AggressiveFTW
AggressiveFTW
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Comments
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@Acromio said:
Who?
SCOTT.
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I agree with 100% of all his points in that video. I know there are many people that want a chapter dedicated to game health, I think that would be great, however, I doubt it would change much. I mean just look at the patch notes, they're not big at all! I mean even the patch notes of new chapters are not big either.
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I really like the unique hooks on The Game. Also, there were more in-game screenshots, why didn't you share them also? https://twitter.com/DeadByBHVR/status/1348691221837979652
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@AnnoyedAtTheGame said:
Survive with friends.
It groups of 2 3 or 4 players in the same lobby using communications to win the game.
Stop misinforming him. Just tell him that SWF means that they use Discord to communicate when playing with each other.
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I honestly want to see a full rework. I have no interest in their power what so ever.
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Chill, it's coming soon...
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@Moxie said:
https://forum.deadbydaylight.com/en/discussion/comment/1859969#Comment_1859969
Why wouldn't they mention something that a lot of people are looking forward to?
It is not coming this patch. They have said multiple times it is a complex issue that requires a lot of work to fix. We will be told about it when it happen, I can almost guarantee.
There were bug reports of totem spots where you couldn't cleanse totems, isn't that also something that people would look forward to? (I mean the people that experienced the bugs)
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That's not for certain. They could have mentioned the bugs that they were fixing, but they chose not to. The same could apply to this.
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@ZaKzan said:
Yeah, I don't think I agree with the blinking light on injured survivors. Actually if it was just a solid red, and not blinking, it would probably be better for me. Although I do recognize that this change just screws over colorblind people more, so even though the change I suggested would be good for me, it wouldn't be good for them. Since there are going to be customizable options, it shouldn't be hard to implement some type of icon system so that players don't get distracted by the bright flashing light at the upper left of the screen, or they are colorblind and can't discern it as well. Having it also just be a solid color will improve it a lot.
Killer Instinct does the same thing as well, but nobody seems to talk about that.
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@chieften333 said:
Kind of meh on the new hud, it looks uninspired. Unlike the current gritty one we have now which matches the style of dbd much more than the new one.
Just remember that they said that the new HUD isn't the final "form". So changes are coming probably.
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@Okapi said:
Don't forgot the new HUD not only has hook indicators but shows which survivor is being chased for all survivors. These two changes represent a huge buff for solos. Finally we're seeing the SWF-solo gap get smaller.
How do we see which survivors are being chased on those pictures? To me, it looks the exact same as it is right now. You see that they get injured, you know they get chased. The red glow means that they got hit.
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@Mastermind said:
Getting traps from lockers (1 per locker) up to the max amount would be fine. And on the down side the locker opening is loud enough to draw attention of any semi-nearby survivors.
Isn't that almost like a nerf? I mean what Trapper does with his time during a match is very precious. Having him have to search lockers for 1 trap each locker sounds almost like wasting time. Trapper is one of the few killers which can make you lose the entire game just by standing still for 15 seconds.
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@Slashstreetboy said:
I like pretty much all of the changes, especially to Clown and Undying.
What I really, really do not like is the new HUD and my mind is racing to find a way to prevent the implementation of it. It´s very early but until now I have seen exclusively negative feedback regarding it.
I´m also severely disappointed that Trapper wasn´t changed as much as he needed to be. It inclines me to believe that a) It will be the only thing he gets in 2021 given his previous change schedule and b) that they want him where he is and he will propably never be a mid tier Killer
I think they might do some changes to the HUD until the PTB.
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@RaginRendon said:
https://forum.deadbydaylight.com/en/discussion/comment/1856968#Comment_1856968
Thank you, I was thinking about doing healing & repairing icons however it would make the killer more aware of what the survivors are doing.
The killer wouldn't and shouldn't be able to see ANY of these icons. Only survivors.
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I love the idea! I've always wanted more HUD icons showing actions. Can you also make a HUD icon concept for actions such as getting healed or doing gens?
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They are like Legion. They are only good if there are multiple survivors together on gens, otherwise, they don't get any value out of their power. The Twins, however, gets their max potential if they slug, so in order to get a successful slug, multiple survivors need to be in the same area.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1855175#Comment_1855175
The other thread that got taken down wasn't mine, should have clarified that.
No, but that thread was mine lol
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Agreed. Also, I wouldn't be surprised if this thread also got taken down lmao.
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@Slashstreetboy said:
I disagree on that one. I think a few changes to his basekit and addons should be enough. I also got some ideas:
-lessen range stalk penalty by 50%
-stolen from Otz: A successful hit in tier 1 fills the power gauge completely, enabling an immediate tier up
-tier up mechanic: After the gauge is filled, the active ability button can be used to tier up (same sound cues as before)
-5% speedboost for 10 seconds when reaching tier 3
-in addition to faster vaulting, breaking animations are 10% faster as well in tier 2 and 15% faster in tier 3
-Bonus stalk progression for stalking multiple survivors
-survivors regenerate evil at a rate of 1/45 seconds (can´t be abused to cheese stalking)
-tier 1 movement speed buffed to 4.4 (110%)
-undetectable after tier 3 ends (20-30 seconds)
-remove movement speed penalty from vanity mirror
-nerf scratched mirror aura reading to 24m
-rebalancing tier 3 duration addons to match their rarity, currently Hair bow is better than Lock of Hair, Hair Brush and Blonde Hair
-adding the equivalent of 5 seconds of stalk to reach tier 3 while using tombstone piece (now 20 seconds, I think)
-jewelry family of addons should have a different effect, for example
a) buffing his speed after tier 3 is reached
b)buffing the rate at which survivors regenerate stalk
c)add a different effect depending on rarity, for example making him undetectable for the last 10-20 seconds of tier 3, improving his lunge in various tiers
These slight tweaks might be enough to make Myers a solid mid tier Killer.
"-tier up mechanic: After the gauge is filled, the active ability button can be used to tier up (same sound cues as before)" you mean you have to tap/hold a button to activate Tier 3 when the gauge is filled? If so I like the idea.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1854852#Comment_1854852
Kinda hard to understand the statistics if they will only show us the bare minimum stats when it comes to the killers.
They have'nt shown us anything related to survivor escape rates in red ranks, or for the top 1%
Yeah lol
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1852106#Comment_1852106
ooo what'd he say?
Here's the clip, I clipped it again for you: https://clips.twitch.tv/SweetSteamyPieDerp
Also here's also another clip of him which you can tell why he balance things the way that he does: https://clips.twitch.tv/FragileSuspiciousMagpieSeemsGood
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@Bruce_AV1 said:
Let's be honest here, the dbd community turns all killers into a meme.
True. The only killer who the entire community uses its first name is Leatherface AND he is a meme, does that tell you anything? lol
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@indieeden7 said:
I doubt they'll look "different" they'll most likely just be more detailed than the current models
Detailed how? It's hard to know what kind of details they're going to change/add when we've seen the same faces for years.
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@LapisInfernalis said:
So I face even more basement Insidous Bubbas? No thanks.
@Father_Dark said:
I agree with the basement hooking. Although I would be opposed to a bonus for basement sacrifices as it would encourage basement camping even more.
Wow small things like this make you immediately think of something that it would encourage. What has this game done to you? I gotta say, it's tragic.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1850097#Comment_1850097
Jesus...AMAZING GAME DESIGNER man 😂😂😂
LOL he deleted it, he do not want a bad image of himself 😂
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@MadLordJack said:
High skill caps are best, because if a killer has a low skill cap then they need to be relatively weak or it's just unfair.
Wraith is an example of this. Is there any way of making him a high skill cap killer?
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Because they wanted the perk to make M1 killers efficient at slugging.
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I love the idea!
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1850294#Comment_1850294
It could be the meta undying if you want, or something like infectious.
Undying: I feel like I don't need to explain why you should use this, but use it if you want.
Infectious fright: I say this is a good p head perk because you can use it to better decide when to cage a survivor. If 1 survivor screams, it is best to cage. If 2 scream, you can probably cage and waste time if you can find the 3rd survivor somehow or guess where they are (far away from where the cage will take the survivor), and if you hear 3 screams somehow you can send a survivor to a cage and get good value out of it. It is also great in general and pairs very well with M&A.
I don't want to use the Hex: Ruin and Undying meta because of how boring it is. I just feel bad for the survivors. I like the idea of having Infectious Fright as the 4th perk, how do you feel about I'm All Ears?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1850286#Comment_1850286
I see, in that case then playing p head with bbq is alright. Not exactly the most efficient perk on him nor the worst, but it will still get the job done. I recommend caging a survivor that was already hooked to get value out of the perk but still caging survivors.
Thank you! Also, what do you think of my future build for Pyramid Head? BBQ, Tinkerer, Hex: Ruin and what do you think should be the 4th perk?
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@Yords said:
Of course, hook related perks on him are still good, just a little less effective on him. Just remember that playing to p head's strengths of cages is great. However, if you want more BP, then I suggest using Doctor with bbq, beast of prey, infectious, and STBFL. With survivor pudding or BPS of course.
I understand what you mean. But, I don't want to play a killer that I find unpleasant only because I'm hungry for BP. I main Pyramid Head and that's why I still want to play him while being able to earn tons of BP.
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@Ihatelife said:
Dude I swear this guy is like a broken record. It's like talking with the wall.
I swear I asked him this on his stream a couple of days ago: "I've heard a lot of ppl saying you rely too much on statistics when they hear you talk about balance. What do you say to them?"
His answer was this:
https://clips.twitch.tv/BigSucculentParrotHeyGuys -
@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1849395#Comment_1849395
Yeah, though Devs have the power to add and subtract from their DBD environment as they please
but what if it was RNG... the game, itself, foreshadowing the next chapter...
spooky-spooky👻
Both of your theories are spooky 👻
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@Kaiju said:
Gas clouds already go though walls if they are too close to it so why?
My idea is that the bottle should go THROUGH the cracks so that if they are not running AT the shack wall, they'll still get intoxicated. Right now they have to run directly at the wall to get intoxicated if the killer throws a bottle at the wall.
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That is weird, yes. But isn't the shrine RNG? I thought they used something to generate a random selection of perks.
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@JimbusCrimbus said:
*looks at the amount of times The King has been even close to right about a chapter*
*sees it's been never*
TOP KEK.
It's not his own speculation. King took the "speculation" from the author on a leak website and made a video about it.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/1847920#Comment_1847920
I wouldn't be surprised if something like snow or rain made the game lag on console. Bhvr doesn't take the necessary time on console to do it.
I don't think you should underestimate console anymore. The next-gen consoles are very powerful now. Many people say that the next-gen console DBD experience is much better than the old consoles.
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Wow, interesting. He obviously must have known that he had the item add-on in his inventory. So, therefore, he never showed the item-on because it's secret. I wonder what it is.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1848262#Comment_1848262
when you put effort into something is because you hope it happen
Yes, I hope it will happen. But hope doesn't mean I am hyped. How can I be hyped if I don't even know if we will get him?
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@Angelicus23 said:
you shouldn't hype up so early, the lawsuit fight is still ongoing and won't end soon
How am I hyped up? I said, "if we ever get"...
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@stargazer9 said:
Okay?
Okay?
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@SunderMun said:
Is this really a surprise? He's integral to the overall development of all the chapters, isn't he? And we already knew that they plan at least 4 chapters ahead.
I mean he is working in the "balancing department" or whatever that works with balancing. It wouldn't be surprising if he didn't know the chapters after the upcoming chapter. Just because he is a developer doesn't mean he has access to things like that.
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@EuphoricBliss35 said:
No, god no. Imagine the bugs caused by this, imagine what would just break only to never be fixed.
Why do you guys say it would have so many bugs? I mean they would test this feature before releasing it to make sure it has no known issues.
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@Squirrel_Thicc said:
I wouldn't be happy but I wouldn't be unhappy either. It'd probably be nice on pc, it would probably make console lag because we're talking about bhvr.
Why would it make console lag? The series S and X are optimized.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1846459#Comment_1846459
I would but I suspect the mods would just move it to the suggestions/feedback section for it to die and disappear.
You can first post it in general discussions and then they will move it. The thread would already get some replies when it was on the general discussions, please do it. It would probably be the first thread about that.
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@sulaiman said:
I doubt that is a good idea. right now, you can disable the fog due to your graphic settings, so only ppls playing on higher settings are actually affacted by it. That leads to a disadvantage if you use the "better" settings. I doubt weather would be any different.
Stop thinking about balance all the time. Do you think it would be nice to have a weather system? There's no disadvantage in having a weather system. What do you think of this idea? "For example, if you're playing on Badham it can be snowy in one match and the other one it can be rainy. At the beginning of a match, it always shows the name of the map and the realm's name and with the new weather system, it would also say rainy, snowy, thunderstorm, etc... What do you think of the idea?"
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@CashelP14 said:
There was moonlight offerings a few years ago but they caused too many problems for the devs to continue using them.
Yes, I know. But what do you think of this idea? For example, if you're playing on Badham it can be snowy in one match and the other one it can be rainy. At the beginning of a match, it always shows the name of the map and the realm's name and with the new weather system, it would also say rainy, snowy, thunderstorm, etc... What do you think of the idea?
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@AhoyWolf said:
I would like to have a way to gain Tokens, for example, be in the Killer's Terror Radius for 45 seconds, so you trade being Undetectable by Killer's aura reading perks for being close to them and risking yourself being found more easily.
I love the idea but 45 seconds is way too long, it should be 25 seconds or something. 45 seconds is the same duration it takes to be able to use Diversion.
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How is that a rework? It's a buff and not a rework. I don't like the idea.