AggressiveFTW
AggressiveFTW
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- AggressiveFTW
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Comments
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@Junylar said:
Hooks in general are an outdated mechanic and should be reworked completely.
Interesting to hear. Please tell me how!
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I don't know much about Dracula at all, what could his power be?
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@DerpedByDave said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3726087#Comment_3726087
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3726102#Comment_3726102
Ya I have to agree basekit courrupt on every killer would be game breaking. it's like saying let's make BNP base kit on every survivor so they don't worry about gens and play more chill, that's not going happen.
The devs have made the genrush problem so much more complicated by adding so many gen defense perks. Now it's pretty much impossible to implement something in the early base game to help Killers with genrushing. There's too many possibilities to make it overkill with the perks on top.
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One pallet that is absolute bs is the one in RPD, the mini loop in that room before going outside on the roof, if you try to go to the edge of the loop, going by the armchair. You are always going to get stunned because there's no space to avoid it.
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@Kirkylad said:
It should go back to how it was apart from remove the time limit.
It was way too weak back then. But the new effect it has rn is too strong.
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@beached said:
https://forum.deadbydaylight.com/en/discussion/comment/2115511#Comment_2115511
It's eight sentences, that's normal paragraph length. o.0
English is not my primary language, so I don't know the word for what I'm about to say. Next time you can put the sentences below because the text is just too much for the eye.
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@beached said:
I think that there is a necessary change that could make NOED less beneficial to killers who just wasted time during the match and more beneficial to killers who do. I dislike the "do bones" argument as noed is the only totem that is not lit up until it is too late. Cleansing every totem every match when there are no active hexes such as ruin, is like a killer searching every single bush, tree, and corner to check if a survivor has urban evasion and is hiding. It's a waste of time in a game that is so fun because of it's quick match time and ability to quickly go into the next one. If there was a built in totem counter it would help let solo queue survivors know how many are left, because on a map like Lery's good luck finding every totem on the map and checking for every broken totem just to ensure you don't get hit with NOED. I understand they want to just put it with small game but essentially small game is just a perk to counter NOED and that's it, and if totems are SUPPOSED to be a game objective, wouldn't it be on the HUD like generators or hooks? If your argument is that survivors do bones I will agree but survivors shouldn't have to use a perk slot to possibly prevent the presents of noed. Kinda like killers shouldn't have to use franklin's in case a survivor finds a key by chance.
I don't even want to read all of that. Please write in an "eye-friendly" style next time because this is just a complete mess.
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@Artick said:
No. Stop trying to ruin this game with stuff like stamina, first person view for survivors and other crap like that.
@Raz_ said:
a feature from another game to dbd? sure lets give us the option to kill the killer then.
dbd is fine with the mechanics stop trying to change it.
Why are you talking to me that way? I didn't say I want to change the game to have a stamina system, I only asked if it would work or not. Stop hating on me for asking a question.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2093727#Comment_2093727
I could agree with that if those pallets weren't must break pallets. Most of those pallets are overly safe and forbid mindgames.
Yeah me too. I am positive with the reasoning, but the execution was bad.
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There was one person asking that in one of Mclean's stream. His answer was that the map doesn't have a lot of windows and because of that, they chose to put more pallets to sort of "compensate". That reason makes sense at least to me.
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@bm33 said:
https://us.v-cdn.net/6030815/uploads/M4IJQ7DL47XU/screenshot-20210409-120737.png
They've said this a few different times responding to people on Twitter. Hopefully they'll also go back and do a map for Twins and Blight as well.
Thanks!
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@Phasmamain said:
They said they’ll start making maps again after realm beyond as far as I know
@ClownIsUnderrated said:
Once they get all the map graphical updates done, we'll see what they plan on doing.
Did you guys only read the title or what? I asked if what the forum member said was true or not. Do you know?
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@Dragonshensi said:
The devs have stated they plan on giving him a map that’s basically the lobby screen. I have no idea why they didn’t just wait till they made the map as well to release the All-Kill Chapter. It would have made the whole chapter a little more bearable if we at least got a map out of it.
Where did they say this?
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@NoOneKnowsNova said:
Originally it was directional if I recall correctly. It was made non directional as it greatly countered her.
@Crowman said:
Her lullaby used to be directional and then the devs made a change to change all lullabies to be non-directional.
I would also say it fits the horror atmosphere more of hearing the lullaby and being unable to tell where it's coming from.
@White_Owl said:
As others said it was once directional, very cool but made stealth extremely easy against her.
Yeah, I understand. Thank you for all the replies! Great information.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2080693#Comment_2080693
Sure.
Survivors: Survive
Killers: Kill
There you go.
Yeah, but the killer could have killed 1-3 survivors and the fourth escapes. Is that a killer win or loss? That's exactly why we need something that says that you've won or lost.
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@SammiieK1991 said:
Nope. I adore Michael ! 💗
Playing against him is hilarious especially in an indoor map and you don't know where he is 😂
Adore as in his character persona or balance wise? We are talking about how we feel about him balance-wise (strong, weak, outdated, etc...).
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/239785/for-real-why-do-god-pallets-still-exist
Do you have fun in death zones?
That too. No, I don't have fun in dead zones as survivor and god pallets as killer or survivor. Both are perfect examples of bad map design.
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@Superyoshiegg said:
Well by pure content, it's objectively smaller purely because there's no new map or Realm rework. That's not really up for debate.
Yes, I was pretty shocked when I noticed that there were no new map or realm rework. I was very disappointed tbh.
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I only prestige the characters that I like. I also hate seeing the prestige button in the middle of the bloodweb. I am a completionist.
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@Northener1907 said:
Match making was never problem... Problem is game is not balanced. MMR will solve it? Maybe.
Exactly! They should've made balance changes to core game issues before implementing an MMR system. Now that they're about to implement an MMR system, it will make the problem even bigger.
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Dude, it was so obvious it was an April fools prank. It was a LONG time ago since I saw an "Add pallet vacuum back" thread.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2065850#Comment_2065850
Done some math for you
100% - 50% = 50% with stridor. So half loud with stridor
200% - 50% = 150% Still completely silent
Oh, I didn't know you meant like that. I understand now.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2065834#Comment_2065834
this was made to counter stridor spirit exclusively
I meant that increasing the grunts of pain from 100% to 200% won't change anything. 100% is the maximum value if we're talking about reduced grunts of pain.
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"your grunts of pain is reduced by 200%" I didn't know you could make it more silent than silent :O
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People are going to say focus on fixing bugs, optimization, etc... But accept it or not, there will be more cosmetics in the future.
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My god, this community is so filled with drama queens...
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So you're into drug addicts?
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I laughed at this lol
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Toxic.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2051969#Comment_2051969
This community seems to like hooking up on words.
Words are how you express ideas in writing. There are no pictures, no spoken words, no tone indicators, nothing. You can't exactly blame "the community" for getting hung up on the only thing that carries information in written text. We can't read your mind. If you want to say something, then you need to explain it properly.
You can make other reasons up, but you guys chose to focus only on this wording "it would make the game scarier".
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@Aven_Fallen said:
Ah, another one of those "Nerf Survivvors"-Threads which are disguised as "Make the game more scary". It wont be scary, really. Maybe at the start, but once you get used to it, you will not be scared anymore.
Like, play Outlast 10 times in a row. And then tell me you are scared at any point. There are people who are playing DBD for thousands of hours, they would not be scared if it would be first person.
Let alone that this is a huge change for a game which is out for almost 5 years. And lets not forget that a huge part of DBD is holding M1 on a Generator, this would be more boring if you cannot look around as freely as possible and spend most of your time looking into the Gen.
Forget that I said it would make it scary. This community seems to like hooking up on words. It would make the survivor gameplay experience much more immersive and interesting. Also, I am a survivor main btw so don't start thinking I want to nerf survivors to the ground.
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@Phasmamain said:
The devs already said that in play testing survivor was 1st person and they didn’t like it
They probably didn't like it because of how bad the animations were at the time. They were super glitchy and buggy looking. You can't use their 2015/2016 statement to this day.
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@Johnny_XMan said:
I don’t see how this would make it scarier at all. With the exception of stealth killers, most killers you would hear a heartbeat and know they are there.
I would rather them focus on more atmospheric elements being scary like map environments and sounds. Granted that only works for a short time as well.
It would make it scarier since you don't see beside walls and objects like you can in the current 3rd person camera view. So you wouldn't really be able to see which way the killer is coming from. It could make it pretty intimidating.
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@SMitchell8 said:
Well they'd rather make a Kpop star and bright coloured survivor skins than create something frightening, intimidating, adding more jump scares. It's more of a party game now than a horror one.
This is a boring attitude and way of believing how horror is portrayed. Not everything has to look dark, fiction and non-human.
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Chases. Thrilling, exciting, challenging, stressful and paranoid.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2047278#Comment_2047278
I wouldn't mind it, but then they'd have to completely redo those perks, and the Devs would probably not go for it.
There's a first time for everything, but that seems pretty unlikely.
Yeah, I get what you mean. Thank you for the feedback!
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@Pulsar said:
I like Windows because it shows me where my teammates have used pallets, so I don't run to a dead zone.
Zanshin Tactics is just...not good.
I agree with everything you said. However, what do you think of the idea of having these two perks become options in settings?
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Whatever that sounds good.
These are some of my favorite songs to listen to:
http://youtube.com/watch?v=ipjyy_vBZRQ&ab_channel=OmenXIII http://youtube.com/watch?v=nqtobIpZt68&ab_channel=%24uicideboy%24 http://youtube.com/watch?v=suVW0CfA9Uo&ab_channel=scarlxrd http://youtube.com/watch?v=31j4DIpgY9U&ab_channel=%EF%BC%B4%EF%BC%B2%EF%BC%A1%EF%BC%B3%EF%BC%A8%E6%96%B0%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3 http://youtube.com/watch?v=TJd3jEoP8yI&ab_channel=GHOSTEMANE http://youtube.com/watch?v=YcYl5EyC2HE&ab_channel=ChillMusicHD -
If survivors would earn more BP, they would try to get even more. It's how the human brain works. Increasing BP gains for survivors wouldn't change a thing.
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@Xzan said:
https://forum.deadbydaylight.com/en/discussion/comment/2039746#Comment_2039746
But can you really go by numbers? A High MMR Trapper isn't the same as a High MMR Spirit.
I mean, you can take the numbers with a grain of salt, of course. But you probably already know how the majority of killers are going to look like for you.
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I like these kinds of threads! Please continue making them. I didn't have a clue haha
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@HellDescent said:
I don't thin it'll matter. Because regardless of how sbmm works bhvr will always tell you it's working as intended and they are constantly making adjustments to it. But all sbmm will be doing is making survivor qeues shorter by throwing everyone together in 1 lobby
Yes, it won't matter in the sense that it will affect your gameplay or anything like that. However, it could be cool to look at and see the killer you seem to be best at.
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@Xzan said:
Yes, because I want to see how I do in comparison to others.
No, because "you are only a 3k MMR Killer. As a 6k MMR Killer I know everything better."- Discussions.
I think it would be fun to see how a more competitive aspect of this game would look like.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2035429#Comment_2035429
still doesnt mean it'd be fun to have something like this to go up against.
they really need to remove the slowdown add ons, those are just way too overkill.
honestly, remove slowdown Add Ons and make Pallets basekit and he'd probaply be fine.
Making pallet Freddy basekit would make him even more braindead. I would hate that!
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So you want to remove the surprise factor in this game more? Gotcha.
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@Gay_Police_Dept said:
Just use Shadowborn.
It's 2021 man, there should be settings for that. Not having a perk for it, it's really a waste of a perk slot.
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"Just like the plagues fountain, it can be restocked)" we don't want an alternate version of another killer.
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@Moxie said:
They made some ghost updates to Twins last update.
This includes:
-Smoother transition when unbinding Victor
-Smoother transition when attaching Victor to a healthy survivor
-You now see Victor's aura for 2.5 secs after attaching to a healthy survivor
-You can now control your camera and look around when awakening from Charlotte's idle state.
That is about it. Mostly just QoL improvements but it is nice nonetheless.
It's awful on their part that they don't say that they've done those changes to them and be silent.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/1992410#Comment_1992410
We have a lot ? Like 10 realms ? wow I want 20 or 30 realms, I want diversity.
That's like saying we have a lot of Killers and therefore should not create more. I would be psyched if we got the same amount of Killers as the same amount of champions they have in League of Legends.
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@TheMadCat said:
I think they said no new maps until old ones are reworked during the latest stream, but as I'm not an English native speaker, I could hear/understand wrong.
I wish a new map tho!
That is what they said, yes. However, plans can change. The community have said each time we've got a new pair of reworked maps that they should stop with it "because it ruins the game". They might have heard the feedback and decided to stop with them for a little while and made new maps instead.