How should Lucky Break be changed?

I know there is a lot of disagreement over this perk and i feel a poll is the best way to get an idea on what the community agrees would be right for this perk.


Hopefully this let's us see where everyone is coming from. Personally i believe number 5 is the best.

Comments

  • It should go back to how it was apart from remove the time limit.

  • I think it is a great change and needed to get to a level of viability. Let's see how it will affect gameplay afterwards before reverting everything that might actually be a good thing.

    Iron Will is also pretty much hyped but to be honest, good killers only need blood for tracking. And I myself notice that I sometimes struggle against Iron Will but I appreciate the situations when I actually need to focus on getting better in aspects of the game that I'm just rarely challenged

  • I think of 2 ways that would make it less OP and useless at the same time,

    1. Lucky break can be used for 20/25/30 seconds after being injured, after you are hooked, lucky break resets.
    2. Lucky break can be used for 8/10/12 seconds after you are injured, after you heal, lucky break resets.
  • @Kirkylad said:

    It should go back to how it was apart from remove the time limit.

    It was way too weak back then. But the new effect it has rn is too strong.

  • make it so the perk doesnt hide blood.

  • @AggressiveFTW said:

    https://forum.deadbydaylight.com/en/discussion/comment/2115534#Comment_2115534

    It was way too weak back then. But the new effect it has rn is too strong.

    Yeah it was weak before but if they made it so it didn't have a time limit and you just didn't leave blood when injured i think that would have been a better change. I would use it then.