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Adeloo

Adeloo

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Adeloo
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  • @Moundshroud said:

    I like Iron Will but I think it should also cover up one's regular breathing, as well as moans of pain in the dying state. I think it is odd that I'm utterly silent when it comes to pain, but Stridor users find me via just normal breathing easily enough (well the Spirit does anyway).

    No the perk is already pretty strong. And as killer breathing sound stays the only thing that can help you locate a survivor hiding from you.

  • Always thought it was Crotus Penn, coz Crotus Prenn seems harder to tell.

  • yeah, i've been playing Nurse for few days now and i can't count how many times a grab has been denied...

  • Well i would suggest using Kindred, but even that perk cannot help sometimes. (aka from someone who was in the basement with an Insidious Bubba with Kindred and still people came to save me...resulting in both of us going down)

  • Yeah i had one yesterday !

    Usually find killer game pretty fast but this one , there was only 3 survivors for 5 minutes so i just quit the lobby ;)

  • Thing is as a 50/50 player, i don't even think Dead Hard is an OP perk.

    I don't use it, but how many times i saw people on stream being exhausted on the ground, making it a high risk/high reward perk since you don't even know if the perk will work correctly !

    That + the fact that killers have memory and once a survivor use it they can bait it (except me i have the memory of a goldfish)

  • Funny thing : Yui's perk "Any Means Necessary" is crazy good with Kate's perk "Windows of Opportunity" ;)

  • Played her on different maps : Lery's, Swamp, Macmillan, Autohaven and Coldwin.

    I use : BBQ + Stridor (never knew how strong it was, i mean i could hear injured survivors at least 16m away from me like they were next to me) + Nurse's Calling + Shadowborn

    I had the hardest time on Swamp because of the huge objects ( little boats ) you can't get throught without charging more than you think you should. During those games i had, like you, hit that should have hit or autoaim hitting the border of an object instead of the survivor.

    • But If you really only use your second blink when needed and you don't swing when you know you won't hit, you recover fast enough to blink on their back and catch up again ;)
    • Also since you have Nurse's, don't be afraid of changing target, get a hit and go back to a survivor healing. This way you pressure 2 survivors instead of 1, she is the Queen at making survivors never feeling safe even out of chase !
    • I also noticed that it's also ok to not blink all the times. I couldn't count how many times survivors ran back to me or Dead Harded even before i blinked coz they thought i would. Even if she is slow she is still faster than survivors.
  • i mean i played 3 games the other day with her and as soon as they were infected (not even broken) survivors would just run and heal to the fountains... I don't even use Thana on her, so i use my puke as a tracking power and it worked really great !

    But yeah her power hitbox his really weird i admit that !

  • Yeah i equipped it aswell as an offering for 2 more chests just in case :)

  • Welp so far it helped me noticing that people are playing more immersed that i thought. I never cared about taking a hook state to save someone from a hook if needed, but now that there is a hook count, i can see i'm a pretty rare breed, and that even if everyone is there is someone on hook and two injured, if the last one is healthy he usually don't go for the hook and never have been hooked either.

  • INTRODUCTION

    While i usually like changes and reworks, this HUD surprised me.

    I really loved the old one for it’s simplicity and being easy to read.

    I think what went wrong with this one is that you pushed out lot of things that could have been done gradually : add hooks count + change the icon for the portraits, wait for feedback and then propose us a new placement for the different parts. This sudden change made it overwhelming. 

    But if it brought lot of complains and hate it but also brought positive changes. I’ll try my best to list the good and bad and how i think it could be fixed. And like always starting with the bad to finish on a nice note !

    -----


    [HUD] BAD :


    1) Elements all over the place : this is the main complain the community is making.

    > It was good to have Remaining Gens + Survivors + Item/Power at the same place as it now requires lot more time to gather all the informations since they are all over the screen

    > Try to keep the new elements but put them back where they were

    > BUT as a CSGO player, i actually like having the generator count in the top of the screen.


    2) Different hook counts : the survivor one should also be visible to killers.

    > It’s not gonna make people tunnel more or less but would actually be useful to take good decisions (ex : 2 healthy survivors on a gen, they run away, one is 1 hook away from being dead, i’ll prioritize chasing him/her to put more pressure on the remaining survivors)


    3) Placement of the portraits : being on the top left of the screen hide a good part of the screen 

    > It make it harder to see a killer coming from the left or a crow flying in the distance while it was not blocking any informations when it was at the bottom left. Like i said, it should got back to their original position.

    -----


    [HUD] GOOD BUT CAN BE BETTER :


    1) Alignment of some elements :

    > Align the bottom of the Item/power to the bottom of the perks

    > Align the left of the portraits to the left of the item/power

    > Slightly move the survivor’s name to the right, as right now the Obsession claws are touching the survivor name 

    > If you give killers the survivor hook count : don't change anything

    > If hook count stays different : move the survivor hook count on the left of the portrait so you can align-center the survivor’s name and health state bar for BOTH killer and survivor (for killer it looks weird to have those at the bottom and not centered)


    Portraits :

    > Could be less generic by generating a portrait of each survivor taking in count the different cosmetics (could be generated during the loading screen)


    Hook count for killer :

    > Definitely useful information but having the survivor one would be better


    Survivor Health status : the bar isn’t as visible and large as it use to be.

    > It is harder to see if a survivor is getting picked up or healed from the ground but most important : since it’s not longer under the survivor icon, it’s harder to see the middle of it and know when a hooked survivor is about to hit the struggle phase.


    Injured State : the new scar icon is definitely better than the glowing red portrait from PTB but since the portraits are so far from the eyes it’s easy to not notice survivor going into the injured state. (Especially on large monitor or TV if you play on console)

    > Maybe add a sound effect similar to Pyramid Head caging ? So when hearing it as survivor, you turn your eyes to the HUD and see who got injured.

    -----


    [HUD] GOOD : 

    1. Hook count for survivor : definitely useful information 
    2. Status effect in colors : really easier to read now and a good step for the upcoming color blindness modes !

    -----

    ANIMATIONS :

    1. Healthy running = GOOD
    2. Healthy standing = BAD > It's a little too straight making transitions from other animations weird and robotic like
    3. Injured running = BAD > opposite of the healthy standing, it's a little too hunch making survivor feel like they get phantom hit, also survivors seems to take baby steps instead of regular ones
    4. Injured standing = GOOD
    5. Downed rotating = GOOD
    6. Downed recovering = EXCELLENT
    7. Healing = GOOD
    8. Healing a downed survivor = EXCELLENT , i really appreciated to see survivors are healing lower than when the healing injured survivor animation !
    9. Hatch healthy/injured = couldn't tell, when i opened hatch there was no animation just baclk into endscreen + in spectator mode i saw myself in the jumping frame over the hatch
    10. Hatch downed = REAL FUNNY and i wish you keep it ahah

    ------


    Thank you to whoever took the time to read this.

    See you in the Fog !

  • You're right she is unfair : as Pig you either see survivors get rid of your traps in one try or not at all.

    So the fairness is a 50/50 between fair to the killer and fair to the survivors.

  • @shelobster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1934299#Comment_1934299

    Yup. Checked after Puppers showed it on stream. I thought we all just got a free skin lol.

    oh yus indeed. was it only today or yesterday too ? coz i suspected someone from hacking the files when i saw it in otzdarva stream yesterday night ^^

  • @shelobster said:

    So uh... I just noticed that the "new" Meg skin we all got for free (the Golden Eagles one) is also available in the Rift on the paid content side.

    Is this intentional? Seems a bit weird and it's taking the place of an outfit we don't already have.

    Anyone else notice this?

    you got it for free ? i didn't.

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1932635#Comment_1932635

    I've got salt on at least 2 occasions as the Demo. If you use your portals to effectively control gens people will call you a camper.

    oh. Must be people calling you camper if you are chasing a survivor less than 64m away ;) Then i guess Demo is 95% loved <3

  • @xSymantha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1932643#Comment_1932643

    Actually, I checked again, and the tier 27 reward is named "High Intensity" and I also have a head for Meg in my cosmetics named "High Intensity" - I think the rift version will be a (slight) recolor of that hair. Sorry about that, posted my comment a bit too quick

    Hum it's really weird i checked the wiki and there is no "High Intensity" head listed Oo maybe it's a mistake and we all got it for free ?

  • Demogorgon. I never saw anyone hating playing against him. like ever

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1932599#Comment_1932599

    No way I thought I was the only one who hated stunning the Demo. I would drop it early on purpose so I wouldn't hurt him

    yeah :( we are not alone ! We are the DD, the Demogorgon Defenders ! We shall unite and prevent him from getting hurt !

  • Zarina

    Coz of her voice that isn't too high pitch, she is beautiful, her cosmetics are really diversified (her base+recolored are the best of all survivors IMO) , her backstory is maybe short but i liked it

    Demogorgon

    Fun to play as and against, adored him as soon as i saw him in Stranger Things, love the way he sounds (hate to hear him scream from a pallet drop when i play survivor i'm like "don't hurt my baby !" ahah)

  • There is good and there is bad in this new HUD. And since you didn't add a medium answer i'm forced to be negative ;(

    GOOD

    • the hook count for survivors
    • the hook count for killers
    • the status effects in colors ( great for the upcoming colorblindness modes )
    • the portraits : could be less generic and more an actual portrait of the survivor cosmetics ( could be generated during the loading screen )
    • generators remaining : as a CSGO player i'm used to have the info on the middle top part of my screen so i'm ok with this change

    BAD

    • the hook count for killers : the general number of hooks is good but i still don't see why killers don't have the hook per survivor one, it definitly wouldn't make people tunnel more or less just give more informations and help making good decisions (leave the chase to stop that survivor who is dead on hook from finishing the gen next to you) + it also make the portraits HUD really asymmetric with the names of the survivor so low.
    • the placement of the portraits : being at the top-middle left side is hiding a great portion of screen that could be use to either see the killer coming or survivor scaring a crow in the distance + i can see it also affecting people playing SWF with the Discord HUD overlapping it = that's why it was good in the bottom left of the screen where you lose no visual informations over your environment
    • the name of the survivor : easier to see than before so GOOD but might want to move them slightly to the right so the Obsession claws don't actually touch it it would be more pleasing to the eyes ^^
    • the bleeding/hooked/BT/deepwound bar : it's not as visible as it use to be and being next to the portraits and not centered under it make it hard to see when a survivor is reaching struggle phase if on hook + also harder to see if a down survivor is getting picked up or healed from the ground
    • injured state : the scar effect is definitly a better version that the glowing red one from PTB so that is good, but there is room for improvment. It's still hard to see since the HUD isn't as close to the eyes as it use to be especially on big monitor or TV if you play on console. Maybe add a sound effect ? so when you hear it you immediatly look at the HUD to see who is injured ?


    Overall it's just a matter of placement and small size changes ^^

  • @[Deleted User] said:

    All she's getting is a graphical update.

    If she gets an actual power rework there's nothing there at the moment. She serves as the sweat-lords idol for now. Something to be achieved, high skill-cap and skill base.

    never understood why people call Nurses player sweaty. When she had 5 blinks i could understand but after her rework she is definitly strong but just overall a really fun killer to play AS and AGAINST.

  • Well it really depends on games.

    In some game the killer put so much pressure on you, you cannot waste time cleansing totems = outplayed

    In others, a really good survivor is giving him a good chase allowing you to take your time with gens but you don't do totems = outplayed

    In really rare occasion, you as a solo survivor did most gens and cleansed 4 totems on an indoor map = not outplayed.

  • It should either be removed or not. But giving the player the choice to activate it or not shouldn't be a thing.

  • Thing is if you experience a lot of game crash or connection lost, it's definitly a problem coming from your PC or console or Internet and not the game.

    The only ever crash i experience while playing is a EAC verify your files after every update. What do i do ? I download the update and before launching the game i verify my games. This way i treat the problem before it happens.

    So technical issues have to be fixed on your side.

    BUT DCing because of "cheaters", isn't acceptable. If you suspect a cheat : open OBS or Nvdia and record it so you can send a ticket to the support.

  • Well about the Twins being C tier killer i agree but the perks are good on average, Hoarder being the worst but you cannot say that Deception or Appraisal ( a perk that allow you to loot up to 6 keys ) are bad perks.

  • Talkie-walkie

    Would allow you to reveal your aura to someone using an other one by channeling it kinda like a map but with aura up to 64m

    There would be addon to make the increase the aura reading ability but also 1 yellow / 1 green / 1 purple to spawn either 1/2/3 talkies around the map and 1 pink addon that would allow you to channel the killer aura when in chase but that would uses more charges than normal.

  • @BreadPanda said:

    https://forum.deadbydaylight.com/en/discussion/comment/1918795#Comment_1918795

    @Adeloo CP stands for Corrupt Purge, which is Plague's damaging projectile vomit.

    ooh ok thank a lto i understand better !

  • Love the idea of having a survivor family member playable kinda like Oni and Spirit.

    Would just make her not ginger as it would pretty hard to differenciate her from Meg, maybe a brunette ?

    As for the perks i love them but maybe Protective Instincts is too close of Camaraderie ? What about an obsession perk that make others heal you 33% slower but you heal them 25% faster ? (would be pretty dang strong if the killer brings Dying Light ;) ) kinda like a "don't worry about me, let's get you up first" perk.

  • It's my fav map as survivor so definitly a No for me ^^ but i understand the majority would love to see it get more balanced kinda like Lery's is now.

  • As someone who has neither a long or short term memory (can't tell you what i eat monday or what i did last summer) i have trouble remembering even if a survivor has Dead Hard or not, so this Hook counter i was really waiting for it to be on both sides :(

  • well it will show your aura when the killer sees yours not only with those perks but also every 30sec ^^

  • Actually is lunge isn't longer than other 4.6 m/s killer like Trapper. It's just that since his model is smaller than a survivor but his box is the same as a Trapper size killer, he seems to reach further than others.

  • Solo is just a challenge because you are basically 1v1v1v1v1 coz you can't predict how the other survivors will play ^^

  • Same, i have like 1.2K hours in CSGO. But in less time i'm already 1.4K hours in DBD ahah (10 years CSGO against 4.5 for DBD)

  • Actually i love and hate this nerf at the same time.

    Love that working on a gen or healing yourself take away the perk but i feel like the sabotage/cleansing totems/heal others part is a bit much. I would just remove those conditions to add a new one : the perk doesn't work on grab, because that was truly the main abuse of the perk + the healed part shouldn't be self-heal only but just deactivate the perk if the survivor go back to healthy state in any way (Inner Strenght, Team heal, Adrenaline, That Steve perk)

    This way it really punishes the survivor for being egoistic and doesn't punish them for being altruistic.

    ----

    But i'm seriously happy they looked into the perk and that they also plan on changing OoO !

  • @bingbongboi90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1918741#Comment_1918741

    I expect the license chapter to be on their anniversary of dbd.

    that would make sense i mean the anniversary is in June so there is plenty of time !

  • what is CP ? coz for me it means First Grade in French so i'm a bit confused ahah

    But otherwise i would say i sometimes run against NOED Myers, i mean he basically has NOEd control all over the game so why have the perk ?

  • i mean they look pretty similar to me and i would even say that the DBD one is more beautiful.

  • It will works every 30secs even if the killer doesn't have any aura reading perks.

  • As Killer i would have love to know about crows.

    Crows are sometimes time savior when you are searching for survivors.

  • I get heartattack from either Shape or Ghostface.

    But i hate the fact that Shape as basically no counter as even if you hide behind objects he will eventually get his EW up...

  • I play solo 85% of the time.

    15% i duo with the Hag King and we try meme builds ! :)

  • I don't care about the gender more about the cosmetics this is why i was a Ace main and then i become a Yui/Zarina main ^^

  • I do think the cap is 1 Open Handed kinda like only 1 Prove Thyself count ^^

  • I just hope the next tome is still coming out next week, i love those challenges :-(

  • if it's killer i like to face most here it is :

    1 - Demogorgon

    2 - Nurse

    3 - Blight

    4 - Twins

    5 - Oni

    6 - Pyramid Head

    7 - Spirit

    8 - Pig

    9 - Hillbilly

    10 - Deathslinger

    11 - Ghostface

    12 - Wraith

    13 - Huntress

    14 - Plague

    15 - Trapper

    16 - Doctor

    17 - Clown

    18 - Legion

    19 - Freddy

    20 - Bubba

    21 - Myers

    N/A - Hag ( i don't face enough Hag to really put her anywhere )

  • never seen anyone running it aside from achievement players.

  • I agree on some level.

    If you know you are about to finish a gen and the killer is running Pop and tend to tunnel, it's better to finish the gen so you don't get your gen popped twice for example ^^

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