Adeloo
Adeloo
About
- Username
- Adeloo
- Joined
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Comments
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I ADORE her design and lore. I DON'T LIKE playing as her. I HATE playing against her.
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Should perks like Coulrophobia, Thanatophobia and Dying light also reduces recovery speed ?
Should Knock out be buffed to 30/40/50 % ?
Should Mangled effect also applie to recovery speed ? (Sloppy Butcher, SH: Gift of Pain and some addons) ?
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@Audiophile said:
I swear to god… it’s just non-stop. Like 70% of my games are Wesker and they ALL either clearly proxy camp the hook or they loose proxy camp by leaving but as soon as the unhook happens they shoot back directly to the hook to either tunnel or get a cheap hit on the rescuer. I take my 4% chances on all of these games. It’s just no fun.
I mean most Huntress plays the same, but somehow no one ever complains about it ?
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I remember when Trapper could place a trap right under a hooked survivor making it impossible to rescue, as the animation took ages.
I remember when a bug would load up to 3 killers in the same lobby and as killer you could pick up other's powers. (i think it happened to me twice, once as Oni for sure)
I remember the BBQ event (how can i forget the amazing cocktail generators and BBQ hooks), the Halloween event when you had to fill up vial with the plant and the coin's event for Chinese new Year !
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i guess because even if it's range dependent, the Boon will still allows up to 3 survivors to recover faster while Unbreakable is only for yourself ^^
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@Ladyinadress18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3201386#Comment_3201386
This! I will be doing this
Good luck ! tell me when you got it :D
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Nope. I brought a Purple medkit with Gel Dressing (+1 heal) and Gauze Roll (+3/4 heal)
So i had ~4 really fast self heal, allowing me to do not be a hinderance to my team :D
Forgot to mention you use the medkit for 99% and finish with Self-Care :)
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3200290#Comment_3200290
They said unbreakable reduces the time for self pickup as well.
oh then i think it might be a bit too strong ? in certains maps i can definitly see Twins taking more than 22 secs to get to a downed survivor.
What if "Unbreakable" gained speed recovery per other survivor downed, making it work in the same way Felix's perk "Desperate Measures" work ? Could be like 25% for each injured up to 75%. Would be a way to tune down the perk while still making it usable for survivors.
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So what i understand from the recovery is :
- slugged over 45 secs = you can pick yourself up
- unbreakable speed the recovery but you cannot recover fully until 45 sec on the ground
So the recovery from ground will always be after 45 sec. I was worried about Twins as they suffer a lot from using their power. setting it to a 45 secs timer is good and but i think Charlotte should still be able to have a speed boost when running in the direction of Victor to balance it ?
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3198742#Comment_3198742
Well, last time we spoke was years ago, maybe three or even four? I remember you had some issues with the power unit of your computer. (That particular discussion may not have been in English)
I kind of liked your art style.
oh yes you are right ! must be 3-4 years coz i changed PC in 2020 ^^
Thank you <3 i honestly want to go back to drawing but i don't know where to start ?
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3197320#Comment_3197320
Adeloo, the artist? I've not seen you on a forum since I've left the Steam ones (under a very different name).
well not much of an Artist since i didn't draw for so long i can't even remember what my last artwork was (beside my idea for the killer cosmetic contest this year ahah)
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Did both :) Can't wait for the results !
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3197320#Comment_3197320
Your tier list is so boring and bad, sorry! Nemmy is so low and Dredge is so high. I would not mind Dredge honestly but nightfall hurts my eyes so much.
And Nurse depends on player tho.
well like you said : it's my opinion and you have yours. Even if you said in a very unrespectful way ^^ Dredge is high for me because of the Nightfall and locker factor, Nemesis is basically a bad Huntress so not my cup of chocolate to verse but i can see how others can find him fun to play :)
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finally someone else that think Blight and Nurse are fun to verse !!
I really enjoy going against them and the other Chase oriented killers. Like you i really hate killers that force pallet drop + holding W like Clown/Artist/Bubba.
Basically my Tier list in term of fun while being chased and you could say i just fin top tier killer funnier to face.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3195784#Comment_3195784
I played against a Nemesis the other day who was running more than 4 perks.
Because I was running Saboteur, I could see he had Monstrous Shrine. He was also running Devour Hope, Undying, Ruin, Haunted Ground, and cleansing totems took about as long as if he had Thrill of the Hunt.
I said to my friends very early in the trial, "This killer is cheating, but we have no way of proving it to the devs. The video file size to prove he is cheating would be too large for their system to process. Everyone report in post-game, and then laugh about how our report will get thrown out for lacking a ticket and evidence."
Even if the video file is heavy, you can post it on Youtube as private and share the link in the support's ticket. That's what i always do.
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I vote yes for match stability to everyone, no matter where they lives. I really thought African servers were already a thing and i'm sorry to hear it's not ! Hope it will be real soon :) Hang in there !
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@Pulsar said:
I do not think anyone will say that Nurse or Blight needs buffs.
Myers though? Sadako (holy ######### please buff her its been TWO mid-chapter patches), Ghostface? Yeah, they need buffs.
Basically, yes to buffs on an individual basis, no to base-kit all-encompassing buffs.
i'm not against buffing the stealth killer but then Spine Chill need to be revert or buffed.
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i love the perk, the reuse was amazing but since Wiretrap is in the game, it replaced Blast Mine for me.
33% of a gen is nothing, and it's actually really strong when the killer either bring Ruin or Dead Man Switch as they have no way to remove the aura from it :D
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I do agree this month reward is a joke.
They gave us the amazing Jeff butterfly skin, the it went downhill with the Plague Rift skin and now that.
Like Paulie Esther says in his video : 400 K BP is like 8 000 shards, not even enough to buy a full green cosmetic (13 500).
I would have taken 10 K shards (still less than what we got previous months)
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Paulie Esther's last video is a perfect answer to this month reward : https://youtu.be/V5qg9HNIwUw
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@Arbmos1998 said:
https://forum.deadbydaylight.com/en/discussion/comment/3189957#Comment_3189957
Doing this would massively expose content creators and streamers who think they are gods gift to the game and their huge ego's wouldn't be able to handle the truth.
but they would have the choice to share it or not. I'm talking personnal stats only you can see from logging into your game ^^
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Honestly i think it's time we get stats in game and we get to see our MMR. there is no actual reason for it to be invisible. I would love to have my own stats revealed the 12th of each month, so i could see how well or bad i did.
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- Solo Q buff by making some perks basekit on them (Kindred/No one Left Behind/Situational Awareness)
- the Red Forest and Swamp rework because it's been ages since the last one dropped in 4.7.0 (May 2021)
- leak of next Halloween event
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61% means between 2 and 3 kills.
Honestly it's not that high. Still means in average 1 or 2 survivors escape.
Devs having a plan on making the kill rate higher is actually a good thing, as it could make them find buff solutions for Solo Q without worrying about the kill rates being affected.
Let's face it, since 6.1 the game is in a much better spot. Like the stats shows there is a much higher diversity in the perks loadout than before and in low-medium MMR the diversity of killers also has increased. (i should know i'm in this spot). THOSE are positive changes.
THOSE makes the games a little more thrilling than only playing the same killers over and over : i mean anyone seen any Spirit lately compared to a time when she was top picked ? and that's after a huge nerf on Iron Will (that i honestly never see anyone run anymore)
Meanwhile, i'm facing Sadako, Myers, Pyramid Head, Trickster and Artist, that are on the less picked list. Since 6.1 i even faced few Hags ! (not gonna lie i'm missing the Nurses and the Blights but can't have it all)
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BUT
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Like i said earlier, Solo Q is still in a pretty rough spot and need to be closely looked at and especially the MMR system should be changed when it comes to survivor. Currently working on escape = higher MMR and dying = lower MMR. I die 90 % of my matches as Solo (even as Duo) yet i'm usually top on BP and still pip or double pip every single game. (meaning i did good/extremely good) But with the system in place, my MMR is probably really low and i'm stuck in MMR hell, forcing me to run "meta" perks to grind up while i would much rather use "meme" ones like Head on or Diversion. You cannot tell me it's fair that i get to run the killer for let's say 2 gens, get 3 safe unhooks, heal a bunch and do 2 gens per match, die and still get a lower MMR than a teammate that did 1 gen and hide the rest of the game waiting for the hatch.
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I equipped Windows of Opportunity + Head on + Quick and Quiet + Blast Mine for this one :
- Windows : to fin pallets and get potential pallet stun
- Head on + Quick : obvious reason
- Blast Mine : gen stun
Had to try 3 times before getting the challenge done, because when i first head on a killer i usually get tunnel out of the game, but found this Wesker that was pretty game on it and we both had so much fun xD
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3186470#Comment_3186470
Cool, what are you giving killer to compensate for that staggeringly powerful package?
nothing. Because those kind of changes do not need any compensation as they are here to change the balance of the trial but help Solo Q.
It's giving Solo informations that SWF can gather from communication. Not more, not less.
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With BT becoming basekit i think it shows that perk's effects can become basekit. Some general perks effects could be made basekit for solo players without hindering the balance of the game :
- DARK SENSE : see aura of killer for 3 seconds if someone finish a gen, killer + all other survivors for 6 secs if you finished a gen
- HOPE : gain the haste effect until chased
- KINDRED : see the aura of killer and teamates BUT only work for you, if you want to reveal the aura to others you still need to equip the perk
- NO ONE LEFT BEHIND : the aura reading part up to 64 m to infinite
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I dont think there is any issue with BP gain for survivor, what should be looked at in priority is Solo Q escape rate.
I myself rarely escape and still manage to get at least 20K BP per trial (turns into 40 K with the 100% bonus, which makes it easier to grind for BP as survivor than killer)
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I have Elodie and Zarina both P12.
the rest is P7 and under.
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@[Deleted User] said:
Another thing I have learnt is to stay where you are until the hatch opens. I see people just start running off as soon as the other person dies and because they were in that spot they never go back to look in the area. So many times it's opened right next to me. So I always wait now just in case.
YES ! Somehow i feel like it's been changed to spawn at the feet/or next to either the killer or the survivor.
I once was slugged on the ground opposite to an opened gate and the hatch appeared literally 2 m away from me. Map was Gaz Heaven and hatch spawned quite far next to a rock between a jungle gym, the destroyed truck-thingie with a window and at least 16 m from shack. Doesn't look like a normal hatch spawn.
Also from experience, i know that on Pale Rose the hatch almost always spawn really close to the outside walls, after i search as killer i found it next to the little boat which doesn't look like a normal spawn either.
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i don't hate Legion, but just feel some of their addons are too powerful :
- SMILEY FACE PIN (brown) 60 sec blindness after mending for a brown addon ? are you kidding me ? Solo queue is already hard enough you need to equip Kindred to have a chance, but this addon completely counters it...
- THE LEGION PIN (green) 60 sec broken after mending... This addon basically forces you to be injured the whole match since you'll never get the chance/time to heal before they hunt you again with Feral Frenzy anyway...
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It's not throwing if you know the game is going well enough for ou to take the time to do it. (let's say 3 gens done and no hooks from the killer)
It's kinda unproductive when the killer already have a teammate dead next hook and there are 4 gens left.
Usually the best is to note the location of the totems and check at end game if you see the aura to counter NOED.
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@kisfenkin said:
Let me just point out. Working with the other side is against the rules. Enjoy your bans.
Teaming with the killer at the end of a match in a 2v1 situation, and snitching the other one that didn't do anything but sit in a corner the entire match is not bannable. It's sportmanship and respect from both parts.
But if you snitch the entire match on purpose then it's just snitching and unsportmanlike, and you'll likely be punished by the killer.
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Dredge outfit had to win i'm sorry :(
also even if it's a cute outfit, it's so like not really original. We already have ugly sweater collection AND a reindeer outfit (Elodie's onesie) If it was a polar bear outfit than i would understand but nah
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It just people being people and not being fairplay.
When playing any side (survivor mostly due to the seper long queues), if the games ends shortly after i either died or escape i'll usually drop a "gg have a good day/evening/weekend". BUT sometimes i won't :
- when i die first, i'm not gonna sit there and wait for the game to finish just to be polite
- when i think the way the opponent played was really unsportmanlike (heavily tunneling a survivor at random at 5 gens or SWF bringing me to Eerye of crow with sabo/boil over build)
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Give the other survivor around the icon so they know you have it and they let theselves be healed first.
Then give it a 10% healing speed bonus like Empathic connection + make it not be affected by Hemorrhage (would make sense since you don't get the healing progress over time but suddenly after you ended healing)
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I think a good buff to it would be to 100 % negate Hemorrhage effect not only for the unhook heal but all the time
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Yeah i've been trying to make the perk work for about 20 games and it probably worked like 4 times, it doesn't matter if the killer does a basic or special attack i usually don't get anything.
As example, Yerv's yesterday stream and today's video : https://www.youtube.com/watch?v=EE9NTjE5fag&ab_channel=Yerv
It's such a fun concept of a perk and it would be amazing if it works :(
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to me rancor always should have been when the gates are powered, so either 5 gens or hatch closed.
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I don't have much experience with him so far but :
AS = 7.5/10
He feels like Demo to me and can catch up pretty easily. I think the mistake most people do is trying to use the power everytime they have it, but like Demo you need to know when to use it or else you'll lose distance and time. Honestly i'm having lot of fun playing as him.
AGAINST = 8/10
As someone who really love getting chased by no-looping killers (Nurse/Blight/Demo/Spirit), i'm having a blast. But he is no Nurse so he is only a 8/10 :)
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@Spirit_IsTheBest said:
I like this idea!
thank you :3 it's a small QoL change that could make the difference :D
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She just need a nerf to her addons.
You could also make her first blink basic attack and the second special, but definitly not both, because you have to remember she is the slowest killer and she would basically be unable to use so much perks and the meta on Nurse would be worse.
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Possible small ajustments :
- make her stunnable when fatigue and charging the blink
- muffle all sounds when fatigue (like a reverse stridor) + darkened vision : could help survivors getting away more often when she is close
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@sizzlingmario4 said:
Wiretap should use AA2 and keep blast mine on AA1. Repressed alliance can be either, it doesn’t matter, they just need to fix the bug. It worked fine in the past.
Beyond that, they should change Saboteur to use it as well to prevent accidents. Would be good for Clairvoyance too
oh yes Saboteur could benefit from it for sure ! Also would be good if they could check the self-healign being prioritize over healing others or unhooking. How many times i've seen a survivor self-heal instead of unhooking because of Self-Care or CoH. (and how many times it happened to me)
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Yes it seems to be mixed up but do you get extra BP from playing killer while the incentive is on survivor ?
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It is is it's hot cocoa and you put piece of bread or cereals in it, since it basically "cooked" the milk and chocolate.
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Between 1 and 2 minutes ?
But then again it's an average, depending on the killer and the situation it's either 20 secs (Bubba with Tinkerer) or 2 minutes
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@bunnyclava said:
yes all you do is add them through the in game adding system. Make sure to enter their username and the numbers of their account.
oh i see thank you !
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Deerstalker
