Adeloo
Adeloo
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- Adeloo
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Devour Hope + Make Your Choice + Haunted Grounds + BBQ for points
At least 1 mori per game.
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I would say Scotland ?
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I'm probably naive but i kinda hope it will be a free paragraph since she is introducting new type of perks and is a non-licensed character.
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yeah me too, by old lady it can actually range from Ace/Ash age to Bill's i think and that would be fine by me !
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Probably Pig, because from what i know i never did anything that would make her or Jigsaw kidnap me and be part of their game.
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if you talk about her specific perks.
If not it's a tie between Zarina and Élodie.
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Plague Buff : Yeah
Deathslinger Nerf : Why ? Only needed the TR change, but slowing down his aim and everything is so bad :( Quick shot was actually a skill and now survivors have even more chances and time to avid his chain. I'm not liking those changes.
Perks : WoO and Any M N are amazing ! Build to Last is worrying me especially with Medkits.
Hatch : yeah !! but i think it should still spawn if all gens are done and there are multiple survivors. they earned their other way to escape imo.
Boon totem : we still don't know the effect of the perk so for now i don't know, but i'm not a huge fan of killer having to look for a totem while they are already running low on time ^^
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He was already not picked, and quite easily countered by just running Spine Chill. Honeslty i think the only good thing out of all the nerf is the TR but the rest should stay the same
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Adore the changes to Any Means Necessary and Windows of Opportunity. The fact that now you can run the first one without the second is huge, and the cooldown on WoO made no sense so yeah !
Like the trapper changes, feels like the Spirit and Deathslinger are getting hard nerf (especially him), Plague buff is ok i don'"t have an opinion i don't play her that much ^^
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i'm less worried about the toolboxes than about the medkit. Right now it's already possible to bring a medkit and get 2-3 heals out of it. With a special build it goes up to 4-5, with this new version of Build to Last, i don't want to think about it.
Medkits are the strongest items of the game (after keys but hey they are nerfing them), you can use them to deny the killer pressure. Being able to self-heal 4-5 times during a game is huge. So until i see how it plays in the PTB i'm a bit scared.
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Well honestly i love the changes, but i think the hatch should still spawn when all gens are completed, no matter the number of survivors. They finished all gens, they earned their secondary escape route. Other than that as a player not maining any side and playing both equally, i'm really glad it is finally coming throught !
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@ShinobuSK said:
Jill and Claire have different voice even tho its the same character but different skins.
Surely it can be done with pinhead and chatteter too, so the problem with removed voice lies elsewhere
wait that is really weird. Why would they have different voices ? Oo
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@Michi said:
As far as I know they are able to bind sound files to skins. Take pig as example : she has different attack sounds if you equip the saw
oh her voice changes when she has a different weapon ? i never noticed it Oo
@enormous_bruh_moment said:
You're right.
I do hate you for this post/opinion.
I would rather Pinhead never have any alternate skins ever, if that meant he could have his voice lines.
I'm still furious they removed them.
At least you are honest about it, i'm not mad at you for hating me <3
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When you think about it and how there different power would work we already have a Werewolf : Oni. He feed on bloodlust to gain a rage stage and transform into a more powerful form of himself. Sounds a lot like a werewolf.
Mummy is definitly Plague. Comes from Babylonian era and spread disease, same way a mummy killer would curse survivors.
The only one we don't have is vampire, but then it can also get kinda close to Oni's power.
in all honestly i voted too quickly and as i'm writing this is hope it was possible to change your vote so mine could say "All 3"
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/2507433#Comment_2507433
That's a very good point actually.
yeah i must admit i forgot about that and agree it's really valid.
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@ThiccBudhha said:
The skins could have the removed voiceline, and Pinhead could keep his. That would make even more sense!
Besides, Chatterer already has a unique line and we ain't getting no female Cenobite. Too risqué.
oh Chatterer has a voiceline ? i actually didn't know because for some reason i never saw any youtuber or streamer playing as him.
Oh why is that risky to add her ? She doesn't show her breast or anything, and even that would not be an issue as we already have Hag.
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Windows of Opportunity for survivor and Rancor for killer.
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Trickster looks really good. But Zarina head piece is better <3
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Only hate it because Undying still has the aura showing on dull totems, which is stupid since it doesn't tp on dull anymore...
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Well i thought about reporting the fact you cannot blink up in the tiny rooms with stairs on the Lab, but since the map is getting removed it's not worth the effort aha
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Hello/Hi/Good morning/Good afternoon/Good evening
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omg just played a game with a filthy dirty trash killer who just tunneld me as survivor ! It's so not fair, i mean, come on just make it to where the survivors timer on the hook is paused when the killer is close so i dont have to run bt every game seriously please.
Why do all killer mains play like this this is whats killing the game. i swear this game is going to die in a few months if this keeps up.
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Goodbye i thought it would be a good idea to let random people know that im uninstalling and wont come back until feng gets a new skin.
There fixed it for you :P
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People usually play survivor in a group.
During the day, a player that don't go to work or school from 9 to 5 will likely be alone to play and will play KILLER.
Once work/school hours are done, most players arrive and play with their friends as SURVIVOR.
This is why it's easier to find game as survivor during the day and to find killer game during the evening ^^
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- chase : how long does your chase last + % of gen progress by the teammates
- gen pressure : how long you prevented survivor to complete gens
- items and addons
- offerings
- maps : we all know some favors killer and some favors survivor, but might be hard because a map can be good on one killer and terrible to an other so it would have to be killer specific
- perks : determined if the killer/survivor is using one of the 10 most used perks and give bonus for escaped/4K for not using 4, etc
Basically every aspect of what makes a trial should be taken in count, after the escape/kill part but still should be part of it ^^
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/2495747#Comment_2495747
https://forum.deadbydaylight.com/en/discussion/comment/2495759#Comment_2495759
That's the point... I was tempted to add a /s indicating sarcasm at the end of the comment, but I got this crawling suspicion that the devs have already thought of all of these. No one likes NOED? Boon: Protection, 4th chance, and Daylight will take care of that. Killer using the Enduring/Spirit Fury/Brutal Strength Combo? Boon: New Building Materials! Are they using the Ruin/Undying/Tinkerer Combo? Boon: Aura of Purification and Third Eye gotcha covered, etc...
Basically Totems in the game were meant to be OP because they represent a perk that your enemy has the power to destroy, and some Hex perks like Ruin, and Devour Hope actually live up to that ideal, but for the most part they don't since the devs don't want the killers to be too oppressive. However, you just KNOW that the devs won't hold back as much when it comes to the survivors "Boon" version, as it will appease the majority of the player base.
Of course these are OP af, and while I can already hear Killer mains everywhere crying out for nerfs to them on these forums, I can also expect a whole lot of "Just Do Bone's/Boons" comments as well. Hell My prediction of there being a maximum of 16 boons on the trial grounds, while very tongue in cheek, is probably something else the devs have considered as we don't know if the Boon Totems will actually take over the current Skull Pile model, or be given their own little Totem pole/Lantern models. I can totally see the devs pulling this stunt, and I can also guess it may only take the killer 1 second to destroy a Boon Totem to compensate for the time they spent searching for them while hunting down survivors (like smashing the lanterns during the Lunar event).
I've just learned the hard way not to put anything past these Devs when it comes to appeasing the survivor player base (majority), and sadly, as much as I hate to think about it, I expect those "boon predictions" to likely be not too far off from what they'll actually do.
Well you all put them at the same level than Devour Hope, with no actual work needed from the survivors to power up (doing gens for example) and they could spam up to 5 totems, 4 of them which could be the same one. We saw how it was with old Undying and honestly no one wants to go back this way. I can't imagine how miserable the killer experience would be if one after the other, survivors uses New Building Materials.
Because let's face it, how many killers actually run the Enduring/Spirit Fury/Brutal strengh combo now ? probably 10 if not 5%
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i mean they DCed so they get the penalty and if they DC for a certain killer they probably DC for other tiny unimportant things so their DC penalty must be 24h by now. Honestly it's selfish and stupid from them but just move on to the next match and have fun ^^
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Shape. I mean game mechanic wise he would lose because he EW3 slower than GF can expose him but lore wise, the "man" is depicted as pure evil and is literally unkillable (take metal throught the eye, then get shots and fall, get burn, etc)
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@TWiXT said:
Or, they could just spawn in a new type of totem on the trial grounds, if that's the case, here are my Predictions:
Boon: Protection
Whenever you are struck by the killers basic attacks while under the Exposed status effect, the strike will instead trigger the Endurance status effect, and you will be inflicted with a Deep Wound. Survivors struck while under the effect of Deep Wound will be put into the dying state. This effect lasts as long as Boon: Protection remains in the trial grounds.
Boon: New Building Materials
Dropped pallets take 10/15/20% longer for a killer to destroy when using the basic "Break Pallet" interaction, and Pallet stun duration takes 40/45/50% longer for the killer to recover. These effects are removed if Boon: New Building Materials is destroyed.
Boon: Athletic Prowess
Running and Vault speeds are increased by 1% for every other active boon totem in the trial grounds. Every time another Boon totem is destroyed your team is affected by the exhaustion status for 20/15/10 seconds. This effect ends immediately if Boon: Athletic Prowess is destroyed.
Boon: Alternative Rout
If the killer shuts the hatch, another open hatch will spawn in the trial grounds for 35/55/75 seconds. If Boon: Alterative Rout is destroyed, both hatches disappear from the trial grounds.
Boon: Fair Trade
Whenever the killer hooks a survivor, up to 1/2/3 previously broken pallets will repair in the down state on the trial grounds. This effect remains active as long as Boon: Fair Trade remains standing.
Boon: Shared Vision
Whenever the killer moves within 8/12/16 meters of a Boon totem their aura is revealed. While Boon: Shared Vision remains active, any time the killers aura is revealed to you it is also revealed to your teammates. This effect lasts as long as Boon: Shared Vision remains active on the trial grounds.
Boon: Third Eye
Whenever the killer triggers the Undetectable Status, Boon: Third Eye Reveals their location to your team for 2/3/4 seconds. This effect lasts as long as Boon: Third Eye remains active on the trial grounds.
Boon: Aura of Purification
Once Boon: Aura of Purification is Active Up to 1/2/3 Hex totems cannot activate and will remain dull. If Boon: Purification is destroyed, all inactive Hexes will activate on any remaining dull totems.
Boon: Silence Is Golden
For as long as Boon: Silence is Golden remains active in the trial grounds, all survivors Footsteps, Breathing, Injured Grunts, and Screams are reduced by 50/75/100% in volume.
Boon: Suppressed Presence
Whenever any survivors auras are revealed to the killer, they are instead suppressed, and can only be seen by the killer if they are within 24/16/8 meters of the revealed survivor(s). If Boon: Suppressed Presence is Destroyed, all survivors auras are revealed to the killer for 10 seconds.
Boon: 4th Chance
Any survivor on their Death Hook/Final Hook Phase will trigger a Second Struggle phase upon either becoming hooked again, or ending the initial struggle phase without being rescued. This Second struggle phase will last for 10/20/30 seconds, and the killer may kill any survivor rescued from this phase with their own hands. This effect lasts for as long as Boon 4th chance remains standing.
Boon: Daylight
Once the gates are powered, Boon: Daylight Activates and the gates will automatically open within 40/30/20 seconds. If any Survivors are hooked or in the dying state when the gates open, they will automatically free themselves from the hook or recover to the injured state. Any survivor Struck by the killer within 16 meters of an exit gates threshold will be granted the Endurance Status effect, and suffer Deep Wounds instead. Any survivor suffering Deep Wounds will enter the dying state if Struck by the killer. Boon: Daylights Effect lasts as long as it remains standing.
Only 1 boon of each type may be active on the trial grounds at any given time (max 16).
well as much as i like the effort you put into those, they just sounds OP af especially when the killer already don't have the time to pressure both gens and totems.
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Honestly i really hope Twins, they don't have many skins and aside from the one with the little coffin, they are just too similar. We need one that make them look different.
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Bond, Diversion, Red Herring, Self Preservation or Self-Care (heal in their face)
Deception over Red Herring could work if you know they have a tendency to hide in lockers :3
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2K is actually a balanced match and what the MMR is aiming for when placing you in lobbies. So seems it's working fine.
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I mean i faced a Myers with tombstone yesterday when i was in low-medium MMR after failing 10 matchs trying to get David King adept. My teammates were not the best and it's kinda a ######### behaviour to bring this type of addons when you know you'll face that MMR level.
BUT again, this player has every right to do so, as he/she is thinking about their own fun in priority, because even if it's a multiplayer game, you are not forced to make the game fun for everyone ^^
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Didn't play enough of both sides to be able to compare. But from what i played, since i'm a medium level player i still swim between games that ends with no kills for killer and all gens done quickly OR the opposite i"m the only one dying because i'm the only one on gens, gens that the killer patrol since he is not chasing anyone else. Same goes for killer, it goes from i wipe them out or i struggle and get max 1 kill.
But maybe i didn't play enough for it to be settled yet ^^
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Well i think it's a good initiative, i'm myself starting to play perkless killer and survivor until next Grade reset to see how good i perform and the difference there is between the two.
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It has barely any blood, i don't understand how it's gross ?
Compared to Deathslinger's mori, it's a my little pony episode ahah
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It's probably due to the fact it used to be massive and they reduced the size of the map.
This leads to generators spawning at the edge of the maps and so spawning too few tiles in the middle.
I guess it's next in line with the Realm Beyond and that will be changed/improved.
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Yeah i rather face a Spirit than a Wraith right now.
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@BadMrFrosty said:
There are many people on the forum who would agree with you. On that note, there is also a small minority that seems convinced that he either A. needs more time or B. can only be played by people that have figured out the 'right' way to use him (whatever that means).
he takes practice, like a Nurse with the slow down of a Clown. So he seems Clown tier (D if not F) when you don't know how to properly play him then yes once you get the hand of it he is raising to a B/B- .
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@Sadsnacks said:
Does anyone else notice that in the morning and then after 6 pm is when the sweatiest players are all on?
Like the only decent hours to play for casual fun are between 2-6 pm
Probably because during the day, most players are at work and they either play a few games before their work time or they play when they come back ? ^^
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I think i never met a killer cheater only survivors, either when i play killer or survivor.
From my experience (2-3 times) :
- if there is a cheater he/she is always in a SWF.
- there can be a cheating SWF, meaning multiple cheaters using multiple cheat
- it can range from : TPing, Freezing killer or survivor in an area, insta-heal, speedhack to hooking/unhooking him/herself
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2484047#Comment_2484047
Please note that we have our own system with regards to loss of progress and don't rely on 3rd party websites, also this website is not accurate.
ooh i'm very sorry. :(
I'm only using it because we don't have ingame stats and i'm a stat-lover <3
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Well it's an RNG perk, it's not suppose to work everytime. I found it easier to make it work with Spine Chill (increase chance to get skill check) and Empathy (more heal = more chance to get tokens)
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Try and search yourself here : https://dbd.onteh.net.au/
Either type your username or copy paste your steam profile link. Then when it found you, click on your name on the left it should open a page like this :
Maybe your stats from before the lost of progress are still here. So take a screenshot so support can see the amount of progress you lost (like the amount of BP you earned)
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Trust me it's a bad idea, i did that in an other game, only playing against bots coz i had no one to play with and because it is a highly toxic multiplayers game so i didn't wanted to be trashtalk for doing badly.
But when i started playing with my friends i was terrible at the game and took me a long time to learn the game and be mediocre.
I did that not only for the toxicity but because it was so easy, stomping bots was relaxing while the game in online mode requires attention and strategy.
Now with the MMR system, you will be placed in games of your level (except when facing a killer that is playing a new character for the first time)
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But i agree in tutorial you should be able to choose the killer you want to play as. Even killer you don't own so you could test if you like their ability or not before buying.
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Honestly i think it's good it's not shown so people can't abuse it to either go super high or super low and bully other players.
BUT it's kinda frustrating not knowing as well. I think it could be a good thing to have it shown every 13th ( Grade reset ) but not in term of "you are 1278 pts" but more like " This month : Survivor = +25 pts / Killer = +14 pts" (killer would be an average of all your points on all killers) So you would know if you performed well and if you actually improved.
I don't need to see everyone MMR, only mine to know if i'm getting better or worse ^^
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Well even if they gathered some data before releasing the MMR system, you still gonna have to play around 10 matches before it's fully placing you where you belong ^^
You truly only start from 0 (if 0 is the starting point) when playing with a new killer, since there is no data available.
That's why :
- when i played Pinehead tuesday (MMR off) i got stomped because i played for the first time this killer against my usual ranks (red ranks)
- when i played Pinehead yesterday (MMR on), i stomped survivors because i was getting match with low MMR players because the system had no data to use and i started at 0.
- when after that i played Freddy (MMR on), i played a balanced game against survivors my level because the system already had some data on my performance with this killer
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@Revzi100 said:
https://forum.deadbydaylight.com/en/discussion/comment/2477172#Comment_2477172
not really as you said yourself not many use dem
doesn't mean Demo isn't amazing, he is probably one of the most balanced killer in the game if not the most.
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dang is that a Fade Falchion knife ? looks freaking nice !
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@Revzi100 said:
https://forum.deadbydaylight.com/en/discussion/comment/2476876#Comment_2476876
future players cant miss what they never got
true and they will never know what an amazing character they missed :(
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@GannTM said:
So I’ve noticed that after Stridor got nerfed no one made Spirit threads anymore and then I made a thread about not seeing Spirit threads and now people are back on her again. Guess I reminded everyone on who the most hated killer was.
from what i read on the forums, nobody complains about her because nobody plays her anymore since she is buggued and cannot hear no sounds while phasing.
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2474092#Comment_2474092
I've the same thought.
With +-1200 hours, I can assure that my gameplay lacks a lot of things, even while playing Nurse, with whom I have approximately 3/4 of my hours.
i feel you. I still don't know the majority if not all addons, like while playing survivor i couldn't say "oh he/she is using this or that addons", or "oh that toolboxe i just looted has this or that addon nice"
