Adeloo
Adeloo
About
- Username
- Adeloo
- Joined
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Comments
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hum i don't usually run any, it never fit my build but i would say Lithe or Balanced Landing. Because it works by itself, while Sprint Burst you need to equip Fixated and Head on you need Q&Q. And don't make me started on Smash hit, it already pretty rare to stun a killer, but it makes survivor greed a lot or drop every pallet when in chase XD
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Yeah the base speed need to be increased and Brutal strengh to be increase to 30%
Then the regression from kicking should be 200% and Ruin passive regression decrease from 200 to 100%, because it makes no sense that action give less reward than passivity.
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I faced a Pig that had a really long box search time yesterday. I know it's not Temper Timer but let me explain :
She sent us on Midwich. I was the first to get a trap and my team activated it so i ran to the first box i could find (luckily pretty close to me) it wasn't it. By the time i'm running for the second one, the Pig is chasing me in the opposite direction of the others boxes, then dropp chase to make me waste time running back. I was super lucky and got it off my third try at 1 sec remaining.
This is without Temper Timer, so i can easily imagine i was dead before i could even try the second box if she brought it. This is not ok. She already got tons of pressure with her traps because i forced myself to 99 the gens i could find (i was basically the only one doing gens)
A survivor should be dead because the killer brings an addon or two, especially if the killer doesn't "work" for it (by that i mean it's not Tombstone level which actually require more than down + trap = dead)
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Well since the beginning a majority of the Claudette players are ticking the stereotypes cases : either they are playing her for her good stealth ability and crouch around map which is annoying to see as survivor and as killer, or they are really toxic and usually good at the game, wears bright cosmetics and do anything to get chase aka following the killer around and not doing any gens. That second category is less popular today but was huge at a moment when a certain youtuber was still active and would abuse every exploit he could find.
But i agree with you, she is beautiful and cute and i wish that we see more of "normal" Claudette in the future !
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Diversion :D
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Undying + Ruin = 90 %
Undying + Devour Hope = 5 %
Undying + Haunted Grounds = 5 %
Approximately.
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I typed "i really didn't know you were right there" and "know you" got censored. While "toxic" isn't and "Yun-Jin" is, when it's literally the name of one of the survivor ^^
I guess it's not a finished version, for now i think it would be great to be able to enable and disable it at will.
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I don't know much about Hellraiser (never saw the movies), Candyman (never saw the movies only recap video) and watch gameplays of the two first FNAF.
Honestly i don't really care who it is, i just freaking enjoy that time when Devs teases us and everyone is in euphoria and theorise. It's honestly my happiest moment as being part of the community, seeing how everyone is giving their opinion and theories about the teases ect
Much love ! <3 And don't be to sad if it's not the killer you want to see it will come into the game eventually !
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So the 2 i in the cirucs image could have been 2 L, high cased i look like lower case L and could be the two L of HeIIraiser.
Hellraiser (with L) HeIIraiser (with i) do you see a difference ? i don't except the two are more spaced
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thank that is very kind of you <3
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/comment/2419450#Comment_2419450
I'm not making fun of you, in just adding to your comment lol
oh sorry ahah
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/comment/2419411#Comment_2419411
I guess we need to ban perks then because they give us advantages Lol
well you are making fun of me making fun of OP, and i'm here making fun of you making fun of me making fun of OP.
This is a vicious circle :D
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I mean you only talk about the ones you wanted to talk about, but i can give you : Fire Up or Coup de Grâce on the killer side or Lucky Break on the survivor side for examples :D
[EDIT] here are more : Desperate Measures, Flip-Flop, Iron Will, Kindred, Power Struggle, Resurgence, Self-Care, Tenacity, This is not Happening, Unbreakable, Bitter Murmur, Bloodwarden, Cruels Limits, (Discordance), (Dragon's Grip), Enduring, Lethal Pursuer, Spies from the Shadows, Terriorial Imperative, Tinkerer, Unrelenting, Whispers.
Ok not all of them are for being bad but all of them gives you an advantage without you needing to do anything.
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damn i read too quick and thought it said "the Hooker" ahaha
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2419066#Comment_2419066
Thats a bold statment. Comparing Trickster to Nurse.
well yeah i'm like that (no i'm usually quite quiet and the coward of the group)
Just to compare combos that were nerfed because unhealthy for the game ^^ No other killers than Nurse had that.
A 4 knifes Trickster is able to down a survivor faster than a Nurse because of the fatigue she gets from using her blinks, and because you didn't have to aim at the survivor but at his feet for it to damage since it bounced.
But i see how i put myself in trouble and will get bashed in less than an hour ahah
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@Mr_Madness said:
Am I the only one to think Red Herring is a reference to Fnaf 3
Red Herring is used to lure the killer away by making a noise notification on a gen when going into a locker.
In Fnaf 3 we use laughter sounds to lure away Springtrap throughout the building.
That is an amazing theory !
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2419060#Comment_2419060
Undying needs the Aura read for two reasons:
- to have something which justifies three Perk Tiers (the distance goes up by 1m each Tier)
- and more important: To have the Perk do something on its own. If it would only replace a broken Hex-Totem, it would not be useful without any other Hexes
i don't think it was ever made to work alone, Open Handed for example is not working by itself but need you to eqquip an aura reading perk to be effective.
Welp the aura reading part could be changed for an other effect like : after cleansing a Hex totem, it's effect stays active for extra X/Y/Z seconds. (like 10/20/30)
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I want a map in the Red forrest realm for Blight, 17th Century Port of Marseille or Graveyard map in the Crotus Prenn realm for Twins and a Neon city outdoor on the ground floor and indoor as underground for Trickster :D
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Honestly it was on the same level as Omega Nurse.
It wasn't healthy for the game.
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Honestly the only thing i would change about this combo is the aura reading part from Undying. It's a bit unecessary IMO. Especially now that killer just got the Lethal Pursuer perk ^^
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One name : Élodie.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2415402#Comment_2415402
Sometimes he slides off surfaces he should bounce off of.
Well if they fix Blight i hope they'll fix Victor as well, he is slidding off survivors models very often when he is literally on them, and it's not like he could get fatigue and uses his jump in the next 10 sec, no he get crush. They have the same issue but Victor is a priority over Blight imo
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Don't want to sound rude, but if you uninstall because of a cosmetic issue i guess you were not interested by the game in itself anymore so i would say "Bye have a a great time out of the Fog" :D
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413909#Comment_2413909
What I mean is:
Totems (Dull or Hex), should not be visible at all until the survivor is within 8 meters of it, at which point it fades into existence and can be interacted with.
This wouldn't affect reading the auras of totems, but it would stop them from being visible from halfway across the map without auras.
oh i see what you mean ! yeah why not i guess it could be tried in a PTB !
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413895#Comment_2413895
This is why I think totems should behave this way, so that they have to be sought out, and not spotted from halfway across the map
do you mean : have skills check or spawn in main building/obvious spots ? Because i don't think either are good ^^
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It's fun if you can found them. That the only issue i have with them. I missed a lot of interaction on the last skill check because i thought i did all 6 but did only 5...
But then i had to roam the map an other 2 minutes to found it again. I don't mind for the red and blue, but the yellow should always spawn in the main building if the map has one.
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Demogorgon by a long shot (no pun intended)
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Just for the zombies.
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I hate facing Myers, especially mirror one, but Legion is just boring to play against.
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Used to be Wraith, but since he got his buff he is ultra annoying to face.
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There are the same but at least Doc doesn't make my eyes hurt and doesn't give me nausea ahha
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@NoOneKnowsNova said:
I'd rather face a killer that has proper counterplay.
you mean predropping pallet instead of using your brain and predict where the killer will predict you will go and go the other way ?
I'm sorry if it sounds insulting this is not what i'm aiming for ^^ Just seems to me Bubba has less counterplay than Nurse
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@Sadsnacks said:
I just played solo q and at the end screen can see one of my rando teammates is rank 4 and running ds, hope, deja vu, and blast mine.
What is going on? How? All of them had weird builds like that for red/purple ranks and they played worse than the bots in the tutorial.
This didnt happen when the SBMM was active 😭😭😭
DS = still good enough to delay death by tunneling
Hope = not an amazing perk but not a mediocre perk either
Blast Mine = fun perk + better version of Better Together
Déjà Vu = underrated perk especially since as solo, 3 gens ending are super frequent
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I don't see anything wrong with not using only meta perks. If they used this build and made it to rank 4 while you only use meta perks, they are certainly a better survivor than you and don't need them to perform great.
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Seems fun ! The only perk i wasn't sure about is the Hex one, but i assume that if it get cleansed it's power is inactive and it cannot get back up right ?
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RPD seems a good map for Blight, lot of angles to bump into and long corridor without issues = free hit. But that's from my played-5-times-total-Blight pov ^^ A Billy would suffer more than a Blight on this map.
You still can use your power where as a Myers in Coldwind farm cannot coz you can't stalk throught corn.
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2406993#Comment_2406993
except thats showing them mercy because the others can just escape with the key because you thought you were being ruthless when instead you just played into their hand.
i'm sorry i have a hard time understanding you ^^
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Nemesis only need the Zombie to not get stuck in places, not facecamp hooked survivor. So it just a matter of fixing the AI.
Trickster is just mega oppressive now. Chases are lethal if you are facing him in the open but i jungle gym he is boring, compare it to Nurse who is lethal af but actually fun to get chased by.
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I love running the all aura build : Windows of Opportunity + Visionnary + :
- option 1 : Open Handed + Kindred
- option 2 : Open Handed + Bond
- option 3 : Bond + Kindred
The Claudette build is also very strong : Botany K + SelfCare + Empathy + We'll Make It
This one can be turn into the silent heal : Botany K + SC + Bite the Bullet + Desperate Measures
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2406621#Comment_2406621
A lot of people on here seem to think keys are the pinnacle of evil. I've also seen a lot of people say in a similar sentiment that when they see a key they tunnel the person out. Well while you are tunneling them out and ignoring everybody else, all they need to do is do gens for free since you aren't pressuring them and then pick up the key and escape. Tunneling/camping the key carrier is what enables 3 mean key escapes.
oh well keys are the strongest items of the game. I never said i tunnel the key holder and ignore everyone else. I said i dodge them. But if they last second switch then i'll play normally but if i happen to catch the key holder i will show no mercy and will tunnel them instead of going for their unhooker ^^
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Killer : mainly playing Demo and Nurse
Demo : he has a cool chase power and his tunnels are really good if well used + his purring his just adorable.
Nurse : i mean she has the most badass power out of all the killers. She takes practice to perform well but she is super fun to play as.
Survivor : maining Élodie/Zarina + sometimes Yui and will also sometimes play as Laurie
Zarina : She has a cool backstory + when she came out she had the best base/recolor outfit + she only have amazing cosmetics
Élodie : just look at her, she is definitly the most beautiful female survivor + she only has amazing outfits + she is French like me
Yui : i loved her attitude and head goggles
Laurie : she is the definition of Final Girl, so P3ing her to make her my ultimate survivor was the best choice
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2406807#Comment_2406807
I already explained how awesome M&A is on Doc. M&A only doesn’t make sense to players that gamble with Static Blast, using it willy nilly without being sure or not it will actually affect anyone.
Well sorry i didn't read any of the comments of this thread... i'll just delete my comment then
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2402807#Comment_2402807
No wonder people on here have so many people escape through the hatch and blame the key. This seems to be the usual MO when people see a key and it just enables the massive escape.
i'm not sure i understand what you mean ^^
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@glitchboi said:
Constantly doing it = camping
Doing it once or twice = is probably begging to be saved
This
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We just need a forfait option.
As killer you could forfait and basically black pip and keep your BP. Survivors would get extra BP from it.
As survivor, you could start a vote (only 1 every 5 minutes) and the majority win. Killer would get extra BP from it.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2404844#Comment_2404844
I can understand the keys and toolboxes, but cosmetics?
well like i wrote in the parenthesis : those survivors are usually really good and if you make the error of chasing them they will just run you the entire match, if you don't they will either follow you and spam their flashlight or vault over and over to make sound, basically they are annoying.
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Keys, 3+ toolboxes, and highly colored and offensive to the eye cosmetics because they just want your attention, clickingtheir flashlight at you so you chase them and they are usually really hard to mindgame and catch (example : Dwight with gift box top, bicycle head and jingle pants)
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Honestly just make Coup de Grâce gain token per hook and not per gen done.
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@HaunterofShadows said:
Twins don't have any really good skins. Blight at least has a couple
this
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Claudette as Demogorgon, so she could have a flower head since she is a botanist.
don't have much more ideas but i like this thread, i didn't draw in a long time but when i'll feel like it i'll draw the answers :D