Adeloo
Adeloo
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- Adeloo
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it just should be smaller and it would be balanced.
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Wow that is a long thread but a very interesting one.
I agree that Kindred should be basekit, at least for solo queue survivors. It's simple but it would make a huge difference.
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As for the "gen rushing" forcing to camp/tunnel i also agree, that seeing gens fly because 3 survivors worked on 3 generators is frustrating, and camping/tunneling feels like the only solution to build a bit of pressure at this state of the game. I recently suggested that :
- Ruin no longer have a 200% decay repair speed but the normal 0.25 charge/s and KICKING/Surge/Oppression get the 200%
- Doing the 1st gen takes 25% longer, the 2nd one 15% longer, the 3rd one 5%, the 4th doesn't change and the 5th one is 5% faster
That would give killer move time to build pressure in the early game, and would reward survivor for getting those first 3 gens. It would make camping/tunneling less of a last resort strategy.
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For the camping, we agreed on Kindred being basekit. Something could also be done to the perk Camaraderie to actually also work for yourself, so if you are coming close to a hooked survivor, the timer pauses.
For the tunneling, we agree that DS is no longer good enough against "true" tunneling, and should at least get 2 uses (1 after each unhook)
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Being camped/tunneled isn't fun, like you said, it usually comes with a small amount of BP and no pip. What could be done is while being chased, the survivor would still get 50% of the BP earnt by his mates from repairing generators (named "Keeping the killer busy") + like you said, having the killer in close proximity on hook could be a new action in the Altruistic category, as you are (not by choice but still) give your mates enough time to repair gens and escape, could be named "Anything for the team"
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Put Freddy in really fun because if his power is quite boring i have a fun instadown build i always have lot of fun using.
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Yeah well i just wished her hair was dark brown and not her original ginger so it would fit more the Pig mask <3
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last second switch to a key : i'll focus the key holder.
If they also burn offerings that prove they are SWF with the key holder : i'll just turn into monsterloo and show no mercy.
Happened yesterday : last second switch to key + offering for hatch + offering for luck + offering to Asarov... that last one as i was nice an burnt a cake, was the last drop ahah
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2402742#Comment_2402742
And then people pull their ethernet cable or turn off their wi-fi and for free DCs.
well i didn't know that was possible actually, hmm i guess there is no real solution then
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2402723#Comment_2402723
That would probably get much backlash from people with crashes since this would hit them way harder than the 5-10 minute timeout.
Not that I am against punishing little ragequitting wusses harder.
yeah i guess Devs would have to create a system so that you actually get DC penalty only if you hit the "leave game" button.
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honestly i play both sides and yes it was BS on some hits from a survivor perspective but i got used to it (similar to getting hit trhought windows i vaulted and i'm already 3 m away from) but right now as killer you are definitly feeling robbed of hits. This video shows that you got the hit before he started the drop animation and still the hit didn't register...
If the weapon is already across half of the pallet before the pallet is down THIS SHOULD HIT. Right now it's like survivor that are vaulting and are getting hit while in the middle of the window would not registered the hit... (similar to an issue entering jars from an other asymmetrical horror game that would grant invulnerability frame during the animation)
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Jeff definitly. Seems like a quiet person that would not make long silence awkward and still appreciate being in the same room. Also we would do collab art all the time (well when i found time to draw of course ahah)
as for killer hmm either the Twins so we can speak in French or Trickster cause he would share his new tunes with me and i like music a lot and probably would close my eyes about how he get his screams, because that's what best friend do right ?
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Rework it. As for now killers are losing 2/3 gens by the time they catch their first survivor in red ranks.
What i would do is :
- repair time longer by 25% until there are 4 gens left
- repair time longer by 15% until there are 3 gens left
- repair time longer by 5% until there are 2 gens left
- repair time normal until there are 1 gen left
- repair time faster by 5% until gates are powered
This way you make it easier on killer in the early game, and give them enough time to build pressure on the survivors. BUT survivor get rewarded for completing gens and especially for doing 4.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2402014#Comment_2402014
Tbf some are still gonna rage quit anyway. It mainly just stops people DCing on final hook which wasn’t a problem anyway
what about disabling the ability to gain any BP, XP , Rift Progress and Shards from the next round ?
Each time they DC the number of rounds build up.
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I can see Doc with one with a tie kinda similar to Felix's but with sparkles pattern or even better Rudolph on it and his nose would light up when he uses his power.
Huntress could definitly get one as self-made one (so poorly done)
Trickster could be with his own portrait on it.
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Myth : it is faster to do gens as 2 survivors then doing 2 separate gens individually.
Truth : without perks that increase the repair speed you will do 1 gen as 2 survivor in ~47sec, 2 gens = 94sec while it takes 80 sec to complete a gen as 1 survivor. Meaning that if you do 2 gens individually you will finish them 14 sec quicker.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2400786#Comment_2400786
Yeah, it has been changed.
oh glad to heart it ! thx for the info <3 it was so annoying when it happened ahah
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2400772#Comment_2400772
It does deactivate DS. You should report this in bugs section if this is indeed true.
well the last time it happened to me was few months ago so maybe it got fixed ^^
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It would be cool and possible. Same way there are doing the infected from Nemesis as a layer on top of cosmetics. I have to check again, but if you use a prestige outfit and get infected your outfit will turn into regular which is weird but maybe got fixed ?
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i guess it's by design, same way that basement is from what i played, ground level instead of being under (since the first row of stairs are 2nd floor and the second row therefore in 1rst floor)
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especially when tapping a gen doesn't deactivate DS.
Had it happen to me multiple times as killer when in chase, a survivor that is in the 60sec cooldown (not tunneling btw) would tap a regressing gen (going in crouch animation) and when i down them i still would eat the DS.
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It never made sense to me that Ruin that already give "free" regression has a 200% bonus regression. IT should be just the regular 100% but kicking/Surge or Eruption should be at that 200% regression making it more an incentive to kick gen manually or to make other gen perk more rewarding to play with.
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well i would already like to find one to try it out.
've been running SB + Fixated + Vigil + Spine Chill, did the whole map twice and couldn't find it ahah
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For this one you need to still hear the "woosh" sound effect when hitting the survivor. I rarely use any addon but i found that even the yellow one that make the invigorate effect last longer helped a lot.
I also basically only used the Antidote instead of slowing down survivors with the Tonic.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/2391476#Comment_2391476
Only happens if your ping fluctuates.
well i have a ping between 30 and 45 ms, so i really don't think it was on my side Oo
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"No One Left Behind" and "This is not Happening" for sure, as no one run them anyway.
"Kindred" could be available to solo Q players as basekit. Duo, Trio and Full SWF would need to equip it.
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"Monstruous Shrine" so people would actually fear getting hooked in the basement
"Deerstalker" from rank 20 to rank 9 killers
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You cannot make basekit perks that are specific to a character so it's a pretty short list.
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The saddest thing is there is no way to force them out now, since there is an invicibility spot on the edge of the way out... so they can just stand there the entire end game collapse and you can't do anything but wait.
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In the "annoying" section with Wraith and Clown.
Sad coz he used to be in the "thrilling" section with Deathslinger, Spirit, Nurse, Demo and Blight. :(
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From a survivor perpective it's definitly better, i still get hit from 3m of a window tho but i think they onyly change pallet so that's maybe normal ^^
As for killer, it's also better but there is s weird stuff like survivors tping back and forth as the system is trying to sync their position...
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From the games i played on both sides i didn't notice much difference as survivor while as killer it's an other story :
- Like chasing a looping survivor, who is doing really good and have time to do an other loop, then suddenly they tped 1m back into the pallet, no dropping animation, survivor literally standing still facing forward and looking back (so it wasn't a reverse technique) and 0.5sec later i got stunned + they got tped back to their position...
- In one game, a survivor just changed into the Nurse for few second and was tping back and forth for 1 sec Oo
- As the Twins, i literally jumped into the legs of survivors, just to slide off them (and get cruch of course)
- I still was able to damage a survivor and in the same second get pallet stun
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2389514#Comment_2389514
It's not solely for my benefit. Its for the benefit of the community. They know the grind is atrocious yet they choose to hoard all the cakes. Think about the cakeless here
It's like asking someone going on a vacation to organize a party so that you can have a good time while they are gone.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2389290#Comment_2389290
And that's exactly my point, they don't have any but people with 100s are refusing to use them as some have stated in this thread.
Well some are collectors and just want to keep them without using them, and it's their choice.
Others use them when playing in SWF or during Bloodhunt and it's their choice.
And even people choose to keep them for when they will need BP (release of a new chapter for example)
In the end you shouldn't be calling people out because they don't want to burn THEIR offering for YOUR benefit.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2389279#Comment_2389279
But others do, what about them?
well then can burn their own offering.
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Cleansing a totem takes 14sec, honestly seems kinda too strong that the killer can see the survivor aura for the whole duration of the action.
I feel like old aura reading ability was more balanced.
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I played 3 matches against Trickster and he feels really oppressive to play against.
I played against a 5-knifes-Trickster on Shelter Woods and it was literally impossible to escape, due to lack of structures and high walls to hide. I think he is heavily map dependent as i did better on a map like Yamaoka.
He still has no map control which is honestly a good trade for his 1v1 is pretty strong now. I would say at the same level than Wraith.
He still has a really strong "camping" ability. and i guess making him unable to damage a survivor with knifes after successfully removing them a health state with them would be too much of a nerf. So i don't know, like upgraded Wraith i need to face him more and practice.
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it's probably a bug, the buff to Iron Will probably messed everything up.
I mean i noticed weird sounds coming out of hooks when playing so yeah it's gonna get fixed.
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@Superyoshiegg said:
It's a re-release of her outfit from one of last year's Rifts. It isn't new.
I'm not exactly sure why it was included in the collection, honestly.
Well it's part of the collection and like you said it was in the Rift so it was meant to come out in the shop at one point so why not with the new cosmetics ?
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Blight, he literall is missing the bottom half of his face.
I cannot believe that the majority think iit's the Twins Oo They look pretty normal to me. Charlotte only have some scars on ehr face but she is quite nice looking. As for Victor is isn't that bad, just have sharp teeth and a third eye. I mean even Hillbilly is more disfigured than those two.
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Looks better know and especially on "old" characters because if u wanted to equip like the top on Laurie with a non-prestige head, you would clearly see a limit between the two pieces as blood splatter would literally stop.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2383556#Comment_2383556
True with Demo but you still have a hard time traversing the map if the survivors keep destroying your portals (What they should do on this map) which waste alot of time for you.
yeah true ^^ This is why in the mid-end game i usually double portals some areas so even if they destroy one portal they don't know about the other ;)
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I would say
- Trapper for the blocking access to certain fences-paths
- Spirit/Nurse for the obvious reason
- Demogorgon shred attack is unavoidable on some areas which gives him some advantages.
- Hag would probably do great as it's not a huge map.
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Honestly i didn't answer that question at all ^^
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That's weird. I unlocked the male one like first few days of the event and last night when i checked i had the female one aswell even thoh i didn't play Legion since i got the first crown ^^
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2375939#Comment_2375939
i don't think that is available anymore
kinda sad :-( when i linked my account it was buggued but still available, so i'm waitinf for the bug to get fixed and get it. but at this point they just should give it to everyone with a code ^^
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Honestly i think last second switch is unfair. There is a 60 sec timer when the lobby is full.
Devs should just make that survivors can ONLY :
- switch characters from 60 to 50 secs remaining
- switch/equip an item from 50 to 30 secs remaining
- that leaves 30 secs to choose perks and cosmetics if needed but those actions would not be limited in time
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DS and Iron Will could work.
I also suggest you to try not being the one caugh when there is like 1 gen left and the killer didn't get any kills or hook before because in those situations the killer will most likely be frustrated and most likely to tunnel the first survivor they found.
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Not at all because :
- i didn't play any of the RE games
- i only got to play on it like 5 times and it was either PTB or before it got disabled.
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@kaeru said:
I don't know the actual reason. But they gave free bloodpoints and campfire charm (not sure) for linking account.
still waiting for the campfire charm even tho i linked my account monthes ago ahah
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Honestly i never use item as survivor so i don't mind it. But as killer it's really useful :D
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Out of the three, Doc is the only non-high mobility killer, which makes him less appealing to me to face.
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I would have said Raccoon City if i had the opportunity to play on it, which i didn't since it got enabled again...
So i have to go for Hawkins <3
PS : Haddonfield isn't an indoor map (at least to me), it just has many buildings (similar to Badham Preschool ^^)
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Scratched Mirror Myers. I hate him so much because i feel like he truly has no counter. that makes him terryfing to play against for me.
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Well i had one game where i would literally slide on the survivor model instead of hitting them as Victor. So i think he is just broken right now ahah
