Adeloo
Adeloo
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- Adeloo
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Well Huntress normal hatchet hitbox is already busted, so using Iri Head is kinda a way for you to say to survivors : "I'm sweating hard to win"
If it was "reduce hatchet number to 1" and you cannot equip any addon to get extra hatchet it would actually be pretty balanced.
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his hitbox is weird af indeed. How many times as Victor i should have hit the survivor but jump over them... Also i feel like he need more invicibility time after a fail Pounce. IT's already hard to hit people with him but he get "destroyed" so fast :(
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yeah it's kinda sad. at least Trapper get a full frosty body, i wish they would rework Billy's pants to be stlightly frosty at the bottom !
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Are you sure ? i mean for me the colors are purple and blue which is a common duo of color to use.
But i wouldn't mind a LGBT survivor, even tho it's already up to everyone to make their opinion on each survivor sexuality and gender ^^ People already create their own canon (Felix x Blight, Zarina being trans, etc i saw many different opinions and ideas) But i think it would be nice to see some diversity especially if the survivor is Asian, i really hope she doesn't end up being a fusion of Kate and Feng :(
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ok she definitly has some Pop star vibe
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1972478#Comment_1972478
The Siren would make more sense, being creatures historically known for luring sailors in at sea with their songs of seduction only to rip them to shreds and inevitably eat them. Some say sirens take on the form of their victims most desired
yeah i want to say Siren at first but since the first meaning of the word isn't a creature but an object i prefered to go wiht Mermaid ^^
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yeah i feel the same. it was pretty well balanced before and now it feels like every entrance to the main building are windows which is known to be slow vaulted by killer and great way to make distance as survivor.
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I just thought about :
If we believe most theory that the character posting on their Twitter is some kind of singer ( some believe K-Pop ) her masterpiece ( Magnus Opus ) could be an hypnotic song/music capable of taking control of people and technology (hacking) therefore she could be called The Mermaid
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i want to say "The Mermaid". If we believe most theory that the character posting on their Twitter is some kind of singer ( some believe K-Pop ) her masterpiece ( Magnus Opus ) could be an hypnotic song/music capable of taking control of people and technology (hacking)
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@Dito175 said:
I just wanted another guy, we have so many girls already ;-;
actually right now we have 12 female survivors and 12 male survivors ^^ IT's just that we got a lot of female characters in a row.
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I don't know what to think about this just that i'm really excited about it !
I just hope that if she is the survivor she won't have the irritating voice Feng has ^^ ( no hate on the voice actor just it's too high pitch for my ears ;) )
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1970180#Comment_1970180
I just find it weird that blight( A killer who will mostly use m2 to down) doesn’t count but nurse does.
he can make more distance than her i guess ? ^^
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1970070#Comment_1970070
Deathslinger can only down people with an m1 tho.
Also blight uses his main weapon for his special attack
Oh you are right about DS, he is a M1 ^^ as for Blight he is a M2 coz his lethal attack are M2 attack and doesn't count for perk like STBFL for example ^^
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1969855#Comment_1969855
An m1 is a killer who has to get hits without their power no? Like wraith or legion. Nurse needs her power to get hits just like huntress or PH
Yeah she has to use M1 to attack. You could compare her to either Spirit or Wraith : they all three use their ability to travel but cannot attack with it. But Legion can actually attack while using his power, similar to Deathslinger.
Huntress and PH are different are they are range killer.
The easy way to tell if a killer is a M1 killer is : the way they hold their weapon.
- using the same weapon on every hit = M1 (Wraith, Nurse, Spirit, Freddy, Hag, Trapper, etc)
- using different weapon or attack mode = M2 (Bubba, Hillbilly, Huntress, Deathslinger, Oni, Myers, Demo, etc)
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1969761#Comment_1969761
Her blink attack has different properties does it not? I could be wrong here but it does have a shorter range and certain addons give it unique effects
Still she is a M1 killer with power to travel great distance ^^
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Thing is : by nerfing swf even duos you heavily nerf solo survivors who have to play with them.
Also in red ranks, survivors knows that splitting is the best solution to get objectives done, while in purple and above survivors tend to stay together and give you more pressure.
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her attack is an M1 attack, similar to Spirit, her power allows her to travel the map fast but is a travel power, using it alone don't do any damage.
on the other hand, Legion's power is an attack power and doesn't count for basic attack.
You speak of slugging build but you can slug the same with an Oni and you can even insta down with him and yet he is balanced.
Nurse is balanced. She is hard to master, and she suffers a really long fatigue from using her power which other M1 killer doesn't have.
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well i play CSGO with my coworkers, and whenever i go to play DBD they are just acting like this game is disguting like "how can you play this game ? I know i couldn't ? it's super repetitive"
I guess you either love or hate the game, i love it and that is my choice and right !
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How could you even ask ? Of course Demogorgeous ! That purring sound when you play him make him the most satisfying killer to play as sound wise + he is really cool and fun to go against as he is not predictable like most other licensed killers ^^
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I'm not entering the love/hate part of the community towards FNAF.
I never played the games only really enjoy watching playthrough and got many scares from it.
I think it would be a cool addition to the game if it manages to bring that level of not feeling safe at any moment and get a jumpscare at the other. I honestly don't know what the power could be but just hope that next DLC will be fun to play and to play against, with good perks that will shake the meta a bit and characters with cool voices and nice cosmetics !
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@Adeloo said:
hum from the feng and camera picture i would say FNAF but i'm confused as i thought next chapter would be an original one and anniversary a licensed one.
I'm not entering the YES FNAF or BEURK FNAF comment but this "teaser" isn't the only clue :
- the Bunny for Legion : yes it's from the movie (probably also from the games ?) but it's still a freaking bunny costume in 4 differents colors like the 4 original animatronics while they could have easily just released a single pink bunny for Frank as it's the color of the one in the movie.
- the Élodie and Zarina onesies : an other possible clue as it looks like animal costume ?
But if it's FNAF i'm really trying to see what the power of the killer could be i mean other than teleporting trhought the 4 differents animatronics, maybe shut down the lights in a AoE attack and running fast to a location to jumpscare survivors ?
I guess will just have to wait next week for PTB.
But like PH teaser on 4th anniversary the biggest clue is probably hidden somewhere in plain sight and nobody is noticing it !
wanted to go even further with my crazy "clues" :
- name of the animatronics in FNAF 1 = Rockstar. Name of the upcoming collection of cosmetics = Rockabilly
- Freddy : Freddy Krueger is getting added to DBD mobile
- Bonnie : (other than Silent Hill Bunny) upcoming Kate has guitar on her back and who plays guitar ?
- Foxy : Pirate Legion from mobile in this Rift
- Chica : Waitress Yui in the Rift video ( really far fetch ahah )
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@TotemsCleanser said:
https://forum.deadbydaylight.com/en/discussion/comment/1969263#Comment_1969263
Lol I remember seeing it and being like "lol that looks a lot like PH" but then I was like "nah I'm just delusional", I didn't want to believe because Silent Hill is my fav horror franchise and I didn't want to get disappointed if it turned out not to be him. LOL.
oh i meant to say didn't but forgot to add it ahah
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1967950#Comment_1967950
Number 4 simulated the shape of a pyramid, and that implies Pyramid-Head.
yeah exactly ! i'm pretty sure 99% of people saw it and didn't thought "oh Pyramid Head". I mean i know i didn't because i didn't know anything about silen hill ^^
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hum from the feng and camera picture i would say FNAF but i'm confused as i thought next chapter would be an original one and anniversary a licensed one.
I'm not entering the YES FNAF or BEURK FNAF comment but this "teaser" isn't the only clue :
- the Bunny for Legion : yes it's from the movie (probably also from the games ?) but it's still a freaking bunny costume in 4 differents colors like the 4 original animatronics while they could have easily just released a single pink bunny for Frank as it's the color of the one in the movie.
- the Élodie and Zarina onesies : an other possible clue as it looks like animal costume ?
But if it's FNAF i'm really trying to see what the power of the killer could be i mean other than teleporting trhought the 4 differents animatronics, maybe shut down the lights in a AoE attack and running fast to a location to jumpscare survivors ?
I guess will just have to wait next week for PTB.
But like PH teaser on 4th anniversary the biggest clue is probably hidden somewhere in plain sight and nobody is noticing it !
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@oxygen said:
I really don't think that many people will just drop DS. Maybe some people do and especially right after the patch, but a handful of no obsession matches that play out in the way they sometimes do will probably make them change their mind.
I do agree there's a lot of wacky issues that should be looked at though, and even if it's not a "health chapter" which I kinda doubt will happen, even pledging to hunt down and fix some of those issues in midchapter patches or something would be fantastic.
yeah that is the thing : there always should be an obsession. No matter the perks brought into the game.
To me it makes sense, kinda like the fact that devs added hatchets in every lockers and made hooks based on maps not on which killer is in the game : so that you don't know what you are playing against, as killer or survivor.
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@Zarathos said:
I suspect you will be right for the first week of its change until survivors realise there are plenty of anti tunnel perks that whilst not as good as old ds can still do phenominally. Lucky break, kindred and iron will the list goes on. Unlike ds you need to think and come up with a plan to slip away.
Ds was and still is a broken concept because invulnerbility/extra health states are inherently broken in a time trial based game espicially when its clause for activation is you as a survivor losing to a killer in an earlier chase.
Saves should be complex affairs ones with risk and actual thought bt is a terrible response to deal with tunneling you need to obscure the survivors position make it hard to chase or at the very least take a hit to buy them enough time to reach the strong loops. Bt is for camping/desperate plays.
about Lucky Break wasn't it suppose to get buffed to only restart the countdown when you healed up ? coz right now it's a meh perk as 3 minutes isn't really that long.
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Depends on the custom aspect. I mean in DBD i went from Meg to Ace to Yui to Zarina/Élodie.
But when i played WoW a little i usually went for Male character coz i hate how sexualized female characters are and how they are humanized compared to their male version.
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really depends on the situation :
- 2 dead / 2 alive : slug to get 4 K when you don't have any idea the last one is = LAME
- 2 dead / 2 alive : slug to get 4 K when you see scratchmarks around and know you'll down the last survivor fast = FINE
- slugging to avoid DS if survivors played really altruistictly and unhooked in your face on purpose = FINE
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1966133#Comment_1966133
It says, and I quote, "Healing". On twitter this was confirmed to mean "healing yourself and others". It only triggers on actions you perform. If other survivors heal you, it does not deactivate.
oh my apologies then. ^^
then i guess the rework is ok but still make lack the power to make it an anti-tunnel perk. I feel like as solo survivor i never have enough perks slots to have a chance ahah (Iron Will + WoO + Kindred + DS)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1966126#Comment_1966126
That's what I'm talking about. Getting healed by another survivor will not remove your ds timer, as confirmed by the devs on twitter.
Well i remember seeing the WIP on stream saying it would be removed by getting heal.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1966117#Comment_1966117
Getting healed by another survivor doesn't cancel ds.
If you're self caring by the hook then that's a you problem when they return and honestly one of the dumbest moves you can do.
Mending is not a healing action and so won't be taken into account. If it was, it'd be affected by Botany Knowledge and Desperate Measures, similar to how Snap Out Of It and Waking Up used to be (and subsequently were revealed with Nurse's lol)
Also, the timer for DS doesn't matter now. They could legitimately make it 10 minutes and it wouldn't make a lick of difference due to it deactivating as soon as someone progresses the game. 60 seconds isn't enough to properly stop tunneling and it should honestly be infewsed to like, 180 at minimum because if you get, say, the new Game map and drop every pallet your chase will last well beyond 60 seconds.
No not right now but it will, at least that what the WIP of the DS changes showed.
Also i would like that you don't call me dumb and stay civil. µAs i didn't show any direspect to you i would gladly ask for the same respect. Thank you ^^
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@Tsulan said:
Whenever killers complained about DS, the answer of survivor mains was: "just don´t tunnel!"
Now that the perk will prevent exactly this and only this, the same survivors complain that the perk is useless.
Hypocrisy at its best.
Well the perk will be useless against tunnel. I love that working on a gen or unhooking someone else or healing yourself cancel the perk but getting heal shouldn't for example.
Even with the current DS there are tunneling killers but even now DS is not an anti-tunnel perk. It just need to have a cooldown of 60 sec stopping if the survivor is getting chased, so it truly punish tunnelers and not killer who just downed an other survivor and get to down the DS user in less than 60 sec (which is the main complain killer have right now, getting called tunneler when they just downed an two survivor in less than 60 sec...basically for doing their job)
Also i wonder if by healing self mending is take into count ? coz if yes then Legion is about to get played even more just so you can Frenzy and deactivate survivor's DS then tunnel them.
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Original chapter.
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Well the problem i have with DS right now is that it is played as a way to tease the killer into getting stun. But the upcoming change is making the perk super weak against it's first purpose : anti-tunnel.
I mean if a survivor get tunneled right away off the hook, even after 60 sec of chase, the perk deactivate which is not long at all in a chase ! I think the best way would be that if the survivor is in chase the countdown of DS should stop until the survivor escaped. Many perks works the same way : Stake Out, Diversion, Lucky Break. Those perks triggers depending on a situation, soit would pretty easy to add a condition to DS aswell.
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It shouldn't be a matter of kill rate but fun rate.
i don't care if i don't get more than 2 kills as long as i don't have to sweat for it.
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- Bond : to lead the killer to your friends
- Diversion : to lead the killer to your friends or Red Herring : to lead the killer to a gen you see your friend are working on
- Repressed Alliance : to prevent your teammate to finish a gen
- OoO : to make the killer go for you and then use Bond ( see above )
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Kindred, Window of Opportunity, Diversion are really overlooked. Iron Will as well but killers that tracks with crows and sound (breathing) don't have issue.
- Kindred : so good on solo survivor when your only chance to escape is to actually split and pressure 4 gens at once, it let you know if at least someone is on a gen while one is going for the rescue and an other getting chased. I don't mind staying on gens as long as it's the right call to help the situation
- Window of Opportunity : kinda meh on corn maps but definitly is the best perk in indoors map and map with dead zones ;)
- Diversion : now that it got buff you get it pretty easily if you don't play against a stealth killer and since so few people run it killers will most likely check every single time. Paired with Kindred you can send the pebble in a direction where there is no survivor and go for the save knowing you didn't sell anyone position !
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@ILoveDemo said:
I just say that it's not necessary to bring Ruin/Pop/Noed/Sloppy every god damm game! Just Had 5 Killers in a row who bring atleast 3 slowdown perks in one Trial. It's just spamming in this point.
The Devs need to look at when bringing more then one Gen regression perk and make sure that it's NOT Impossible to Play the game when you do.
It's like Freddy as a perk.
Ruin = slowdown GEN perk = break totem
Pop = slowdown GEN perk = split and work on different gen so you have a backup gen to work on
NOED = not a slowdown or a gen perk = cleanse all totems
Sloppy = not a slowdown or a gen perk = only heal when necessary
Out of 4 perks only 1 is really hard to face and it's Pop.
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i think it reset at midnight. But hard ot tell if it's midnight for you or midnight for Canada ^^
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@Shirokinukatsukami said:
Since we all know SWF isn't going anywhere and you can't do anything about comms, period, I think the developers can use one of the ideas from the Japanese tournament to fix the SWF problem.
SWF Rule: When in SWF, no duplicate perks are allowed. Or maybe only 2 of each perk.
Something to that effect. Player loadout of excess perks will b e disabled and they have their 1 minute to fix that. I mean they were probably queuing before getting into lobby so they had time to do that earlier. And come on they're SWF they are friends they can discuss beforehand who gets what perk.
The big problem killers face with SWF -- is getting hit by 4 DS in one match. When coordinated an SWF can really abuse a lot of perks to make life hell for a killer. The perk limitation on the SWF loadout should go a long way in alleviating problems with SWF matches.
Solo players in a mixed team will not be penalized, but anyone in the SWF party should not be able to have duplicate perks.
i mean a killer could still get hit by 4 DS in most cases : 4 solos, 2 SWF of 2, 1 SWF of 2 + 2 solos. The only time that wouldn't happen is 1 SWF of 3 + 1 solo and 1 SWF of 4 which is pretty rare
But yeah i always thought 2 max of the same perk in a SWF group was a good way to "nerf" SWF without nerfing solo survivors even more.
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Hum they share the silent crouching ability. But in the end i thing it might be Amanda, the way she broke the rules in the movie by making unescapable traps make me think she definitly would cheat aswell in such fight and put a fast timer and no key.
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oh it's really good !
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While i want some of the bugs and issues fixed, it's two different teams : Technical Bugs/Developping Team and Creative Team.
So both can be done. Also 2 more survivors isn't that much and it's only because Base game came with 4 against 3 killers and Stranger Things DLC with 2 instead of 1. We still got the same amount of solo licensed DLC ( Ash + Bill vs Bubba + GF )
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I think it could be either a buff to make it Spies from the Shadows for survivor. But with a cooldown of 30 sec not 12 and working for both other survivors and killer, so that if you don't have Bond or Empathy you cannot know if it's the Killer or a survivor around you.
OR
Buff by making it affect other survivors around you (16m) Crows would trust you enough to trust that anyone coming with you is a friend and so their friend.
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Well on the long term maybe it should but for now it's not a priority compared to Coldwin or Swamp IMO
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I mean you couldn't get ban for it before so i don't think you can get ban for it right now, since you are "punished" and cannot change her cosmetics anymore or you'll lose it ^^
But funny thing is fixing this glitch made an other appear : when i play with a glitch Zarina, i see myself in the default outfit in lobby but then i'm glitched in game. Also happened with a non glitched Meg : i had a full red-chinese outfit on her for the event and when i played her selected her i played with her default skin and not the red one ahah
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It seems that it changed since 4.5.0. With hitboxes issues survivors either quit the game or change to be killers. So i feel like right now there is a shortage of survivors more than killers.
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I know i said Demogorgon earlier but i'm having a blast playing Nurse lately.
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Some mistakes were made but already getting fixed or worked on. I wasn't sure about the UI but now i'm used to it i don't mind it that much.
the only issue left for me are hitboxes that are so inconsistent that as survivor you get hit from far away and has killer you have hit that don't connect.
There also seems to be lot of ping issues lately. At least when i play i'm on green ping but i can see other go up to 250ms and then acusing me of playing at Mcdonalds even tho i have a 400 mbits connection in sending and 900 in receiving...
