Adeloo
Adeloo
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- Adeloo
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2040723#Comment_2040723
Why should a killer be punished for killing Survivors? Nowhere in any of the game rules or tutorials or anywhere else does it say "don't attack a survivor who just got unhooked" in fact the tutorial doesn't let you attack the next Survivor until you killed the first, which is tunneling.
The Killer isn't getting punish for killing survivor. Tunneling is a valid strategy, but with such an impact on a game ( because trust me a 4v1 game isn't the same as a 3v1 game ) that survivors need to have a counter to it, which took the form of DS with the Halloween chapter and BT from Left Behind mini-chapter.
Also as killer, tunneling is a bad strategy because a good way to actually win ( if by winning you think kill all survivors (many have different win conditions , mine is fun and 4 bbq stacks ;) )) is to apply enough pressure on survivors so they don't have time to repair gens. But by tunneling you only pressure 1 survivor, which mean the other 3 can easily finish all gens and escape. While if you go for the unhooker, you are putting pressure on 2 if not more survivors (the one you are chasing, the unhooked that need to heal and can either do it alone or need 1 other survivor ) And if you are good enough you can down the unhooker and go for the unhooked that is still getting healed or healing, and continue applying pressure.
So yeah tunneling is good against clueless survivors (the same way Insidious basement camping LeatherFace is), but if the players are smart you are just getting yourself 1 kill out of 4. This is why the game punishes it with perks and emblems, so the player that plays the killer choose an other strategy and learn to play the game as the devs wanted it to be played : involving as much interactions as possible between all 4 survivors and the killer, create a game of cat and mouse, run and stealth, scary and calm.
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@Bravescorpio said:
https://forum.deadbydaylight.com/en/discussion/comment/2040733#Comment_2040733
Its not delayed, it was never announced to be out tomorrow.
Also, no one said it would be out next week either, all we know is its not this week, the 30th hasn't been confirmed either.
Yeah i know it's not "delayed" but "delayed" from expectations. As for the past 5 years DLC dropped 2-3 weeks after PTB so it was safe to expect it this tuesday.
Like you said maybe it's not even next tuesday. I wish we knew why it's taking longer to be released in comparaison to old DLC. Like what are the bugs that they need to fix or if it's an agreement issue with consoles, etc. At least that give us all time to participate in the Cosmetic Contest !
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2040736#Comment_2040736
They told a fog whisperer and gave him the go ahead to let people know it's not coming out tomorrow.
So it will probably be the 30th. They haven't said that, because they never say anything like ever, but that's the problem- we are forced to rely on expectations and assumptions because they don't tell us like anything at all.
So we'll see. I have no problem with waiting anyways, I mean Ruin was literally disabled on the PTB and huntress was non functional so things need to be fixed.
oh okay thank you ^^
I was so excited about the Elodie cosmetic :( but if it helps fixing bugs from PTB than i'm all in for waiting ^^
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how did you know it was delayed ? ^^
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tell me i didn't see it was delayed and it's out next week. please :(
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Well the perk needed nerf to not be abusable and use as a weapon by survivors.
BUT i do have to agree that keeping it a 1 time use perk is a bad choice as it doesn't punish a tunneling killer, that can just eat the DS and keep chasing downing the survivor until death. A good balance would be to have it usable twice, with a 3 sec stun the first time and a 5 sec stun the second time. To truly punish tunneling and not affect any killer that don't tunnel.
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You can also add :
I have to wait 20 minutes to play killer. Why is that taking so long ? (complain thread)
Every time a new chapter drops, most people who didn't a chance to try the killer in PTB, switch to killer, therefore there is a shortage of survivors for about a week.
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I mean Oni always have been buggued when it comes to Wrath hit. Proof by screenshot :
He is 2 m away from me and not facing in the right direction.
As for Blight, i could not say, i face him like once every 100 games. Which is a shame. So i'll say let exploiters exploit if i get to play against more Oni and Blight which are among the funniest killers to go against.
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I don't think nerfing meta perk is a good idea.
Buffing weak perks would be a better one.
In addition a list of what are the meta perks of the week should be addressed ingame. And you are rewarded for not using them :
- 4 meta perks = no bonus
- 3 meta perks = no bonus
- 2 meta perks = + 25% BP
- 1 meta perk = + 50 % BP and + 50% XP
- 0 meta perk = + 100 % BP and + 100 % XP
There also should be bonus for playing the perk in the Shrine. For each you get + 50 % bonus BP
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As someone who play killer at night, i can tell you i either face really good survivor team or rank 15 and above team.
As someone who either play duo or solo survivor, i can tell you we/i either get real good teammates or potatoes.
It's a matter of players closest to you more than actual "player of your level" situation ^^
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2037811#Comment_2037811
Search him up. You'll see that he fits perfectly.
i mean i don't want to be rude but you asked who "looked" that they would fit more, so i just selected the scariest option in term of look ^^ so i don't see why i should search for the lore of the Mr X character ^^
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Springtrap because it is scarier and also i don't even know who the other character is ;)
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Bubba is The Cannibal real name : Bubba Sawyer ^^
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Ok so first : this is super impressive and i loved reading those stats.
Secondly : the way you presented those stats is amazing, it's actually pretty pleasing to read and go throught !
Lastly : it kinda makes me want to do my own stats but i know that i will forget at some point ahah
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one word : STBFL
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I always say yes to more mori. it was rare before but after the "rework" it became unicorn like.
I just enjoy the animations so much :(
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I mean i don't know if it's just me but in the last month i rarely see anyone with DS. the number of no obsession games is crazy.
And that is in red ranks on both sides Oo When i play survivor as a duo, we always have an obsession coz we run a For the People/Blood Pact combo but when we don't there is rarely an obsession. And no obs perks = no obs game = tunneling.
More perks should reduce your odds of being obs and more perks should increase your odds
I propose to add this condition to the following perks :
- Baby Sitter = +
- Borrowed Time = +
- Deliverance = -
- Distortion = -
- Leader = -
- No Mither = -
- Saboteur = +
- Second Wind = -
- Soul Guard = +
- Technician = -
- Unbreakable = +
- We'll Make It = -
- We're Gonna Life Forever = +
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Having bad internet is a problem that you need to fix.
The best you can do before buying a game is checking the minimal and recommanded settings needed in order to play, that you can find on the game store page.
Dead by Daylight is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.As you can see the game ask for Broadband internet connection, which means that Wi-Fi isn't stable enough to play it.
Having a bad connection seems to only affect you at first because of the matchmaking lock, but it also punish the 4 other players that were in your game. So if you don't have a good enough connection, you shouldn't play the game until you fit in those required settings ;)
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It now has around 20 pallets now. And can spawn at least 2 god pallets. So i would say it's pretty survivor favored right now ^^ But depend on the killer you play : Nurse/Doc/Freddy/Pyramid Head/Huntress will not be hindered too much on this map. (Nurse coz what are pallet ? / Doc coz shock denies your power to drop one/ Freddy with pallet power is crazy good on it/ PH coz he can just use is power after you dropped the pallet / Huntress coz most pallet are in the open and she can throw over it)
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Well i'm indecise, i think that out of the 6 perks only 2 are viable, but i'll gladly try them all anyway ^^
The killer i was so excited to try but people keep saying that he was underperforming and that he didn't get buff, so know i'm a little worried :(
Also i was so confused not to see a Neon map but secretly hope it will come after all map got reworked !
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either optimal solo survivor :
Kindred + Iron will + Spine Chill + BT/Resilience
or
the fun solo survivor :
Deception + Iron Will/Diversion + Quick&Quiet + Head On
or fun duo survivor :
Sprint Burst + Fixated + Vigil + 1 take For the People and 1 take Blood Pact (for the extra 7% movement speed)
We also tried with Hope and we once outrun a Myers for 2 rounds around the map ahah
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Tru is right in sense that game knowledge will make you learn the base of the game and help you learn to play it correctly much faster than if you don't have any idea about how things work.
But it's easier for a player that was here for at least 2-3 years because we didn't have that much perks and power to learn and to verse. The game will get harder and harder for new players because there are so many Realms, Killer's powers and perks know, that it will take a long time to be familiar with it. And that's without taking in count the playing knowledge, how does the redlight work, how does vaulting work, etc the base mechanics of the game.
Yes it's a pretty basic game : 1v4, 1 hunt and 4 work together or against each other to escape, which both requires few mouse or keyboard actions. BUT with the amount of informations you have to process in a single game, and the fact that every single game is different, (because killer is never the same, can be played differently by every player, don't bring the same perks or addons etc), the game has a a slow learning curve. That's why it takes hundred of hours to get competent, and that number will never stop growing.
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Yeah i used to love Huntress but the more i play the more i see that 95% of the Huntress players are just ultra sweaty and toxic.
You can be sure that even if they go outside of the Kindred radius (which is rare) they still are holding a hatchet up, ready to down you when you get unhook.
Iri Head is maybe the most powerful addon in the game, has no real downside to it, or don't require any specific skill to activate, if you compare it to Iri Coin from Deathslinger that need to it you from at least 15m for it to work. Iri can be paired with belt so the -4 hatchets isn't much and don't have any distance requirement.
Either make it that hatchet hit from at least 24m are downing the survivor, she can only carry one no matter the belt addon or that she is incredibly slow down when readying a hatchet so the survivor have a shot at getting some distance/finding a hiding place
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2026358#Comment_2026358
sadly i can't, it's like a job for me. But i can rant on the forum
oh you're a streamer ?
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Then best would be to take a little break from the game if it makes you so angry ^^
Because most of those thing will not be changed soon, besides Huntress and Freddy being looked at next.
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I sense a bit of salt, and maybe drunkness ? ^^
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I mean those two are hook related perks. At high ranks, against some really good survivors, a killer can easily get denied of hooks, and this combo become useless. But like many said : reward for good plays, healthy gameplay, many counters, blablabla.
I'll just sit arount and enjoy the show, might even grab myself a cocktail !
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so wait i'm confused : was it NOED or Devour Hope ?
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Well when i get chase i usually run around the map and don't stick to an area, so if i ever run close to a gen being repaired there is no way for me to know it's the case, besides that this gen is in a safe area. So definitly not on purpose ^^
Real sandbaggers equip Bond / OoO and they will not care about your perk sadly ^^
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YEah i feel it's definitly time. I mean it made no sense in the first place, since you can do it on Nurse as well, but it's not like they are the same level of power ahah
So the burn should either be on every killer or on none.
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I kinda feel you are right. I've been playing lot of Nurse games lately and usually end up against purple-red ranks.
But yesterday i played as Wraith / Trapper, who i didn't play for a long time (1 month at least) and i didn't get a single purple player, only green yellow or brown.
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i don't know any of those bside Mcdonals, burgerking and kfc.
I guess it's a country thing ? Also i never hit junkfood so i wouldn't know how to answer ^^
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Well the Rift is time consuming :
1 level = 10 Tiers
1 Tier = 800 XP
1 game of 10 minutes = 500 XP
In order to level up once per day you need 8000 XP.
Playing each side get you a bonus of 300 XP.
So after 2 games you did 2 Tiers, 6 more to go (6400 XP) or 12.8 game (13).
That make 15 games per day to level up. If 1 game is 10 min, it's 150 min worth of time, so 2.5 hours. And that's without counting the wait time between games.
BUT
If you do all challenges, you get on average enough to level up 12-13 levels per part of the Tome, so between 48-52 levels (calculated with the Rift fragment you get + the time number of game ( so XP you gain ) needed to complete the challenge )
That means that outside challenges, you need to complete by yourself ~20 levels
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i would buff Ebony mori to allow the killer to kill every survivor after he hook them all at least once.
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that's a good build ^^
what about a build to counter most killers
- Spine Chill = stealth killers (+ Spirit + M&A Bubba and Deathslinger)
- Calm Spirit = Doctor + Plague + Clown + Freddy (+ Infectious Fright)
- Resilience = Plague + Legion + Oni
- Dead Hard = Trapper + Nurse + Hag + Huntress + Demo + Blight + Twins + PH
There all killers are countered :)
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I like the mori nerf, but the Ebony one was too harsh. It's a ultra rare offering, it should be strong. Not everygame you have time to hook twice all 4 survivors. It should have been "get to kill all survivors after you hooked them all at least once".
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Blight and Twins = if not a new realm i think Blight could have a map in the Red Forest, with the Monastery as main building, while the Twins could be part of Swamp realm, ruins of an old city, with corpses and flies everywhere along with a small cemetary.
Trickster = definitly would be a new Realm, in the aesthetics of the PTB lobby. could be a part outdoor part indoor map. with neons and a street part for the outdoor, and a studio into underground (blood and bodies left from the woman he tortured) for the indoor
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I already don't see much people running it, and i'm not sure i'm liking the upcoming changes. Yes it will nerf the people who abused it and forced you to get hit by it, but it also buff tunneling more than it nerf it. Add all the changes and conditions but make it work up to 2 times, to truly counter tunnel (you know when the killer actively ignore other injured survivors around just to get you, the real kind)
So for me if it doesn't get those 2 times use it's gonna be C tier.
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if the survivor camped the hatch without attempting to come for me or just did nothing the entire match but crouching in corners = i'll hold on
if the survivor played really well during the match and found the hatch or have a chance to do so = i'll let go
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i would have a love a "none" option but after "none" i guess i'll say map and then medkit, because medkit are the most powerful item in the game
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It's literally the same as asking for survivors to get the use of their exhaustion perk once per game.
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about the kidnapping Victor, i hate it as survivor as well. by doing that you are not working on gen, not saving people from hook and are just making the game a 3v1... and remove the fun part of the facing Twins situation... + it's stupid because after a while Charlotte can just call Victor back so you are wasting everyone time by doing so.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2021930#Comment_2021930
You shouldn't let simply the thought of someone trash talking get to you. Because even if they did it, and on stream, they're gonna forget all about it in the next 5 minutes, they won't even remember your username. It's a videogame, you're playing it for fun just like everybody else. There's no reason to be insecure about your gameplay, their trashtalk means nothing.
well i don't care about the trashtalk that much as anyone can be trashtalking while playing, but as a streamer you have influence on others and you trashtalking someone, your chat will likely do the same. They can trashtalk me all they want, if they are not live and don't have any influence on others. I mean myself when playing i usually think "come on you donkey stop crouching and get me off" or something like this, but i'm alone, and i don't have 100 people watching me that could repeat the same and make comment on it, and make me feel like ######### if i come visit the stream after i died.
That's why i dodge every ttv name of name that remind me of streamers when i play killer. Sadly as survivor you cannot dodge because you have no way of knowing...
But shout out to LynxiTime for being a nice streamer and not trashtalking me when i faced her, i watched the game after from her perspective and it helped me see where i made mistakes. I'll gladly face her again, especially if she plays Twins <3
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I don't like it. I don't feel like a good player usually on both sides, so the thought of getting trashtalk coz i'm getting down faster than the streamer or because i don't get any down as killer make me sick and even more insecure.
I kinda wish there was an icon in game that would let everyone know that the game is streamed by at least one player, so i could just dodge the lobby.
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well easy answer : you spawned on a edge of the map, it's a pretty common spawning point and killer usually check it first.
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i don't see why you complain. Hit the BT so they have to mend and are not back on a gen right away.
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Well the game expect you to have 4 kills and 9 hooks to get GOLD Devout emblem. So not my fault the game put high expectations :(
joke aside i don't go for kills i go for bbq stacks, much more realisable and you get rewarded for it :)
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i feel like with the upcoming changes, DS should have two uses to trully counter tunneling, because a real tunneler can just "eat" the DS and continue tunneling and the survivor is dead.
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Game has always been and will always stay :
SWF > Killer > Solo survivor
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I mean yeah i'm a 50/50 player too and not having any obsession in a game is bad.
Last night i was trying to do the 3 Gold Devout Emblem challenge, so i needed as much hook as possible, being a red rank killer (even if i don't know how i ended up here beside just playing a lot), i found myself tunneling few times when i noticed there was no obsession.
And this is not healthy for the game.
PS : (Outside challenges, i play normally, going for the unhooker and trying to get 4 BBQ stacks.)
