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Adeloo

Adeloo

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Adeloo
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  • When a survivor is using everything to get your attention (clicking their flashlight, running OoO, tbagging in front of you) just ignore them.

    They will have to stick to gens and you will deprive them of their toy : you.

    It's not worth the trouble of getting frustrated.

  • Most of the Yun-Jin that i face are not toxic at all :

    • blue linked outfit : will be ultra altruistic even if they risk getting killed
    • other outfit : normal gameplay if not a little bit stealthy
  • it's a sunrise. Daylight isn't fully here yet. Plenty of time to die.

  • i guess it will make Stridor Spirit even stronger ^^

  • i thought they fixed the hitboxes on objects for Blight ?

  • @CornHub said:

    What are some actual unpopular opinions. Not NOED is fine or DS didn't need a nerf, I mean some real unpopular opinions despite that fact that you're objectively right. I'll start:

    • They should add lootboxes
    • DBD should be subscription based
    • People who play both sides are the whiniest group out of everyone.
    • The devs care about the women characters more than men (the good skins for women are free or cheap, while the men's are expensive or locked behind the rift in higher tiers)
    • People who have 1k hours should only be paired with people with 1k hours.

    This isn't a debate kind of thread just wanted to know some real unpopular opinions.

    What are lootboxes ? How the subscription would work ?

    Maybe they "whine" the most because they experience more than from playing only one side.

    Majority of the playerbase plays as a female character, it's just marketing to give more skin to female ^^

    1K isn't unpopular opinion, it's why many people were happy about a MMr system.

  • Only Trickster need some buffs, Billy is still strong in good hands and i think he is now perfectly balanced.

  • My Freddy with Make your choice + Devour Hope + Haunted Ground says hi !

    Perk wise i think all one-hit one are fairly balanced, since they usually have a cooldown or a downside. Power wise, it usually requires skill. Addon wise, it usually requires skill except for Iridescent Head (Huntress)

  • I cannot vote.

    There is no "50/50" option or "other" option.

    In term of time playing = i'm maining survivor (around 2 hours vs 1 hour for killer, mostly because of playing in a duo and also because of waiting time)

    In term of gameplay i prefer = i'm maining killer

  • @pigsaag said:

    in my opinion. slinger, but that's maybe because i suck with huntress.

    exactly my thought ahah

  • Doesn't say much, besides they don't feel like playing another round of killer and switched to survivors for few rounds before coming back to killers ^^

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071909#Comment_2071909

    1. No different than before.
    2. Congratulations! You ran the killer for at least 60 seconds and gave your team loads of time to do gens!

    1- yes and it's sad

    2- yes that doesn't mean they used this time to do gens tho ^^ but even if you gave your team time, it still don't save you, as a player from getting back on hook, which is the main purpose of the perk.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072020#Comment_2072020

    You still didn't equip it for 3 of the games.

    Why do you expect value from something that your not running? If you didn't run it then it had no chance to stop tunneling. That's a stupid argument.

    I called you sugar once, and it was to symbolise how sheltered you must be. Your whole view seems to be "I got tunneled, I didn't play optimally, I can't loop, but Ds sucks" it's your fault your not getting anything from it. If you cannot do anything with the 5s stun then that's on you. Most good players can. They can loop again given the chance and easily sway the game in the survivors favour forcing killer to play catch up.

    So your saying you rescuer every game tried to take agro by leaving obvious scratch marks whilst you stealthed away, and he even then tried to get their attention to stop them tunneling.

    I'm saying once he started a chase he's not likely to drop it for harder downs. It's just not in their interest. They've already sunk time into getting you so the logical thing to do is tunnel you. It sucks but there you go.

    well i'll agree to disagree and move on :) bye "sugar"

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071905#Comment_2071905

    There's a few changes that could be made.

    Firstly : 8 second stun.

    Short movement speed burst for 4 seconds.

    Pauses if slugged.

    Lasts 90s

    Remove the healing clause but make it if you get to full health it's removed.

    However:

    Removes collision,

    If you take a protection hit you lose it.

    .

    Now onto your post.

    You equipped it for 9 games, not 12.

    2/3 of the games you got tunneled without it and 4/9 of the games you got tunneled with it. This means, you got tunnels statistically less with it. So it did it's job. It's not meant to be a) you can jump on a gen free or b) your invincible for 60s.

    Going back to the hook after an unhook is the right thing to do. It means you know where 2 people are. If your teammate stealths away and you leave blood/ scratch marks or he gets lucky and finds you that is on the other survivor for not taking aggro.

    You got a free escape, and you didn't get tunneled 5/9 games. That's a massive thing. It stopped a viable strategy from working and delayed the killer.

    How long can you usually loop, if you don't need to be aware of hooked teammates or pre dropped resources? Because if it's below 40s on first hit that's on you sugar plum. Literally holding w gets you 20 of those seconds (4s to find a loop) and also looping for less than 30s on first loop is just poor looping. Maybe learn how to loop because if you get good enough that tunneler will be punished.

    well with or without DS i still got tunneled 6 times out of 12 games.

    and no the other survivor wasn't stealthing around or no i didn't touch a gen. I never got the chance to get healed or touch a gen, that's what i've been trying to say ^^ Killer didn't even care if i ran into survivors doing a gen, he only had eyes for me. and that 6 out of 12 games.

    And like i told you i'm not either good or terrible at looping. and yes there is room to improve but i would love for you to stop calling me sugar as it's pretty agressive and oppressive to me. Best regards and have good day.

  • @Adidi said:

    @Adeloo Explain how blood pack, for the people and mom only work in swf. Take your time. Also if you are scared of tunneling just equip ds... only difference after patch is that you can't rub it in killer's face anymore.

    Don't need much time or condescendant tone either to explain ^^

    • Blood Pact = effect only good in SWf because with randoms they will likely run away from you so you don't get any benefit from the Haste bonus
    • For the people = requires your teamates to be left on the ground or escaping a chase to be used and then found them to heal them.
    • Mom = it is so weak that it only works if you can coordonate and have someone heal you fast so you can go back and take protection hits.

    Yes they cna be use in solo, but you will never get much use of it or at least not as much as in SWf when you can coordonate it.

    DS now punishes survivors who used it aggressively. Still does nothing against true tunneling. A good survivor can last more than 60 sec in a chase. If they get down, their DS will be off and they won't have anything to counter the tuneling they were the subject off. And that force them to force the DS before the timer runs off.

  • @Adidi said:

    You have so many obsession perks... Grow the fucc up and use them or stop crying.

    This is the same stuff all over again, everyone crying about old ruin undying combo and noed... while there are literally 3 anti totem perks and maps in game. Audacity of some people is just disgusting.

    Mettle of man with break out, For the People or just use ds... Crybabies...

    There is only 6 survivor Obsession perks in the game.

    5 if you don't use DS.

    • 1 is heavily toxic : OoO
    • 3 only work in a SWF : Blood Pact, For the people and Mettle of Man
    • 1 is as useful as This is not happening : Sole Survivor

    So that doesn't leave much choice just to have an obsession in each game.

  • @Seraphor said:

    Great, now if you don't get tunnelled, you don't need to use DS!

    If you do get tunnelled, you get to use DS!

    if you get tunnel and last more than 60 sec, you don't get to use DS tho ,)

  • Well it stopped survivors to abuse it and use it as an aggressive perk.

    but it's still no an anti-tunnel perk. If you get tunnel out of the hook and run the killer for more than 60 sec and get down, you still get hooked and have no DS to use.

    Wednesday i did 12 survivor games.

    • first 3 = got tunneled out of 2 of them
    • decided to equip DS and played 9 others matches = got tunnel 4 times

    I never bring any items, i don't tbag, i don't do anything that could be considered toxic. I was just an Elodie in her new outfit, and i got tunneled 50% of my games. By tunnel i mean, killer focused on me and only me since the start of the game, avoiding survivors working on gen in front of him to chase me, going back to the hook as soon as i get saved even if they were chasing someone else on the other side of the map, and never had the chance to deactivate the perk by touching a gen or healing myself before the killer was back following my arse.

    So me who used to no equip DS and rarely get tunneled, i felt the need to equip this perk and it didn't help me in the slightlest. (i'm not an amazing looper but i still try my best and have my good moments) Worked only once, when i was at the exit gate. Still not enough of a good use out of 12 games.

  • Don't remember what i voted (long time ago) , but if not Jane it's Zarina

  • You have to point in the killer direction whenever it goes off. Don't do it only twice just in case the killer moved or tped in case of Spirit or Nurse for example ^^

    Got it on my first try. Just play normally and whenever your perk is ready, look around and if it make a sound just point in that direction ;)

  • Played 3 Trickster games yesterday :

    • First game = 0K but survivor where meming around with me when they realized i was really having trouble figuring out how he worked = lot of fun and non toxic afterchat
    • Second game = somehow managed a 4K and the game was really pleasant : no bm or tbag or anything = afterchat was really nice and non toxic
    • Third game = 0K and like the first game it was a really non toxic game and people in afterchat were really respectful

    Then all of my other killer games were non toxic and fun despise people bringing OoO and flashlight i just took it chill and didn't care about the outcome of the game.

    If you compare it with my experience as a duo survivor the same day = 12 games, got tunneled 6 times... (by tunnel i mean killer didn't care about any other survivors, would drop chase with them when he saw me or completely ignore survivors on gens) And equipping DS didn't change anything. As survivor i don't bring any item or tbag or do anything to be toxic, so for me there was no reason to get tunnel like this. The only "reason" i could see was that i'm playing with the new Elodie cosmetic. But you don't see people get tunneled for playing the new Dwight or Adam or Felix one...

  • oooh i see it now ! i didn't notice the stetho ahah

  • Ligthning.

    On the left it's a soft light, on the right it's a hard light, making her creases and details appear more.

    I mean nobody looks the same in different environment ;)

  • I feel they are a bit weak. But by weak i mean that when failing a Pounce as Victor you get more punished than a Nurse or a Demo that share the same type of power : a going forward one.

    • Demo and Nurse get fatigued then recover while Victor get both fatigue and get kickable.
    • Demo and Nurse lose a bit of distance while Charlotte has to walk over the same spot to continue the chase if Victor get kicked.
    • Demo can use STBFL to counter his fatigue while no perk applies to Victor at all, and Nurse can just use her power again to get on the survivor back once more.
    • Like Nurse, there are some objects you can't jump over because there is not enough space for you to take a step back (example Lery's or Midwich)

    Overall because of these "unfair" disadvantages compared to similar killers, most people uses them to slug and camp, because they are really good for this type of strategy

    There isn't much to do to buff them :

    • Survivor takes more time to get Victor off their shoulders (+15s)
    • Charlotte can recall Victor faster in case of him getting "kidnapped" (-5s)
    • Give Victor more unvulnerability time when failing a Pounce (+0.5s)
    • Give Charlotte a speed boost when walking torward Victor is she is outside a 24m radius of him (would be disable if she enters a chase)
    • Make the switch from Victor to Charlotte faster (-0.5s)


  • where did you find a version with all survivors ? all the one i found are missing the latest one :(

  • you euip Iron Maiden on the Twins, block their locker with Victor, and just wait for them to storm out as you come with Charlotte and smash them to the ground ;)

  • @just_teme said:

    I swear using this makes me faster while being hard to see it isnt just an visual illusion.

    Urban Evasion

    ---

    OK i gotta stop and work, but i love this type of game so much !

  • @lkalin91 said:

    skillcheck please?...skillcheck please?...skillcheck?

    *proceeds to check skillcheck chances on dbd wiki

    Autodidact

    @tennmio said:

    This perk gets useless every time I outrun the killer for too long.

    Decisive Strike

    @Perfect_Dank said:

    Kitty cat let mousey go, only to start again.

    Play with your food

    @Nathan13 said:

    look at all that blood!

    Bloodhound or Sloppy Butcher both works

    @SentinelCaptain said:

    And THERE is my emergency exit!

    Left Behind

    @Hex_Llama said:

    At least I'm not disturbing the birds.

    Calm Spirit

    @TunnelVision said:

    Do Bones!

    Hex : NOED

  • 1 - Even if you use this perk, you'll probably be left to die.

    2 - You get to use wood, twice as much, if not more.

    3 - If you feel the need to get sandbagged while working on your objective, equip it.

    4 - Help you feel like Freddy.

    5 - Make your head hurt less.

    6 - Give you nightmares if you use it's power in the Gideon Meat Plant realm.

  • yeah i had trouble with it aswell.

    Had to really sweat for those 12 hooks to get it done.

  • TO PLAY AGAINST

    Favorite

    1 - Blight

    2 - Nurse

    3 - Oni

    4 - Demogorgon

    5 - Twins


    LEAST FAVORITE

    1 - Cannibal

    2 - Shape

    3 - Clown

    4 - Legion

    5 - Huntress


    -----


    TO PLAY AS

    FAVORITE

    1 - Nurse

    2 - Twins

    3 - Oni

    4 - Demogorgon

    5 - Wraith


    LEAST FAVORITE

    1 - Hillbilly

    2 - Huntress

    3 - Clown

    4 - Cannibal

    5 - Shape

  • Buffing the weak perks to make them more viable to use and add more variety to the game ;)

  • A mix of both !

  • only one ? why you must do that to me ?

    It's a tie between the Lore the game has and the purring sound Demo makes.

    But there are so much things i love about this game i couldn't even list it !

  • @Xzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2047016#Comment_2047016

    There are still blink deadzones and blinking up on some maps are a hit or miss sometimes.

    Then you have the bug where the power noise is just spammed if you want to charge a blink.

    Just some quick examples I can think of.

    oh yeah the spam power noise ahah i love this bug, but i rarely have it.

    As for the blink the only thing i hate is that if i don't look up enough, and the main building happens to have the basement, you go down to it ahah

  • @RK67 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2046997#Comment_2046997

    Good points you made there. I would like to add one thing that pig's reverse bear traps are completely randomised but trapper's escape attempts have some probability built onto them. So escaping pig's rev bear traps is purely luck based so survivors can be really lucky or extremly unlucky but in trapper's traps you are a little bit less likely to escape on first 3 attempts compared to the next 3 attempts.

    oh i didn't know about Trapper ! that's good to know, i'm kinda wishing devs didn't take away the escape chance from Slippery meat, coz i'm extremely unlucky when it comes to bear trap. Yesterday i got trapped when the Trapper was chasing someone else at the other side of the map. When he heard me get trap he left the chase and went back for me. After 6 attemps i was still trapped and he downed me. He had no addons that affected time to escape trap or attempts.

  • I really hope so ! I hate that if you don't find someone to heal you your perk is gone for the whole game, it's not even an OP perk ahah

  • i see lot of you saying Nurse is buggued but in what way ? i've played her last week and i didn't notice anything wrong Oo

  • I once tried to repair a gen ahah

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041712#Comment_2041712

    https://forum.deadbydaylight.com/en/discussion/comment/2040686#Comment_2040686

    just going to say that she is better than trapper since trapper can have his power disabled easily.

    plague at the very least survivors are either all injured or you have a very strong ranged attack due to that aspect of plague she is stronger than trapper.

    Not all fountains are at the edge of the map if survivors cleanse you just always use the corrupted pools and you get fast downs and you can just win like that and if you are getting stunned you're not being careful so that is entirely the killers fault.

    What people need to understand is while plague is subjected to RNG with pools and some consistency issues with the right build (all killers need them besides very few) you can just always capitalize on what survivors do.

    Like you are either a m1 killer that has everyone easy to find/exposed or you are constantly using CP to end chases quickly. There isn't a middle ground since that is both having injured survivors and giving her CP which is when she is at her strongest.

    Well Trapper is also RNG based. I cannot wait for the devs to make the RNG less random. Same with pig. I'm always getting the trap off at the last box and i usually don't get off a bear trap even after 5-6 tries... and when i play killer it's the opposite they seems to get super lucky

    Yes Trapper have is power disabled easily but he now can reset his traps in 2 secs and they cannot get sabotaged anymore (thank the Entity for that ! that was awful). But same can be said to the Plague that get her power disable after a single pallet stun.

    But i agree Trapper is weak too. Well kinda like Plague, weak on unexperienced hands and very strong on good hands !

  • I like most genre of music, the only kind i have trouble liking is rap.

    But i really love electro swing and rock and roll, and i really enjoy classical and jazz <3 ( i swear i'm not an old person only in my mid twenties )

  • seems you have an issue with other players rather than with a specific character. Since they are only skin, any character can because a stealthy crouching teamate, a toxic dawg or a good altruistic teamate ;)

  • I feel like yeah weapon could be unlinked. When it comes to cosmetics some linked make sense (Jane Goddess Dress for example) but it would be nice to be able to use her hair solo :)

  • With the chapter taking a little longer than usual to get out, i'm secretely hoping that it's not only because of bug fixes and Trickster getting tweaked, but also that the reworked map are still on their way and will come with the MidChapter <3

  • Depending on the situation, i do it aswell.

    Even if don't run Kindred and see a survivor not getting saved after half of the stage (1 or 2) is done i'll usually move and go save them, if someone else get them during that time then i go back on gen. It doesn't take much effort to move out of a gen and run toward the hooked survivor. Yeah you waste a little bit of time if they get rescued before you arrive but at least you MOVED.

    I'll particulary will let go in their face if i saw them crouching around while i'm on hook or not doing anything the whole game, or even worse : if i unhook them and it's safe to heal and they just run away from me and self-care in my face.

    I'm a nice person, and a nice player but if you don't have manners or team spirit i don't see how i should be a teamplayer with you ;)

    In the end, survivors can choose to be selfish or teamworking to win. Depending on the situation i will choose a path :)

  • i would love to see Windows of Opportunity buff, so you could see which pallet are Dream pallet or Madness Pallet aswell !

  • Plague is the weak link imo.

    • She has nothing for her : she is among the tallest killer + leave a trail of incense = really easy to spot
    • Her power without any addon, takes ages to infect survivors, if it even not go throught them without any effect (hitboxes really broken in the favor of survivors 75% of the time)
    • Survivors can easily just cleansed so any slowdown perk related to the injured state become useless
    • If survivors are smart they can negate your power by drinking from fountain at the edge of the map that would waste an enormous time for you to collect
    • and even if they infect all foutains and you get your power for "free", a good pallet stun and you are back to being a M1 killer with no map pressure, no chase ability, nothing.


  • Well if it's for the upcoming chapter then i'm happy they decide to fix more bugs before dropping it in the game, but this patch wasn't only about the new DLC but also the Blight and Wraith buffs and perk changes.

    For the cosmetics collection i understand how it's tied to the chapter itself but i'm still a little sad and i'm afraid not to be hyped next week as i was yesterday :(

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