Adaez
Adaez
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- Username
- Adaez
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I dont have 1 but 3,Artist,Bubba,Spirit,no fun allowed when you play againts these.
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1v1 coal tower,I smell a 15yo toxic kiddo full of themselves lol,runs map offering and a purple beamer and a full meta build,kinda embarassing.
They're the kind of people that calls the killer a tunneler and camper if they cam someone after all gens are done 🤣 yeah playing killer in this game is such a fun experience.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2876309#Comment_2876309
Maybe read what i was answering to.
It holds some context.
Hint "killers win the majority of their games"
Killers win the majority of the games only exploiting survivors mistakes,because there's no other way if the survivors play good and coordinated when the game is survivor sided.
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Survivor mains defending perks like coh and dead hard will never stop being funny,and sad..
@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2875849#Comment_2875849
What i mean by "giving contra" is calling posts and comment out for being obviously whiny or biased without any further substance. It's just redundant. People that aren't biased already know it and those that don't won't care either way if you post your unconstructive calling out the obvious or not.
And in this case especially i aimed at your wording "it will never stop" and the irony that neither will you or the other mentioned people stop calling out the obvious. The biased posters will never change their ways because you call them out on it but i don't see you stopping your fruitless endeavor either.
Just like i think that repestedly commenting in sluzzies rambles "oh sluzzy" or that they must be trolling in every of their posts, just for the sake of it and hoping to deter them from posting the same over the top stuff again and again, which some people really do repeatedly instead of just ignoring those posts.
All it gives is hundreds of comments worth of attention to something that could easily just be ignored which would be far more efficient.
And yes in this case i didn't care about the facts and focused more on behaviour and the irony, just like my comments weren't even remotely aimed at the topic.
(I don't know if i get my point across with this as i write it just after getting up still drowsy and as a non native speaker, but truth to be told i don't really care at this point.)
The best course of action of dealing with entitled and biased people towards one side is just straight up ignore them,they will always find an excuse for their side,its actually so sad.
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@Kurri said:
Does "Juke" have any real meaning?
Like guy's what's a "juke"? I've heard it be anything from doing a "360", attempting window tech, to knowing tiles, and running in circles around obstacles.
Anyways, if you know how to play against Huntress, Nurse, and Pyramid Head than artist is a breeze. If you can't beat one of those Killers, then there are Artist playstyles that will stomp you.
Its impossible to juke an artist that jukes you with crows,is that simple.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2875471#Comment_2875471
What happened to the automatic ban idea? Yall realize that's an awful idea for very obvious reasons?
We should get an automatic ban for cheaters.
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/comment/2875709#Comment_2875709
Agreed. This game brings out the worst in me in cases like this but only because the cheaters (when confronted) try to act like you are crazy and talk to you as if you were a child.
The sublte cheaters that just deny when caught are the lowest of the low,imagine denying and acting like you played fair like you actually had the skill to play that good,just sad.
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@Tr1nity said:
TheGannMan, not wholesome but they play hollow knight and refer to grubs as "Bubble Mother #########" so I need to give him a shoutout.
Well they main one of the least wholesome killers in the game.
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@dbdismymyfavoritite said:
Love this game but as I've been playing it getting better I noticed that survivors (and killers) have been doing some things that I KNOW is not allowing in the game
I played as Clown and... As soon as the last gen popped exit gates started going 3 seconds later
After that last gen popped it was like It INSTANTLY
If they dont do something about cheating,players will just leave to games with better anticheats.
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@xBlitzAce1989x said:
Hey all, so before I get started, I want to say that I play an even amount of Killer and Survivor. With that being said, both sides can engage in SUS behavior and it's also becoming prevalent on consoles. I play via PS4 and I know that there have been new perks added and others modified, but I'm noticing a common theme with some 4-man teams and speed during chases. Sometimes it's more obvious than others such as in two matches that I had last night.
I let the first one go even though I had a feeling that the survivors were speed-cheating and aura reading (I was using Pig originally and crouching so I could see survivor auras using the Note add-on). I couldn't even land one hit on this team and they seemed to just get faster and faster despite only two of them having dead hard (and they kept vanishing after dropping a pallet). In the next match, I decided to play as Doctor (add-ons: King and Queen) (perks: Tinkerer, NOED, Huntress Lullaby, and Lightborn). I've played some dirty matches before but this one really made me consider giving up on DBD. First of all, it was obvious that the survivors were messing with me. Gens weren't popping (until towards the end) and the survivors were just obnoxious in every sense of the word. Between taunting me and body blocking me from all corners (pushing me into walls from the sides and behind) they also had insane speed. I literally watched two survivors drop pallets and then they somehow zipped across the map (at speed that I have never seen before). They also managed to find every single totem (hex and dull) one after the other as if it were a complete joke. Again, I let it go at first until I saw that one gen popped right after the other but then noticed that none of the doors were being opened. At this point, all four survivors approached me from all sides, surrounding me. I just couldn't land any hits and I'm pretty sure they were all ramming into me from the sides.
Long story short, they were all console players so I decided to message one which led to a four-way confrontation despite my being respectful. Their excuse was that I was just imagining everything and that my connection was poor (there was no lag to my knowledge) and when I denied that, they gave the typical excuse that I was imagining things and I just needed to "Get Good." I showed them the clip and they just laughed saying that it was normal. Now when I say they were fast, I mean that when I did catch a glimpse of them during the match, they would loop, drop a pallet, and somehow I would notice the same player far enough that it should be considered SUS. I guess my question is, how can you as a player approach situations like this? I thought this nonsense was being addressed but clearly, this issue isn't being addressed the way it should be.
They we're not console players,they we're epic game store cheaters,during the free week a lot of hackers abused that to get free accounts to cheat on.
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@Marc_123 said:
I really like RPD. And i hope they do more indoor maps as well.
As said - it is refreshing. I also like the forest and would love more weather effects.
I always wanted something like a river or a real swamp,that would slow down the survivors or killers when inside,more water overall.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2874734#Comment_2874734
What else are survivors supposed to do? there's only 3 chests by default yknow.. stupid analogy kek
Camping and tunneling results in killer getting kills.
Repairing generators results in survivors escaping.
Its stupid if you only see it from 1 side.
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@Mandy said:
It's a one hit down...it's not something that's supposed to be easily achieved. There's also the chained movement speed increases to consider.
Survivors will play around it by not mending, which also gives an advantage to Legion there.
I know it shouldn't be easily achieved,but if 1 survivor dies its impossible.
This should be changed,if a survivor die,the 4th hit becomes 1 shot,if 2 survivors die,the third hit becomes 1 shot.
I think this makes sense.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2875471#Comment_2875471
And RPD is one of. If not THE most hated maps. I wonder if theres a correlation 🤔
I think what everyone hates so much about RPD is the size,the fact it can get so confusing in a chase.
And totem spawns,hexes and boons can be absolutely broken on that map.
Some killers rendered useless and some overpowered.
Tho I do like maps where stealth killers can be stealthy.
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@Peanits said:
Not scrapped, no. This is something that is applied to maps going forward- where possible, of course. Both the new maps since that anniversary stream have had a lot more verticality than before. The Racoon City Police Station is 2(ish) floors throughout the entire map, and the Eyrie of Crows has a lot of verticality to the main building as well as some rougher terrain outside, with some tiles that sink into the terrain in addition to the usual hills.
It's something that's progressively being thought about on a case by case basis as maps are being worked on, not a sweeping change that's going to be added to every map any time soon.
Thanks for the clarification,in my head,I thought the maps will be more like Swamp,more bumps and hills of different ground levels and I was thinking even something such as hillsides.
Glad to see that's not scrapped since I really liked the ideea,it gives the game a total different feel knowing a map is not entirely flat.
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@FatallyIconic said:
Most likely they have, yes. It's not the first time they have mentioned something, and then scrapped it.
Looks like everything cool is getting scrapped one way or another,wonder who makes the final call with every cool ideea bringed for dbd.
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@MissBehavingX said:
https://forum.deadbydaylight.com/en/discussion/comment/2874713#Comment_2874713
Personally I dont agree that camping to apply pressure is the reason for tunneling (always). In some cases yes, I agree, but when killers do it at the beginning of the game, there's legitimately no reason for it because it doesnt apply pressure, killer is camping and survivors will most likely get at least most gens done, hopefully getting a 3 man out or a 2 man. For that specific reason it makes absolutely no sense saying its the reason to do it.
Again, it's a good reason when the killer was gen rushed or theres 2 or 1 gen left or its endgame, super legitimate to camp, I wouldnt even get mad if im the camped one, but right at the beginning? it's just boring and plain stupid, the killer most likely get 1 or 2 kills out of it and survivors will just sit and do gens, not getting chased at all, which is the most fun of the game
If you tunnel someone out of the game quick it alleviates survivors pressure so much and makes the game much easier.
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@Mandy said:
This idea has come up a few times. I can't see how it could work as SWF could easily see that it's not an actual survivor.
How about instead of impersonating,they can possess survivors without them knowing,seeing through their eyes and pinpoiting their location.
Or at least add all the 4 Legion members in the game and make it so 3 of them can only use feral frenzy and injure survivors,never down,and only 1 of them can m1 them to get the down.
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@sizzlingmario4 said:
I am excited to see that this status effect is being reworked into something a bit more useful, but I have a couple questions about it:
- How does this interact with Freddy’s Z-Block addon? This currently allows hemorrhage to be applied to healthy survivors, but this means regressing healing progress would not matter. Will this now just cause healthy survivors to bleed at the normal rate and nothing more than that?
- How does this impact Sloppy Butcher’s perk tiers? Its perk tiers currently impact the strength of the hemorrhage effect/how much more frequent the bleeding is. Will this change the regression rate now instead or will this be something else?
I dont think they should have taken away the increased blood pools.
I hope they didn't,it was useful and think it still hase some usefulness
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@Sluzzy said:
It is the lazy way to win.
Kinda like holding m1 on a gen?
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@Pulsar said:
I don't like it but it's hard to blame people.
It's incredibly difficult to spread pressure with Circle of Healing removing it in no time at all.
Ergo, it makes sense that people want to eliminate one Survivor as fast as humanely possible. It was always the best strategy, but it was never the most fun. The only reason people didn't camp and tunnel EVERY match in the past was because there were alternatives that were much more fun for the Killer.
I agree,coh pretty much denied any kind of other good ways of playing killer,hit and run for example.
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@Mileena_Kahn said:
Literally every match I’ve played today the killers has just babysat the first person they’ve hooked and go after them when they get unhooked, despite having borrowed time. And for the cherry on top they shake their heads, hit on hook, and BM everyone. But then you 4 escape them and then they have nothing to say in end game chat. And that’s not even showing the builds they run, you can guess a few already… DMS, NOED, RUIN, UNDYING, and SCOURGE. People claim all survivors play the same way but at this point it goes both ways, maybe even more so on the killers end. It’s sad.
Yes,you can thank boons and gen speeds being out of control for that and the fact survivors can abuse swf.
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@toxik_survivor said:
I've played this game since 2017 and sure at times I got pissed when I was camped or tunneled, but it gets to a certain point where it's understandable. Tunneling is simply a good strategy to essentially end the game early and release tension through the game. camping is great to secure a kill, or even secure multiple kills depending on your teammates playstyle.
There is a fine line between toxic camping and tunneling and strategic camping and tunneling. Toxic c and t is also imo fine. It gives me a sense of accomplishment and usually at the end all your other teammates escaped because you ran the killer for 8 hours.
Overall killers have camping and tunneling as a strat and us survivors have tbagging, flashlight clicking, dead hard, and pointing as a strat. That can be a whole new topic, but for now camping and tunneling is a strat in the game that will never be changed.
I dont camp and tunnel because I want to,I know it sucks for survivors,I do it because its the only wau you can get some sort of pressure againts survivors at this point.With genrush being a huge problem and on top of that you have to deal with insta heals,no way to apply pressure any other way on most killers in the game.The game design in its current state forces killers to camp and tunnel in order to secure kills.
You either do that or deal with survivors bming you for trying to play any other way and get nothing in return.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2874580#Comment_2874580
The big picture is that playing Killer is not as bad as people claim it is. In fact, it was the easiest it has ever been before CoH was released. Obviously it got harder with the release of CoH (which is expected, a new S-Tier Perk for Survivors will make Killer more difficult).
But it is in no way miserable at all. And IMO, most players who complain about Killer being hard are those who are just not good at the game.
Man,have you ever dealt with 4 booners on a map like eyrie of crows with an m1 killer like Wraith?
The main issue of all boons is coh,and it will never change until it gets properly nerfed,the fact you can heal at will in eyrie of crows main building where killer has to go above and beyond to snuff the boon and stop you from healing everytime.
Same with RPD library,there are broken mechanics that absolutely shuts down more than half of the killer roster
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2872101#Comment_2872101
It will never stop.
I never wanted to believe that these forums are a cesspool for crying killer mains b/c I thought people were better than that, but I think I was wrong.
@Munqaxus said:
I get insta-queues playing both killer and survivor on the NA East Coast. With 2 million people playing, I don't think there's any issues at all with anyone leaving.
good for you and the 2million imaginary people you think are playing at the same time 🤣
People biased on one side ar funny.
Oh man,I cant imagine how much more survivors would complain if the roles we're reversed
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@Chilli_man2400 said:
With the new hemorrhage change. Now survivors can’t 99 heals anymore they have to heal now. Some perks are going to be different now cause of this change. But one perk no 2 we’re indirectly buffed cause of this change.
Gift of Pain and Blood Echo. These 2 perks were not very good but cause of the new hemorrhage it’s a lot better now.
Gift of pain actually is threatening now cause of hemorrhage removing your progress.
Blood echo now atleast does something other then being No dead hard for 45 seconds.
cant wait to test these on PTB
I love it,this is such an amazing change,it will hurt the healing meta too,amazing.
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@N8dog said:
if by "all killers and survivors." You mean base game then yes. I have 9 maxed out tier 3 survivors and 2 killers at tier 3 but not with all perks and everyone else having barely hit level 50 and i'm getting close to devotion 12.
I meant all killers and survivors in the game.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2872101#Comment_2872101
Let's look at what was actually buffed, instead of just counting quantity, as that's useless.
They changed up GF a bit so the person he's marked can't reveal him. Nice buff, considering the abysmal pick rates he's had, it's far overdue, not really a huge change, but then I haven't seen all the addons they've apparently reworked, there may be something else there.
They changed legion so that there is actually a chance of you getting a down during frenzy, if you manage to get off more hits than there are survivors. While it's great that the power finally has a payoff, I highly doubt it's one you're going to see often, and that's on the rare times you'll even face Legion, who, like GF has a super low pick rate. (sensing a pattern)
That takes us to the one change that will actually benefit all killer players, and not just those who pick 2 specific, generally unpicked killers. Hemmorage. Finally went from being a completely useless mechanic to something that may actually help... So long as you can get to the survivor within the 10sec it takes to get a CoH heal off...
They're positive changes, I'll say that for sure, but let's not pretend any of these are really game changing buffs, they are all a couple orders of magnitude less powerful than say, a set of perks that allow survivors to remove killer perks and replace them with their own team-affecting ones, (that, unlike the hexes they are replacing cannot be permanently removed unless the character that brought them is dead) so if we're going to start comparing by impact, then it's been a damn good 6 months for survivors, and a moderately decent week for GF and legion players. (And the 6 or so people still trying to do a "hit and run" playstyle in the CoH meta)
I'd say its an amazing change for m1 killers,Freddy has a bunch of hemmorage addons and now they're finally useful.
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@egg_ said:
Interesting, I've been in queue as Plague for 6 minutes already now and still didn't find a match.
Is it evening in your region now?
Its usually the other way around,that happens usually in the peak times.
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Drop the PTB man
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Michael Myers really needs a buff,he feels so weak especially in the current meta.
By the time you finally get t3,2 gens pop,and by the time you get a down,another 2 pop.
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@Omans said:
In this forum all I see is "this game is survivor sided." or "nerf Dead hard!" or "killers only camp/tunnel".
As if the balance in this game is as simple as Survivor vs. Killer.
You all know this is a 4v1 game. It is not a game where each team can be a mirror of each other like LoL or Overwatch or a sports game. It just can't. But most posts on here act as if this is a game with 2 sides.
I am a streamer with over 5000 hours in the game. I have close to 50 percent played time on killer and close to 50 percent played time on survivor. I only play solo queue for survivor, and I refuse to play Blight, Nurse or Spirit with their best addons.
Why? Because if you play a PvP game, and you choose the side which is obviously overpowered, it is not fun (to me).
The point of this post is that there are four groups which need to be considered when thinking about balance:
1) Solo queue: at high MMR every game is a killer getting the first hook and hard camping the first hook and nearest gens and hard tunneling that player until death. That is the current best strategy. It is so boring. Every game. So, so boring. The reason why killers are doing this? Because if they play "fair" and go for chases, and actually play well they are punished with fewer kills. To fix solo queue this problem must be addressed.
2) SWF: not much needs to be said. Super OP. Either bring solo queue up to SWF, or nerf SWF. No other options.
3) low-mid tier killers: they have to play in the way described above if they play survivors who actually know how to play. It has been the death of the skill of this game (chases). Every game has been equally skilless and boring due to this. Give more reward for chases and less reward for the above playstyle. Isn't it obvious?
4) top tier killers: I don't see Spirit much these days so I can't comment, but Nurse (broken after her bug fix patch...predictable) and Blight are too strong when they use their best addons. It is too rewarding, especially against solo queue players. No one "side" should be able to decide they will just win that round simply by choosing a character which is overpowered.
Please. Have better discussions about the balance of this game, and start here.
Cool,what are you streaming?
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@Colton147147 said:
Killers are not entitled to 4ks every game.
Its not about 4ks,its about playing killer not being fun in the current state,just because I had a 4k doesn't mean I had fun.
That's the problem.
Its not fun being under so much pressure because by the time you get 1 down 2 gens pop,yeah,very fun.
@Sluzzy said:
Catered? There's been nothing but survivor nerfs for as long as I can remember.
Killers on the other hand: Nothing but buffs. More buffs coming.
I agree,it really sucks they nerfed Circle of Healing,that perk was obviously fine and now its soooooo weak.
/s
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2872455#Comment_2872455
And you are just going to ignore 5 years of Survivor-Nerfs? And still think the Devs are catering to Survivors?
Survivors got nerfed A LOT over the years (and rightfully). But if the Devs would cater to them, they would not nerf certain things. In fact, CoH is the only newly introduced Survivor-Perk which was worth running after the release of David. Which was also years ago.
(Sure, they buffed things like Boil Over, but this did not make the Perk strong, just unhealthy...)
And yeah, I think Nerfs to all those Killers were justified. Deathslinger had insane zoning and at certain distances no real counterplay, because it is physically impossible to dodge the Shots in such a short amount of time. Wraith basically had 3 Add On-Slots due to build-in Windstorm, so nerfing the purple All-Seeing was justified (and it did not even change that much...). I disagree on the Speed-Nerf after uncloaking tho, however, it is not like Wraith is unplayable since then.
Spirit had no counterplay. Like, 0. She now got counterplay and still is an S-Tier Killer. It is just not possible to win chases instantly by using her power, which scared a lot of Killer players away from her.
Freddy was so braindead easy that my cat would be able to 4K with him on a reliable basis. His rework only make him an unfun experience, because he was really boring for both sides after the Rework, but just braindead to play. After removing the braindead Parts, the boring parts stayed. He is not weak by any means, but his kit is just flawed.
And Clown... Well, Pinky Finger deserved the Nerf because it was super-easy to get direct Bottle Hits after Clown did not slow down after throwing anymore. However, it did not change much, because the Add On is still a problem and Clown clearly deserved some more Love, because his most recent Buff did not really lift him up. But hey, we get Blight-Buffs basically every Midchapter (by those Devs who cater to Survivors!).
But I know, the Forum Killer Mains will now jump at me. Because how dare I say that Killers dont have it that bad.
Are you Sluzzy 2.0? Cuz we dont need one.
Do you even play killer?Because you talk like a survivor main that never plays killer.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2872101#Comment_2872101
The buffs are nice and appreciated but if they don't push the 2 killers into viable status then it changes nothing while coh is still a thing. It's a bone they threw at a hungry dog to keep him from starving. Just enough to keep PETA off bhvr's ass.
Dont pay attention to people like that,they only see their side and they obviously dont care how miserable is the other.
Biased opinions dont matter.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2872209#Comment_2872209
It is. We are 1 out of 5. From a business stand point, no sane business would try to please the minority of their customers. They would ideally want to please the most they can.
But it starts to hurt the plyaerbase they cater for which is survivors now.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2872101#Comment_2872101
The buffs are nice and appreciated but if they don't push the 2 killers into viable status then it changes nothing while coh is still a thing. It's a bone they threw at a hungry dog to keep him from starving. Just enough to keep PETA off bhvr's ass.
It just makes me sad if that's how they actually treat the killer playerbase.
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@plumforg said:
Ah okay. that kind of sucks haha. thanks for answering!
dbd is full of them,just try to hide the chat,that helps
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and COH
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2871802#Comment_2871802
Map would be awesome, would kill for a Slender the arrival map.
Imagine having 2 types of maps, one with the park and other in the factory where you have to turn the gens on.
Factory
https://us.v-cdn.net/6030815/uploads/51WNI5M9PAJS/image.png
Forest
https://us.v-cdn.net/6030815/uploads/RLK8PXKV0ZMM/image.png
https://us.v-cdn.net/6030815/uploads/9TSIS8QBZ58Z/image.png
and for Endgame collapse, have the forest catch on fire
https://us.v-cdn.net/6030815/uploads/M88IC3C5ZIP5/image.png
Would be playing this map for ages with fog offerings lol
Slenderman Arrival is my favorite of the series,that map would be awesome in Dead by Daylight
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Good,I wanted Slenderman in the game for so long,even better if he had his own map.
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I'm already not seeing any Sadakos anymore 🤣🤣 I wonder why
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Ah yes breakable walls,waiting to give survivors some "real" extra objectives.
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@BenZ0 said:
So we got the dev updated for the upcoming midchapter patch and the Legion and Ghostface updates. I will focus on the Legion changes here mainly:
Legion will get now a 0,2 M/s Movement speed buff for each chain hit on a survivor with FF.
Fatigue Reduced from 4 sec to 3 sec. All Fatigue addons have been reworked.
Last thing, Legion is able to insta down a survivor with the 5th chain hit.
I love the first 2 QoL changes and the last change is also indeed VERY cool and interesting. However...
is this enough? I have been maining Legion and playing Legion frequently the past few months and I can garuantee you it is VERY hard to get more then 2 chain hits as Legion on decent survivors that simply hold W as soon as they hear your TR.
Ofc things will look different with the speed buffs however I doubt this is still gonna make that up. Especially on certaign maps its gonna be a pain. With Undetactable perks this may be better and helpful, you will get more downs with FF like that but this is a huge commitment just for that 1 mechanic, simiular to Sadako the mechanic is very undertuned and WAY too much of a hassle to go out of your way to make it work.
Again I am not saying these are terrible changes, I do really like them but I dont think this is enough to make Legion a decent enough Killer for the current Meta. I appreciate the QoL changes and I bet Legion is gonna feel very smooth now, but I hope the devs may overthink the 5th chain hit mechanic, I dont think reducing it to 4 hits would make them busted.
However the changes still feel very ... underwhelming, they just took in 2 changes suggested from thousands of ppl in the forums and just added 1 new unique mechanic and thats it. Idk I feel this update to Legion is dissapointing.
Suggestion:
Legion needs some kind of help after they get out of FF after successfully hitting a survivor with FF. Something like Legion receives a 5% movement speed boost after the fatigue for 10 sec after they have successfully hit a survivor with FF. This would Legion help about in the early game if they just have 1 survivor around them and have to end the Frenzy and proceed the m1 chase.
The best case scencario would be to give Legion a second smaller chase ability like a dash, jump some kind of range attack. Something to give Legion some way to cut off the chase or shorten loops. It doesnt has to be something oppressive like a Nemesis tentacle, some kind of weaker Demo shred for example. This would make Legion finally not so boring to play. The main problem of Legion is the m1 chase, not the FF itsself. I believe FF is a nice and fun ability to injure and it can stay that way, but dont let Legion be a boring M1 Killer.
I agree that feels very underwhelming,and not enough to make Legion a decent killer.
Especially if they removed his Feral Frenzy duration addons,I really hope not.
Legion is such a cool and really wish he got something that fixed his huge problem of survivors just splitting up.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2871404#Comment_2871404
You cannot guarantee that with the Legion's buffs they didn't got rid of the duration add-ons, I hope they didn't.
He needs those addons,while he moves faster now,without them,it has the same problem as before.
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@Mdawgu said:
uh no. 0.2m would mean 5.4 Then 5.6 etc. Thats 5% per hit.
Thank you for clearing that up for me,I got it wrong.
I really hope this will be enough to deal with his main issue,survivors splitting up.
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@nemeios said:
Is that hard to fix the grind? as a main killer tired of need A LOT of hours to get the desired perks to be able to play any new killer every time you ignore the grind problem I'm more close to drop the game, this is a serious concern I've seen on a lot of main killer streamers so... will we have a fix to the grind hell this game is SOON?
I want to remark the word soon, its useless if this is planned for 2024.
Dont worry,the game will die out by that time,lots of cooler games of the same genre coming out this year.
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@TurboTOne said:
Its exactly what i wanted to see. Not a full Rework but some small buffs to the Power with a Lethal Attack if you play really well. I dont know who they hired to do this but they deserve a Raise.
"play really well" mate you cant do anything againts survivors that split up,it doesn't matter how good you play on Legion,you cant force survivors to not split up and completely deny your insta down.
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/316066/legion-changes-looks-great
I'm going to hate to be the party pooper. But their core issues are still going to be the same. They'll still be the bottom feeder of the killer world
That issue being. Their power can't actually down you. Coupled with being in a meta of super healing. Coupled with maps being so strong. It can be borderline impossible to even get that one hit on a survivor to get a down after frenzy.
Ghostface buff looks actually really deadly compared to Legion,at least he can insta down with his power and he got a buff there while also having his stealth buffed.
Ghostface has the chance to be the best Stealth killer in the game now while Legion will still remain a C tier killer.
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@EvilJoshy said:
From my experience with ANY game that involves 2 sides going against one another. After dinner to late night is the worse time to play because thats when the try hards come out. The ones with no jobs and just play all the time. If i were still playing killer, id switch to survivor after 6pm to avoid that too.
Respect to all killers playing during that time.
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Really hope all this testing means they're looking at the kills/escapes system and are willing to change it.
The whole community wants it to change,why not change it?
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@EntityNea said:
I read through the official news topic here: https://forum.deadbydaylight.com/en/discussion/315687
All it does is talk about how some people favor fast queue times while other people favor fair matchmaking,The way they describe how matchmaking tries to find people close to your MMR and then expand over time to find people further away from your MMR is normal for any kind of matchmaking system, and it sounds based on that post that they'll just experiment with these numbers.
But it doesn't adress the issue that the way people's MMR is decided to begin with is the core of the issue. Based on interviews I've read, MMR for killers seems to be purely based on whether or not you get kills or let survivors escape, and for survivors it seems to be based on whether or not you escape or die.
Do the devs understand that there's more to the game than living or dying? If you're able to play like a god (on either side) and make the match miserable for whoever you're facing, and then be able to lower your MMR anyways by choosing to die at the end or let the survivors escape... Then you can keep facing newbies forever.
And that's the problem... Not everybody plays to win, personally I enjoy dying to the killer at the end, and after reading the interviews about how MMR is calculated it made so much sense why I keep matching with newbies despite having over 1500 hours.
To fix the MMR system, they need to look at more than just whether or not survivors live or die.
the MMR system needs to look at more variables than that. For example, how long a chase lasts before the survivor goes down, percentage of missed skill checks, percentage of missed swings, how fast a killer is able to locate survivors, how much time a survivor spends idling without progressing the objective. These are just examples, the most important thing is probably how long chases go on for before a down, since that's the most skillful interaction on both the survivor's and killer's side.
I apologize if this is very long, it's just concerning that nothing about the MMR calculation itself is mentioned when they talk about changes, and that they only mention how these numbers are planned to be used while finding matches.
Too much effort,I do how one day they gonna put the effort in making a decent matchmaking system that's not flawed at its core.