AVoiceOfReason
AVoiceOfReason
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- Username
- AVoiceOfReason
- Joined
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Comments
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Killer: Being able to see the hook states of each survivor in a match at all times. Choosing an Aura color out of a preset (preferably BLUE).
Survivor: Totem Counter. Hook states also.
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Nah. That's not toxic. Toxic is NOED, Insidious and Nurse then waiting behind an exit gate :)
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I have had 2 so far. Speed hacker on video about 3 weeks ago and a guy who took a leatherfaces' chainsaw up the ass with all 3 charges while unhooking someone and took 0 damage.
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@MadLordJack said:
Are you talking about deadblink zones or the one where you charge-and-shoot but travel all of half a foot?
Sounds like the second one. Probably would have landed on a object so it wouldn't let him blink.
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@iRoy said:
https://forum.deadbydaylight.com/en/discussion/comment/1728756#Comment_1728756
Recently when we had like a month without penalties for dc I met only 2 people who dc because of not liking a map and for getting facecamped and now we have again stupid penalties (yah it's stupid if you get ban for example on 15minutes because you got game crashed) and I don't see any difference sine then because people are still disconnecting for fun, because of glitches or even Devour Hope.
I also sometimes dc if I get hit by hatchet that flew 2 meters past me because I'm not gonna play more a match because of bugs that are with us 4 years.
I just feel sorry for those people who for example play not really often in DbD and unfortunaly they get game crash and boom they have penalty for not their fault.
It takes 3 dc's in 1 day to get a 15 minute penalty.
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I want my money back for the game that died due to listening to one side of the player base heavily, effectively KILLING their own game in 6 months. If not, I better have my mask as an exclusive or mark my words, I'll never buy another cosmetic from DBD again with real money. I promise you that.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1727929#Comment_1727929
Wow, so I literally JUST said that the Runner mask is free to LITERALLY EVERY PC PLAYER, if you download DeathGarden (Which is free LIKE I SAID) you get the mask
Not my issue.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1727820#Comment_1727820
Oh man you should have seen the blackmarket for the skins in this game
Golden Feng Min before it was released to everyone was expensive and people actually bought it
Don't care. It better stay exclusive for people who put money on that game to support the devs until they gave survivors second chances and kept making it easier and easier for runners until the game died, LITERALLY. I was there when they kept giving survivors more and more chances and made the killer pool that no one really wanted to play because of how annoying it was, smaller and smaller with each update. I haven't bought a cosmetic from DBD for about a year now. Lately, the cosmetics haven't been very good, in my opinion. Not that they don't look good but I just don't like the designs. I wear the Runner mask almost every day. They take that and give it to everyone, I better get Legacy. I paid full price for DG for it to go to ######### in 6 months. My 2 sets of LEGACY on that game means jacksquat now on here and what do I have to show for it? A sweet mask that you want for FREE just because. Hell no.
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You give me 2x bloodpoints on top of BBQ for just leaving the hook for 20 seconds, you can bet your ass, I'll sit in a corner and sing a song while doing it XD That's all the motivation I need XD
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@MadLordJack said:
I was actually having a lot of fun with this. It was so useful to trick survivors into being where I wanted them to be, and it actually gave some much-needed information to make playing against her slightly more bearable. It was nice to pretend she was actually nerfed in between Slinger practice, and it was nice to hope that maybe the Devs were listening...
But then again, one of her loading screen tooltips is to do the stand-still "mindgame" where you outplay people by letting go of your controls and grabbing a drink.
@MadLordJack I 100% agree with you. I usually see a good Spirit and just go AFK. No point in even trying. Guessing while the other gets accurate info is just stupid but eh, at least Spirit gets easy games like killers want. Coming from a killer/survivor at Rank 1. I got proof too.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1726667#Comment_1726667
The red outfits could be gained later in the deluxe edition, if I'm not wrong with the cosmetics you mean
I had both sets so I couldn't remember which set came first.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1726600#Comment_1726600
I have legacy there too by just having played the game and got my user registered during a free weekend
There was 2 types of Legacy. Full price, first buyers and the second release of legacy but it was a bit different. Second one was thanks for playing the game. First Legacy was red outfits. Masks should stay. Otherwise, give me Legacy for Claudette :) They get items that they didn't earn so let me get items that I didn't earn :)
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If they get the mask for free, I want my $45 back and since I had LEGACY on it, I better get compensation for that also.
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He's bugged right now. You can't move left or right anymore. You barely move at all. The old way was to lodge yourself behind something by moving left or right really far but now you can't do anything. People still use him even though you can't move almost at all.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1719222#Comment_1719222
A level of decorum needs to be demonstrated though.
Most claiming they’re providing constructive criticism are outright attacking. Or it’s just vile vitriol.
@TheClownIsKing 100% agree with you.
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There was a complaint about NOED awhile back. I believe everyone agreed on doing bones to counter it. Now people are complaining about Undying helping Ruin? I do the totems with or without it just because of NOED XD If the killer is pushing everyone off of gens to get Ruin to regress, he's doing his job and putting on pressure and is reward with Ruin. If everyone is on the same gen, you're doing it wrong.
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Just check the boxes while chasing. If you see someone with the trap on their head, slug 'em then keep going until everyone has a trap and keep slugging to delay their chances to get the trap off their head or hook them for the same effect.
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I didn't know that either XD
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Wasn't you the one with the 72 hour ban for DC'ing then crying about it? I can see why you got that high of a DC ban.
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I have it. I got it the second day without really trying.
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Disable it after being healed by 20%, touching a gen or healing another person past 20%. Done. Fixed.
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Also, people like to literally call the devs' names and insult them instead of using REAL critism. That's a big problem also.
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You can easily face camp 3 people to death. Should that be a pip?
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@Nemmy_Wemmy said:
Heres a video of someone doing it, not even meaning to. So yes its possible.
Damn, thank you. Never knew that.
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Pretty sure you can only get enough stalk from all 4 to get Tier 3, 3 times so you can't do it with the purple add-on.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1718473#Comment_1718473
If someones' head is about to explode from you popping the gen then they trap anothers' head and then tunnel the first guy then the 4th guy pops another gen, you affectively got 2 people to be tunneled
You mention right here tunneling twice.
If you are going out of your way to check boxes, you risk losing gen progress. Unless you check boxes en route to other gens, you're wasting YOUR time, not theirs.
Tunnel by chasing and slugging them on the ground so they lose progress and have to be picked up to even attempt at getting the trap off. Effectively, 2 people can't do gens. You can hear the trap making noise. When you hook, BBQ lets you know where the trapped survivor is at to intercept them. 3rd person has to unhook the survivor then the 2nd survivor can be slugged so the 4th has to either pick up the survivor or stay on a gen. Go to the nearest gen and try to find the 4th survivor. Push them off, Ruin activates and starts regressing the gen while you chase the 4th. 2 survivors are effectively trying to get the trap off while the 3rd can do as they please. Intercept any trapped survivor you see or hear on the way and keep them slugged. Continue the chase until you catch the other person. If the 2 people wait too long, their head pops. At this time, Ruin has regressed almost all of the progress. Keep doing it until everyone has traps and rehooking/slugging until everyone is dead/head popped/slugged for the win.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1718451#Comment_1718451
What stops the gens from being done while you spent all that time tunneling the first Trapped Survivor? In the best-case scenario, you are occupied for nearly two minutes, which can very realistically lead to multiple gens being popped in that time. Then you have to spend all that time again trying to down someone else while the remaining Survivors finish off the remaining gens. Then you have to factor in that your plan doesn't start until a gen pops, which means you've already lost progress when you've begun to crouch tunnel someone to death. Unless the Survivors are potatoes and go down fast, your plan of tunneling someone to death is just going to lead to a competent team just blazing through gens and rendering multiple unused traps useless.
I never said tunnel the survivor. I said check the boxes to slug them and waste more time while chasing someone. If you keep downing people while someone is slugged and trapping them then gens pop, you're effectively screwing your team.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1718177#Comment_1718177
How is gen rushing the reason you die? Gen rushing means the Pig has less time to get her Traps going before the gates are powered and her unused ones go to waste.
If someones' head is about to explode from you popping the gen then they trap anothers' head and then tunnel the first guy then the 4th guy pops another gen, you affectively got 2 people to be tunneled, slugged and out of the match for awhile and the 3rd has to either pick someone up or be chased then the 4th has to stop to do something. If the 3rd gets caught before the other 2 are picked up, you got 3 traps and the pig can just check the boxes, slug, check boxes, slug until they find the 4th one or until a head pops. What is hard to understand? Oh and Ruin just destroys whatever progress you had when you go pick up the slugged. If you just focus on gens, the Pig WILL kill all 4 before the gen pops if they check and keep downing box users.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1718182#Comment_1718182
Ahh you mean killing people without tunneling. Well yes thats the survs fault. I mean if you tunnel one person or mori them at the start and turn it into a 1v3 there isnt much to be done. But if you dont tunnel and wreck that's on them
Correct.
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Once or twice every 3-5 matches but usually if they brought a mori or already lost 3 gens.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1715915#Comment_1715915
Sorry but that doesn't make a 1v3 fair.
Never said it was fair. I said it's a strategy to win. I've let people live if 2 people DC and just farm and watch as they leave the gates. 3 people and I killed 1 means I've did what I needed to do to win while the team did nothing. I don't mean tunneling someone out. I try to give everyone a chance at survival. I usually win with a 3k-4k but sometimes everyone gets out and I lose all 4. It's the nature of the beast. I don't get in my feelings. Like I tell people watching my channel. It's just a GAME. It's RNG in the map layout. You won't always win. Sometimes you might get curb-stomped. Don't get in your feelings. Just take it and move on. Give them a gg. They earned it.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1716502#Comment_1716502
Thanks so much, I feel the same about you guys, @Darkskies, @Elena @GoodBoyKaru .
I will nominate @megswifey @SCP_FOR_DBD @Unicorn @Aneurysm @Yamaoka @Respectfulnancymain @AVoiceOfReason @LuffyBlack @azame @Elena and the now deceased @Cheers
EDIT: @Buttercake @MadLordJack @ALostPuppy @OniWantsYourMacaroni @Heartbound @ringwinning @Xyvielia @bubbabrotha
@MusicNerd_TC Ah, thank you! I nominate you and @Orion for best peoples :D
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1715917#Comment_1715917
How do those Pig players stop the gen rush, then?
@TAG If you're playing like the way I've described, gen rushing literally is why the team dies. The counter is letting your teammates get the trap off but if Ruin is active with Undying, you will end up dying either way.
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Certain Pig players constantly check the boxes and interrupt players who are trying to get the trap off their head. That's why Pig has such high kill rates. It's not magic, skill or a lot of effort. It's literally NOED combined with using a tracking perk and heading straight to a box where a player has no choice but to try and get the trap off. They don't try, head pops. They try, they get grabbed by the Pig. No chase needed. Just death.
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Remember, DC Penalties are bad. Its alright if someone wants to push quit during a match and hurt the other 3 teammates lol. Also, not the killers' fault on this. Finally, if the killer stomped someone out that quickly with no gens done, that's also on your team.
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The point of a mori is to get instant pressure. That is why it is mostly used for during games. Having to find all 4 survivors and hook them while they're pounding out gens is a detriment. You know how easy it is for 1 person to just avoid the killer all game to prevent a mori with that requirement? I barely hear a heartbeat, so I hide and slowly walk away. Wait until killer leaves then get back on gen. You ain't getting a mori this match. I disagree with the hooking everyone thing. I've said it before and I'll say it again, a mori puts pressure on survivors immediately. Just like keys reward survivors for not finishing the objective or not being able to make it to the door and giving them extra BPs, as if they did something good. Same goes for mori's.
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@[Deleted User] said:
don't feel guilt or shock after killing your first survivor
just because survivors can't attack the killer does not mean they can't make him mentally ill and that is a much worse torture than pixels animating
@misehrik Locker stabbing with DS would like a word with you.
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@piggypablo said:
Some people are saying only use on death hook, what's the point of bringing it then? I always use it after the first hook. Leave the hook immediately, baiting others into unhooking. Then tunnel the person that was on it and ebony them.
@piggypablo At least you're honest XD
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1714814#Comment_1714814
hey, no cooldown Legion was fun! Although the other two were complete ass
Final one was the super dark claudette before they lightened her skin and clothes. P3 Claudette literally blended into a wall XD
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1714802#Comment_1714802
oh yeah haha, I forgot about those! All of that was just from memory, so I don't doubt there's a bunch of other stuff I missed, like the Unrelenting + Save The Best For Last combo
@Exerlin Or the neverending mending Legion, the moonwalk Legion, the no cooldown swing Legion XD
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@Exerlin said:
DS was initially useable by every survivor when they were first picked up. It was later nerfed so that only the obsession can use it that way while non-obsessions needed to reach 33% wiggle to free themselves. Then it got reworked into its current (and more powerful, imo) form.
You used to be able to sabotage trapper's bear traps permanently. Sabo all of his traps, and he was trapless the rest of the game.
Mettle of Man activated after 3 basic attacks on its release. This made it incredibly powerful against killer like Wraith and Hag, but nearly useless against killers like Huntress that often didn't M1 survivors.
We'll Make It used to give you a speed bonus when healing yourself. It was possible to heal yourself faster than the killer could hit you.
Sprint Burst and Balanced Landing used to be on separate 40 second cooldowns.
Nurse used to move at normal killer speed and have 3 base blinks.
Survivors used to vault incredibly fast and medium vaults weren't a thing.
Huntress didn't lose Play With Your Food stacks when tossing hatchets for a moment.
Myers could stalk multiple survivors at a time.
Good skill checks used to give you bonus progression.
Brand New Parts would instantly complete a generator, regardless of its current progression. 4 survivors each with a BNP would only have to work on 1 generator.
A very rare and ultra rare addon for medkits used to instantly heal a survivor. The ultra rare one would heal two health states.
Borrowed Time used to proc only once per match, but protected both the unhooker and the unhooked. Getting hit under its effect caused the survivor to start "bleeding out", and after 30 seconds, they would be put back in the dying state. Only healing would pause the timer, and being healed would simply put you into the normal injured state.
Dead Hard used to have no special animation. It just looked like the survivor was lagging.
If you want to see more weird, old features, look up some of these things: Pallet vacuum, dribbling, and insta-blinds
@Exerlin You forgot the infinites and my favorite, permanent sabo'd hooks XD Hooks wouldn't come back after sabo'ing with the perk so you could literally make it impossible for the killer to do anything but slug XD
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STBFL is my favorite. Goes great on a lot of killers and nothing more satisfying than having 8 stacks, gas someone then hit then hit them 3 seconds later XD
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1713755#Comment_1713755
Again, there's no effective difference between a literal video and a replay file that replays the game on demand except for the file size. You'd be able to see speed hackers in a replay the same as you would a video taken of the game.
And nobody is talking about "stretching the team thin". I'd advocating that the game automatically provide the files the team needs when they want to review a complaint. It's for their benefit as much as the player making the complaint.
Fair enough.
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@Jesse_hx said:
Hey! I’m new to the forums but I really need to report this bug. I play on Playstation but i’ve heard this has been happening on PC as well. In about 90% of my killer games and even sometimes in survivor games my character begins to stutter and pull themself back. It’s really annoying while you’re chasing a survivor and they’re even faster than you at times because of this bug. My character begins stuttering and starts moving at about half their max speed while you’re moving. This happened throughout the duration of the entire match. Playing killer right now just feels impossible right now. Here’s a video! Please let me know if you guys have been experiencing this issue as well.
Yep, except when using the chainsaw with Billy, you lose the chainsaw and just stop. Then when you run again, it stutters like that. Just small slowdowns. It's really annoying. Glad you recorded!
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1711881#Comment_1711881
But a replay file is the effectively same as video evidence. It's just recording the video differently. Instead of saving actual images it's saving instruction that tell a game file what to show on the screen as the game progresses.
And I'm not sure what bug you're thinking of that a customer service rep watching a replay would have a hard time telling if it's someone cheating or not.
Taking the game hostage for being stuck on something or purposely standing out of reach. Maybe I'm just getting old but I prefer to send in video evidence. So far, I've ran into 3 speed hackers since I've been playing and all 3 was on video and got taken care of after a week and I'm fine with that. Not trying to stretch the team even thinner.
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Honestly, I would just remove the offering and replace it with something else. Let the death hook be a mori-able action. There, now you can mori and it doesn't screw anyone over. Also, it'll separate Devour Hope since you won't need to have a death hook to mori people, making the perk more desirable.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1711480#Comment_1711480
I'm assuming a game replay file wouldn't be literally a video, it would be logs of the actions and data that go back and forth with the dedicated servers that an appropriate replay tool could input and replay out the corresponding game using the same input data. A video would be much larger because it's obviously storing all sorts of extraneous data that normally the game itself is simply calculating.
So to get an idea of the size of a replay file you would want to look at the total amount of data passed back and forth to the dedicated servers during a game because really you're just storing, basically, logs of that data. Whatever size that happens to be, though, I'm confident it's significantly less than the size of the associated 15 minute video you'd record of the corresponding game.
Very true but it wouldn't be able to tell you the difference between a bug or someone using a script. That's my issue with using anything but video evidence.
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1711485#Comment_1711485
My ping is usually 20-40. The Claudette's ping was 80. And an 80 ping is nowhere near high enough for anything even remotely close to what we're seeing in these videos, although now that I think on it, the first one could be a weird stand-still Dead Hard, which would be weird since you'd expect her to Dead Hard through me.
I don't know when people started thinking pings below 150 were somehow really high, but in any decent game with decent netcode (so I guess not DBD, killing my own point here) all that results in is a minor delay between actions, not massive desynch and teleporting. We played games with pings well over 100 in the mid 90s and early 2000s for years, and it never resulted in people teleporting 20 yards. I mean, that still happened, but it was from people with wildly fluctuating pings and poor quality internet with packet loss.
I've been hit behind a wall by a Billy with his chainsaw while he was still inside the building and afterwards, it took him 7 seconds to walk up to me to pick me up. My ping was 55. Don't underestimate the ability of the servers.
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I personally would like to see a no perks/offerings game mode, except bloodpoint offerings. Nothing but raw skill and built-in BT with a 15 second timer just for those who want to face camp someone for no real reason and no bloodlust. Let true skill shine in, rather than relying on perks from everyone. I think it would be much more interesting.
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1708214#Comment_1708214
Sometimes when you down a survivor? It happens every single time. It's ridiculous. Although with an 80ish ping you'd expect things to be far less desynched.
Your ping is 80? That's why. My ping is usually 50-60 but you have to remember. Hers might be much higher. My dude plays with me from Germany and his ping is usually 150 and he goes all over the place lol.