Memento Mori proposed rework

This is likely another post in a sea of memento mori posts but..

The memento mori's at the moment, but mostly the Ebony mori are offerings which do not fall in line with many other offerings being burnt which largly affect bloodpoints. The offerings that do affect the game really fall under two categories: survivor spawn location and ones that affect both sides.

The moris dont fall under this category being a sole benefit to the killer. Being someone who plays both killer and survivor i can say that i am not opposed to the concept of moris but i feel that they could have a better execution as the problem is going into a game, seeing a secret offering, spawning next to someone and knowing that you only have one hook this game as it is probably a pink mori.

The issue this faces is that players will be less altruistic as survivors, try only to rush gens because they know they will instantly be killed.

THE PROPOSED REWORKS

EBONY

The main issue is the Ebony mori which i believe should still allow you to kill any survivor but only if you have hooked them TWICE. this would still benefit the killer as a survivor on death hook could be killed on the spot without a risk of DS or other forms of rescue or breaking a hook. It would also mean survivors would still have time to make progress both for medals and for the match

CYPRESS

At the moment i feel there is not much value in cypress but no one will be opposed to the killer having it. To fit in line with the proposed change to ebony i would suggest being able to kill one survivor that has been hooked twice. it would help play into the secrecy of the moris as players wouldnt know if it was cypress or ebony after one kill

IVORY

I feel that ivory should be kept the same if the other changes were implemented as it would still be a unique, powerful mori but only be single use.


These are my thoughts for changing moris since the offering is only supposed to make smaller changes to the game

Comments

  • To be honest I still think, that mori would be useless, when it could be used only after second hook. My idea is:

    EBONY:

    • You can kill all survivors, after all of them have been hooked once.

    Ivory:

    • You can kill one survivor, after all of them have been hooked once.

    Cypress:

    • You can kill the last survivor in the trial.
  • @Szarman said:

    To be honest I still think, that mori would be useless, when it could be used only after second hook. My idea is:

    EBONY:

    • You can kill all survivors, after all of them have been hooked once.

    Ivory:

    • You can kill one survivor, after all of them have been hooked once.

    Cypress:

    • You can kill the last survivor in the trial.

    I think that's also a good idea, gives the killer a mini goal to work towards and something survivors can do to avoid it.

    I think both are good ways to slow down the power of mori while trying to keep its unique ability

  • I don't want to comment here my whole positions, so I'm just going to link what I've already written:

    @Kind_Lemon said:

    Because it seems like the devs are thinking of something unknown update for it (cough that will probably be less fun cough):

    The change

    Any survivor who has wiggled off once previously in a match can be subjected to a memento mori. Cypress is an exception. Numbers of survivors stay the same. Memento mori offerings tremendously decrease the wiggle out bonus given to survivors after being dropped by the killer.

    Edit: brief explanation: the killer, after burning a mori, is severely limited in his/her ability to force a survivor to wiggle off (potentially new reason to use a mori?!). The Ebony Memento Mori has both the hooking stipulation and the wiggling off stipulation while the Ivory only has the latter. The Cypress can still only be used on the last survivor regardless of anything else.

    Why?

    A memento mori now serves to make up the difference between survivors doing over-the-top well and the killer getting hooks. A Memento mori can no longer be used to shorten the length of a match, since wiggling off inherently elongates the match (in the survivors' favor) similarly to how a hook elongates the match.

    How it affects challenges, dailies, etc.:

    Killers can still try to ensure a wiggle off isn't entirely detrimental, perhaps choosing to try a playstyle that allows the killer to chase after survivors while carrying someone or perhaps playing dumb to a flashlight or pallet save to fool survivors into hastening their own demise. This change doesn't affect the game negatively, since forcing a wiggle off without survivor interaction is made more difficult when the killer burns this offering, and that's the only scenario where this could be abused.

    #PTBplz

    --

    Kind_Lemon 

    An advocate of place-able totems, an "untethering from obstacles" pallet interaction (required before pallet usage), and the removal of Exposed from tier 1 Devour Hope.

    Also supports changes to how many survivors need to be present to start repairs on a generator.

    #revertNurseaddons #reverttieroneDevour #reverttiertwoBL #nofreechaseresources #placeabletotems #revertBillysounds #workwiththemusicyouhave

    --

    Kind_Lemon 

    An advocate of place-able totems, an "untethering from obstacles" pallet interaction (required before pallet usage), and the removal of Exposed from tier 1 Devour Hope.

    Also supports changes to how many survivors need to be present to start repairs on a generator.

    #revertNurseaddons #reverttieroneDevour #reverttiertwoBL #nofreechaseresources #placeabletotems #revertBillysounds #workwiththemusicyouhave

  • @Kind_Lemon

    I feel that a change that would trigger the mori after a player escapes from the killers grasp would promote less altruistic play from other survivors such as flashlight rescue, pallet rescue hook breaking or other ways that a survivor can participate.

    Since moris come up as a secret under the offerings it is usally very often that you know wether or not the killer has a mori. in this case survivors being carried would feel powerless as the lose if they wriggle and they lose if they dont, if anything it is worse if they escape.

    With this proposal survivors could be killed before being hooked once, if a killer chooses to tunnel a player even after a wriggle out it doesnt neccesarily take long to hunt them and kill them faster than the current mori. This could promote a hostage feeling on the side of the survivor.

    I personally think it would be hard to make a 'wriggle out' mori and make it something both sides can enjoy/accept

  • Honestly, I would just remove the offering and replace it with something else. Let the death hook be a mori-able action. There, now you can mori and it doesn't screw anyone over. Also, it'll separate Devour Hope since you won't need to have a death hook to mori people, making the perk more desirable.

  • I agree that current cypress is good, people wont really complain if it is a cypress mori. I think ivory having the effect i was thinking for cypress would aslo be a fine idea.

    with what avoiceofreason was saying this implementation i'm suggesting would effectively make death hook a mori action unless people try to escape hook.If a survivor has to be hooked twice it would make death hook the mori. but the survivor could be freed twice, if they wanted to kobe sure they couldnt be morid, but they only get off the hook once and the killer still gets two hooks on them, the amount needed for the medal