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ASAPTurtle

ASAPTurtle

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ASAPTurtle
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  • I could live without Kate and Ace. I could also live without Trapper, Spirit and Clown. But especially clown because of how much people spam their bottles on one Survivor. Gives me a headache.

  • Can killers please stop ruining survivor matches?

  • @Cornpopers_Evan said:

    Hello again lovely forum members, I'm back yet again to say wow, just wow.

    I NEVER thought such a personal and open post could ever reach 1k views, truly, from the bottom of my heart thank you to all the commenters who helped this post reach such a goal and like originally stated, I wanna thank those YouTubers in giving me the conference to start really engaging in community's. I'm going to give you ALL a big shoutout right now as a way to say thank you and because YOU deserve some spotlight.

    Also because I(hopefully) grab your attention again, let's get a trend going with #GiveEvanadateSuzi(this is a joke, if this post every somehow ACTUALLY got to her, the tomatos would be cracking jokes with how rude I'd be)

    Starting with the special ones, @Unicorn, @Boosted_Dwight and @GrootDude, you three are truly incredible people to talk to and be around. Unicorn, you're a absolutely lovely and awesome person and you always set the line straight, no sugarcoating, I wish we could talk and play together more but I understand you're a busy girl. BD, I have a lot of fun with our sessions and you've got a general positive energy that I love, keep it up, you're doing great. Treeman, first off, you basically helped this thread tremendously and I couldn't be happier, you've got a great future ahead of you. Now, I can't make any promises, but I got some special Christmas gifts for the three of you. ;)

    Now, onto the rest, @KillermainBTWm8, @FriendlyGuy, @LordGlint, @AvisDeene, @ruler33, @TheHoodiedOne, @PhantomMask20763, @ASpazNamedSteve, @oh_0k, @MegMain98, @PistolTimb, @kate_best_girl, @Elk, @TheEntity03, @Umbrae_pk, @Sonzaishinai, @FJSJ_Lunar, @ASAPTurtle, @FearlessHunter, @ShrekIsHot, @Creepingcam1070, @indieeden7, @Spooky13, @JetTheWaffleCat, @toxicmegg, @AAAAA, @RemoveLegion, @KillerRaccoon, @MyNamePete, @kamisen, @Majestic_Herman and @DBDfan12, thank you all for making this post the success that it was and further more, if you actually talked about your dream date, words cannot contain how happy I am that you participated. One last time, thanks everyone for making my, now, favorite discussion I've made a hit.

    Your welcome. These are the types of threads/post I'm sure everyone wants to see when they come on the forums.

    Happy Holidays 💖💕

  • @FabV said:

    Sorry but the mistake you make is that it IS a competitive game

    It's not. So much people try to make this game coneptivite bit it's not.

  • Honestly it might be Claudette. And I'm not just saying this because I main her, I say this because she just seems like a really nice girl. All she probably wanted in her life was company or someone who thought good of her.

  • Barely had a chance to play against him because this community is so influenced that he's bad just because some twitch streamers say so and now they all stay away from him.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/930941#Comment_930941

    The one I replied to, you mean? Nope, it's still there.

    Oh, I was wondering. I couldn't see it when I looked at my notifications.

  • Huntress, with all the hatchets that go through survivors and false hits that also happen to me when I play survivor my self it's stupid.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/929479#Comment_929479

    Not all, but some of them are pretty underwhelming and not really worth the 7k, I agree.

    Was my comment about ultra rare stuff for survivors removed?

  • @MrDardon said:

    They said the beam will still be there, only the ring addon will be gone.

    Ring add-on is probably the worst add-on for any side in the entire game. Moldy electrode is more valuable than it and all the other yellow add-ons

  • The problem isn't gen times, it's the fact that since generators are the only objective, other side objectives like totem cleansing and chest searching aren't important.

  • I'm gonna DC so I don't have a reason to play the game.

  • Can vigil just have it so that while running exhaustion goes away but at half of the recovery speed?

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/929262#Comment_929262

    Survivors have more ultra rare "things" in general, as opposed to the two (or even one, in some cases) add-ons and one offering that killers have. So it makes sense that moris would be more common in bloodwebs than keys. But yes, that's exactly my point - the main problem with ultra rares is that they come up way more than they should in bloodwebs for being so powerful, which means they come up way more than they should in-game.

    All of the things that are ultra ######### for survivors suck.

  • How I feel tbh depicts whether you get a free escape. If your a low rank survivor or your not good at the game I tunnel you down.

  • Any Claudette you see with dark clothing tunnel the ######### out of them.

  • Why did the hook tech get removed. Literally no one complained about it.

  • I remember my first match. I was literally shaking during the entire thing.

  • Your phone is just outdated in this case. I suggest upgrading to an iPhone now. And just based of the title of your phone, it sounds like it's not better than the S7.

  • Tier 70. Only charm I use on any of my characters is the Nectar Vial.

  • I play Claudette and Nea a lot because if their cosmetics and personality. Especially Nea for her cosmetics, they all look really modern.

  • @OMagic_ManO said:

    https://forum.deadbydaylight.com/en/discussion/comment/912344#Comment_912344

    Just a list of some Killer changes:

    - removed the ability to be able to prevent the unhook prompt from popping up by standing in front of a hooked survivor (since you listed the fixing of an exploit as a "nerf", that's what I'm doing right here aswell)*

    - buffed pallets from the stun happening at the middle of the pallet drop animation to the start of the animation

    - the ammount of pallets have been increasing each time shortly after they supposedly made less pallets spawn on the maps

    - Nerfed bloodlust (3 times)

    - increased the hook timer by 15 seconds per stage

    - Removed the ability to be able to bypass borrowed time with insta down mechanics*

    - removed the ability to be able to consume decisive strike without it having any effect on the killer when dropped*

    - Made it harder to rank up for killers with the victory cube

    - nerfed the ivory and ebony memento mori offerings

    - Changed the killer's fov to make it harder to see survivors at a very close range*

    - Changed the scratch marks to in many instances not accurately represent where the survivor ran off to*

    - Changed the sound occlusion multiple times to make it harder for killers to hear where survivors are*

    - buffed mist (offerings) making it harder for killers to find survivors

    - added indicators for survivors to tell them when certain hex perks are being used

    - increased the (default) duration of the stun after wiggling out

    - Increased the wiggle penalty for dropping survivors from 25% to 33%.

    - reduced the size of the target lock-on hitbox of survivors

    - added the ability for survivors to be able to enter the hatch from all angles

    - removed the killer's ability to be able to see survivors on hooks

    - added that the killer blocks the aura of the hooked survivor when the killer stands or moves in front of the hooked survivor from the point of view of a survivor looking at the hooked survivor*

    - removed the ability to be able to use items that belonged to other killers (i.e. myers with a chainsaw etc.)*

    - added tiles in which there are areas which are unsurpassable for killers, but passable for survivors (the so called "fat shaming" spots)*

    - increased the angle from which you can blind killers

    - introduced pallets which can be broken from only 1 side*

    - introduced pallets which are standing upright that cannot be passed or broken by the killer until a survivor performs the "drop pallet" animation*

    - increased the range from which killers can be stunned with a pallet drop

    - added the pallet vacuum for survivors

    - changed the combine harvesters on coldwind farms to be more survivor sided (twice)

    - removed the killer's ability to be able to fly*

    - reduced the ammount of crows that spawn on the map

    - changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow

    - removed the ability to be able to earn bloodpoints from hitting a survivor that is on a hook*

    - reduced the ammount of information that is available to the killer about the survivors in the pre-game lobby

    - reduced the overall skillcheck chances of survivors working on generators which decreases the overall effectiveness of perks which affect skillchecks

    - Removed the 3 O'clock skillchecks which decreases the overall effectiveness of perks which affect skillchecks

    - Made it so that survivors can blind and force the killer to drop the survivor they were picking up during the pickup animation (twice)

    - Removed the ability to have no cooldown when you hit a survivor right next to an object*

    - Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor*

    - Removed the ability to be able to push survivors away from hooks

    - Nerfed the mangled status effect from 25% to 20%

    - Removed the ability to be able to grab someone trying to jump into the hatch

    - Changed the time it takes to open an exit gate from 20 seconds to 15 seconds

    - Removed the ability to be able to block survivors at the basement stairs.

    - Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.

    - The Deep Wound status effect timer does not decrease when within the Killers terror radius.

    - Lockers negate all aura reading abilities from the killer

    Perks:

    - nerfed shadowborn (twice)

    - nerfed spies from the shadows (spies from the shadows did not work at all for a long period of time)*

    - nerfed bloodhound

    - nerfed No one escapes death (twice)

    - nerfed Play with your food

    - nerfed Save the best for last

    - nerfed unrelenting

    - nerfed thrill of the hunt

    - nerfed iron grasp (twice)

    - nerfed brutal strength

    - nerfed deerstalker

    - nerfed a nurse's calling

    - nerfed franklin's demise

    - nerfed sloppy butcher

    - nerfed thanataphobia twice (one of which was a bug relating to removing dead survivors affecting the living*)

    - nerfed knock out (made open handed affect it)

    - nerfed whispers (increased the volume of the whispers to make it harder to hear survivors)*

    - nerfed tinkerer

    - nerfed remember me

    - nerfed enduring

    Trapper:

    - removed the ability to be able to trap hooks

    - increased the minimal distance at which the trapper can place a trap next to another one

    - changed honing stone from putting someone into the dying state guarranteed, to having a mere 50% chance of putting a survivor into the dying state after having been caught in a trap

    - shadownerfed the size of the hit box of the trapper's traps several times

    - changed the setting trap indicator to no longer match where the trapper actually sets his traps (twice)*

    - removed the trapper's ability to be able to place traps on the hatch

    - decreased the time it takes to disable a trap from 5 seconds to 2 seconds

    - removed the ability to be able to set traps through staircases and certain floors*

    - changed the trapper's traps to get stuck into walls or other objects when the traps were disabled or the killer would grab someone out of a trap near a wall or object*

    Hillbilly:

    - increased the duration of the stun when bumping into an object

    - removed the ability to flick*

    - removed bloodlust from when using his chainsaw*

    - reduced the effectiveness of the addons which reduce the volume of the chainsaw

    - increased the cooldown on the hillbilly's chainsaw

    - removed the ability to be able to instantly break a pallet with the hillbilly's chainsaw within a 3 second window when the hillbilly had revved up his chainsaw and afterwards didn't hit anything at any given point after the last time he broke a pallet*

    - removed the hillbilly's ability to be able to put a survivor into the dying state while simultaneously breaking a pallet when a survivor slides over a pallet as the pallet is being chainsawed*

    Wraith:

    - added an increased cloaking time on the windstorm addons (white and blood)

    - increased the rarity of the blink (previously mud, now blood) addon without changing it's qualities

    - removed the ability to be able to gain deviousness points by cloaking and decloaking in front of a hooked survivor*

    - removed the ability to be able to appear as cloaked for survivors while not being cloaked*

    Nurse:

    - reduced the ammount of default blinks from 3 to 2

    - reduced the nurse's movement speed from being the same as trapper, wraith, hillbilly etc. to being even slower than the movement speed of survivors (while running)

    - nerfed every single addon she has

    - nerfed the range of her lunge after a blink (three times)

    - removed the ability to be able to look up during her fatigue*

    - removed the ability to be able to break pallets, interact and grab during the nurse's fatigue*

    - added an attack slowdown when swinging while carrying a survivor*

    - removed the nurse's ability to be able to blink on top of the shack

    - added the ability to be able to lightburn the nurse while she is charging up a blink

    - changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*

    - added the weapon swipe animation after hitting someone after a blink before going into fatigue*

    - added the ability to be able to pallet stun a nurse (although they removed the ability to be able to stun her mid blink and not just after a blink, it has been confirmed that this will be brought back in the future)

    - Nurse blink attacks no longer bypass mettle of man*

    Shape:

    - removed the ability to be able to stalk multiple survivors at once

    - reduced the movement speed on the vanity mirror

    - reduced the point generation on the vanity mirror and the scratched mirror

    - removed bloodlust from evil within 1*

    - added the vulnerable indicator for survivors when the shape goes into evil within 3

    - reduced the ammount of bloodpoints the shape gets in the deviousness category from stalking

    - removed the shape's hitbox while stalking

    - removed the ability to be able to end a chase instantly by stalking to gain tokens on PWYF rapidly*

    - removed the ability to be able to stalk survivors in lockers*

    - removed the ability to be able to stalk survivors who have left the level*

    Hag:

    - added the ability to not trigger any traps when crouching over them

    - removed the hag's ability to be able to recover from decisive strike and a wiggle out instantly*

    - added an indicator for survivors to tell them when they are affected by the waterlogged shoe addon

    - removed the terror radius from the hag phantasms*

    - removed bloodlust from using the scarred hand

    - changed the scarred hand to no longer bodyblock the moment the trap triggers, and can also no longer trap survivors when a survivor is stuck between a phantasm and an object*

    - removed the ability to be able to have traps triggered by dying survivors

    - changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards

    - removed the outline of the hag phantasm when a trap is triggered*

    Doctor:

    - added an attack slowdown when swinging while carrying a survivor*

    - removed the doctor's ability to be able to shock injured survivors from a massive distance*

    - snapping out of it no longer counts as healing (thus perks that affect healing no longer affect snapping out of it)

    Huntress:

    - changed the iridescent head to remove 4 hatchets from your inventory, instead of removing only 2 hatchets from your inventory

    - removed the ability to be able to throw hatchets without losing any tokens on play with your food*

    - added that the huntress slows down massively when she puts away her hatchet after she pulled it out*

    - Reduced the effectiveness of the addons which reduce the huntress' windup time.

    Cannibal:

    - removed bloodlust from when using his chainsaw*

    - when hitting a survivor and then breaking a pallet with the same chainsaw attack afterwards while using the speed limiter causes the area in which the pallet was broken to be unpassable*

    Nightmare:

    - added an indicator to tell survivors when someone is asleep

    - increased the size of the nightmare's terror radius from 16m to 24m

    - added a 3 second slowdown after putting someone to sleep

    - added that you wake up when you recover from the dying state

    - removed the ability to be able to rapidly put multiple survivors to sleep (this has recently been re-added again)*

    - changed adrenaline to make it wake up the survivor who is using it when it activates

    - removed the ability to be able to put survivors to sleep who are in lockers*

    Pig:

    - Removed the ability to be able to kill someone with a reverse bear trap by dropping them behind an exit gate*

    - Traps that have not been used up by the time the exit gates are powered become inactive.

    Legion:

    - Nerfed the majority of the legion's addons

    - Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit). 

    - Feral Frenzy can only be used when the meter is fully charged.

    - Feral Frenzy move speed is now 5.0 m/s.

    - Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.

    - Increased the Legion's terror radius to 32 meters, from 24 meters.

    - Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.

    - Missed attacks will end Feral Frenzy.

    - Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break)

    - The Legion cannot see pools of blood while in Feral Frenzy.

    - Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).

    - Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times*

    Plague:

    - Fixed an issue that caused The Plague's Corrupt Purge to ignore unhook immunity.*

    - Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death)*

    Anything else?

    Ok. A lot of these changes were old. Can't imagine going through the entire thing though.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/918247#Comment_918247

    This is far from a majority. This is a vocal minority. The majority is not on these forums.

    Still, they aren't healthy for this game especially with this games community. Plus that doesn't mean they don't require and tweaks and a quick check up on the devs.

  • @The_Second_Coming said:

    Key and mori's are fine. Stop trying to nerf everything into the ground. There is such thing as OVERbalance. And overbalance is boring.

    They aren't, why do you think the majority of the playerbase wants them dead. And the devs have agreed too.

  • @Mr_K said:

    If you can dodge a mori you can dodge a hatchet.

    Dodging hatchets is not easy against terrible connection or a good Huntress. You can dodge Moris either.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/917055#Comment_917055

    I know the rule you're referring to, and I agree it's pretty vague, but all the same I don't believe they ban people for playing the game on bad internet.

    I know you can't get banned for playing woth bad internet. But like I said if Its TERRIBLE and you are aware of it, it is.

  • If you know your internet is TERRIBLE and you still killer to gain a competitive advantage it's reportable.

    Keep that in mind.

  • I Basement camped somebody with one gen left. I don't do it regularly but I didn't have any kills atm so I did it. Keep in mind that one person was in the basement with one gen left, I revved my chainsaw fully, and my terror radius was not hidden. A minute later Claudette runs down stairs to save Meg. Now both of them got put on hook. Rinse and repeat and eventually, a 1K turned into a 4K.

    After match to of them messaged me and reported me to BHVR for face camping. Something similar happened to me as pig today but it was "Tunneling".

  • @Helevetin_nopee said:

    https://forum.deadbydaylight.com/en/discussion/comment/907886#Comment_907886

    I never said that... Running meta perks with SWF is almost a guaranteed win

    Did you not say "You're clearly survivor biased, running D'S, DH, Adrenaline and BT.

  • @Blueberry said:

    1. Rule Set 2 base kit
    2. Move the roar on her charge to when it lands
    3. Raise her view point while crouched
    4. Revert the trap changes at end game
    5. Make skill checks on her boxes much harder

    The roar is in the charge up ambush for a reason.

  • @Kenshin said:

    https://forum.deadbydaylight.com/en/discussion/comment/914135#Comment_914135

    selfish and greedy? what do you even mean by that?

    They only want things for themselves. They don't care what happens to the other side of the game.

  • And when the devs nerfed MoM people got upset but they never stopped playing him or refunded the DLC. You people are so selfish and greedy.

  • @BearWolf_51 said:

    Would it be a good change if they made it so, as a survivor, if you die you don't pip?

    No, if I helped my team out tremendously and all because of some masculine guy, wearing a mask puts me on a meat hook that causes me to lose my rank would be pretty dumb.

  • That's not a dog. That's Claudette's twin, Claudia.

  • @Helevetin_nopee said:

    https://forum.deadbydaylight.com/en/discussion/comment/905234#Comment_905234

    You're clearly survivor biased, running BT, DS unbreakable and Dead hard/Sprint burst is literally the most tryhard build you can use when playing survivor. And I dont hang around hooks, what do you think I am, a rank 13?

    How does running Meta perks automatically make you biased towards one side?

  • I used to be extremely biased towards F13 against DBD, back around 2017. I used to think DBD was a terrible. Until F13 died down I had no horror game that interested me. Until at the start of 2018 a YouTube, HybridPanda got me hooked to this game, and introduces me to how this game really was. I didnt own a PC at the time so I played it on console for a month.

    When my PS4 had a incident and basically wiped out all of my game progress (Besides the online ones) I didn't feel like starting over so I gave DBD and gave it another chance, and here I am now.

  • It's RNG. Sometimes it spawns a crap ton of pallets, others not so much.

  • @Meiygo said:

    not in all matches but a 4 k is just possible with slugging. or the last survivor get the hatch. a win is just a 4k and 32bp everything below is a killer lose.

    i get 1-3kills but 4k is very rare

    Not true. I constantly get at least more than 2 Red rank survivors in a SWF and I've 4Ked without slugging with a little tunneling and proxy camping.

  • @xEcoLog1cDuk3Xx said:

    https://forum.deadbydaylight.com/en/discussion/comment/904534#Comment_904534

    Ruin in its current state is good but bad at the same time, it slows the game down for people who can't hit great skill checks, the perk is inconsistent or heavily RNG based (skill checks have an 8% of occuring) and since it's a hex it usually goes down (quick in red ranks) (tip: most totem placements are by generators and pallets)

    Nurse's although is heavily situational, best used on stealth killers and killers with a small terror radius. I think it should have it's original aura reading range. (The whole being able to see the survivors while injured thing was an idea I got from playing wallhack wraith and pig)

    The decreased repair speed for ruin is a lot. I thought devs were putting a end to generator based perks.

  • Legion is overrated lorewise. His backstory is incredibly cringe and edgy. The cosmetics are very bland and basic imo. The power nearly killed the player base and is god awful bad and underwhelming.

    I can only see legion being appealed to by some of the creepos that do NSWF art about Susie.

  • @C3Tooth said:

    Found this image in an old topic

    After the patch 2.0, Meg gets 10 years older

    https://us.v-cdn.net/6030815/uploads/714/H4BN1UUL6LWN.png

    Legacy looks like ######### now.

  • Jeff has decent perks, there all very good but a lot of people don't play him. I personally don't like playing him because of his size and attire.

  • @BombDiggaT said:

    https://forum.deadbydaylight.com/en/discussion/comment/905280#Comment_905280

    If you have the time to get yourself into a moonwalk after I hit you then you clearly don't think I'm good enough to catch you. That's the most blatant disrespect I saw in the whole game. It's why I used my Mori on the Claudette doing it instead of someone else. That and she was my obsession.

    Other disrespectful things included ignoring my presence and continuing to search a chest even after I hit him, moonwalking out the exit gate, and of course the ever so constant buttdancing.

    That literally makes no sense. Stop making up excuses.

  • Doesn't matter what rank you are. I'll be a literal rank 10 and get matched up with a Red Rank Bully Squad who don't even try to have fun.

  • @MysticAdvisor said:

    https://forum.deadbydaylight.com/en/discussion/comment/905286#Comment_905286

    In that case there is something you could’ve done when she ran to the infinite you could’ve abandoned her if it was early in the game.

    If it wasn’t I understand.

    SWF suck the other day I was about to dodge a lobby that had 4 p3 Claudettes with flashlights and I was playing legion and had no mori.

    Luckily somehow I got the treatment center ( smallest map in the game) so I didn’t have to worry about map pressure as much.

    They kept popping up and disappearing until I started downing them, then they became very altruistic and started trying to flashlight me when I was looking at walls luckily.

    I killed 3 of them final one escaped due to hatch and the one that escaped said “GG EZ” even though I hooked her 2 times.

    and then the others followed up and started saying I was cheating because there was no way someone could kill as the legion without a mori.

    I just shut down the chat.

    sad people.

    I couldn't do anything in my situation. I was playing Demegorgon and it was late game.

  • @Miss_Britannia said:

    https://forum.deadbydaylight.com/en/discussion/comment/904329#Comment_904329

    No... Claudette is FAR FAR better. Cosmetics and perk wise.

    @Miss_Britannia said:

    https://forum.deadbydaylight.com/en/discussion/comment/904329#Comment_904329

    No... Claudette is FAR FAR better. Cosmetics and perk wise.

    Claudette's cosmetics suck. Most of them don't look good with the entire out fit.

    Sorry for the double quote.

  • I had Nancy be a ######### to me. I tunneled and camped her but she still escaped with Adrenaline, SB, and her BT. She then privately messaged me and added the three other survivors in it. She kept whining about why I tunneled, camped, and slugged her body.

    Not only that but she also ran a broken infinite on Rancid Abbatoir which made it even worse. I also remember her PSN to and I'll never forget it.

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