ASAPTurtle
ASAPTurtle
About
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- ASAPTurtle
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Comments
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@DalauanDivine said:
https://forum.deadbydaylight.com/en/discussion/comment/1020368#Comment_1020368
Another see no evil type 🤮
Speak English buddy.
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/1017474#Comment_1017474
Nerf Doc and Ruin for being "Too challenging" for survivors. In the same update you also nerf hooks to make the game "more challenging" for killer...
Will you ever address the clear and blatant bias you guys have for survivor?
Like I've said in previous post. Cut the devs some slack. I bet their day is hard enough without people like you always coming after them.
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That's fine I'll still be popping gens like crazy while you stupidly tunnel the Legacy Claudette.
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Can everyone calm down. Not every map got their hooks spaced out. (even though they should especially on old maps) It only happened to Lery's to make it match up with the other maps.
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Remove E'm. Period.
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It's easy to counter. Maybe I'm just lucky but Every time it happens I always get the hit.
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Today's matches have been very not interactive
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@DeathBeam said:
https://forum.deadbydaylight.com/en/discussion/comment/1018781#Comment_1018781
You guys told us to adapt and apply pressure, it's like when permanent sabotage was a thing, killers just slugged everyone if they couldn't make it to the basement.
Who is "You Guys" cause I'm probably not in this group.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1018781#Comment_1018781
what DO they listen to?
People that actually have knowledge on both sides.
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@DeathBeam said:
Stop playing fair and start playing dirty. End game builds, slugging builds, and facecamping is effective.
This is why Devs dont listen to the biased side of the community
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I Played my first doctor match today and 4K'd against 3 red ranks and 1 grey rank swf. This was Pro Doctor Change BTW.
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I can't wait to Gen Rush salty killer mains when I get home. :)
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No I'm good. I learned to use other beneficial slow down perks instesd of ruin. But do what you gotta do.
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Very nice Megacy you have there.
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What does that have to do with anything? You literally only said that because you're upset about what I said and want to make a claim but you can't, because you have nothing to say for yourself.
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@DeathBeam said:
If I see a sabotage squad, I will tunnel you and slug the group and let you bleed out.
Wouldn't they have stuff like No Mither, Unbreakable, Sabo Hooks and stuff? It'd be pretty hard to kill them. Plus you can always bring Franklin's or play hag.
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Ok that's cool. Just git gud.
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@DBD78 said:
I play fair but as soon as someone is t-bagging me I tunnel and camp that person. Also I write down names on survivors that t-bag, does not matter if they do it in a game where I am survivor or killer. If I see them again they will not have a fun game they will be tunneld, camped or if I'm survivor I will not help that person in any way. They can stay on that hook I won't help.
That's a bit just for someone that crouched 3 times.
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@DetailedDetriment said:
Less cosmetics
Less killer nerfs because of biased survivor opinions
Ranking overhaul
Bug fixes even if it means temporarily shutting-down servers; dedicated servers to be removed or heavily looked at.
For the devs to be fair to the killers and stop siding with survivors.
Devs never had sided with with either side ever.
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@TheBilldozer said:
I don't tunnel or camp. I don't let my emotional state tilt me in a game.
I think camping and tunneling is more of a "I'm easily upset by things in my life and this is how I cope with it" sort of thing.
Oh wow. That's something I've never seen. I thought the trend was letting your real life issues get to you and let it out on a video game.
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If I need too.
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You played fair. As long as they got a chance to actually get points for rank and currency I think it's fine.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1012518#Comment_1012518
You just haven’t seen it because the Ruin nerf hasn’t dropped yet. I’m sure the forums will be full of survivor mains complaining next week.
Yeah because going against a Sweaty killer every match isn't gonna attract attention
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Let's not change it. Its amusing to see killers proceed to tunnel and camp everyone because one has DS, and fails completely.
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Im still playing killer. People saying their gonna "Camp, "Tunnel", or "Use Moris Every Match" imo are just doing it for some attention. Theres not gonna be a survivor player base if thats going on every match.
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Don't know, people really need to fix their behavior because some way people act in game and out of game is terrible
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@PuppetLivesMatter said:
https://forum.deadbydaylight.com/en/discussion/comment/1012490#Comment_1012490
Dude literally a good team can do 5 gens in less than 10 min. Tell me where's the fun in that for both sides? For survivors, boring af holding M1 all match. For killer frustrating af. Even with Ruin that happened to me a lot of times. With new ruin this will be almost every match. Killers needs slow the game down a bit.
See how you said Killers need to slow down the game a bit, thats what Im trying to imply. Killers should've used different slowdown perks instead of relying on ruin. Now that ruin is being reworked, they won't be able to do anything and will probably rely on tunneling and camping (Which is bad) just to get a kill.
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I frankly have no remorse for killers that automatically switch to doing this just to 4K. People relied on ruin too much. Sometimes I feel like some killers should learn how to not rely on it and use other perks that relate to slowing the game down.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1006980#Comment_1006980
Do you really dc or suicide on hook against a Freddy? I get he is strong but killers need to be in order to be viabe with how fast gens can be repaired.
No I don't. I'll suicide on hook if its a Forever Freddy though. But imo hes just boring to play with.
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1. Get downed
2. Get hooked
3. Attempt 3 Times
4. Enter 'Struggle Phase'
5. Remove hands off controller/keyboards.
Or
1. Hit options/Escape
2. Click 'Leave Match'
3. And then press...
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Aim assist needs to go. It causes weird jerks that makes swings look like they hit or shouldn't have hit.
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Ok, just make your profile private.
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@Colton147 said:
To deal with toxicity, I become extremely offensive.
If toxic people are offended by my offensiveness, then that would show that they are hypocrites and cannot deal with people who are offensive.
I'm one who will be willing to mess with people who troll, be toxic, etc. If they believe they can get away with it; they should be prepared for what I have to say.
So what would you say then? I'm concerned.
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1002394#Comment_1002394
Camping is ensuring that you get one kill. Teabagging and flashlight clicking is the same as throwing a middle finger and disrespecting the opponent. There's no strategy, there's no plan. They're being a dick and they know it and enjoy it. They like to pretend they're a big deal and feel powerful outside their pathetic real lives
It really is a strategy though. So much killers get upset when survivors teabag or click their flashlight. That motivates the killer to kill them even more. If the survivor is a good looper the killer will lose the game for tunneling them which buys the other 3 survivors time to do gens.
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If my entire team is sansbagging me on purpose I'm gonna DC. Also if I need to go I'll DC too, and if I'm being held hostage.
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Completely bald dwights
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Oh not the 2 girls 1 cup part. Just the first bit.
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I think I like rule 8.
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Idk probably Hag and Billy.
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@Snapshot said:
Yes, that would be a great idea!
It would also make things more consistent (the devs strive to do so lately anyway) and also balance loops where a survivor cannot just vault after vault after vault very quickly but like with windows, has to run up to the pallet to fast vault. Remember: pallets do not even entity-block like windows!
Would increase the skill cap of certain loops, and reward more experienced survivors :D Would love to work out how to adjust looping based on these changes, it would be something new, finally
Thanks for this great idea! Hope the devs notice it. @Peanits
Pallets are already inconsistent. With Spirit Fury most pallets would become utterly useless.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/999704#Comment_999704
https://forum.deadbydaylight.com/en/discussion/comment/999723#Comment_999723
Doing bones gets rid of the perk. And if you complain about a killer being able to one shot a survivor while moving a little faster, I am surprised more people don’t complain about Hill billy, Huntress, Leatherface, Plague, and Ghostface. They all have the ability to one shot a survivor, some conditions must be met but it’s always less conditions than NOED.
My rule to never die to NOED is always assume the killer has it. If you do, you play safer, be stealthy, and maybe running directly to an exit that the killer is definitely headed towards isn’t a good idea.
Its almost like the perk is trying to make survivors use their brains a little and make killers a bit more threatening so survivors might actually fear them for a bit instead of T bagging them to only stab them in the back because the killer “tunneled”
My deal is if you want the “No skill ez free kill” perk gone, I want the “you can’t hook me for 60 seconds and there isn’t anything you can do about it” perk gone.
Your not always gonna have space to "Do Bones"
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Hawkins is #########.
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@PhattyBubbacake said:
I am just gonna insidious bubba in protest. Been saving up fast saw add-ons.
Insidious, whispers, NOED, and BBQ. You took my ruin, I take your fun.
Blame rank 15s not us.
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Thanks for the info!
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@vikuryu said:
Why they're doing this to us?? (killers)
They did that with Nurse.. she was already really hard to master.. and really stressfull to play as..
now she is even harder.. more stressfull and really frustrasting to play as.
I was learning well with her.. after a good time practicing i was doing well.. now i dont really want to learn her anymore.
Survivors needs to fear the killer.. not the oposite..
will they continue with that? just killing the killers ?
please devs.. lets make this game great.. listen more to all your players.. not only cryvivors..
Nurse was easy back then. The change to her basekit was unnecessary but the add-ons werent.
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@youarewronglol said:
https://forum.deadbydaylight.com/en/discussion/120686/for-people-who-complain-about-noed-or-ds
why bother? both of them are gonna stay the same for god knows how long
also if they do nerf "them" it'll be NOED first,bet.
I doubt it, see how they nerfed survivor stuff first over killer stuff.
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Freddy and Trapper Probably. All of them tunnel a lot, the tunneling doesn't kill me but it's always their unexpected noed.
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Yeah they need to clean up his reveal for both sides.
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Deer Lungs should be basekit
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/995003#Comment_995003
huntress was created and designed when exhaustion worked differently, since you could gain exhaustion back even while running. Nowadays 90 seconds it's clearly an overkill, but they asked me for huntress' strongest and most optimal combo...
If there's gonna be 90 seconds of exhaustion you should be able to run while the timer drains to balance it out. Also does the 90 second exhaustion stack? (So if you hit two exhaustion hatches back to back it would be 180 seconds instead of 90?)