Discussions

339,151 discussions.
  • Ha. What a load of rubbish. The Devs really need to get their act together and put some effort into responding to this forum and listening to their fan base. After a year of playing i've finally uninstalled and feel the relief. Back to playing games which aren't amended every other week which end up creating more problems which results in more terrible 'fixes'. What a viscous and unforgiving cycl
    3 comments 72 views last activity
  • Has anyone else been having this problem where you go to pallet stun a killer and you end up on the wrong side of the pallet? (The side the killer is on even though when I pull it down im way on the other side) so I get hit and then have to fault the pallet. It doesn’t happen a lot but it’s happened to me a couple times the past week or two. Mind you I play on console haha
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  • Just played a match where I got 3 survivors dead with no gens done but the last guy jumped in the hatch. . . . that has to be a bug someone tell me that my game glitched or something.
    11 comments 212 views last activity
  • So in the last month I have been doing a thing where I've been trying out all the perks, specifically ones that less people use, or ones I've never or rarely used. First off, I recommend that everyone try this (both killer and survivor) because I've had more fun in the game than I ever have now that I've been using a huge variety of perks. But the main thing this post is about is that a few days
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  • Remember guys, we can always have this HUGE variety on the Rank 1, stop crying about Pig or Legion, they were never meant to be played on the first place! Basically, other killers were introduced for the only reason of increasing the number of available perks in the game, they were NEVER meant to be an option on the Rank 1 because survivors would have to learn the game all over again if that was
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  • @Peanits So, I've never used this perk. But with the current META, it's a complete waste. The only time it would even work is if the killer doesn't close the hatch when the other 3 are dead, and then why would you work on a gen, instead of looking for the hatch? My recommendation? - If killer closes hatch, then survivor can complete a generator to reopen or respawn hatch. With how much fast
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  • It's my first time doing one of these so feedback would be nice! If you think anything should change please let me know. Killer: The Jurogumo (The Spider) Appearance: A beautiful woman in traditional Japanese clothing and makeup but waist down is a golden silk orb weaver. Height: Average Lore: When a golden orb-weaver reaches 400 years of age, it develops magical powers and begins to feed
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  • Since myself or the killer is not running an obsession perk, why is my chance to become obsession increase when someone else is running an obsession perk? Shouldn't my chances be 0% since when no-one brings an obsession perk, there is no obsession? Why is someone elses perks (not including the killer) affecting me?
    11 comments 172 views last activity
  • What perks work very well when going up against certain killers? I saw in another thread that Iron Will is good against Spirit, I had never thought of that. I've also seen that Dead Hard is pretty good against Nurse (if you can get it to work and there's no lag lol). Then there's obvious ones like Small Game against Trapper and Hag. Any other perks you've found that work well when facing certain
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  • Am I the only one think Left behind is pointless now? It was useful when you're the last survivor and not 2 Gen fixed. The perk boost you 125% repair speed if no Gen fixed, 100% if 1 Gen fixed. When 2 Gen fixed. Then the hatch open for you to escape. Now the hatch open when only 1 survivor left no matter how many Gen left. Who cares about fixing Gen when the hatch is opened? I will throw ideas I
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  • I just wondering how woud this go now to try to get this achiment? woud it coundt if you are the last surviors of the game, when is the endgame and you open the door and leav woud it coundt then?
    8 comments 152 views last activity
  • I don't feel that hook sabotaging is quite balanced. There really isn't a reasonable counterplay from a killer perspective if a group decides to create hook deadzones and all run to that area during chases. Yes, Hangman's Trick exists, but I don't feel that a perk is a reasonable counter to something a group might do once every 30 games, and would otherwise be a wasted perk slot. A coordinated gr
    14 comments 162 views last activity
  • I know freddy is getting a complete gameplay update but if they do by any chance keep his putting people to sleep mechanic i think it would be dope if they gave him the purple block and the unicorn block by default it would be nice just my opinion of course let me know what you guys think
    1 comments 42 views last activity
  • Good god there is NO reason for this button to exist. Who would want to invert their controls in the middle of the match? And for what purpose? Why can we not unassign this button? I'm trying to teach my friend to play this game and he keeps hitting that button mid chase. Thank you.
    4 comments 32 views last activity
  • Just checked out the merch store for the first time, absolutely love it. Especially the real-life versions of ingame shirts, like Dwight's blue tee and Jeff's metal band looking one. But I have a huge question: Why no Pizza Dwight pieces??!! I'd buy that stupid red shirt and matching hat in a heartbeat.
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  • Simply every single game someone dc's, I'm currently trying to get the rank one survivor achievment and its impossible as every game someone dc's and at red ranks its pretty impossible or near impossible to pip when people DC, and the problem is when one person dc's that gives incentive for other people to DC and on top of that killers still tryhard when people DC. I'm not saying they shouldn't
    0 comments 32 views last activity
  • I don't know what is up with this perk specifically, but it's pointless for me to run it because it always gets cleansed before I can hook a single person. No other Hex totem I run ever gets cleansed this quickly, not even ruin. Is Huntress's Lullaby just cursed to be completely useless?
    5 comments 172 views last activity
  • Before you say anything, yes there are times where it's not the player's fault, but this ######### happens intentionally FAR more often. If you find yourself losing connection often, either break BHVR's balls about their ######### netcode, OR if it's on YOUR end, that's YOUR problem, and YOU need to fix it. We really, REALLY need something done about this bullshit, it's time to put an end to thi
    5 comments 103 views last activity
  • Yikes, this will be weird but lets go First idea Increase chainsaw movement speed, increase movement speed when in tantrum, allowing you to gain ground faster Second idea Have you ever played BioShock 2? Well, if you have not, the drill has a ability you learn called "drill dash". My idea is give his chainsaw a short "dash" after letting it go loose and let it accelerate from there, g
    8 comments 102 views last activity
  • I have a couple of ideas how to buff legion in some areas where he really lacks some power.These are just ideas for some tweaks. Some of the changes are great like movement speed increase but some are really not that great. I want to highlight changes that i think should be changed. 1:Missed attacks will end Feral Frenzy. I think its too much of the penalty. I came with two fixes:
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  • Soo... there are 65 survivor perks and 57 killer perks at this moment. For survivor, if you wanna get all the perks on one survivor it will take you 65 x 3 = 195 total bloodwebs. For killer its a bit less, 57 x 3 = 171. But, when a character reaches lvl 50, buying a full bloodweb will cost you more that 50k points. This is what makes the grind unbearable. You guys need to rework the bloodweb, my
    11 comments 392 views last activity
  • Like with the gen breaking animation, give it a cancelable progress bar so we can exit mid animation This would be a huge buff to the mind games that killers can preform, and while not useful in many situations, could become beneficial in others. Would add more diversity to the actions killers can preform @Peanits Thoughts?
    45 comments 732 views last activity
  • I thought we would no longer have this BS https://www.youtube.com/watch?v=ZI3u2tHEzXU 🤣🤣🤣
    38 comments 732 views last activity
  • 元々このdead by daylightというゲームは、サバイバーが本気になって発電機を修理すれば一瞬でゲートが通電されるし、キラー不利な状況でした。それがさらに追い打ちをかけるように2.6.3でMettle Of Manの実装、Decisive Strikeのスタンが3秒から5秒へ謎の強化。そもそもこのパークのどちらかが発動すれば、キラーはほぼ負けが確定するんです。そのくらいこの2つのパークはゲームバランスを崩壊させています。そもそもチェイス時間がなんのリスクもなく延長できること自体、おかしいんです。 Mettle Of Man Decisive Strike Dead Hard Borrowed Time この4つパークを4人とも持ったVCPTがきたら今のキラーは誰も勝つことは出来ません。そのうえゲート前で煽りを受けたらキラーなんて誰もやらなくなります。キラーで遊
    4 comments 52 views last activity
  • So i saw many people runnin BBQ Ruin Enduring and Spirit Fury. Im searchin for sth against red rank swf tryhard players. And im so unsure whats the most effective one. I like BBQ PGTW Thana Monitor or BBQ Ruin Thana Bamboozzle. It is pretty taff finding sth extremely good. The reason why sloppy isnt a thing for me is because high ranks wont healing. + I want them to heal. So I need sth which sl
    3 comments 352 views last activity
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  • What perks should I use on doctor? Cause I want a build that causes alot of skill checks and puts pressure on survivors :) THX.
    1 comments 82 views last activity
  • Her ultra rare addon "Fathers Glasses" no longer brightens blood. So it's basically useless on it's own now and requires you to equip bloodhound for it to be effective because the default blood is so barely visible, even more in the spirit form. Devs, stop the spirit nerfs! They are really unnecessary, you should address other killers but not the Spirit.
    29 comments 742 views last activity
  • BHVR, why are the chainsaws so load, why is the nurse porting so loud, why is the breathing of certain killers so loud, why is the chasing music so load? U want the community to become deaf one day? In order to even have a chance to hear footsteps of survivors, grass moving and other stuff I have to turn the volume so high that everything else is blasting my ears to the death. I really want
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  • Since the patch I've getting gen rushed most of my games. In the past I always had this gen rush games where I basically had no time for anything but since the patch this has been very common. Is this your experience ? Has anything changed to cause this ?
    27 comments 382 views last activity
  • A survivor need only locker hop and survive to get their achievement. A killer has so many harsh requirements - especially when a dc permanently screws the achievement when it SHOULD make it easier and it SHOULD count as a sacrifice - particularly when 99% of dcs are salty survivors who can’t take a hook. Rather than make the survivor requirements equally as brutal, the adept killer should be o
    7 comments 152 views last activity
  • Even with her current state, she would still be mid tier, because you can remove the trap at 1 jigsaw box of how random it is, people can still be pretty good at her just like people can be pretty good with Trapper for example...
    10 comments 292 views last activity
  • they are now unhidden, generated to be easily found, and to be broken by survivors . If BHVR does not want to destroy killers, try to hide it.
    5 comments 92 views last activity
  • I have a build which is so fun with the end game collapse. THE BING BONG TIME'S TICKING BUILD Wraith with Blink white (tremendously reduces disappearance time) and Bone clapper (distance and direction no longer discernable) These add ons make it so you can spam the disappearance bell but never cloak. Creating heavy tension to survivors during end game collapse. Perks: optional - BBQ (for poin
    3 comments 32 views last activity
  • No ultra hard, not to easy. It is a nice feature.
    15 comments 182 views last activity
  • I think it would be wise if killing a survivor was just a one time button press with the release of Ghostface. I love the mori and think it’s hilarious, but if moris can still be spammed and abused, his will definitely be abused by toxic killers and I think it would be highly inappropriate considering how the death animation starts (and if it’s Stu or Billy, then GF is a canonical #########, wh
    20 comments 632 views last activity
  • Imagine being able to walk to an exit gate, activate it like when 5 gens are done and end game collapse starts. (ie the killer no longer has restrictions on when they can activate egc) obviously noed could become quite strong with this, but im thinking more for the purposes of rather then dcing to quit the game, having it be the killer concedes victory (And thus their rank pip) in a less toxic f
    10 comments 92 views last activity
  • 37 comments 2,052 views last activity
  • What are some customizations would you like to be added to make the mode more interesting A couple ideas I would like to see are 1. No limit for killers and survivors while raising the player count to 10 or higher if wanted 2. Lighting, it be fun to be able to make it really dark to the point with the glitch on the game map where you could barely see 3. Fog, why use an offering when it could
    4 comments 53 views last activity
  • Say you had a friend that started playing recently and you wanted to mess with them. What's the funniest, most believable lie you could tell? I'll start: You can cleanse Hex Totems with flashlights. Just aim your beam carefully and hold for at least ten seconds. It takes a few tries to get it right.
    19 comments 172 views last activity
  • This may not be received well by those afraid of change. But here it goes. There are good moments in this game. I love this game. However. There are alot of bad things. Lets talk about the chase and connecting with hits for a moment.(I can hear the eye rolling) While working on gens can be tedious the aspect of being chased is what is thrilling in this game. Lets change how we approa
    0 comments 32 views last activity
  • The main assumption of these changes is mainly the balance of additives and their proportional increase in power with their rarity. So let's start: COMMON: Wooden Horse Slightly increases the maximum range of the Blink. Slightly decreases the Blink charge speed. White Nit Comb Slightly increases the Blink movement speed. Torn Bookmark Allows you to see the landing area of the
    3 comments 552 views last activity
  • Part of me is wondering why i even bothered joining this forum and am bothering to write this post. I read the forum often and already know how toxic the community can be if they don't agree, plus the Devs never seem to listen. I was a huge fan of DBD and play religiously... Killer Rank 1, Platinum Trophy, All Killer Perks Unlocked. But i'm so fed up with so many elements of it. The constant adju
    7 comments 123 views last activity
  • Might be just me but... once EGC has been started, I can’t see any scratch marks! I’m sure it’s working as intended but it’s almost impossible to see any scratch marks due to the red lava effects. Just saying...
    1 comments 32 views last activity
  • I’m seeing a lot of complaints with the end game collapse with the RNG of exit gates locations and I agree with it. Also I feel like gens aren’t as important anymore since the last survivor can just get out regardless of how many are done. Highly improbable but here’s my idea to help solve both. Matches start with only ONE exit gate spawned/visible. The 2nd exit gate will still spawn/be visible
    0 comments 32 views last activity
  • Now Im not gonna talk about bugs and stuff like that because every game has them and I know the devs will fix those, I will talk about the core of the game. Also, keep in mind these reasons come from a competitive player, someone that spends his time playing at red ranks as both killer and survivor. 1. There's no variety: The amount of Billys and Nurses once you hit red ranks is incredible. What
    6 comments 152 views last activity
  • All killer mains and players know Monstrous Shrine is the worst perk in the game. For those who want a recap of the perk: Your fervent care of the Hooks found in the Basement has aroused the Entity 's interest. The Basement Hooks are granted the following bonuses: 3 / 6 / 9 % faster Entity progression. 5 / 10 / 15 % increased difficulty on escape attempts. 3 / 6 / 9 % increased pe
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  • With Legion's rework, there have been some weaknesses ... in its power, since it only has the function of obtaining a free hit (but the power is very "Useless") .. Should I have something more useful? (Edit: I do not want it to be abusive like the old LEGION, to understand) But to improve it so that it has more utility and that really the deep wound is a challenge. One of the ideas is that mend
    19 comments 382 views last activity
  • Devs done it all for them. Just had match where Cannibal just stood at the two gates then blocked anyone from getting to them till we got sacrificed. GREAT JOB DEVS. NOT
    15 comments 202 views last activity
  • The door locations should have changed for endgame collapse. Does it really make sense if the doors spawn right next to each other? Might as well let the killer just kill you and be done with it. 4 of last 5 EGC matches ended with the doors being so close to one another that the killer could see any door progress without moving. Survivors spend so much time doing the objectives only to have n
    18 comments 612 views last activity