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Milanceee

Milanceee

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Milanceee
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  • @Chilli_man2400 said:

    S-tier=Iridescent head, Redheads pinky finger, Black Incense, Mint rag and mother daughter ring.

    A-tier=Iridescent king and queen. Fragrant tuft of hair, black box, bloody coil, carburetor tuning guide, compound 33, coxcombed clapper , iridescent button, iridescent flesh and Red paint brush.

    B-tier=Apex muffler, all seeing spirit, fuming mixtape, iridescent blight tag, iridescent stone, judiths tombstone and tattoos middle finger.

    C-tier=iridescent brick, ghostface caught on tape, iridescent seal, iridescent seal of metatron, outdoor security camera and Amanda’s letter.

    D-tier=Fathers glasses, hellshire iron, iridescent coin, leprose lichen, obsidian goblet, red moss, rules set no.2 and renjiros bloody glove.

    F-tier=Waterlogged shoe, matchbox, torn bookmark and Iridescent family crest.

    thoughts?

    I would put fuming mix tape in f since its so useless.

  • @iZombie said:

    How often do you actually see OoO? I rarely see it any of my games. I’ve probably gone against it 5 times and each time the survivor using it has been absolute garbage. I just don’t see why it’s being talked about so much...

    Its not about usage rate or escape rates,its about the so called fun factor.Game feels like shait when you run in OoO swf.

  • @ASurvkillivorer said:

    I always thought that once you hear the power recharge is when his undetected status expires. The icon and the shadows on the side of the screen go away so quickly that I thought there is no way that is right. Now according to the wiki his base is TWO SECONDS!!? That might as well not exist.

    Now looking at the add ons I am even more confused.

    He has 3 add ons that extend that duration.

    0.5 seconds? No way?

    1 second...again no way

    8 seconds? That seems ok but are the other add ons actually right and is his initial Undetected status really that short?

    I always thought it was useless because you can very clearly tell he is coming out of a portal nearby and the Undetected status last a VERY short time. So its actually SHORTER than I always thought?. So I decide to try him with those Undetected add ons. If its really that short....then its completely pointless.

    How long is his base undetectable status?

    He may as well have infinite undetectable status effect,but it doesn't matter becouse when he walks it sounds like a fricking earthquake.

  • No,I played Springwood on ultra with no issues(GTX 1660 Ti).

  • @Wesker said:

    I'm making a list of the killers who are literally being killed by this perk (if used from guys with some brain cells)

    -Freddy: in dream world you have no terror radious so this perk works as a mindgame sniper while running tiles;

    -Deathslinger: his stealth factor is cancelled by the perk, couple if the map is too big and... Well prepare vaseline;

    -Hag: Object let you know where she's placing traps, so taking profit from them become insanely hard;

    -Michael Myers (Evil Within II + Monitor&Abuse): forget your peek-a-boo strategy with EWII left at 99%;

    -Monitor&Abuse users are generally ######### up against those who run Object.

    The point is, what this perk does to these killers? 1. Gives massive informations of where you are and what you are doing, it completely SHUT DOWN Hag, Deathslinger, and Michael becouse of their lower TR and their playstyles involving around being sneaky: place traps in hidden spots/aiming gens from a certain distance/Come out from a corner with level III ready to pop. Object completely SHUT DOWN Freddy, who has no TR in Dream World, so this perk reads his aura everytime no matter how much he's close: this means that mindgaming loops is close to be.. Impossible. And everyone knows, despite Freddy has a solid arsenal after the buff, he's M1, so he relies a lot on the basic mindgames of M1 killers during chases. And at the end, it makes Monitor&Abuse less confusing for survivor. Simple: this perk shouldn't affect Terror Radious. *derpface*

    Don' nerf it,it need's complete rework on what it does.

  • @SCP_FOR_DBD said:

    Titles a bit confusing so I'll explain. What stupid licence would you enjoy? Something that doesn't have the popularity, quantity of media, and might not even be quality at all when compared to our other licences. For me, it'd have to be the backrooms.

    https://vignette.wikia.nocookie.net/creepypasta/images/c/ca/Backrooms.PNG/revision/latest?cb=20190517215857

    Something not very well known and without an actual story. I still think it would actually be pretty unsettling if it was in DBD. Mono yellow and a constant buzz of the lighting sounds fun. And it would only be a map and not an entire chapter so I don't think we'd be losing much.

    How about you guys?

    Rubber The Killing Tire.


  • @ILoveDemo said:

    So what did the Devs did in this Patch?

    Buffing Thana (Good)

    Fix The Executioner "Loop mindgame" (Good)

    Trail of Torment Extrem buff (good)

    The other perk buffs (all good, ok not Technician but still)

    Pop Nerf (was maybe needed)

    So why do you think the Devs can't belance the game again?

    In my Opinion this show us that the devs can and are willing to belance this game for our fun.

    How can someone think that is a thana buff lmaoooo.

    Executioner changes did nothing

    Trail of torment is a nerf becouse a hiding survivor can make it last 2 secons and there is still a yellow gen aura and 60 s cooldown.

    Pop nerf will only hurt slow killers(no or vary little mobility)


    Only good change of balance is Mindbreaker.

    Removed 50% requerment

    increased the duration of its effect

    So simple and yet the perk moved 3-4 tiers from dumpster.

    Slippery meat "buff" is so bad lol.

    Remove one rng add a new one.

  • @BigTimeGamer said:

    People are complaining about pop, but 45sec is perfectly. You all act like you can't plan on how you want to use it before committing to a chase, or seem like you are a Freddy player who mindlessly pops gens and holds W at loops.

    These changes across the board give me hope, they are removing the needless cooldowns and limits that bog down soo many perks

    I know people complain about pop being 60 seconds but ds is also 60 seconds so i think its fine to reduce ds timer on tier 3 to 45 seconds.

  • Can you explain this a bit more.Ive seen you other guides for levels 1,2 and 3 but I don't really understand it.How do you make an optimal path and stuff.

    Thank you and keep doing amazing job!

  • I think its fair on m1 killers or set up killers like demo,trapper and hag.It can be pretty strong sometimes on high mobility killers.

  • Most killers dont kick gens becouse it takes 2 or 2.5 seconds to do and hiding survivor can undo that in 0.1 seconds.And regression is pretty bad.It takes 4 seconds to regrese 1 charge from a gen(1 second).Its not like breaking pallets which are broken for the rest of the match.Sometimes it ia worth it but survivors can undo regression vary quickly.They should either make regression faster or survivors needing to be on gens for like 5 seconds to stop regression.

  • @SuperSaiyan4GT said:

    BE giving killers an advantage? Who knew? You took away one of the things that made this map unique. Tall weeds! BE does everything that benefits the killer. That has been proven with every update. I'm getting sick of it.

    Its good that I can finaly play killer on that crap map.

  • Its probably a mutation that allows him to bounce of the walls easier or to hold his stick better.

  • @Toastyy said:

    Can’t hook survivors, can’t vault windows, Oni can’t pick up his blood orbs easily. There’s so many things wrong with killer right now it’s impossible to play. I’ll be uninstalling after I finish the pass because it’s just not worth my time anymore.

    https://youtu.be/Evm3ZMKo9VE

    Idk,its always funny when people say "im uninstalling",why?

    Just dont play it until its fixed,why have to install the game again?

  • Here,I found all the perks from qna from january 23rd

    • Small Game
    • Cruel Limits
    • Any Means Necessary
    • Slippery Meat
    • Vigil
    • This Is Not Happening
    • Technician


  • @CheeseAnton said:

    Every time I use Fixated I go against Plague or Legion, I just want the faster walk to work while injured. That's literally all I want.

    They said in some QnA in febuary or march that they will update sometime in the future:

    Curuel limits

    Slypery meat

    Fengs green perk for gens(idk what its called)

    Pallet reset perk.

    Vigil

    And some other I cant remember.

  • I think it is becouse it increses the speed you heal other survivors.Botany works for you and others.

  • @zoozoom6 said:

    blight with compound 21 and blighted crow is equal to title?

    what is your experience with blight? is he this powerful? are people just not good with him yet? on paper he sounds like this. is he due for a nerf?

    C21 nerf is going to suck on swamps and corn maps.I already cant see anything on these maps.Idk why is blight so smol,he does look quite tall.

  • @JohnnyB1491 said:

    https://forum.deadbydaylight.com/discussion/comment/1619216#Comment_1619216

    It's obvious when whole team dies in first 2 minutes...theree are no perks that reveal auras without doing an action. And most cheats have no perks, addons, or anything in their loadout. Must be a cheat yourself to think there aren't any cheats on PC when they're rampant in every game out there

    There are unlucky games sometimes.I played with my friends and we were joking ans fricking around and hillybilly destroyed us in like 1min 3 downs.It was funny tho.

    And pc cheats are vary vary rare.There are so many perks,addons,offerings,powers that can help locate survivors.

    Crows flying are so easy becouse survivors dont care about them and scare them.


    Killers arw simply knowing survivor spawns.

    Always go the the other side of the map since survivors spawn far(most of the times)

  • Yeah I know he used entitys crack but why did it cause to grow 6th finger??

    Did he injure them,need one more to hold his cane or something.

    Its like a mutation but its not clear why.

  • Ds+unbrakable+dh=balanced.


    Almost every game there is atleast 2 ds.Frick that shait.

  • I have been no lifing blight since he came out.

  • @JinX_Of_Fire said:

    Hey yall. Remember when billy got nerfed and everyone pissed and ######### on the floor? And now that the blight is out everyone makes fun of it?? I think because the new devs made the blight and realized billy was just mechanically better, Billy got nerfed. Now idgaf about billy as a huntress main, but blight seems so far horrible and nerfing billy was to make blight look strong. Thoughts?

    Idk about the blight....so far im having fun killing pesky survivors with 1000iq calculations.Imo blight is really strong if you know how to play him(on larry map might as well delete the game as him lol).

  • @TheMonadoBoi said:

    It's just way too easy to dodge and he's been out for a day. Anyone with more than 100 hours can very easily just do the "zigzag" and easily escape. I don't think I've been hit by a rushing Blight once in 15 - 20 games as surv.

    Loving Felix though, Desperate Measures is amazing. It's very quickly become a must have in my builds. Built to Last is fun with Streetwise too, so I appreciate they giving us an opportunity to synergise with less than optimal perks.

    Finally I'm not rly bothered that we didn't get a new map, people have been asking for a health update and a visual overhaul is the closest we've gotten to that. Plus the maps look beautiful so I'll take one of those any day before another buggy/boring/half assed map.

    It shouldn' be completly removed but they shoud make it so that he can turn more.Maybe 20% more turn rate.Its so easy to just spin left than right and blight cant turn that well.

  • @AChaoticKiller said:

    hopefully its done in the future after they address huntress which is the last addon outdated killer. however i suspect that keys and mori's will come before specific killers get looked over for minimal changes or large ones.

    I also hope thats the case.Legion or demo dont have any"broken" addons,and Huntress and Myers are the only killers who dont have classic addon numbers(Myers just had one more uncommon and one less common).Demo has like 3 addons that are great and others are trashhhhh.........

  • @ThatOneGuy said:

    I didn’t record it unfortunately but on the Saloon map where the hanging platform is, my friend got hooked up there and the killer was body blocking the stairs so nobody could get up there to save them. Just curious if that counts as gameplay sabotage or something since you’re literally preventing people from doing an objective.

    Its not gameplay sabotage or holding the game hostage becouse survivor would die on the hook after 2 min I belive.

  • @BaldursGate2 said:

    His flick is total broken. You can basically hit through walls with it.

    Lol,idk from where you got that.

  • @xenofon13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1570048#Comment_1570048

    LMAO do you ever play survivor against Freddy?

    Or 100% killer main?

    I play both sides and I played against freddy a lot.My ping is around 70-90 all the time so some hits are funky.But its with all killers.It may look like he "missed" but its becouse is vary short and his weapon is fairly small(im not kidding).Im not 100% killer main,I would say around 60% :)

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/1570048#Comment_1570048

    Peanits and others have even stated that several times. It just looks like it does because of the wonky weapon size and animation.

    It looks diffrant becouse freddy is smol and so is his claw arm.

  • @Dwight_Fairfield said:

    If it works then Freddy is about to lose 90% of his hits.

    Freddy has same attack range as all killers using their m1.

  • Now the problem is barley anyone can hit greats cuz they dont need to.When they are seconds away from a completing a heal or a gen they just hit good skill check or miss lol.For me its tricky becouse ever since Silent Hill came my skillchecks were sometimes"laggy" even tho I have quite beffy pc.

  • @Quol said:

    Two reasons according to the devs:

    • 80%+ of high rank killers used it
    • It was too punishing for newbie survivors

    Idk why dont they nerf ds then.Im sure 99% of puruple and below survivors have it.Almost every game 3 or 4 ds.

  • @BillyMain77 said:

    It was nerfd because like 95% of players couldnt reliably hit great skill checks for an entire gen.

    Killers would get info from players missing skill checks then it would regress everytime you missed a great skill check.

    Old ruin was by far the best anti gen rush perk there was.

    There was no such thing as gen rushing because even if you brought in a tool box or a BNP, most of the time you werent going to hit all great skill checks all gen.

    Good players would just do a gen normaly.They dont have a problem hittinf greates.

  • @Mikeasaurus said:

    It was nerfed because new players couldn't hit Greats and had trouble going against it. I do agree it was tough because when I started, I could barely hit them, and it just led to the other survivors sending messages telling me to quit and uninstall the game. I do like it's current effect, but the old one was better in operation. It actually slowed down gen progress, rather than the current one that needs them to be off the gen to regress it. It seems most perks that get changed these days share this pattern of catering to newer players.

    The problem was the value you got with old ruin.You just put it in and it worked.I have over 550 hours and still cant hit greats lol.For pop yoi have to find,hit,down and hook a survivor and then walk to the gen and kick it.Ruin just worked.

  • @ Antares2332 said:

    The ruin was nerfed because "it was used a lot". I think it's ridiculous.

    They should do the same with ds.I dont have any problem with the pek being used for real"anti tunnel" but if If I pull someone of the gen and they ds me its kinda bs.

  • It was a rework not a nerf.Its a decent perk now but not as strong as pop rn.It has its uses but its no longer the best.

  • @Stanley12363 said:

    I have always been against the use of 2+ slowdowns such as Corrupt/Ruin Pop. I find this combo to be overkill especially in public matches. At the top % of games I would understand killers having the need to use it but most games and killers does not. Using these perk combos also encourages bad play because killers can rely on their perks to win games.

    Just saying I am a killer main who does not use slowdowns. I use tracking/chase perks and rely on slugging for pressure.

    Then survivors cant stack ds,ub,dh and bt.

  • How do you know its a week old build???Source please of that info?

  • But they did it much better this time.All of his addons are usefull and most are amazing.His red addons are actually not bad at all.I wish they can give Demo that addon treatment!!!

  • My only complaint is survivor perks are so trash lmao.

  • All of you are dumb.Devs dont make skins and fix the game.There are two teams.Art one which makes skins,and "Dev" one which makes balanace changes anf tehnical stuff.You cant just fix the optimisation.It takes time,money and effort.

  • @Mikeasaurus said:

    Why would you want to change it? It's fine the way it is. It shows either your and the obsessions aura to each other as long as one of you is injured. The speed boost is barely used in chases. How many times has the obsession come over and healed you when the killers on you? Sure, it has moments where it can save a survivor from being hit if you get the heal off just before they get there, but that's very rare.

    Its bad becouse if you are the obsession perk is useless.So pairing it with something like ds is really bad.Plus if the killer has nemesis you might as well remove this perk.

  • @Trwth said:

    I disagree but get what you mean. Both Pyramidhead and Deathslinger are singlehandedly the most oppressive Killers in the game, both of whom are capable of mindgaming you with a single press of a button. Don't get me wrong. I adore those two greatly, but they are not without their flaws.

    They are really bad on big maps.No mobility!!!They are great in 1v1 but vary little map pressure.

  • Only spirit benefits of stridor so why nerf it?

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