Avatar

Akuma

Akuma

About

Username
Akuma
Joined
Visits
0
Last Active
—

Comments

  • Yes. Iron Will decreases your injured sound from 100 to 0.

    Stridor increases that by 50%. So your volume is at 50 instead of default 100.

    If you add No Mither to Iron will you will be at 0 again. Or without a Stridor gamer by -50 :P

  • I did an exchange. I put in Corrupted Intervention for Ruin.

    And it's surprisingly working. This little extra time in the early game is existing. It's consistent and on some maps it's extremely good. Like when you have 3 gens on each side and one in the middle.

    It works pretty well also I know that it doesnt feel badly as survivor. Im also trying out Surge. It works also very good on stealth and m1 killer. The impact is slightly but it has an impact and again it's way less frustrating as survivor.


    So ruin is completely out of my builds. Surge is more a perk that you use if you care for fun in the game for both sides. PgtW is a very fair perk but as survivor it can be very annoying. That's why I prefer surge^^

  • Decisive Strike.

    Why?

    Pretty simple. It doesnt matter if it got its use every game. Sometimes you dont know if the killer didnt tunneled you because he thought you have it. What it does is making sure that after you got unhooked you have a realistic chance to escape/chase the killer or waste enough time to punish such gameplay. Being dead on hook or already dead is a big deal and DS is making sure once that the killer just skip a whole chase like with a mori by just going for a tunnel to skip a chase. The cheap way to buy map pressure in exchange for your fun in this game. It's the "oldest problem" as survivor, gettin camped and tunneled and back in the days there was no way to help you out or punish the killer for doing so.

    My perk build is: DS, Unbreakable, Inner Strenght

    every perk works together but also for its alone. But Iam sure that when I get carried to the basement that the killer dont have to believe he can easy tunnel the blood out of my body. He still has to earn it or give up about 60 seconds.


    So yea in my opinion it's THE survivor perk and everytime I see someone getting tunneled, not using ds im like "Yea if you had run DS you wouldnt feel screwed right now"

    And it's also a breath for the team. If I see someone using DS i am like "thank god we're not dying like flies" and sometimes it feels so relieving seeing the entity spikes switching. Like when the killer is escalating and the whole team is about dying by camping, tunneling and slugging as smart as possible^^


    In short: It's DS.

    Borrowed Time is also very good, but yea for many complicated reasons (solo queue) im not running it that often anymore. Even it's technically better than DS.

  • im also cleansing by this thana/dying light and other fun regression perks. or if i feel like the team isnt the best.im just like ######### off im cleasning dude

    it's basicly the best strategy against plaques and i feel like it's important to finish at least the first 3 gens without cleansing bc if the most pallets are gone it can also be an strategy to get sick from everything and cleanse the sh* out of the plague so thatg the games just gives her the corrupt purge and and every fountain gets reset.

    So everyone is fullife and she only has 1 or 2 corrupted^^

    but not cleaning when she has her power is not the play. some people just continue being sick. Dude it costs you 8 seconds and it lets you live a bit longer with much potential.

    this 8 seconds you safed arent anything against a dead teammate.

  • @Pulsar said:

    If you get hit by Fragrant Tuft, it's entirely your fault.

    "Yea, just dont get downed you dumbass" (quote, ohtofu)

  • Are we talking about charges? I mean if you have to do 320 repair charges it's just very hard. Perks like PgtW, or other regressed gens lost charges so that you can "farm" even more ^^

    My first thought was: run left behind and hope...oh it got changed xD

    yea finding game that matches the conditions to repair 320 charges is very hard. this needs tweaks^^ maybe 2.5 or 3 gens but not more

  • @Peanits said:

    It's basically the scale of the issue. Very small issues can be fixed in a few minutes while you're doing something else. For example, if you're working on skill checks and you know there's a tiny issue, it's easy to kill two birds with one stone and knock out a small bug while you're there.

    Larger issues take a lot more time to get fixed. Stuff like the game hitching when you vault a window isn't as simple as an animation not playing. You'll need to investigate deeper, figure out why it's happening, then depending on why it's happening, you may have to rework a good bit of the code to make it work properly. In the case of vaulting windows, it's very likely dependent on your connection to the killer/server, so that would probably (can't confirm for sure, this is more of a technical question) require you to redo how windows work.

    To put it simply, it's just more efficient to fix something while you're already there. It's not that those tiny issues are being prioritized over larger issues. Larger issues just take way more time and investigation to fix.

    Hm, I was just wondering that it takes so long, since Mc Lean announced it in a Dev Stream. I mean as long you can semi? confirm?`or just "slightly" that people are working on it I'm fine. Because it's extremely frustrating and it makes me quitting this game. And not like "I'm coming back with the next patch/dlc" I mean seriously quitting. I like the game like many but at some point it's enough. Im sorry, I dont wanna create negative vibes or something.

  • If that change would be a thing I probably would run it. Because the most thing I dont like about kindred is that it's only when I AM hooked. So I dont have anything from this perk + the lower the rank in the minds the less use i get out of it because even they see each other they just dont care for reasons I dont wanna hear.

    So when I could see others aura andthe killers one I would run it. Because I dont had to rely on my teammates running it. And still, even if that would be a future change? It wouldnt be a meta perk like selfcare back in the days. Because there are perks like Bond and as long you are a good player you probably will do well even without kindred. Beside the fact that there are many really impactful perks.


    So yea I would like that a lot. It would change my mind from, "Oh Kindred that would be nice, but...eh..." to "Oh Kindred, yea why not it helps quite a bit"

  • i dont.

    the only issue are the maps, or let us say, the main and biggest issue. And yea some killer will always be hard to play. but first you're not supposed to always 4k and second more and more killer become A tier (huntress, billy, freddy, demogorgon, hag) and at least there are to killers who can 4k every game (s tier, spirit and nurse)


    and if you arent able to put some pressure to the survivors then yea it's YOUR fault, not the game's and maybe you should watch good players or tutorials on youtube to learn some tricks and strategies to do so. and still you can get pooped on because sometimes you lose and thats good because the other side can also win.

    And..i tell you a lil secret



    sht dont tell anyone

    (killer were able to 4k in 2k16, when gens took 40 seconds, pallets were everywhere, pallet vaccum was a thing, no exhaustion, 20 sec cooldown sprint burst, true infinites/no entity blocker, no bloodlust, insta blinds, insta gens, permanent sabotage, 80%? selfcare, very slow killer actions and so on)

  • I read "insta heals should heal you over time, maybe 30s" i was like: OMEGALUL


    Nah im pretty fine with all perks. I mean there are some unfair things like Whispers, BS like Noed. Andrenaline is neat but barely it's killing a ton of map pressure and basicly the survivors deserves it. Once the maps got reworked game will be way more balanced and fair for both sides and perks like Noed and Adrenaline are more fun to play.

    The only issue I see are perks like Enduring in the future. Ohtofu made me aware of it. Once the most pallets are unsafe pallets enduring in its current state becomes way too strong combined with spirit fury it ruins the whole idea of the upcoming balance.

    But yea for now I think every perk is okay. Some are meh for one side but for the other side it's cool and fun and when I think on perks like noed or adrenaline Im like..yea..but you deserved it. Especially int eh future Im like: You had chances to prevent this stuff but you didnt so deal with it.

  • I remember the good old days where the devs said "hey guys, we optimizied the killer lunge!!" It was insane. It was I.N.S.A.N.E. and everyone abused it xD it was 4 times as far as that. Hard to explain how long the range was but imagine the entrance of shack and the window. You are the window, the killer is the entrance. Successful hit.


    nvm found a vid on youtube https://www.youtube.com/watch?v=Mvmw3R9e-Go


    2nd edit: Btw when I look at the window hits. The same problem exists again but this time the vault is bugged and not the lunge. Vaults where also perfect those days.

  • dude the nurse clip just won for me Ive never seen this before

  • @Hoodied said:

    Jake looks terrified, I don't think he is confident

    ######### you were so fast. that wa sme first thought too lmao

  • what the ######### is that :D looks like what im seeing when im completely drunk and play dbd xD

    good news: after 2 instaheals i wasted because my skill check button is also my secondary action button, i got the best flashlight against a bubba

    calm down, i gave it him as a gift at the end

  • 20190910184032_1.jpg

    i feel you brother xD @artist

  • @brokedownpalace said:

    The green medkit is the best one in the game, not sure what you're talking about.

    with addons maybe. I had a abdomninal dressing and a gauze roll on a green medkit. that was sick. but only a green medkit sucks (without addons).


    I start a game now. I post you my best loot out of it :D love this perk sry ^^

    Maybe the fact that im playing ace increases the chances for good stuff tremendously. maybe. honestly im pretty sure. it must be theres no way I mean it's ace. if you play meg i wouldnt wonder just getting brown toolboxes with spring clamps xD

  • The thing is Im not a fan of using more than 1 perkslot for one mechanic if you want so. Like Selfcare and Botany for examble.

    I mean it sounds neat, increasing the chance of getting a very good medkit but I wont use 2 perkslot therefore <3

    @artist naw the thing is you even got a shi...brown medkit* with Plunderers and that's what I mean. I dont like this perk ^^

    And yea sometimes I get brown toolboxes with a spring clamp and honestly, seriously that's unlucker dog. :D

  • GEN TIME WONT INCREASED

    accept it. That is NOT sth to discuss about it because this will never ever be an option and the devs are tired saying exact this every time because people dont get it

  • too exploitable ^^ it would be okay if DS stops while in the dying state but if that happens DS should also deactivates once someone got hooked.

  • @Fab said:

    As long as YOU have fun, you can play however you like.

    O really? So it doesnt matter if others doesnt have fun? ok, reverse following changes please because > I < had much fun with it and it doesnt matter if you cry:

    pallet vacuum back, fast blinds, MoM, original jungle gyms and we're fine. i mean, beforeyou are able to camp me Im back on the campfire lol


    No seriously

    The game is about QoL and having FUN and if people dont like diffrent playstyles there gonna be tweaks. Otherwise the game dies slowly.

  • @Raccoon said:

    "He's chasing me - Do the totem."

    bully even more full time solos like me.

  • 32 are really good. I mean since I discovered Bond for myself 32 meter is pretty legitty. And very often, just a few meters and just a little wall or sth is decisive for the decision the player is doing. Here's the case: the last one is going to die on the hook, you get in a chase (maybe intentionally) you're lokin for the hatch. You look for the black blurr/fog, you're lookin far away if you can see it or until you hear it (as long the chase music doesnt trumps the hatch sound) and you pass the hatch because it was right behind the rock or right behind the pallet. You couldnt see it and passed it and so you die.


    I dont wanna go too far but you can do so much ######### with this perk now to win the hatch game in maybe 2/3 games. We will see. But.. I wont offer a whole perkslot for only one emblem. Personally I like impactful perks. The new 2 healing perks are pretty attractive for that especially Inner Strenght since you can do 2 objectives way faster while you also can do pretty funny and maybe slightly toxic shiet with that. And Left Behind only increases the chance to escape through a hatch game "considerbly"

  • hello? is this 2k16? Is it you ? Could it be? whassup, how r things

  • @PolarBear said:

    I'm gonna be honest, whenever I see a pudding/bps from the killer, I always get paranoid that the dude has some serious add-ons equipped.

    really? thats weird

    everytime i eq a pudding or sth just for myself I do it to prevent toxic gameplay like bluefeng meant. The only thing I ever do with a pudding is eq bbq.

  • I played the game over 5k hrs

    if Im tired of rng spirit I just leave and have a way better time in the match one minute later. So enjoy your ez game as killer (and I know that it doesnt feel satisfying enough because 3v1 is bs) and the others can also enjoy their lifes I dont care. Im here to have FUN

    and oif the killer is just boosted af I'll leave by killing myself on the hook. or if the killer denies I dc.


    It's not about git gud

    It's not about my poor teammates I left in the fog

    It's about having a good time. (not by bullying the killer in a toxic and unbalanced way)


    So bbye spirit or 50 meter hits, 20 second after I fast vaulted, bbye any toxic behaviour.

    So many games I got tunneled by omega blink nurses, then got slugged for 239 seconds, got grabbed until the EGC timer was running out, just to hook me last second. And what did i do? I got found that's all.

    So yea, ######### you Im out.

  • I know what you mean. I also lost the special fun in dbd because the developer decide to design their game more and more into a soft game and do balance changes around it. Soft, slightly, decent, a lil bit of everything. More and more the devs know their game and its possibilities and because of that they did fixes and adjustments, not even for balance reasons which made the game more and more sterile and boring ^^

    yea they add headon but yea..

    im still playing it because i try to play how the GAME wants how to play. Back in the days I decide how I play and I won. Now there are so many rules and things and since I sold my dbd soul Im pretty successfull but thats all. Also this will be the first chapter I wont buy. I also stopped buying cosmetics (bought soooooo much, maybe 75% of all) and yea

    i give this game maybe 2 dlcs and if major things doesnt change I quit. And Im not the person who needs to be pissed off or sth to quit a game. I dont see any hope of major changes to major problems I just leave because it doesnt make any sense. And dbd doesnt make any sense to me anymore. So I wait, drink some coffee, look whats happening and if the devs (and that's probably not a if, I guarantee it) doesnt change (things, their mind) Im outta here. :/


    But have a great time enjoying other stuff. Many dbd members wished they had some alternate games to dbd. So enjoy your life and cya out there in the world of gaming o/

  • You already said how

    "everytime the killer starts mindgaming" So if you in your mind think the killer is doing THIS because many did before, then just make another decision to counter the mindgame. That's the thing about mindgames. People try to be in the heads of their enemies, predict their movement and their decisions. if you think this guy is moonwalking to the window you wanna jump through, then dont.

  • if u ask me and Idk anything

    they said "end of sommer 2019" the end is in about 1 month

    maybe tmw or next week comes the stranger things ptb and 2 weeks later the chapter. So I think when the Stranger Things Chapter get released, the Servers comes with it.

  • im running

    *Bond - best overall information perk

    *dead hard - very powerful chase perk

    *borrowed time - best unhook perk, counters camping/tunneling, can safe up to 2 lifes per unhook action

    the 4th perk will be Inner Strenght because it allows some jukes but also being way more efficient and independent - we'll see.


    the 4th perk is switching mostly

    currently im running *DS because i hate it gettin tunneled, also it can stable the whole status of the team when you interrupt the killers advantage like this.

    if Inner Strenght is seriously worth it I think it will be pretty dope. Doing 2 objectives very efficient and faster than one only selfcare action is pretty nuts.

    So my solo build is based on the most powerful perks which are the best in their category or at least the best for me.


    Why not selfcare?

    can break the team / gifts the killer tons of time

    Why not Small Game?

    becomes useless after the optional mechanic is done / game experience can become equal to Small Game

    Why not Unbreakable/Adrenaline/Deliverence?

    Theyre good perks, but the *worth it* usage is really rare.


    Why Not Balanced Landing or Iron Will?

    Both are good extensions for chase plays, but you can also juke the hell out of the killer without those. BL relies on highs which is still pretty bad and Iron Will has its borders by blood.


    Why not Lightweight / Urban / Spine Chill /Kindred (...)

    Theyre all good but their impact on the game is just very slighly - nice, but just slightly and sometimes they wasnt really needed. They have their good moments but I need perks which highly impacts the game.

  • Here the survivor prespective

    "Oh god DS already ran out and the killer is still on me/slugging me -.- Why isnt ds longer or stopps during the dying state?"


    Here the killers perspective

    "Dude, I hooked him, chases someone else, hooked him too, saw the other injured guy and went for him because it's a smart decision for reasons, and he still DSed me?! Man why this perk takes so long to get on cooldown?"


    Conclusion:

    it's fine

  • Now:

    Doing a dull totem (emblems/points/noed) takes 14 seconds. Self healing takes 32 seconds, getting healed by time takes 16 seconds. Or finding a chest with a medkit 16 secs + 10 for the chest =26.

    Doing 2 optional objectives takes at least

    46+ / 30+ / 40+ seconds



    With Inner Strenght

    14 seconds for a dull totem + 8 seconds locker-healing +2 seconds for the locker vault. Also there is a way you can trigger it during a chase or when the killer is looking for you. This doesnt count as wasted seconds because you distract the killer.


    Doing 2 optional mechanics takes


    24+ / 14+ seconds


    So every time you're doing so you save between 16 and 32 seconds.

    In most games you need 2 heals (middle-thing) so if you use Inner Strenght as a alternate Selfcare you're not even doin it way faster, you're also doin an objective which also gives you some emblems. For a perk which also allows some locker-jukes during a chase ^^


    So it gives you a lot

    it's not a bad perk.actually if you're the killer you hate this perk. efficient survivor are dangerous


    the others yea

    i wont buy the dlc. i bought every dlc but yea. Im not wasting 7 euros for 1 legit perk.

  • movement speed, vault speed and less penalties through stuns. His ability isnt killing and multiple hit's doing nothing to survivor so it should be way smoother to play. I think all this "miss attack and your WHOLE power gauge depletes + you get stunned for ages" also needs to go ^^

    if the devs would do this legion were still b tier or maybe C

  • @Awakey said:

    Head on, Q&Q, Inner Strength, DS.

    Discuss.

    Yep, new meta. Running it

    i will heal, i will DS, i will headon, and then my teammates do so OVER AND OVER AGAIN

  • If you start the vault action from very far so you are like 2 seconds in a vault, during this time you just stop holding m2 and like this you lose exhaustion.

    Right map, high end gameplay, vigil and sprint burst and you still can trigger it multiple times in a chase ^^

  • Yea like you said it fits your gameplay but those arent the meta

    meta is a perk/addon/killer which gets used very often. And I dont see any of these perks very often. I see them sometimes but sometimes is not usually.

    but you mentioned you play on xbox so yea idk if high ranks on xbox playing mostly those perks. Most meta perks on PC is selfcare, DS, BT, Unbreakable, Dead Hard, balanced landing, bond, adrenaline

    those are THE most seen perks especially in high ranks.

    Im running Bond, for efficiency. It's dope for solos it gives you so much informations about whats going on in the game. THe more efficient the worse for the killer ^^

    Also Dead Hard, allows me to make some cocky or crazy plays + i can use it for distance in a chase and that's a big thing.

    Im also running Decisive Strike and Adrenaline. DS is a must because I never liked it getting tunneled. I hate this feeling and DS is giving me a chance to ######### around. So it's more like a quality of life perk.

    Adrenaline - just dope. I wrote a wall of text and now I just cut it completely. That being said: if Adrenaline gets nerfed - Im leaving. There is no reason changing the feeling adrenaline gives you.If the devs seriously care about this perk im leaving.

    and it's okay if no one cares but at some point it becomes rediculous. I dont wanna talk about all the broken things in the game. Things that need changed at first. And Adrenaline, with all the map reworks and so on, is NOT op or unfair.

    And yea it's also good if you're someone who is mostly injured because you dont give a single #########. You get healed for playing that riscy. Thats also very appreciated^^

    (because of thw worse healing changes)

  • The thing is

    i dont care if you play good or bad, toxic or not

    there are people who need attention and people who wants their piece. but if i am in mood im a beast im sure you all know that or at least most of you (sry#nooffense). So if i am playing with hate i will ######### win. If im just chilling around then yea it's cool if they all get out. As long I had at least some good chases

  • Yea.. please dont remind me on solo qs

    *entering right now a solo match*

  • looping means

    the killer has a distance to you and he needs some seconds to catch you up. So you run around a pallet spawn until the killer is right behind you. You are forced to throw the pallet or vault a window to get sth between yo uand the killer

    so no

    it's not an exploit

    most of the maps arent very good designed so it becomes very strong at some trials and you as a killer get forced to just break the pallet because of the lack of counterplay.

    With the badham map rework the devs started reworking all maps so that theres is way more room for mindgames so a pallet spawns isnt a safe hood for free anymore.

    So yea

    it's very strong at some points but it's njot an exploit. And the devs are working on it (((way to slow)))


    oh yea and

    if more and more maps work like badham, bloodlust becomes a huge problem^^ i mean if you win the mindgames you win right? And if the killer doesnt he loses right?

    Not so yet, after a while the killer speed up through bloodlust, so he catches you up and thats it.

    but thats a future problem

    for now, the killer side has to deal with many safe pallets.

  • Stake Out: In wich ranks are you exactly? tfuThink

    Small Game: Yea.. I mean it's an efficient totem perk but once you cleansed the optional totems theyre gone and this perk literally is doing nothing for you anymore so the impact on the game of this perk is mostly very low. Not D tier but C.

    Self-care: Yea this is the meta, but the smarter and confidenter the survivors the less running it because it wastes so much time just for one health state. It's super annoying to play with and it also costs the time much time.

    Urban Evasion: Yea.. maybe it's meta in the green and beige ranks. But this perk also just has a very low impact on the game. You can make some stealth jukes to end a chase but the higher the ranks the smarter the killer (hopefully) and Urban Evasion becomes more and more a time waster and doesnt really help in a chase anymore especially when youre injured. You leave blood trials and as last instance, killer use those to track or not lose you ^^


    Actually

    https://www.youtube.com/watch?v=wKM7sM5a3WQ

    This guy talks about the survivor perks and puts them in a tier list based on how big the impact of the perk is.

  • also dont get why jonathan isnt the survivor maybe the did not received the license for jonathan

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/634546#Comment_634546

    No, 100% is 100%. It makes you completely silent. Jane is loud normally but when you use Iron Will she won't make noise.

    Ace is not 100% silent when using No Mither. He is 50% silent, you can still hear him cry in pain.

    It doesn't need testing, survivors are identical and therefore you will get identical results when using any perk.

    But jane isnt 100% loud.

    So it works

    every survivor is 100% loud by default

    iron will reduces the sound by 100%

    for ex.: stridor increases the sound by 50%

    means without iron will you are 150% loud

    with iron will only 50% but not 0%

    Jane isnt by default 100% loud, she's louder.

    I played her with Iron Will 3 and she was still crying. And no it wasnt a secondary ability by the killer or a killer perk or sth. That's why Im asking if both perks can make her silent. iron will and No mither making survivor 150% quiter. So if jane isnt louder than 150% those perks should make her finally silent. her grunts of pain are pretty annoying xD


    If you still wont trust, please just start the game, choose jane and iron will 3. You will still hear her, come back and tell me more :3

  • @FichteHiro @YaiPa @thesuicidefox

    Yea iron will does reduce the volume by 100%

    But if the character is by default louder than 100% then Iron will cant make you silent. Try no mither on ace and iron will on jane.

    Ace is 100% silent with the 50% from no mither and jane even cries with iron will 3. did you never noticed that jane is suuuuper loud? It's so awful and..weird..she doesnt sound like having bad pain xD

    You guys should test things more :D also be carefully with the game wiki. Some things are missing or just wrong

  • Jebaited

    And here we see a reddit killer main, comparing adrenaline with noed. Look at this. It's so ugly. But we all have to do so that we appreciate him. We give him the feeling that he's right.


    You are right Sir! We always should appreciate your words of wisdom.

    But please, in the love of god. Dont share your really wisdom words with people in the forums. We dont deserve them. We are incomplete, not like you. So please, just leave <3

  • @Peanits

    Hopefully sth like more movement speed (without reducing his ff duration) and if you hit someone in deep wound your FF refills. because when I can smack him without downing him why I should get stunned? if it doesnt matter?

    And also to be fair, his ability is not-killing, can we reduce the cooldown? Also when I get stunned by a pallet, why must the bar fully resetted? Isnt it enough to just let it refill from where it got interrupted during ff

    Idk

    A full rework sounds not relevant. Legions just needs some love in the numbers.

  • would like some counter. but people dont give a s about whispers so it stays how it is

  • So for you I tried it out. Im njot a pig main but Im playing a lot since her speed curve got polished.

    It's really diabolic. I didnt need the traps or sth. Paired with her stealth ability, monitor&whispers you have so much fun.

    And the good thing is: the aura reading starts when ya fully crouched and not when your TR is fully hidden.

    I will run it some more trials to see how good they are.

  • @Almo said:

    I don't agree NOED rewards a Killer for playing badly any more than Adrenaline rewards a Survivor for playing badly.

    You spend an entire perk slot maybe to get a bonus in the endgame. So you're playing handicapped. In addition, NOED has a simple counter: do the totems. They're not that hard to do, and they even award BP and now emblem progress as well.

    I feel like NOED in its original form, with no time limit or totem counter, was too much. As it stands, it just doesn't seem to be a real problem.

    Wait. Survivors played bad when they triggered Adrenaline?

  • Because it's smart to punish your playerbase playing your own game and enjoying their lifes with it. Sure, if the devs do so they will actually not kill their game!

    Congratios my friendo! cheers

  • Most devs are not that smart. But with Nurse especially omega blink nurse im sureeven they get some juicy kills. :x

    But I like the skill level of the most devs. Theyre playing it like it was orignally intended. It's cool seeing their fun they have when they stream it. We all know that the game isnt balanced and will never be because it's impossible. The only thing the devs can do is making things more fun to play against. And everything has its own priority.

    And the devs know things. They >know< how the things are working. And knowing is still sth different than playing. Sometimes you know you can do better but you didnt. And a Mc Ote :P Wont be good against a 4 man TS tryharding swf on rank 1 with surringes. And thats okay. He dont need it to be good in his own game. He has to be good at knowing how his game is working and how the people are playing it and how he can improve it. And you know, he and all the other devs are pretty good in their jobs.

  • Usually i rarely ready up. im doing some ######### and enjoy my life so i take this minute as a cooldown ^^

‹ 1 2 3 … 7