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Akuma

Akuma

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Akuma
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  • When my mindgames were dope

  • That would be cool. If Vigil would shorten the Exposed Timer. I mean it would be still useless but there would be a counter to it. to the limited exposed status effect^^

  • Yea it feels so. I mean I would be okay with the amount of pallets but they are in 9/10 cases safe and you cant outmindgame them ^^

    A few days ago i were billy on a coldwindfarm map. I had Spirit Fury + Enduring and i started a chase with an active spirit fury. The chase lasts for a minute or sth and i used spirit 2 more times and got him because he thought I would respect a jungle gym pallet. I had a ebony with me, just in case the Blendette would annoy me with her cosmetics. Thank god i was able to mori this ######### xD

    One pallet on another

    and another one

    and another one

    AND

    another one

    and THEN another one.

    I hate this and you cant do anything than breaking it. Even with BL 3. Im extremely excited for the dev stream. They wanna talk about map reworks. Until then Im okay how it is now. You know. Enjoy times and stuff until things changes (to the more fair)

    in Pallets Comment by Akuma
  • Not even his perks are there... i have tried re logging and it still consists. Sorry to put this on General but it wouldnt let me click anything else.

    Can I ask you an important question?

    There is a little text with an "okay" on the bottem right. And it says "you will lose all offerings, all addons, all items, all perks and any progress you made. You get a reward and a slightly increased chance to gain addons, items and perks in the bloodweb of a rarer Rarity"

    Did you read this whole bunch of text or did you just sold your soul?

  • Show your rank and your played hours. And all your leveled killer.

    He's not annoying anymore yea and they way he should work is awesome. But he has so much downsides ans punishments for a non-killing ability it's ridiculous. Not even any other killer ability (which are all deadly) is that much restricted except freddy. But Freddy gets a rework so nvm.

  • Yea. The intended way to play him is awesome dont get me wrong. but you enjoy so much downsides to his abiltiy it's ridiculous. No nurse, no Plague or sth has that much downsides.

    Your ability gets completely depleted when you miss an attack or get stunned during FF + you have to wait ages until it's refilled. Idk i have to wait 10 secs or sth as a spirit until my ability is refilled. Survivors cant see me, but i can track them, im moving extremely fast and can make them deadly damage. Legions ability hits you but not deadly. Only his m1 is deadly. And The Legion has to wait full 20 seconds ...

    And from the second survivors know it's a legion and they hear a heartbeat they start running away and because of his 5.0ms it's literally impossible to catch them up. Yea you're running faster, but not that fast to justify it in any way.

    And why he cant refill his FF when hitting someone with deep wound? Why isnt this a thing I mean I cant kill him, I deplete my whole power, get stunned for 4 secs and the survivor gets a speed boost.

    Why i get that much punished?


    But the devs like @Peanits are completely convinced that it's okay. They just say " he's fine" no he's not he has so much downsides and punishments in his ability but his ability isnt killing survivors like on every other killer. He relies on his m1. Idk why a non-killing ability is so much restricted.

  • As long to one heals when you play the Plague, Legion is a little bit better

    But if survivors activate the Plagues damage puke she is the better one. For this moment she is A tier.

  • So instead of givin solos informations and changing and creating things which can be better balanced around this survivor base, you want to change the game completely?

    Yea

    Im sure the devs will do this :^)

  • As the totems got release they saved the progress. This was so dumb and so weak it took some weeks and the devs increased the cleansing time and changed it so the progress resets to zero when you get interrupted.

    You cant imagine how many survivors triggered the hell out of you. You didnt had a serious chance to defense your totem because everyone just tabed it until it was broken

  • @Peanits said:

    The serious answer is that they were intended to be a limited time thing. Escape Cakes, Survivor Puddings and Bloody Party Streamers were all meant to be part of the anniversary event one year and then be retired afterwards. Due to popular demand, they were left in.

    BPS used to be common, actually. But I guess I could tell the team to make them very rare or ultra rare if you'd prefer it. *wink wink*

    DONT

  • bro

    you should start tryin to understand that nerfing or restricting SWF will NOT be an option. It's NOT good killin game experience. most people just want to play with their friends because they dont enjoy the solo gameplay or they dont wanna be alone in the dark.

    restricting this option would result in a regressing playerbase. And that's a smart move for a game developer.

    So as a game developer you should consider to adjust the solo gameplay. Because you have the problem: There's a SWF group with *that* much potential and there is a solo group with that... *eye roll* potential... And then there is the killer playerbase who complain about swfs. So if you would do changes to the survivor gameplay you would balance the game for the kilelr vs swf groups in a healthy and good way.

    But at the same time you start ruin the experience of solo players. And they are already very frustrated.Most people are aware about the unfun gameplay as a solo player and you would make it even more worse. And that is very unhealthy for the game because the main survivor base is not the swf part, it's the solo part.

    So as a developer from a good game you start thinkin about giving solo players more advantages. Advantages swf's have. That's pretty smart because when both modes are equal to each other there will be no longer a difference between them.

    So as a developer you can feel free to see survivors as one unity. It doesnt matter if 4 people team up with TS or if 4 solo players play for themselfs. Now you can do changes, gameplay adjustments and other balance fixes to do sth for the game health as killer against survivors.

    But the developers dont care. And i am not sayin this like "ay, the devs dont care about us" like many people do in the forums while theyre wrong. They dont care about this fix. I asked them in the last Q&A and the answer was "we would like to look at this" aka "thanks for you question".

    But if more people would scream for solo fixes the devs were forced to do sth. But sadly, IF there are people complaining about these balance issues they just ask for swf nerfs which are not an option. Hopefully you realized what I mean and maybe it changed your mind so you can ask for changes for the solo players. Making both survivor groups equal to each other.

    People requested already awesome ideas. I mentioned them in my Q&Q question:

    • being chased icon
    • totem counter in the HUID
    • built in kindred

    Have a nice day my friend.

  • Agreed, she's pretty low. I mean technically her damage puke is pretty strong but she is slow af when she's holding it and if survivors decide to not heal themselfs she's just a m1 kilelr without anything. Yea everyone can be oneshotted but as long there are exhaustion perks, pallets and windows it's hard to get real pressure.

  • 40% bigger great skill checks instead of 40...

    Yea this would change it from

    Worse af

    To

    Still worse

    Af

  • Yea and 3 jungle gyms and tons of safe pallets are an ez mode for survivors. And im Talking about (mainly) about more mindgameable pallets. Which means you can actually do mindgames to get a hit. Currently on the most pallet spawns the survivor can always see the killer and once the pallet is thrown you cant to anything to land a hit even with bloodlust 3. Unsafe pallets are pallets which are stronger until theyre not thrown. Theyre still good but you dont use them that good bc you need your 100%safe pallet?^^

    Also a rule to reduce the amount of jungle gyms and god pallets (like in the game map) to one is still pretty strong and the most maps generate just one. But it should be a rule or sth. Also givin the LT wall pallet back and givin it some spawn rules would be dope

    And tbh i want thst bloodlust can be removed one day and balancing the ######### out of the map generation is the most important step doing that

    @Peanits thanks for the your feedback <3

  • People dc against a fat myers (Scratch mirror + judiths tombstone)

    So this doesnt really mean anything

  • @Ihatelife said:

    Agreed.

    thanks man

  • @Arroz said:

    https://forum.deadbydaylight.com/en/discussion/comment/470841#Comment_470841

    Just use spirit fury + enduring!!

    And then if we are going to take your idea than killer can NO LONGER hit trough pallets.

    sry if you wasnt able to understand that it's not about game bugs rather about latency


    spirit fury is like noed it rewards you for playing like a braindead dumass also it doesnt fix it. instead of destroying every third pallet i would like to see a mindgameable third pallet.

  • 1st

    an unsafe pallet is not that bs pallet - idk why the devs did this without laughing about hemselves how silly that is

    2nd

    i never said less pallets. the amount is mostly ok. it's about being able to mindgame pallets because the most ones are safe and even with BL3 you couldnt catch the survivor until he makes a mistake

  • nurse

    spirit

    huntress

    billy

    hag

    plague

    myers

    clown

    pig

    legion

    doc

    trapper

    wraith

    bubba

    freddy

  • I dont feel the aspect that he cant down the Deep Wound timer anymore but he's missing sth. Even if you run 10 secs now, you are slow af, youre vaulting slower and for JUST missing an FF attack or getting stuned in FF you lose _your_whole_power gauge _ ...

    Man that's a 20 secs cooldown. Even The Spirit hasnt that much penalty and she moves pretty fast and is invisible.

    Wished they would change that but im pretty sure not

  • Survivors

    Nea, Claudette, Jane


    Killer

    Legion, Pig, Clown


    not the strongest kilelr but i enjoy the gameplay.

  • @Peanits und whats the point of left behind?

  • More wmotes would fix tix this than removing or nerfing it. Like the old finger guns people wannwd. Or times when Cosmetics with bright colours were roxic. Now its an absolutely normal thing. People play what like. So of there were more thsn just tbaggin people would get rid of it with the time

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/466979#Comment_466979

    A few meters away is a bit of an overstatement. You'll be able to close about ten meters by default, taking a bit off for vaults. It's very doable. I've been playing it myself in addition to watching others play it and it's definitely possible to catch people in a loop with frenzy.

    Nah. I really lovethe updated legion hes dope. But it's true thst it's pretty hard Catching someone on a dropped and safe pallet up. + you lose your whole FF charge if you get stunned during FF which is additional pretty mean + it takes ages until it is refilled.

    Idk if slightly more ms in FF or vault speed eould fix that but the current Mechanics can be painful once people learned how to annoy the ######### out of you.

  • When do you plan giving solos some Informations to be equal to swf? Like a "being chased" icon, totem counter or a bsse kit kindred?

  • Thats kinds interesting. Before the change the amountog Time needed for Healing (12-24) was much time but you were okay because it was still possible to safe people, make gen progress and survive. Now it takes 16-32 secs and more and more Players like i am stopped healing. They started playing as efficient as possible which depletes the whole amount of time buyed in the past through healing (12-24secs/heal)

    But idk if reverting this changeor nerfing it would solve this because high ranked survivors will still deny healing because for those it is wasting their time. I mean somepeople would start playing SC again if it would take max. 24 secs bit i dont believe thst its an option for most Players ^^ so yea

    I Think thats the new meta. Efficiency.

  • I know theyre listening often and that mclean told sth about addon changes and nurse tweaks in his stream but I sont understandwhy rhey didnt changed at least 1 Thing.. for ey people requested the most: less penalty to the power gauge depletion

    You get stunned for 4 seconds and you havw to wait 20 long seconds to use your power to apply deep wound...

    He needs One of all thoserequests and hes perfect. For now srh is missing and most peopöe agree and many are scared that it could took months or years til any changes^^ me too I wanna be a legion main yknow?

  • After the Healing tweak I changed the perkslot. But you know you played it for yearw and its like a drug and you miss it and things like that

    But yea now its completely gone because it's Inefficient his father. 2 simple heals tooks ca. 1 generator depending on the killer built and killer PER survivor. So yea Im playin bond now to become more efficiency. Im also Thinking about: bond, prove, BT and adrenaline/dead hard.

    What do you guys think is a perfect time efficient survivor perk built?

    (Alert can also be helpful knowing where deadzones could be or at least the killer and what hes doin)

  • @Peanits And why got solo q not equalized to swf? Through "being chased"icons, kindred as a base kit and totem HUID?

    why is there still solo and teamplayer? Would it not make Balancing much better for all if there werent 2 survivor modi?

  • @Erak said:

    https://forum.deadbydaylight.com/en/discussion/comment/458575#Comment_458575

    Killers are stronger than ever before they don't need any general buffs. Some specific killers need them but not killers in general.

    Nah sorry. Just a little reminder for the future: As long bloodlust is a thing, maps, and killer abilities aren't balanced enough to remove this.

    As bloodlust were intodruced it was kind of a "emergency balance fix". Back in the days dbd had big issues. Really highend balance issues. That they nerfed it some months ago is a little sign that they fixed major things.

    So yea, there are some issues left especially the map design. But that's pretty hard to fix because there are low ranks, mid ranks, high ranks AND there is a huge difference between solo low/mid/high ranks and swf1 2/3/4 man low/mid/high ranks.

    It's really important fixing this gap^^ Survivors would play way more efficient und organized. In this way the devs could see where the problems at. What is too strong, what exactly needs adjustments and fixes because the survivor gameplay would become one unity.

    So

    what weve learned today?

    Make shout outs for solo q fixes with regard of balance tweaks.

  • destroying someones experiences is not how you improve a game. That's how you kill a game. A possibility would it be to adjust the solo players. Totem counter in the HUID, being chased icon on the bottem left, built in Kindred and so on. This would allow to improve the killers way better. You could balance perks, abilities and maps way better because survivors were one unity and not: teamspeak SWF and solo player.

    Also. The way solo survivor works could be an extern mode. Maybe with some more changes like "no aura reading anyway" ^^

    Your idea is suicide and sorry i dont see any reason to forbid people to play with all their friends together. That's mean.

  • @NoShinyPony said:

    @Akuma The op talked about playing in high ranks.

    Yea i think we can be very thankful that theyre working extremely hard improving the gameplay every day. And im sure in their freetime they are not that much interested in it to become a high skilled/high ranked survivor/killer. If they spent some freetime in playin their game Im sure they just wanna relax and have some fun ^^

  • not queen, peanits, mclean, mc cote theyre all streaming^^ and from some other devs you know it from the dev streams

  • I also wanna buff to no mither but

    it's supposed to be a hard mode. When you choose this perk you underwrite that you dont want any second chances #hardmodeactivated

    the only thing which would be nice of you would get some extra bloodpoints ins survival.

  • I mean I know they changed it but sometimes it's just weird how fast blinds are. Maybe it's a bug or Im just wrong with it

    maybe i should test it as survivor if I see any differences between different flashlights and addons. Man and I never play with flashlights ^^ Not worth it in solo in my opinion

  • @MandyTalk wouldnt it be not easier to just remove the tier 1 and 2s?

    Or, ok, for the moment just tier 1? You still had to level 100 bloodwebs to get everything you want and the amount of perks are increasing every 3 months.

  • @Poweas said:

    Oh turns out I was wrong, OK then, that could definitely work.

    Yea this pallet is so good. You have to play it really god damn good because this pallet works very different and you as a killer have a very high chance to land a hit. A jungle gym is like a shack (it's not godlike but veery strong) you just let it rain over you and hope the survivor drops the ######### afap.

  • @BBQnDemogorgon said:

    Legion also has the lowest kill rate on PC.

    Getting nerfed though. Lol

    nerfed. You mean you cannot cheese down survivors anymore and instead you have to outplay them actually. He will be so god damn legit i cant wait for the change. Wanna play him til daylight.


    And yes I agree, Xbox knows whats good. I hope the xbox player appreciate the changes. Those making him soo juicy. But we'll see

  • Hardly saw anyone using it. It seems decent I will try it, saw Monto doing adept Min lol.

    Yea i saw it on montos vid too and I tried it. Im also playing bond that's why i thought it would be even more efficient. But today so many ahole killer were out there so for the rest of my day: DS, DH, MoM. Thank god.

    In general idk. could be decent^^ Why not. I think it's a good from time to time perk. You played it and after a while you need something different.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/453603#Comment_453603

    @Akuma I know you went into a lot of detail with that, but it's flawed.

    https://us.v-cdn.net/6030815/uploads/373/PCMO2CSCX0D7.png

    The pallet looked more like that, when dropped, it created a shack-like no skill vault. No way killers could mindgame that. I can never see that working.

    Ok you wanned it. Im a veteran and I streamed this ######### so here a Clip:

    https://clips.twitch.tv/ImpossibleEagerPterodactylNinjaGrumpy

    proved now.

  • fix your f*ng forum devs! stop adding things, fix your game!

  • dddd.png

    So just something for the visual.

    first off: unsafe vs safe pallet

    the jungle gym pallet has a long wall so even a bloodlust 3 killler cannot reach you if you run in a perfect cycle (hugging the wall) This wall is too long for any mindgames everything knows.

    The LT wall pallet is unsafe his father. The wall is very short and works like the most other unsafe pallet: as long as the pallet isnt drop it's good and when you drop it you should get the stun.

    but now the difference: once you dropped it with the >>*right*<< timing you are able to be pretty safe.

    So on the one hand this pallet is pretty deadly, if you cannot stun the killer he will be able to hit you, not like a jungle gym pallet. once the jungle gym pallet is dropped youre safe because it's a safe pallet.

    so even if you drop the pallet the Killer is able to hit you if mindgamed/played correctly. but after a possible hit this pallet is safe so if the killer wasnt able to get the hit out of you he has to break the pallet.

    in short: the LT wall pallet allows a lot more mindgames and ways to play it. And even if you drop the pallet this pallet is pretty deadly so youve act right and smart. It's so cool man i love it. I would never understand why any Killer should prefer a jungle gym over a lt wall?

    the LT wall is a thing of 10 seconds currently and it's deadly in any ways. And it would be still deadly BUT there's a chance and a way to create a safe pallet. Man idk how to explain that im so bad in explaining things

    this pallet dont works like the most ^^

    and just because it has 2 windows doesnt mean it's super strong. Those windows are from both sides mindgame-based. not like the jungle gym windows. There is just one possibility to have one window unsafe from one side.

    And a jungle gym without a pallet is just a window with only 2 ways to play it, without a safe pallet.

  • @OMagic_ManO said:

    Yeah, might need a PWYF rework #4.

    ^

  • Yea. And there should be only 5 gens instead of 7 because you know how to balance and develop a good game.

  • I understand what ya meaning. People dont care why players feel frustrated and dc. They just want to ban hammer everything without thinkin about why and what you could do against.

    We had times in dbd of insta blinds, 4 man DS, good old Sprint Burst, seriously gen rushing and extremely toxic behaviour. Many killer rage quitted because they felt frustrated from that #########. Those players went to the forums and started complaining about those issues. And the devs started fixing that ^^

    Ban everyone is not solving the problem. But most of the people here arent very empathic.

    And to be honest im ragequitting too. But there is just one reason. And you mentioned it, thanks :) It's because the devs missed it fixing solo lobbys to be equal to a SWF. Idk if they dont wanit or are scared or sth but it ruins my fun so much most of the games. And of course because of wrong matchmaking too. Currently I am rank 6 survivor and Ive got matched with green ranks and lower..oof...

    Those urban evading/sprintburst/crouching on the edge of the map players. Those players who got downed from a Wraith within 10 seconds...all 3...sometimes i just leave those i dont care anymore.

    In short: solo survivor sucks dick balls.

  • I disagree in some thzings from Caretaker.

    he said:

    Stuns drain your power. (Bug from Plague chapter that was never addressed, and apparently now a feature.)

    -Harsh FOV cut that actually gives me headaches it's so bad and abrupt.

    Yea but the devs already mentioned that they will remove the depleted power gauge after you get stunned. Also the loewer FOV really doesnt matter. I dont feel like I would lose someone during this fatigue. And if that's a huge problem for you you can try out shadowborn.

    The thing he cant drain your Deep Wound through hitting you in FF multiple times is just so you stop tunneling the same person. The reason they nerfed the cooldown addons because people still try to cheese one survivor instead to outplay him. DbD isnt about you get a ability which has no counterplay like the holy Nurse. Everyone should have a chance and you as a killer should try to mindgame a survivor if you dont need to sth is wrong. Billy for examble. He's so damn strong, for reasons THE high tier killer. But you still have to mindgame people and punish them for making mistakes. Legion can easily put everyone (or at leats many survivors) into the injured + Deep Wound state. If they decide to not heal it's like you were billy without charging your chainsaw.

    and if people decides to heal themselfs they need to mend for 15 seconds and then healing takes 32 seconds if youre not using perks like sloppy and/or thanatophobia. That's a ton of time and map pressure. But still it has counterplay and that's very important for every killer. And when normal m1 killer can apply map pressure then even more as the legion. + You just have to want to to find survivors by using your ability. And personally Im usin his 2 + duration addons so I have 16 seconds to find the others. That's sweet and still it isnt 30 seconds. So the survivors have the counterplay to run away when they hear your TR. The only thing I miss is the increased movement speed that would be nutty.


    But hey if your opinion is that legion is bad for your playstyle, thats fine. For me he's a pretty good killer. Definetely a high B Tier killer. With addons maybe B+. Idk we will see. (A: Billy, Huntress, Spirit / the nurse excluded as S tier)

  • The devs said they never wanted him to tunnel anyone and those addons were not helpful by adressing this issue. Personally im mroe a fan of duration time addons. 16 seconds x 5.0 ms = 80 meters are pretty long. And fits with his intended playstyle.I mean higher skill people will just ignore the fact that theyre injured and that's fine because I am a 4.6ms killer that's a big deal. The only thing Im thinkin about is a perk or a strategy who adresses those playstyles. Do you have a idea? I mean Thanatophobia will add me mostly 9-12 seconds for each gen. Im a Legion I can easily injure people. But I miss sth.

    Maybe Spirit Fury for my Enduring or Pop Goes the Weasel to adress those gen junkies. But yea I couldnt give up my sloppy, bbq or enduring it's too helpful. What was this thread about?

    Ah yea "legion is dead" yea...not really but nice try! you should play nurse.

  • About one thing im wondering. I also mentioned "killer mains are silly" and i got jailed for it. Im not trusting gayMyers as a mod seriously. Thats ridiculous.

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