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Akuma

Akuma

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Akuma
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  • @Chaotic_Riddle

    @Ihatelife

    So Legion got finally 4.6ms. So yea if everyone is injured or still in Deep Wound (depends) obviously i will m1 him. dafuq? You remember the thing with FF hits wont down anyone right sir?

    Legion is a perfect killer to add so many map pressure. Map pressure is: hitting survivor, downing survivor, disabeling survivor, hooking survivor or sacraficing a survivor. So when I have a 16 seconds long FF of course i go for another survivor because there are still 3 survivor bored. I had some legions on the ptb and everytime the legion just chased me or only one survivor except any other were in a 16 m circle around him they just got rekt beause those elgions wasted his full potential.

    I mean it's so sad that many people dont understand how to play him right. And if that's not your playstyle you still have 14 other killers. And your beloved Nurse.

    And sayin "oh, player can play killer like they want" yea that's right. But this ends by cheesing, or griefing or exploiting things the developers obviously didnt wanted. Like all thos butthurt Piggis how were so exciting cheesing players in the endgame with an awful built. Hoping that they get all sacrificed by the endgame collapse. This is just one examble were playin like you want stops. And im pretty sure hitting a survivor, than catching him up, break up FF to kill him after 2 the ridiculous short stun. Or those moonwalking Legions in the live build. No one can tell me "yea if i love to play this way because it works and when it works it's obviously intended!"

    You guys. I will play legion till im dead because he's soo good now, he's now my most favorite killer if the devs let pass him this way into the live build. If you dont understand him or do not like his playstyle then git gud or play another character.

  • because people still try to play legion like brain afk tunneling. like:

    I hit this guy, catch him up, break up FF and theeeen i can kill em!"

    that's still not how to play him. Do you wanna know how I play him?

    Im usin those sick + duration time addons. SO i am able to have FF for 16 seconds. Can you imagine my potential for map pressure? Sometimes i have all 4 survivors across the map in Deep Wound.

    + Theyre all halflfie. and I am a 115% ms killer so i am still viable in a chase. And if theyre selfhealing they spent 40 seconds doing so. If not, nah it's oaky still have thana to buy some gen time. + theyre still oneshot. I love the new legion so much. He has so many built in abilities. I mean i wished he would run slightly faster (5.2ms/130%) during his FF but thats all. Use him like any other 4.6 m1 kilelr makes absolutely no sense. Youre killing yourself + you try to cheese a survivor and that's not cool.

  • ive got no hardcore locked perks. For the longest time I played selfcare. I stopped this because those unefficeny heals are ridiculous. Im always trying new things out and so I often switch my build.

    My current perkbuild is: Bond, Dead Hard, Plunderers, Adrenaline (for Plunderers BT also) switched from Selfcare Iron Will Balanced Landing Adrenaline.

    A week ago I played MoM, DS, BT, DH. Pretty strong but yea, times changing.

    The only reason why Im givin Bond a third chance is because I hope to gain some efficency. Sth solos need^^

  • @Peanits said:

    It will be on the PTB first. If it is necessary, they could always be changed. It's worth noting a few things, though:

    • Although the speed is lower, Feral Frenzy is longer. Overall, you'll be able to much much further than you could before which will make it easier to hit multiple survivors.
    • Using Feral Frenzy against an already injured Survivor wouldn't be a good idea in the first place, since all it would accomplish is applying Deep Wounds to them.
    • If you miss an attack, your power will not be depleted, it will only cancel. For example, if you have 75% of your charge left, you will start recharging from that point. It does not go back down to zero just because you missed.

    It doesnt matter if FF takes longer. First it's still not enough to reach everyone over the map. I need Legions +duration addons to have a good amount of time to reach someone on the over side of the map. Where we have another problem: until i reached someone and then another one, the first ones finished mending so it would be very helpful if mending would take ~4 seconds longer.

    And now the movementspeed.... @Peanits why you nerfed his vaulting *and* his movement speed in FF? I had a couple of matches where someone (not in DW) dropped a pallet and looped me until FF was over.. just because Im super slow in everything. And on top of that it feels super unsatisfying, like a handycap or like a muzzle.

    I think if you give Legion 1-2 seconds more duration time while in FF and/or instead of his current ms in the live-build + a few seconds more mending time he could be pretty fine.

    And his status effect addons have to be changed into "when he puts you into the deep wound".


    At last but not least I have one question. When I cannot decrease someones Deep Wound timer, why I cant hit them to refill my FF? I mean i wont damage him but I could use him to refill my ability and track the other guys. That would be so cool.

  • ca. 5-6pm MEZ if youre from europe

  • it's more like giving solo's swf advantages, like "being chased" icons, built in kindred and totem counter in the HUID to balance killer, survivor and maps better without ruining any mode, more like improving.

  • Play clown for the rest of your rank 1 life. have. fun. o/

  • @Bongbingbing said:

    Well this, maybe built in kindred and Icons to show what everyone's current action is in the game like being chased, cleansing totem, repairing generators ect

    That would truly close the gap and finally give room to balance the game fairly.

    Thanks.

    Seeing loadouts would be something after those^ changes.

    Finally seeing solo q equal to swf... dreams. not just a dream for a solo player, a dream for the killer experience. Devs could finally balance killers better and maps.

    But obviously they dont care.

  • @Coriander said:

    I asked in the other thread, but when the Test goes live, someone please comment on what the changes are! I'd love to know, I started using it on Jeff as a Bill replacement and it was funny to have it "just in case." It would be neat if it did something good with the new EGC in effect.

    Or you just click "player test build" right under "Patch Notes & News" and read it by urself

  • @se05239 said:

    @not_Queen So this was the surprise? Wow. One would think you'd have other priorities when players DC all over the place, loading screens that never end, people crashing mid-loading screens and games where you only have 1-3 survivors loading in.

    But good on you. More cosmetics. Yay.

    Facepalm

  • trust me it's sth like

    hey

    there are golden toolboxes!!!!

    pepeHands

  • Link pls where they said they had a surprise

  • In times of Flip Flop... I totally agree the increased wiggle speed. Maybe it should work conversely to Flip Flop. So if you get downed, you didnt recover and the killer grabs you very fast or instandly, the wiggle bar is wiggeling 5 seconds faster or sth. And the more the killer left you on the ground and the more you recovered the less bonus time you will get, maybe 0.5-1 second or at least nothing because there was enough time to recover and getting safed.

    But yea, Boil over shouldnt stack with Flip Flop you know. This could end up in an instand grasp escape. And I know players always wants broken ######### to have fun, but... dbd's most broken times are over and if you were not there it's sad for you. There are still broken things, slightly broken which is typically for dbd so enjoy them. I will not tell you what this is :D Dont wanna guide anyone being toxic af

  • the point is

    the devs

    just dont give solos 3 needes changes to be equal to swf


    SOLO is BS af and SWF is OP af

    but you cant balance killer and maps more because the solo experience is awful. they said they will do so but nothing has changed. no "being chased" icon, no totem counter in the HUID, no built in kindred nothing

    it's not just as killer hardcore playing against a tryhard swf, it's even more worse playing solo.

    im tired and if they wont fix this issue, i will quit this game soon. And im playing it since the release, 5k hours and im following any news since this game is out. dont get me wrong i really love this game and personally i like the developers, theyre humans like us. and they gave everything and did many things already.

    And i bought every dlc, and soooo many cosmetics and some merch to support them. But im really really tired of those 2 extremely different survivor modes. And i will not play swf to enjoy the game, enjoy it so much that the killer cant. And i feel with the killer (when he did so good but couldnt kill anyone) and that sucks

    frustrating

  • You just want that the Nurse stay unvulnerable against everything

    she just have her weapon there is nothing else she's hitting with. She has a 96,25% movement speed so she relies on her blinks with her default weapon.


    Also if you want to call "basic attack" into question what is with the new nurse perk: Infectious Fright?: "...while another Survivor is put into the dying state with your basic attack..." Hmmmm but the nurse has no basic attack? we understand? because the nurse doesnt have any other attacks, she's made for blinking and not chasing. That's her main attack/weapon. The only reason she has movement speed is because standing still is not an option ^^

    it's a bug and honestly the nurse is strong enough. staying halflife or being shown the rest of the game to the nurse is not that cool - it isnt my dream

  • i stopped prestiging right before the shop got released

    the bloodwebs on p0 are also very good - i dont see any difference between a maxed out char and a p0 char.and yea in the shop are way more better cosmetics.

    and like you said

    im tired of leveling and leveling and leveling and leveling and leveling... i do not prestige anyone and it takes ages to max them all out because i dont get what i want. Like the one killer where i do not need ruin... i get ruin. and then i have the clown who needs this ######### and after level 120..i still...dont have...hex ruin 1...

    I hate this so much ^^ and they dont fix it

    also i hate it that there are no rewards for ranking up and especially prestiging

    but ya now, first of all i want the servers, i want a endgame, i want balances and solo q's fixed so nvm i can wait

  • solo survivors should be equal to swf so the devs can balance killer better

  • if you open a discussion about nerfing billy

    you will get rekt from the whole community ^^ there are rules

    and one rule is: no one touches billy

  • @tt_ivi_99 said:

    Im a killer main and I dont see any problem with the perk itself.

    The problem is that it's too easy to genrush and not risky at all if survivors want to stay injured, therefore that's what makes this perk "broken".

    Adrenaline doesnt need any rework or nerf, gens need that #########

    but before gens get some tweaks - solo survivors should get some minor adjustments to be nearly to swf (totem counter in the huid, icon if someone is being chased, build in kindred) and after survivor is survivor and not solo q and swf, it would be okay if the dev starts nerfing gens or add a 2nd MUST objective

  • ntothing will change that much

    it's not possible anymore to have a 10 hours hatch standoff

    + do not forget the endgame ends after a MINIMUM of 3 minutes. downing someone, hooking someone will expend that. So even blood warden will not make this collaps crazy.

    the visuals are awesome. just because of that i would die for it

  • @Hoodied said:

    Perfection

    But you messed up

    No Mither-Solidarity-Mettle Of Man-SelfCare

    Because nothing works

    Youre so dirty sir. Love that

  • "What will Legion's power do to injured survivors" Legion will have nothing if you stay injured.

    And infinite tier 3 myers is weak af.

    youre right he has no power

    no map pressure

    no slow down mechanics

    he's bs

  • @StarMoral said:

    https://forum.deadbydaylight.com/en/discussion/comment/423542#Comment_423542

    SFW Survivors with Flashlight, DS, MoM, Dead Hard, and Borrowed Time: "Legion's so annoying to go against."

    Every Killer: "...Mmhmm..."

    So you mean you are hardcore tunneling and camping so every ds and BT is working on you? and you still dont know the right timing for dead hard hits? poor you. git gud

  • Omg are you silly

    goodbye o/

  • Make a video where you hack, grief or kag switch so the developers ban you permanent. And wirte a tutrial in these forums how to use the 2 killer exploit. If you done this we can be sure!

  • rare rng

    AND I NEVER HAD IT :((

  • 1stOriginal

    2nd Halloween

    3rd Winter

  • And from this moment your opinion around balancing the game is unnecessary.

  • Why not just removing the timer? I mean you have 10 efficent uses of PGTW. So if you hook someone, and then another without using PGTW at the first one, you already wasted one use. You punish yourself enough by doing so, also PGTW works best if the generator is nearly done. So seriously i don't see any problems with that. I mean our dev team tried to buff Thanatophobia to 25% (potentionally permanent) So why is it a big deal to have 1 PGTW charge wich you can use whenever you want even if that means you dont used before the next hook.

  • Yea ignore those unquestioning killer mains in this forums. More those balanced guys who care about game healthy for both gameplays and not just for there one and only playstyle.

    When I started reading "no more second chances" Thats wehere i hit my head

    Every survivor has 2 hook stages. The one where you get hurt by the hook and you have a chance to free yourself. And then the deadly hook. If you dont do anything the game will automatically kill you and there is no way to free yourself.

    So. If you are the last Survivor and you didnt get hooked even once, you are strong enough and you deserve the chance every survivor has as base kit to unhook yourself via 4% (or more through offerings and perks) or with deliverence.

    There are so many perks out now who guranatees you an escape from the hook that this should get changed back BUT just if you didnt get hooked once. If you would put into the struggle phase you should get killed because theres no point to wiggle against the entity anymore.

    So yea, this is no ask for, what forum/reddit killer mains would say, a survivor buff. That's a logical QoL change, because this mechanic is outdated now. It was needed in the past because there was no point to chill 40-80 seconds on the hook to waste the killers time. But things changed. And this is one of those.

  • As survivor?

    WGLF + Prove Thyself + Deliverence + Selfcare + Toolbox for Sabotage


    As killer?

    in generell with Barbecue&Chilli. Legion is the best to farm many points.

    but you can play also other killers, maybe with Distressing to fill the Deviousness points faster.

  • i always loved it so much to see not_queen and mathieu. Sometimes they looked like mommy and daddy :D

  • @not_Queen said:

    @LCGaster I didn't do it alone. It was a team effort. I am happy you guys are excited!

    You cannot leak if this endgame collapse is a really huuuge thing right?

  • Iyea, you get the 2 most strongest things in dbd, oneshot on autoattack and more movementspeed, and you're still not able to kill. iyea. GitGut

  • definetely better

    first of all you dont have to wiggle 35% - that was pretty much impossible + as a killer you hadnt any possibility of knowing it

    you can't get dribbeled anymore - that was so annoying

    as killer you dont get punished anymore. you down the survivor and you got em^^

    and when it comes to the usage it feels very satisfying, way more than the old ds. The old DS was just DS, now it's a punishment for tunneling. if you are in the basement and try to come out of this jail and the kilelr doesnt allows, you still have DS. A second chance, you should use to run faaar away from the basement :P

    it's really good, very fair and still very strong. I think, DS stands for the first nerfed perk the devs didnt destroy. Like in the beginning with STBFL and Unrelenting or other perks. And DS feels now really satisfying. And as a killer it doesnt bother me. I mean i tunneled, this seems pretty fair. Like a remind "doh doh doh! that's not fair! let im go, give him a chance!"

    And you do a favor to your team too. I mean they are screwed up if you die so fast.

    And one last thing

    When I play killer i often have just 2 situations

    the one i play fair and never get dsed

    or the one i play dirty because i need it to get some pressure because i wanna win.. and theeeen maybee....i get dsed 1-2-3 times xD but it's funny it's okay, not like the old ds which denied every single hook youve got

  • aura reading/base kit perks for all survivors to negate the SWF advantages


    yea huge buff

    but

    it's not a big deal because they game will be balanced around SWF potential

    it makes SO a god damn big difference

    but hey

    DEVS in a nutshell

  • https://clips.twitch.tv/ImpossibleEagerPterodactylNinjaGrumpy

    @artist said:

    I've never actually seen that, do you have a screenshot or video of it?


  • https://clips.twitch.tv/ImpossibleEagerPterodactylNinjaGrumpy

    @artist said:

    I've never actually seen that, do you have a screenshot or video of it?

    Here we go

  • https://clips.twitch.tv/ImpossibleEagerPterodactylNinjaGrumpy

    @artist said:

    I've never actually seen that, do you have a screenshot or video of it?


  • https://clips.twitch.tv/ImpossibleEagerPterodactylNinjaGrumpy

    @artist said:

    I've never actually seen that, do you have a screenshot or video of it?

    Here we go

  • I loved this pallet and I hoped they would bring her back because they changed the rules and stuff

  • @artist said:

    I've never actually seen that, do you have a screenshot or video of it?

    I edited the Thread!

  • You wanan buff nurse? If you can win only one game against me, we can talk about it :)

    And yea, with 4 toxic Teamspeak SWF. Ill destroy the hell out of you

  • so i had multiple games against mom and for the first moments it's kind of a surprise followed from a "ok". It's just a hit this doesnt matter that much + I'm playing killer mostly with their ability. Hillbillys who M1 are bad billys anyway and this perk is the perfect way to make this clear. Nurse is Nurse, if one extra hit or two this doesnt matter lmao

    Idk In know how to make mindgames so I just deal with it - And i really like the fact that I can see them the whole time when they got healed. It makes much more easier to plan, also I like it to interrupt them when I want to. And when someones decided to stay halflife PLEASE dude, make it easier than it is :D

    From my perspective I dont have any problems with it. I thought i would have but nah

    Also when I play survivor. I'm so glad when a halflife survivor rescues me with the kilelr right behind him but he has mom and survive this. It allows last second rescues. And there are many (basement)camping killers out there so I appreciate this kind of help. + This perk is a good anti tunneling perk like decisive strike. And we all know how killer mains love it to camp and tunnel the last ######### out of your soul.

    Not everyone will play this perk because not everyone is a fan from being halflfie the whole game or visible the whole game. And those survivor which were free on the exit gate with an activated mom and run back into the game to chase the killer: Yea. I mean who cares? They have won. it doesnt matter anymore, just chase them down if you want and theyll leave ^^

    So currently im absolutely ok with it. Also Im thinking about a new combo: BT + MoM

    And hey, after 3 Years, the devs release a new good survivor perk. Im still missing an

    equivalent to iron will just for blood trials but hey ya know.. maybe one day^^ hopefully


    please it would be so cool xD

  • BUFF

    nice bait

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/405101#Comment_405101

    Firstly, I don't tunnel.

    Secondly, I'm not a killer main. I play both sides at rank 1, of which I'm sure you do not.

    You are rank 1 survivor? Suuuuuuuure?

  • it is 4 seconds

    5 seconds

    -1 stuck in animation

    = 4 seconds

    like before the rework, just reworked

    and now leave

  • @Aven_Fallen said:

    No, the Ranking System is not perfect. There are no Red Rank Survivors. Of course there were yellow Rank Survivors that could be stomped by Red Rank Killers, but since the Matchmaking got reverted (again), there are no people left for High Rank Killers to play against.

    So as long as they dont revert the Pipping System too (which they should do so that people can actually play the game) or re-revert the Matchmaking, you will not find many people to play with you.

    Of course the Pipping System should only be reverted until they fixed the Matchmaking... But new PIpping System does not work together with Old Matchmaking, as we can see here.

    It is. Because I dont have to play with urban evasion sprint burst baby survivors like you obviously. I can pip I mean Im rank 5, 3 pips from rank 12. And Im dcing sometimes because sometimes solo q makes me pretty salty.

    Yea thetre are less red ranks, because it's new because people have finally to adapt. People HAVE to do things to count as a good player. back in the days rank 1 felt like rank 21. After 2? Weeks and Im just rank 5 I can feel the better skill level. It's the best thing theyve ever done. It has some grey zones (because of dcs) but it's very good atm. And just BECAUSE it's a big change the matchmaking is screwed up. The devs need to adjust this as long it's needed and when people adapt and finally learned how to play they have to adjust the matchmaking again. This is an ongoing progress. And the whole frustration out there is ONLY for solo survivors because this mode is pretty unplayable with NO communication. (And no, no one wants an ingame voice/chat)

    Im wondering that I cant play one god damn single game. Because after 1 minute or sth i should get matched with every single survivor out there. And there are many purple and green ranks. (in the EU, not korean and japan and chinese -.-)

  • @[Deleted User] said:

    They reduced the pallet spawn range to 8m (from 16m) and increased the minimum number of pallets. Some pallet spawn locations on certain maps interfere with each other so when that happens, the game ignores the 8m rule and places the pallet at whichever spot is most fitting.

    Rotten fields is a very open map and the pallets are cluttered at the edges which means that it has limited pallet spawn locations to properly spread out the increased minimum number of pallets. Sorry if this is a bit confusing.

    Link and category where they said they decreased the min. distance between pallets to 8 meters. Ive never read those informations in the whole patchnotes.


    Yea SOMETIMES (means very very very rare) you have one double pallet spawn. It happens on various maps and pallet spawns like jungle gyms,in the main entrance from asylym building, on autoheaven maps and so on. It's not a generel thing, it just happens sometimes and doesnt mean that there are more pallets than intended ^^

    Tbh personally i neder had a double jungle gym pallet. Verything else but not those.

    BUT i just miss one pallet in this game


    the LT wall pallet

    dude i miss it so much

  • and blood warden should affect the hatch

    and the vault bug should become fixed

    and resilience should affect vaulting


    ^ things devs said they wanna do it but never did

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