Discussions

7,799 discussions.
  • Is it intentional that now when you cleanse while in deep wound, you go full health? It used to be that when you cleanse in deep wounds, you just become injured (but not infected). Is the behavior shown in the clip intentional or is this a bug? https://streamable.com/xg6vfk
    10 comments 321 views last activity
  • I just bought the battle pass and I did not receive the ghost face need help
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  • Why not include an auto censor on screenshots uploaded that blocks names if someone going into your screenshot caps and seeing a disconnected person in a full kill game is against the rules.
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  • Well. I just got a Ban in Steam Forums for 'posting several pictures of people to throw shade on them' when the topic was about people who d/cd .. and The posts with pictures were about people who DIDN'T d/c such as https://steamcommunity.com/sharedfiles/filedetails/?id=2896244659 But.. This constituted Naming and shaming for some reason. So the forum mod gave me a perm
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  • So with the new flashlight changes for newer players. I think it is time to rethink lightborn. Maybe it should be on a cooldown. With a lot more newer survivors running flashlights, you are going to get even more killers running lightborn which will negate the reason you are making the changes in the first place!
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  • Saudações Sobreviventes e Assassinos! O fórum Geral é um local onde jogadores podem conversar sobre qualquer coisa relacionada ao Dead by Daylight! Por favor, leia as nossas Regras do Fórum para criarmos um ambiente saudável de discussão. Relatórios de Bugs e Erros são bem-vindos em nosso suporte: https://support.deadbydaylight.com/hc/pt-br Esperamos que aproveitem, e nos vemos
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  • Boas-vindas ao Fórum Oficial do Dead by Daylight em Português! Antes de começar a conversar com outros jogadores por aqui, por favor reserve um minuto para ler estas orientações: RECOMENDAÇÕES PARA UMA CONVIVÊNCIA SAUDÁVEL: Seja respeitoso com outros membros Racismo ou discriminação de qualquer forma não serão tolerados Não encoraje comportamento negativo (ex. encorajar desconexões ou
    1 comments 131 views last activity
  • Deck The Trials 컬렉션| Dead by Daylight 상점 컬렉션 출시 몇 달 전, Dead by Daylight 커뮤니티는 다가오는 휴일을 주제로 한 꾸미기 아이템 컬렉션을 선정하는 투표를 진행했습니다. 그 결과, 겨울 우화와 판타지에서 대부분 영감을 받은 의상을 포함하는 Deck The Trials 컬렉션을 한정 기간 동안 이용하는 것으로 결정되었습니다. 다른 점 몇 가지를 찾을 실 수 있을 겁니다. 특히, 상대 그룹에 있던 윤진의 의상이 대중의 요구로 인해 컬렉션에 추가된 것이 그중 하나랍니다. 또한 드레지와 데이비드 킹의 의상도 잊혀지지 않고 돌아왔다는 점도 주목할 필요가 있습니다. 더 자세한
    0 comments 131 views last activity
  • Kill Switch es una característica recientemente agregada a Dead by Daylight. Nos da la capacidad de desactivar temporalmente cualquier elemento/ofrenda/mapa/cosmético/personajes que estén causando problemas en el juego, para garantizar el disfrute continuo. Cuando se usa el Kill Switch, no se podrá seleccionar el objeto/ofrenda/cosmético/personaje/mapa.
    0 comments 781 views last activity
  • Eng: Hello. Is it possible in any way to make a payment in the game (website / mobile application / PC) using a PayPal virtual card? Rus: Здравствуйте. Возможно ли каким-либо образом совершить оплату в игре (сайт/мобильное приложение/ПК) при помощи виртуальной карты PayPal?
    1 comments 51 views last activity
  • It's not listed on the left side of https://forum.deadbydaylight.com/en/kb/articles/365-6-4-0-forged-in-fog either.
    7 comments 521 views last activity
  • Just played a game as Vittorio on PS5. I equipped Ranger Med-Kit, Gel Dressings and Anti-Hemorrhagic Syringe and then used White Ward (Burning this offering grants protection against the loss of your item and add-ons). During the game I used the Anti-Hemorrhagic Syringe and managed to escape. Once the game was over I lost the Med-Kit and Gel Dressings (I only had 1 before the game and 0 once th
    3 comments 363 views last activity
  • corrección de errores Se actualizó la descripción de la habilidad Supresión de Alianza para indicar que no se puede activar si otro Superviviente está reparando el mismo generador. Se actualizó la descripción de Maleficio: Enfrenta la Oscuridad. Se solucionó un problema que causaba que la animación de los gritos se reprodujera constantemente al hacer un gesto. Se solucionó un problema que ca
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  • Correctifs de bogues Mise à jour de la description de la Compétence Alliance Refoulée pour indiquer qu'elle ne peut pas être activée si un autre Survivant répare le même générateur. Mise à jour de la description du Sort : Affronter les ténèbres. Correction d'un problème à cause duquel l'animation de cri tournait constamment en boucle lors d'un geste. Correction d'un problème à cause duq
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  • Zeitplan Hotfix 1 wird um 17 Uhr MEZ auf allen Plattformen live sein. Patch Notes https://forum.deadbydaylight.com/de/kb/articles/366
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  • Hotfix 1 will be live on all platforms at 11am ET
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  • Исправления ошибок Обновлено описание навыка Скрытый союз, чтобы обозначить, что навык не может быть активирован, если другой Выживший чинит тот же генератор, что и вы. Обновлено описание навыка Порча: Лик мрака. Исправлена ошибка, которая могла привести к тому, что рука Охотницы проходила сквозь камеру при прицеливании топором. Исправлена ошиб
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  • 問題の修正 “抑圧の同盟”: 他の生存者が同じ発電機を同時に修理しているときは使用できない旨を説明文に追加しました。 “呪術:闇との対面”: 説明文を更新しました。 ハントレス: 手斧を構えているとき、腕がカメラに埋まる問題を修正しました。 ナイト: ナイト視点で、攻撃したときの痕跡がずれて表示される問題を修正しました。 鬼: 儀式中、スキン『鎧の巨人』のトゲのテクスチャが異なる問題を修正しました。 “喜びの庭”: 一部の地形に霧が生成されない問題を修正しました。 ドクター: アドオン“インタビューテープ”使用中、ショック療法のエフェクトが実際の効果範囲と一致しない問題を修正しました。 ナイト: 衛兵召喚モードと同じ移動速度でナイトが移動できるようになることがある問題
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  • 수정된 버그 '억압된 동맹' 기술의 설명을 업데이트하여 다른 생존자가 동일한 발전기를 수리하는 경우 활성화할 수 없음을 표시했습니다. 제스쳐를 할 때 비명 애니메이션이 계속 반복되던 문제를 수정했습니다. 손도끼로 조준할 때 헌트리스의 팔이 화면에 잘리는 문제를 수정했습니다. 1인칭 시점에서 기사의 공격이 잘못 정렬되는 문제를 수정했습니다. 기사와 스피릿이 순찰 모드 및 은신 상태에 있는 동안 '잠재 에너지' 및 '정제된 점액' 시각 효과가 표시되는 문제를 수정했습니다. 게임 플레이 중 악귀의 '갑옷 거인' 의상 스파이크가 잘못된 텍스처로 표시되는 문제를 수정했습니다. '즐거움의 정원' 맵의 일부 타일에서 안개
    0 comments 421 views last activity
  • I recently had a game where a fellow survivor body blocked me against a wall so that I couldn't move for more than five minutes, taking my character hostage and ultimately getting me killed once we both had AFK crows and Myers walked over and got us both. I reported this to Behavior with an in-game griefing report and then sent in a support ticket with video of the incident, since the website ab
    15 comments 551 views last activity
  • CORREÇÕES DE ERROS E BUGS Atualizamos a descrição da Vantagem Aliança Reprimida para indicar que ela não pode ser ativada se outro Sobrevivente estiver reparando o mesmo gerador Atualizamos a descrição do Feitiço: Enfrentar a Escuridão Corrigimos um problema que permitia que o braço da Caçadora fosse cortado pela câmera ao mirar para cima com uma Mach
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  • Usualy around this time after big patch there is hotfix 1 and next week, same time, same day hotfix 2. There are many bugs including the Knight not working sometimes well... where is it? :(
    8 comments 471 views last activity
  • i heard many ppl uses it to increase brightness which u can already do via nvidia in game. i want to use it too for shading and better graphics. is it still okay to use? anyone still using it?
    3 comments 192 views last activity
  • Seriously, this Offering feels more "We don't care about other side" than Realm Offerings.
    15 comments 991 views last activity
  • I would like to add first this is not feedback meant for Devs, please can my post not be moved. I am seeking advice from anybody who is using Playstation. I am getting the known cursor bug (aka Game Breaking Bug) in at least 3 out of 5 matches currently. Yes, if I restart my PlayStation it allows me to play a match as normal, but then it comes back. I’m wondering if anybody who is facing this,
    9 comments 391 views last activity
  • I have seen so many Knight buff suggestions, this forum has really become a hot house, but suggesting buffs is like playing Poker with no hands here. We need perspective, I want to know is the Knight performing as you expected or wanted or are there detectable hiccups already? Love to know what's on your mind rn as we all play Knight atm. Hopefully I'm not the only one craving this perspective?
    38 comments 1,771 views last activity
  • I get that the guards are supposed to be slow but even the assassin can't catch up if you run to the guards spot that they detected you because the guards go to where they saw you instead of where they see you currently
    14 comments 711 views last activity
  • Saudações, Sobreviventes e Assassinos. Nesse artigo, iremos informá-los sobre os problemas e correções da versão 6.4.0. Estamos cientes destes problemas e estamos trabalhando para corrigi-los o mais rápido possível! Um cursor pode aparecer no meio das partidas, impedindo a movimentação. Estamos trabalhando em uma correção. Estimativa atual: 6.4.2 (Hotfix 2) A causa deste problema está relac
    0 comments 41 views last activity
  • 최근 가장 자주 보고되고 있는 게임 내 문제에 대해 알려드립니다. 🔧= 패치 준비 완료 🎯= 패치 준비 중, 변경될 수 있음 🔎= 조사 중, 아직 패치 없음 🐞 희생제에서 때때로 커서가 나타나며 움직임을 방해합니다. 🎯 예상: 6.4.2 업데이트 🐞 게임을 진행중 기사의 능력이 작동을 멈춥니다. 🔧 패치 준비 완료: 6.4.1 업데이트 🐞 기사가 때때로 너무 빨리 움직입니다. 🔧 패치 준비 완료: 6.4.1 업데이트 🐞 산산조각 난 광장 맵에 너무 많은 판자가 생성됩니다. 🔧 패치 준비 완료: 6.4.2 업데이트 🐞'걷히는 안개' 도전 과제가 너무 일찍 잠금 해제됩니다.
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  • 本記事では、皆さんから報告をいただくことが多い問題の対応状況をお知らせします。他の問題も認識しており解消に向けて取り組んでいますが、特に皆さんからの報告が多いものを修正完了に先んじてお知らせすることにしました。 アーカイブ: 学術書13レベル4のチャレンジ“隠れ殺し屋”の説明文が誤っている問題。 2023年早期の修正を目指して作業中です。 正しくは「レイスで透明化を解除した後に生存者に攻撃を命中させる。これを10回行う。このチャレンジを1回の儀式で完了する。」です。当該チャレンジに挑戦時はこちらの条件の達成を目指してください。 もがきスキルチェックの針が若干ゆっくりに感じられる問題。 2023年1月中の修正を目指して作業中です。 ツインズ: ヴィクトルを分離するとシャ
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  • Pretty simple question. If someone decides to kill themselves on the hook immediately, should I report them? I mainly ask this because there's a DC penalty and by hook suciding, they are basically DCing ( prematurely quitting the game ). Of course, hook sucides are contextual, and know all the different reasons as to why someone should / shouldn't hook sucide. For example, something I would rep
    54 comments 1,981 views last activity
  • Unhook notifications provide a lot of information, especially if you haven't yet found another Survivor, or are interested in continuously hammering down on a weak link. The game just tells you: Hey, there's two Survivors over here. (Yes, the UI would still also show the Unhook Icon go from a Hook to Injured, but that's another discussion about the information provided by the UI tracking Healt
    62 comments 1,782 views last activity
  • This is a question to the devs but any comments from the community to get this address would be great. So spawning issues in this game. Mainly Hatch, Survivor and Totem spawning, when will this be addressed. The big issues currently are: Suvivors spawning into the trial right next to a lit totem - This shouldn't ever be allowed to happen. There is surely enough room on each map to spawn survi
    46 comments 1,321 views last activity
  • Wayyy too many pallets on the new map in my opinion. Even with brutal. It’s dreadful.
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  • I can now, finally, go and play Killer when solo becomes just too much to handle in one play session without the 35 minute long queue times convincing me instead to just close the game and go do something more fun instead. Best decision DBD's made in all of 2022, easily.
    46 comments 2,032 views last activity
  • Many times, (playing since 2017) we've seen ludicrous numbers in varying categories. Be it Perks/addons/offerings to Rng pallet numbers and hook distances that never should have been released into the public build. (Not the PTB, the actual live build.) Then we have killers who straight out have not worked from day one or have gotten little to no attention even after countless feedback from popula
    24 comments 1,051 views last activity
  • So after 30 killers, you still think shorter cooldowns will do the trick. Come on BHVR.You're not gonna sell much of a B tier killer. Why are you making the same mistakes over and over...
    29 comments 1,051 views last activity
  • The developers have not added the ability to change / select the guards at the touch of a button like a Clown changing bottles?(
    13 comments 701 views last activity
  • Thanks for the Bots. I have so many Killer i dont Play Like ages. Some Killer are different or to weak for the online Games. In the new (offline Mode) i can Play and Test everything, With Not the Problem that the gens Go in 5.40 min. Or i have toxic survivor Teams. The Bots are easy but some times you need this, With all the hard Games. But i have one question: can WE have the Option to give Bot
    2 comments 231 views last activity
  • Thanatophobia engraved glass table. Did engraving by hand.
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  • The update is out since 3 hours and in this time I had 9 disconnects. Maybe it's just coincidence but I thought about it and I think the update made the dc penalty worthless since you can now play a bot lobby whenever you want lol
    4 comments 261 views last activity
  • The titel says it ^^ A lot of players in the past have voiced that they are unwilling do play killers with the current stresslevel once they left the baby survivor tier. Seems that they meant it. But maybe its just coincidence and right now everyone is indeed just wanting to test out the new survivor. We will see ^^ I for one will enjoy the +100%BP with the new Knight, no matter that I don`t k
    7 comments 431 views last activity
  • Dead by Daylight reist zurück ins Mittelalter mit der „Forged In Fog“-Sammlung, die zwei neue Outfits für den Ritter und Vittorio Toscano bereithält. Außerdem bereiten wir uns mit zwei zusätzlichen Sammlungen auf die Winterfeiertage vor. Mehr Informationen folgen in Kürze. „Forged In Fog“-Sammlung Mysteriöse Siegel mit einem übernatürlichen Leuchten ve
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  • Can't think of any other game where one side tells their opponent to "play nice" for them and to not kill them early. Weak links/players always die first in any game. Can you imagine a pubg player telling their opponent "i literally just spawned, don't kill me early, let me loot first". Why is this "play nice and fair for me" still a thing in dbd i don't know lol. Killers are allowed to kill some
    36 comments 901 views last activity
  • Dead by Daylight se met au médiéval avec la collection Forgé dans le Brouillard qui présente deux nouvelles tenues pour le Chevalier et pour Vittorio Toscano. Nous préparons aussi les fêtes hivernales avec deux nouvelles collections, dont les informations suivront sous peu. --- Collection Forgé dans le Brouillard De mystérieuses marques sigillaires exsudant une lueur surnaturelle montrent
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  • Características • Nuevo Asesino - El Caballero Nueva ventaja: Ningún lugar donde esconderse Cada vez que dañas un generador, revelas el aura de todos los supervivientes que se encuentran a 24 metros de tu posición durante 3/4/5 segundos. Nueva ventaja - Maleficio: Enfréntate a la oscuridad Cuando este maleficio está inactivo y dañas a un
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  • Das Update 6.4.0 wird heute veröffentlicht und führt ein neues Kapitel, Forged in Fog, sowie neue Features wie Bots in Custom Matches ein. ZEITPLAN Update Releases: 17:00 Uhr MEZ DLC Releases: 18:00 Uhr MEZ Hinweis: Diese Zeiten sind Schätzungen und können je nach Plattform leicht variieren. PATCH NOTES https://forum.deadbydayli
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  • La mise à jour 6.4.0 sort aujourd'hui, introduisant un nouveau chapitre, Forgé dans le Brouillard, ainsi que de nouvelles fonctionnalités telles que les bots dans les matchs personnalisés. CALENDRIER DE DIFFUSION Publication des mises à jour : 11H00 EDT Sortie des DLC : 12PM EDT Remarque : ces horaires sont des estimations et peuvent varier légèrement selon les plateformes. NOUVEAU CHAPITR
    0 comments 131 views last activity
  • So the overall argument about eruption is "unfair" to soloQ compared to SWF since swf can coordinate it with comms. Which is litteraly every killer perk ever, like all of em are "easyer" countered by swf because of comms and thus "harder" to SoloQ. This reasoning doenst make any sense to me. Dead Hard is still as common and still as annoying. Yes, it can be outplayed better now, but the main
    64 comments 1,871 views last activity
  • A atualização 6.4.0 será lançada hoje, introduzindo um novo Capítulo, Forged in Fog, adicionando novas funcionalidades como Bots em Jogos Personalizados. AGENDA DE LANÇAMENTO Lançamento da Atualização: 13:00 BRT / 16:00 WET Lançamento do DLC: 14:00 BRT / 17:00 WET Nota: Estes horários são estimativas e podem apresentar leve variação de acordo co
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