Discussions

339,151 discussions.
  • I think behaviour have a weird way of getting stuff done, since they create killers who are instantly "welcome" as weaks, and then they get absolute pure buffs. They never think in actually tweaking the other share of killers for the sake of the new and create a pattern of quality making everyone at least close a certain level of usefulness. The balance in the game is done by buffing everyone a
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  • Hi everyone! I will not write a poem, I will say briefly. This game needs a new mode. Divide the game into at least a quick game and a sports game. In a quick game, you can easily complete daily tasks, learn to play a new killer, for example, if you bought it recently. Look at new perks, ability and so on. Just play for fun. And in a sports game to play on the rating. Play for some goal, get to t
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  • It would be really cool if the devs could include a summary of survivor + killer movements in the post-match screen, as it was in Evolve (if you remember this game :D). I don't think it is that hard to implement: Video
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  • I want to know what your favorite exhaustion perk is or a tier list kinda? So my exhaustion perk tier list is Adrenaline Balanced landing Dead hard Lithe Sprint Burst Head on So what is your tier list i want to know
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  • Are the problem of the wounded healer trophy resolved? !!
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  • I have a few issues I want to address that are connected to each other. The first being gen rushing. Whenever I play any killer, and when I am chasing a survivor, I tend to get gen rushed, which makes it difficult to actually be able to handle the survivors, and the only times I can actually kill a survivor is when I start taking the generators and keeping them near me (which can be a hard task
    0 comments 41 views last activity
  • I think that it would be a very nice thing to have a random system which give you a random survivor, items, add-ons, offerings, exactly the same thing with killers: random perks, add-ons, killers, offerings. I know that there are some external random generators but it would be more fun to be actually implemented in the game. For the perk, i think that it is not that strong (only good agains
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  • SWF
    Ruins the game, makes people have inflated egos, and is literally cheating if you use voice coms. Your not good, your just sad.
    14 comments 141 views last activity
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  • so there are perks that make survivors not want to heal like thano or butcher clown perks forgot name ... and in current meta survivors rather do gens than heal , expect maybe for we will make it because its just a waste of time and good survivors can play around it ,,, so there should be a perk like : that makes you 10% faster while in chase with injured survivor making survivor want to he
    18 comments 351 views last activity
  • Why have you changed all of the animations as of late? i get it, it makes the game faster, but come on, it was meant to be cinematic, not competitive, it sure as heck is already broken.
    9 comments 151 views last activity
  • Profile : Regular joe Alex, the genius. "Trust me, I'm an engineer." Perks; 1- Vita serum: "I was amazed at all the plants growing here...I should've seen this was all a travestie!" Whilst roaming around the map the survivor can spot certain plants and creat an insta heal potion. Takes 160s/120s/80s to make (a timer like micro sleep). Only one can be carried around by the survivor. 2-
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  • Give us more info on what was everybody doing whole game. How much gen progress they done, how long were they in chase, totems, etc... Or maybe rewind function, so we can rewind match from all perspectives. Thoughts?
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  • I have to admit that I do not play much GF but Myers. Yet I noticed a great difference while stalking: When I stalk as GF I can stalk the survivor even with just a little bit of them exposed, whereas as Myers I can't. Why is that so? It should be either the same for GF (you'll have to see more of the survivor) or Myers should have the same advantage as GF (being able to stalk off from a tiny b
    3 comments 21 views last activity
  • The image says all. How can something like this happen? The match was over in like 4 minutes and I only got a look at the killer after, I opened the exit gate. Please take a look into this, as this is not fun for neither side I imagine.
    2 comments 11 views last activity
  • idk its worthless it just speeds up repairs and thats it lol
    28 comments 501 views last activity
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  • The other day I disabled the chat for mistake. But since that day for quite a few games I felt inexplicably better. At first I thought "well, nobody is writing, they have grown, let's check stats etc etc" ... then I realized the chat was closed. I opened it and I found the usual boring salty messages. Then I closed it again ... and now I'm really having fun, no matter what happens in the match, I
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  • So, one of the main concerns killers have about this game is when they have to go against a 4 man SWF group. With all the info they can get, that kinda gets really boring. Some people, killer mains, want it removed. And I disagree with that. But what if devs still allowed to "Survive with friends", but only in groups of 2? As of right now, you can invite three other friends and search for a lobby
    0 comments 21 views last activity
  • can we have a option for that in the settings of the game? after 3 years you guys schould be able to do that now right? its not like something special and easy to program.
    13 comments 532 views last activity
  • Hitting a Survivor with a Basic Attack while this Hex Totem is Active applies the Blindness Status Effect. When an Afflicted Survivor is put into the Dying State, the following Effects occur: The Dying State Recovery progress of a Survivor will regress up to a Maximum of 50%,at a Rate of 3.5% Regression per Second after 15 Seconds of not making Recover
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  • Trapper starts with all of his traps in hand (there is no max amount of traps you can hold at the same time), so he wouldn't have to waste huge amount of time just walking around picking up his Power and setting it up afterwards, which by that time 2-3 gens could already pop. Part of Bloody Coil addon is Trapper's baseline - whenever Survivors start disarming a trap, they're going to face a trem
    3 comments 32 views last activity
  • The logic here is because using mori’s even when dedicated servers roll out will NOT stop people from dodging mid-load-screen. Change the way mori daily challenges work too. I had to trash my 60,000 BP daily mori for a Doctor because I was losing more BP’s by having to load game after game from being dodged-You don’t see a survivor ritual that says “insta-heal during a chase” See how game br
    15 comments 211 views last activity
  • I want to run dead hard and balanced landing but I have no idea if you get two exhaust meters or both count for one. Basically I want to know if you run 2 would they cancel each other out or do they work just fine?
    6 comments 121 views last activity
  • I dont uderstand the RBT nerf with the gates. But in this discusion, I want talk about the hatch. Why can people with an active RBT leave the match through the hatch? The "exit things" doesnt punish survivors or made it difficult. If they are open, then survivors have no time pressure or something difficult. They can ignore the killer power and just leave. A Blood Warden|RBT meta would b
    8 comments 221 views last activity
  • I really would like to play the game on Ultra setting other than Medium at lowest, but the problem is the game always lags like crazy. I see youtubers who (have different computers, but still) use Ultra settings and I'm pretty sure quite a few players either run on High or Ultra, yet I can't stand the amount of lag it has. If anyone knows of a way to fix it without any stupid downloading mumbo-ju
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  • Ok everyone. I think this is something we need to address. How ranking up as a killer is 100 times harder than survivors. I just came out of a game at rank 2. Making my way back to rank 1. I hooked and killed all four survivors. I chased them around and prolonged the game till I had what I thought to be a double pip game. Only to end the and find out I got max 32k blood points and 1 pip. Natur
    3 comments 61 views last activity
  • So my idea of making the shrine fun and actually interesting would be: Each shrine will have 2 compatible killer perks and 2 counter compatible survivor perks, for example: Survivor: Boil Over & Flip-Flop Killer: Agitation & Mad Grit So these 4 perks counter each other to some degree, and have every shrine of secrets being similar to it. Also you should get bo
    3 comments 141 views last activity
  • I think the majority of us can agree that these are hugely overpowered and probably justify a Nerf or removal. I wouldn't like to remove mori's as they do have cool animations but definitely needs a Nerf. A fair one would be that it activates after the second hook so the killer still has a slight advantage of not having to take the survivor to the third hook. Insta-heals gives the killer a feel
    3 comments 71 views last activity
  • First off, remove the "Realm Chooser" offerings. Thats the baseline for this. Next, give the Killer a choice of 3 random maps before the match starts. Note that I said maps, not realms.Eg: A Killer randomly being given the choice between : Coal Tower / Badham Preschool III / Fractured Cowshed. Maybe also add a 4th option that is a "A random map other than those 3 maps" This would have the benefi
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  • bonjour a vous ses mon 1 topic voici mon tueur perso dit moi ce que vous en pensez svp Croquemitaine ( Bogeyman) SEXE : Mâle ETHNIQUE : pas encore trouvé NOM PRÉNOM : pas encore trouvé VITESSE ; 115 % / 4.6m/s VITESSE ASTRAL ; 230 % / 9.2m/s RAYON ; 32 mètre TAILLE : grand HISTOIRE ; pas encore trouvé MEMENTO ; le tueur porte un coup de griffe a l’abdomen. L
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  • I have 2: The bear huntress And the new trapper Waterfront skin cause he looks like a member of Davy Jhones crew
    7 comments 462 views last activity
  • As the title said, or do the success zones spawn randomly?
    2 comments 71 views last activity
  • So the combines on coldwind farm, is it a reportable exploit where the killer can slash onto the hay next to the combines so they can reach the vault point on the harvester since it is a design error?
    Mod
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  • So first off i want to start off by saying this is feedback for the devs so please avoid commenting stuff like "No one cares that you are leaving dbd" that;s not the point of this post its to give the devs feedback from my time within the game with my 1400 hours. Also i will be avoiding adding legion i'm sure even the devs understand he was a mistake. Okay starting it off we are gonna dive
    Dev
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  • Ash perks are totally useless. MoM is a perk that is good for absolutely nothing. Unfortunately this DLC only pays for ash. Because your perks are horrible.
    5 comments 92 views last activity
  • The EGC has been one of the points of tension in the community for quite some time now, survivors think its way too hard to escape because killers have it too easy to patrol the exit gates while killers say keys give the survivors an unfair chance of escape. My idea to change it consists of 2 simple changes Survivors can now open the hatch by themselves once the EGC has started (it would take
    13 comments 142 views last activity
  • So, the biggest suggestion to counter NOED is a totem counter, so survivors can see how many totems are left. Had a thought on how, if implemented, that could be made immersive. Doesn't seem to fit the theme of the game if you had a counter on your hud, after all. So, what if a counter appeared as a board somewhere on the map? Could be on the side of the maps prominent location, or even near the
    8 comments 81 views last activity
  • Man I must say...... This perk is lowkey busted XD. You know how many purple flashlights, Toolboxes, Medkit & Keys I've been finding with this perk! Looord!
    30 comments 1,001 views last activity
  • Since dead by daylight is coming to Nintendo switch, I think it would be an awesome idea to cross platform between consoles, so that way we can unite as a community, it'll mean que times will be even faster. I mean, we can cross platform with PC aswell but they would the higher advantage so that's why console platform would be best
    14 comments 371 views last activity
  • Not sure if the devs need to look at the tiles but I have seen gens clustered into corners/sides of the map minus fixed gen spawns, areas where there are no vault/pallet locations nearby, objectively dead areas of the map littered with totems and chest spawns. Springwood also needs to be looked at, I've seen pallets spawn way too close to each other. Where one tile will have 3 pallets available
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  • Tbh the new hair looks like a barbie hair for me. I prefer the old one because it used to move much while running. I think a good idea would be to add it again as a cosmetic or as secondary style as the characters have when you buy the dlc.
    9 comments 391 views last activity
  • He's fun to play as but a pain in the ass to go against, especially since they implemented those new, loud, annoying vfx noises when he makes you scream. I had a match recently where the killer was (somewhat) fair. He kept us on our toes and everything but I still feel like his illusions that reveal your location every so often, is very cheap. Completely nullifies any survivor trying to be sneaky
    9 comments 141 views last activity
  • Seriously... Bubba and Billy are the only killers without any iridescent addons to change gameplay for them... what did they do to deserve that? Every other killer has them. Some are great, like Iridescent Stone, some are Meh, like Iridescent button, but some are just, why? Like... Waterlogged shoe. So here I propose this thread to be a place to come up with ideas for iridescent addons for Bubb
    18 comments 572 views last activity
  • So I was thinking about this in the morning and I thought I would share. why not give killers bonus emblem points for having multiple survivors on a hook at the same time? It feels like by doing this you would limit the number of times where a killer feels like they dominated in a game and don’t get rewarded for it. just a thought. What do you guys think?
    2 comments 11 views last activity
  • Stuck at rank 12 as a P3 huntress and P3 leatherface..... (roughly 300 hours played) The day I played hag with ruin, rank 6, almost to 5.... Switched back to LF to unlock ruin on him ..... back to rank 8 (thus far, I lose a lot). Correlation does not always equal causation but in this case I am starting to wonder??!!
    26 comments 341 views last activity