Discussions

339,151 discussions.
  • As a Freddy main, my only complaint about the rework was the new pallets. Last night, I practiced for a couple hours against bots in customs and then did 3 live matches where I was able to get an injury, a down, or both with them. It is a very addictive feeling. I almost threw one match because I refused to use many snares and just focused on pallets. Have any Killer players been having any f
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  • SUMMARY OF THE ISSUE and STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: While playing in SoloQ on Eyrie of Crows, Jake performs both invocations in the basement. When I go to repair the generator at the 1:50 mark, we see the Weaving Spiders buff icon and 10 charges reduced from the generator. However, at the next generator at the 4:30 mark, there's no charges reduced despite the buff icon
    5 comments 91 views last activity
  • Whilst I do not know how it will play, the SM Rework is promising at the very least. I appreciate that they've decided to do a full rework and admit that current SM is a failed concept. She can never be strong and be enjoyable to play against. That doesn't make anyone happy, and I am glad to see that they are choosing to prioritize the players. Adding a Global Detection is a cool idea and d
    89 comments 2,172 views last activity
  • SUMMARY OF THE ISSUE: Survivors are actively exploiting bugs right now. Fix them as soon as possible!!! PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: https://www.youtube.com/watch?v=kzqm_O-Ko60 PLAYER LOGS: Player logs are required from PC players only.
    0 comments 32 views last activity
  • As a veteran that's been playing since 2018, I'm finding it harder and harder to justify playing this game any longer. How in the world have SWFs not been dealt with for this long?!? All that's been done for the last couple years is having killer gen perks nerfed into the ground while still being forced to run 3 sometimes 4 gen perks at a time to have any sort of fighting chance against the insa
    26 comments 1,882 views last activity
  • I have a suggestion for something that would make xeno better but more interesting to play and go against Acidic blood: upon being hit by a stunned, release a acid green blood in defense, upon the one that causes you harm, causing someone to get wounded and deep wounded (or downed completely) but completely depletes your crawler mode in the process, and have to wait awhile before being able to u
    0 comments 21 views last activity
  • I've been having this issue for more than a year now. it is annoying to not be able to add people or even accept their requests,each time this happen it tells me that i have too many requests,which is funny because i have 0 requests. hope this be fixed very soon note: This is a steam platform. i can add only Steam users; the other platforms are not letting me add them
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  • Don't allow my teammates to cancel my <For the People> heal, by mistake. I'm running a <For the People> build currently, where I try to instantly pick up survivors, after being downed by the killer. This build is so much fun, until your Instant Heal gets canceled every other time, because your downed teammate isn't holding still. This heal is supposed to be instant and should not be
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  • All jokes aside, my first game todaay, playing trapper for some Tome 1 achievements, all my gens were done in 2m33. Survivors have the power role in dbd, not the killer.
    34 comments 401 views last activity
  • SUMMARY OF THE ISSUE: Typical game started as 3v1 with 4th person non-existent (see UI and ESC menu). No bot was assigned and the game was not cancelled before starting due to disconnection PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Typical game started as 3v1 with 4th person non-existent (see UI and ESC menu). No bot was assigned and the game was not cancelled before s
    0 comments 31 views last activity
  • I've had a few matches ever since I started using the perk Bardic Inspiration that got me thinking. I'm a solo survivor main, and I've been running Bardic Inspiration for a month or so. Occasionally I'll have bad matches where 1 or 2 gens are done, 2 survivors are sacrificed, only 2 of us left and there is zero chance we both make it out. In these situations I've found trying to charm the kill
    10 comments 391 views last activity
  • Can you please please PLEASE stop coding random things as terrain? The back wall of the main building on Eyrie of Crows, counts as terrain, so do several objects/pillars/tubes in Hawkins National Laboratory, the wicker squares on the Decimated Borgo, etc. Why does it matter? Because as eg. Cenobite you cannot cast gateways through them, it's physically impossible. The loop on Eyrie is a particul
    0 comments 61 views last activity
  • Sleepless nights are too versatile and frustrating for the killer and should be nerfed. I hope the development team takes into account the frustration on the part of the killer as well as the survivors.
    6 comments 141 views last activity
  • I always liked Mr. Do!. It was a really fun game. I think Mr. Do! should be added to DBD. His power could be his bouncy ball, which would make him a trickster/unknown fusion but also other elements like throwing apples on Survivors, moving through walls or summoning Monsters. So, do you agree they should add Mr. Do! to DBD?
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  • Why do Survivor perks like Left Behind and Sole Survivor exist with no "real" penalties? They just seem so unhealthy for the game especially in solo queue. Playing little to none altruism, extremely passive/stealthy for no value, and then bad manner the killer at hatch/exit on 3K as if that's some sort of achievement, like huh...? I've seen more and more people using them especially during BP ev
    0 comments 42 views last activity
  • The proposed gameplay changes in https://forums.bhvr.com/dead-by-daylight/kb/articles/497-design-preview-the-skull-merchant#tentative-release is pretty bad in my opinion, mostly because I don't like playing the Twins, but also because the way BHVR is describing her new gameplay is going to repeat all the mistakes made with Twins, in my opinion. You see, You place a Victo
    7 comments 141 views last activity
  • Reading some of the reasons you can report for is kinda missleading. BHVR says you cannot report for someone just going afk or dcing. Yet these are 2 things labeled under unsportsmanlike. Like what do you consider "rage quitting"? I feel itd help the false reporting if they actually said what can and can not be reported. Another example is you can't
    0 comments 31 views last activity
  • If you bring this mode back this year for April 1st (or do something different, but similar), PLEASE let it last for 1 week. I was so disappointed last year that this quirky and adorable mode only lasted for a few days. :( Please, 1 week should be the bare minimum. It's a really nice, cute and quirky break from other modes. <3
    3 comments 61 views last activity
  • I've mentioned this before in separate posts though decided best to mention in its own separate post Whether it's a perk or offering would depend on some factors of where it may stand on usefulness and if it be worth having in loadouts and how it will function. It will be another option to like the No One Escapes Hex The overall effect this will have is to be a way of countering survivors manag
    0 comments 31 views last activity
  • How do survivors lose on this map when you can see the red stain through every single high wall loop? This is probably the worst designed tiles in the game for that reason alone. I don’t think I’ve ever been hit as survivor at one of these tiles except against Nurse.
    7 comments 141 views last activity
  • Has anyone been experiencing this issue lately? I keep playing matches where I get 60-120 ping and it's not a local issue (running ping tests consistently shows 6-20 ms). Clearly, the game sends me to some far away server, instead of a local British one. I get thrown into games on the American east coast, in Russia, in Eastern Europe, etc. It's actually ridiculous. I would rather wait 5-10 extra
    7 comments 162 views last activity
  • I have 2 bvhr aqounts where one is my first dbd aq registerd and on the second my second dbd aq now i wanted to enable crossprogression unlinked the bvhr aq from the game but now i cant link it on my first aq because they say it is already in use. i would be happy if somebody knew a answere to help me :c
    2 comments 31 views last activity
  • SUMMARY OF THE ISSUE: Ok Bots with the singularity does not work properly. The bots know when ur using the Camera mode and completely avoid them all together. It's hard to know what the ability does when I can't use his ability properly. Bots completely avoid then making it so you can't hit them with it. Meaning you can't use overlook mode at all. This also means EMPs can't be used to help counte
    0 comments 41 views last activity
  • BHVR is trying to turn Skull Merchant into Twins 2.0. 
 Do u want more survivors to hate this killer? 
 I think using drones for slugging is a terrible idea. Stop it.
    0 comments 21 views last activity
  • How do you do it? I've played 8 years and my rage quits are forcing me to search for whatever is next. The tunneltastic thrills are more prevalent than ever. Every...single...game. This is my experience the past 3 times I've played. I played 7 games in a row just now, banned 15 minutes and closed the app How is it that becomes fun? The cues are taking longer than I ever remember them bein
    20 comments 391 views last activity
  • I have linked my steam account and my playstation account, i’ve joined the left 4 dead communities and the shirts show up on PC. They don’t show up on Playstation
    0 comments 11 views last activity
  • Please make it so that stopping generator repairs or healing does not result in a failed skill check. This small misfortune can negatively impact the game and cause significant frustration. Additionally, please add a visual notification effect when a skill check occurs to support deaf players and DBD streamers.
    2 comments 41 views last activity
  • Just tried knight again for the first time in ages and was reminded why I stopped playing him after being nerfed into the ground. So my question is what playstyle is supposed to work with him
    2 comments 81 views last activity
  • For months now the OCE player pool has been the target of a hacker group that are holding streamers hostage and all around targeting groups of people and making playing the game nearly impossible. Is anything being done about the group of hackers or finding out what the problem is and doing anything about it? Is there any word from the devs that they're on the case? I notice it's not just
    2 comments 21 views last activity
  • I understand many of us on the forums don't like to use our brains, especially my fellow Skull Merchant haters, but these changes are not it lol. No killer absolutely needs to sacrifice their identity for the sake of the game's balance. The Skull Merchant at her core is a trapper, able to survey the area and apply Lock-On and Claw Traps, and somehow this proposed rework removes pretty much all o
    2 comments 71 views last activity
  • I keep getting the "an internet connection is required to connect" message and it won't let me log in, but I've tried all the verifying files and other troubleshooting tips - and I can play any other online game and obviously get on the internet…. Haven't seen a BHVR report on the issue, but figured I'd ask.
    2 comments 21 views last activity
  • [This Discussion used a translator] When a killer hooks a survivor, their movement speed increases by 10% for 10 seconds. This allows killers without mobility abilities to reach distant areas more effectively, naturally discouraging tunneling and camping playstyles. If the killer uses their power, the movement speed bonus is immediately removed. Reducing the overall map size is another opti
    3 comments 71 views last activity
  • SUMMARY OF THE ISSUE: When I grabbed a survivor just as they entered a portal I started spazzing out rapidly flickering back and forward. My only assumption is the game tried to read the location the survivor was supposed to go at the same as the location being carried? (I was playing Knight) PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: The survivor used the portal on the s
    0 comments 31 views last activity
  • 1 comments 1,006 views last activity
  • The Ghostface is a beloved stealth killer in Dead by Daylight , known for being able to stalk and terrify his victims. Unfortunately, several aspects of his design make him feel unnecessarily punishing to play, and not the Stalker that he is meant to be. Here are some aspects of the Ghostface that make him frustrating and punishing to play: 1. Lack of chase power - While Ghostface is a maste
    0 comments 31 views last activity
  • It's nothing but hard camping and tunneling. Solo queue is 110% unplayable. You have 0 exhaust/loop/aura/antitunnel perks. Killer is rewarded for tunneling and camping, when it's already meta in normal gamemode.
    20 comments 441 views last activity
  • So been another week of dealing with the usual toxicity especially with the Chaos Shuffle event and SWF groups getting salty and either ragequitting or talking the usual trash they can get past the filter or get away with saying on Twitch. I am just gonna keep this blunt as it's been brought up several times and many especially killer mains have basically said the same thing. Lightborn may be in
    18 comments 583 views last activity
  • Ken Kaneki, El Ghoul | Lore de Asesino de Dead by Daylight Cómo es que Kaneki Ken llegó a Dead by Daylight Ken Kaneki era un chico gentil y bondadoso que llevaba una vida sencilla, estudiando literatura en la Universidad Kamii, antes de que un encuentro casual le cambiara la vida por completo. Él y su amigo Hide frecuentaban el café Anteiku, donde un
    0 comments 241 views last activity
  • What's all your opinion about this? You really think their will be a middle ground where we all will be happy with her - or do you think the cycle of hate will start again?.. Do we remember when Tools of Torment was first teased? As far as I remember their was so much hype for this chapter, cause people expected a Predator, or Terminator or at least a Cyborg Killer.. Then Adriana came around an
    13 comments 301 views last activity
  • If a player gets slugged then their recovery should be added to their wiggle progress by default, this will prevent excessive slugging for the 4k also after 45 seconds the slugged player should get up and be broken for 20 seconds. If you get unhooked and the killer is less than 15m away the hook should break and not respawn for 30 seconds to prevent recycling of hook states except in basement an
    8 comments 161 views last activity
  • Ok, getting beyond clickbait title so the forums actually read what I have to say on this- Y'all really just didn't read the post properly did you? I'm trying to be nice, but most of you are posting blatant misinformation. Like, some of you said the drones share a power resource, when the devs IN THE INITIAL POST, said that each power resource was unique for each drone and are used WHEN CONTROL
    0 comments 32 views last activity
  • This is coming from someone that loves playing skull merchant and p100 her, and from what I'm gathering, they are straight up removing aspects in what I love about skull merchant (lock on stacks, double tap, and clawtraps and having to manually scanning survivors) haste and hinder I kinda don't mind them going away in my opinion as it was unfun to go against, just wished it gave a different effe
    20 comments 441 views last activity
  • Well i really like creating things for games i love, then i hope you guys like this "what if" chapter i made. Fan-Chapter: Brotherhood The older brother, undisciplined and envious of his younger sibling’s success, struggled with feelings of inferiority. Desperate to prove himself, he fixated on the one thing he excelled at: bodybuilding. Despite his older brother’s resentment, the younger
    0 comments 31 views last activity
  • I think it would be nice if there was a game mode like chaos shuffle, but a bit differently. I mean, if we would not know our own perks at all, so it would be a real chaos:D
    1 comments 32 views last activity
  • I think it's worth going back and adding independent/dynamic head movements to Myers, Freddy and other older killers now that the new killers have the ability to move their heads independently of their body. This change would go a long way to "modernize" the game and would serve as a nice QoL update. I know it's not easy to add this to every older killer so perhaps start with the more popular li
    0 comments 21 views last activity
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  • Randomizers were something asked for by the community for a long time, ever since the randomizer challenges became popular. However, at this point I've come to a conclusion with Chaos Shuffle. You may as well just make a perkless mode, because it would feel almost identical. The majority of perks (killer and survivor) in Dead by Daylight have minimal effects, require other perks to function, re
    9 comments 202 views last activity
  • We all know that there a bunch of underused perks that were designed for another stage of the game and even never really had a very good place on the game. And i like thinking what this perks could be. So here are some ideas for perks that dont really see much love from players. Beast of prey(Full rework): Insatiable and unstoppable in a chase like a starving beast. Gain a token whenever a ge
    0 comments 15 views last activity
  • I have loved skull merchant through all her era’s, including her bottom 3 killer in the game status she currently has. I have a lot to say about these changes. THE BAD: I genuinely despise the drone controlling idea, all the people that said “she should be able to control her drones” probably have an attention span of 2 seconds. It’s such a bad to do this and it’s just EVEN MORE unfun for the
    2 comments 131 views last activity
  • I just recently purchased an Azeron Keypad for my other games, and it's been working great. I love being able to have both mouse camera movement but the same joystick feel for movement that I grew up with, and with the added benefit of freeing up the rest of my fingers for use. In other games it's worked really well, and it's super fluid. But with Dead by Daylight, it seems to conflict between th
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