Discussions

339,151 discussions.
  • SUMMARY OF THE ISSUE: Animations when obtaining the new T-virus stage are with icnorrect timings PLATFORM: all the platforms STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: when you load to the trial and get 2nd or 3rd stage of ability nemo.zip
    1 comments 71 views last activity
  • SUMMARY OF THE ISSUE: Recently The Legion received changes to its power and the speed gain per hit changed to 0.24 m/s. However, the description of the power in game was not updated and still indicates 0.2 m/s. PLATFORM: PC
    0 comments 31 views last activity
  • I bought a perk from the shrine of secrets I got that perk on some of my killers but not on all and I can’t get them through the bloodweb either. Why do I not get that perk on all my killers or like can get it through the bloodweb after buying it?
    0 comments 11 views last activity
  • It is clear that all you did was gut her for no reason in utter defiance of logic. The problem was always the survivors who refuse to even try to play against her. Once you have started adequately punishing survivors for trying to go next you should give Skull Merchant her damn power back and leave it the hell alone.
    9 comments 251 views last activity
  • Could we get a more obvious visual indicator of where the line to escape the match through the exit gates is? Like a glowing orange line on the floor or something? Sometimes in games as killer but mostly as survivor it's hard to know where the point is within the exit gates which actually means you leave the map.
    2 comments 41 views last activity
  • Honestly I think a good starter point would be to give him the Nemesis treatment and have his leap use 3 hits instead of 2. It would balance his speed decently while keeping his design. very basic but he doesn’t have many problems except for his speed to hit ratio.
    3 comments 81 views last activity
  • Ever since her introduction, the Artist's weapons have been these beautiful, elegant and deadly shapes with one thing in common: they are all pitch black, which makes sense because they're ink constructs. The prestige weapon added some colour in the form of rather unsightly veins. However, with her Deep Rift cosmetic we got the very first weapon with actual colour. And that got me thinking ... i
    3 comments 241 views last activity
  • Saga's right hand pokes out of her sleeve when doing certain actions like fixing gen or opening chest
    6 comments 111 views last activity
  • survivors get to ff when they're losing, killers get to ff…when theyve won? if all survivors have ragequit the match should autoresolve in favour of the killer, bp included, rather than requiring them to 'lose'. killer ff criteria would make more sense if the killer could instantly end the game in favour of survs a couple minutes after the gates have powered on, as this is a period in the match
    3 comments 101 views last activity
  • SUMMARY OF THE ISSUE: The game's frame rate seems to stutter on certain maps. Not unplayable amounts thankfully, but still noticable. Happens near completed generators sometimes too. Here's the maps and the locations that the stuttering has happened on so far. Will update when I find more maps. Map: The MacMillan Estate - Shelter Woods Location: At the base, near the purple and white lights.
    0 comments 21 views last activity
  • Blood gens are interesting, they have some flaws in this event, but I feel they are fixable. If they were adjusted to work with perks/addons/powers, gave more bloodpoints to survivors, and took a little longer to complete, I could see 1 or 2 gens in the regular mode of DBD being replaced with blood can gens and it being a good change. I also think maybe blood loss from running should instead be
    0 comments 21 views last activity
  • While haste is getting changed across the board, it would be nice to add visual effects on survivors and killer effected by haste, similar to the blight trail you get when using a refined serum. I think a lot of the reason that haste can be so problematic is that it's really difficult to tell when someone's affected by it. You can waste so much time chasing a survivor that can loop you twice as
    0 comments 11 views last activity
  • Hoje, queremos mergulhar em um tema que sabemos que muitos de vocês estão ansiosos para entender melhor: nossa visão para o futuro da Negociante de Crânios ! REAVALIANDO A NEGOCIANTE DE CRÂNIOS Sabemos que a Negociante de Crânios é uma Assassina que divide opiniões. Independente de seu desempenho em uma Partida, ela carrega uma bagagem de sentimentos
    1 comments 2,611 views last activity
  • 本日は皆さん興味津々のトピック…スカルマーチャントの将来に関する私たちのビジョンについてお知らせしたいと思います。 スカルマーチャントのリワーク スカルマーチャントは儀式でのパフォーマンスに関わらず賛否両論のある殺人鬼で、皆さんの中には彼女に対してこれまで強い感情を抱いてきた方がいることを把握しています。 スカルマーチャントと対戦するのは楽しくない、そのスキル構成は複雑すぎるといった意見も多く、その結果、殺人鬼側ではスカルマーチャントを試すことがためらわれ、生存者側では詳しく下調べしない限り対策を講じるのが難しいと感じられています。 スカルマーチャントのリワークにおける私たちの目標は次のとおりです。 殺人鬼(スカルマーチャント)と対戦相手の双方が楽しくプレイできるようバランスを調整すること。
    1 comments 15,181 views last activity
  • With the plans to add quality of life features it seems like the perfect time to add reconnecting to the game. There have been plenty of features added to punish DC's with no apparent consideration for people who just have dodgy internet. It'd be nice to be able to stop losing bloodpoints and archive progress over brief internet cut outs that would be inconsequential in most modern multiplayer ga
    1 comments 61 views last activity
  • 19 comments 501 views last activity
  • if youre at the exit gate, leave, its not that deep most characters won't actually even be able to take advantage of it unless the survs are really greedy
    5 comments 132 views last activity
  • To start with, Haste&Hindered will keep the current change in that they wont be able to stack. However, in addition to this change (which, is gonna take some time to properly implement) I suggest a secondary change which is adding 2 new effects: Swiftness and Snag. These effects would work like haste and hindered right now, a stackable boost/slowdown. But the player can only have 1 haste or
    1 comments 41 views last activity
  • On its own, and on paper, The Ghoul's power is fine and fun to control. (Even though this is the third back-to-back double dash Killer in a row this year that's been released and the powers are getting a little repetitive, but I digress and that's neither here nor there) However, in practice, The Ghoul is very annoying and unfun to play against, as well as a balancing nightmare: The Ghoul can c
    40 comments 2,296 views last activity
  • SUMMARY OF THE ISSUE: You do not hit a survivor after jumping over a pallet with kaneki if the survivor jumps over the pallet towards you. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: When you jump over the pallet with Kaneki and a survivor makes his way back to the pallet, Kaneki doesn't hit him... VIDEO: is not need (its simple the bug) PLAYER LOGS: Player logs are
    0 comments 51 views last activity
  • DEV NOTE : There's a lot of info that newer players face when opening the game, so we want to highlight the importance of Perks for them. This widget uses a visual effect to let players know if they have unused Perk slots, making it easy to jump to that menu with a single click. Pre-equipping a Perk for newly unlocked characters also helps ease players into the game, ensuring they
    2 comments 111 views last activity
  • Hello. I thought that the survivors had gotten S tier skill level over night when i was playing The nurse , But realized something is UP with her blink for real. Second then i log onto twins and i honestly bounced of people in 100% hit scenario 4 times in a row and this continued frequently across many maps. When will this be fixed. How can these problems occur when they arent even being pa
    Mod
    1 comments 41 views last activity
  • I understand that stacking haste and hinder is a concern as more of these perk types are added to the game. But, at the same time, a lot of people like running stacked hastes or hinders together - Clown and Singularity especially are beneficiaries of Rapid Brutality paired with their own in-house Haste effects. To… compromise, somewhat- they should cap Haste and Hinder amounts. To what specific
    0 comments 31 views last activity
  • The proposed haste/hinder change in the dev blog is probably one of the dumbest proposed decisions I've seen for this game from BHVR in a long time. Not only are you killing off a great deal of what makes the game fun, especially for Survivors, (which is synergizing perks with similar effects together to create a fun build) but you're also completely and utterly gutting the majority of M1
    1 comments 81 views last activity
  • They make a huge number of Killer Powers and addons totally useless, as well as Perks for both sides. Making an event where you can do less stuff than normal seems like a bad idea to me from a design perspective. The change in strategy from normal generators to Blood Generators is potentially interesting but the rest of it removes a whole dimension of gameplay. Does anyone have a different perspe
    18 comments 681 views last activity
  • This actually has nothing to do with the Blood Moon Event, but about the dev update that released today. It is common for players to save challenges and rituals for future characters, but with the new quest system, outside of older tomes, that will now be completely impossible. Way to go BHVR, this is actually a big L on their part. Hope you're planning
    7 comments 171 views last activity
  • I noticed that the Frosty Eyes cosmetic for the trapper isn't working right. For all the other characters I have the eyes glow blue. For the Trapper, there is a faint blue color to them, but they don't glow at all. Wasn't sure how else to report this.
    1 comments 22 views last activity
  • Offerings rework - BP offerings should be most removed (there are too many and they are barely used) - keep only Event Offerings, Escape Cake, BPS, and Bound Envelope. Instead of the current individual category offerings, we should have more all category (individual and group) offerings, and the group ones can affect killers (cause Envelope does not affect killer.). 2. Reduce/Remove the amoun
    0 comments 11 views last activity
  • I do NOT gel with this change, and this will severely impact my enjoyment of the game. I understand WHY you're doing this, but I don't think this is a good change in the long run, and i'll explain why below. The first two paragraphs are a lot of math, so bear with me, but my first point is: Killer Haste/Survivor Hinder is fundamentally worse than Survivor Haste/Killer Hinder: Lets say that a 4
    0 comments 91 views last activity
  • I literally have not played a single match yet, mostly because I keep hearing that the state of the game isn't great at the moment due to the Ghoul being overpowered (?) and how frequent players are up against that killer. I'm not sure if I should wait until the Ghoul gets some changes? I've leveled up Dwight's and Kate's bloodweb a bit as I've heard their perks are fairly good and alright for b
    6 comments 231 views last activity
  • 21 comments 292 views last activity
  • We can all appreciate that survivors giving up on hook as a means of evading the DC ban is not a healthy form of in-game behavior. Missing 2 skill checks on purpose to quickly end the game is the sweet release of every burnt out crybaby who needs to go play Civ VI or something. Back then, nobody knew why missing 2 skill checks induced death. It was simply a condition imposed upon us by the entity
    5 comments 101 views last activity
  • SUMMARY OF THE ISSUE: I complete multiple gens, for example I completed a blood gen for 5k bp and see the score received the the hud. However at end game, it shows 0 objective points. One time I received only 9 bp for completing 1.5 gens. This has happened in multple games, but inconsistent. PLATFORM: GP5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Solo gen completion, solo blood gen co
    1 comments 51 views last activity
  • Nostromo Keycard now fills objective category instead of awarding bonus bloodpoints. While survivors are no longer able to earn extra bloodpoints, it does continue to award the killer 500 objective points. Witnessed on Steam, Epic, and Xbox.
    0 comments 12 views last activity
  • SUMMARY OF THE ISSUE: there is a hook next to the drop down that is adjacent to the library (the one with the broken railing and the statue that lets you drop down into the small room, I'm sorry I'm so bad at describing it but i hope you understand what I mean). Survivors and killers can drop down and stand on this bugged hook, however, killers remain permanently stuck as they are wedged between
    4 comments 111 views last activity
  • THAT JUST ASKING FOR PEOPLE TO TUNNEL NON STOP seriously i been playing for years and i haven't seen such tunneling in my life outside of the beginning of the game release when there was no issue about tunneling. Seriously what wrong with your team, it would of been smart to annouce it as it was closer to launch now we have to deal with tunneling spammer till you release it in 6 to 8 weeks. hol
    9 comments 261 views last activity
  • If you play solo queue survivor, every single game is just a Ghoul running a full hex Crowd Control/Blood Favor build with the iri that causes everyone to scream. The first person goes down in 20 seconds and the game is over, you can't do anything. The first person caught always gets turbo tunneled out of the game. If you play any killer besides Ghoul or some other s-tier, it's turbo gen rushing
    5 comments 181 views last activity
  • Getting slugged for 4 minutes as one of the last two survivor is quite frustrating. I play on JP server. Getting slugged to prevent hatch spawn happens almost every game. Will the health operation help with this issue?
    25 comments 831 views last activity
  • So I played DBD a few years back when there was no anti-camp, hooks were not buffed to 70 seconds, killers could grab the rescue… And at the time, reassurance was my favorite explosive altruistic perk because securing another stage and hard camping was actually a lot of time a good strategy for killers. At the time, even in soloQ I considered it to be S tier if signaled properly in the pre game c
    24 comments 652 views last activity
  • It always bothered me that despite the three of them emanating from the same chapter, only Demo has a custom menu theme, and both Nancy & Steve are left with the default survivor themes. Not asking for any groundbreaking change or anything, just asking for Demo's theme to be added to the survivor side as well. I don't see a reason why not to, the song still fits them quite well imo.
    0 comments 51 views last activity
  • Your unexpended energy builds up. Every time you gain the Endurance status effect and aren't put into the Deep Wound state by the time it wears off, gain a token. - There is no limit to how many tokens you can gain. Press the Active Ability button when you have the Endurance status effect to consume all tokens and extend the length of your Endurance for 6/8/10 seconds per t
    0 comments 32 views last activity
  • 1 comments 11 views last activity
  • I recently got a new computer and my game performance has been terrible. Constant stuttering and frame drops happens often. It's getting unplayable. Does anybody have any ideas on how to fix this? I have a Ryzen 7 7800x3d - Radeon 7800xt -32gb of DDR5 RAM - 2tb Samsung NVME SSD I'm running out of ideas on how to fix this.
    2 comments 91 views last activity
  • I wanted to propose an idea for Skull merchants rework as the one described in the designer preview is unsatisfactory to alot of skull merchant players as it takes away from her trap/reconnaissance killer playstyle. So I designed an alternative which I would like to put forward for the devs to see! My rework concept focuses on bringing together a unique kit which changes depending on whether you
    0 comments 11 views last activity
  • As far as im aware, no killer's anti escape machanics actually prevent escapes, othere than Cenobite. Why are the numbers so low? Make it 10 seconds for survivors hit by Kaneki, Wesker, Houndmaster's dog, etc... If you're dying to these machanics, thats your own fault for staying in, all of these powers are dodgeable
    6 comments 321 views last activity
  • I remember when hooks use to break for killers making it unusable. Sure it was kinda not fair but how in the world can a hook come back so quick! I think breakdown has a longer effect that someone dying which is absurd. I guess I don't understand why the hook is not broken for longer.
    4 comments 61 views last activity
  • **(Clarification: M1 outside of Frenzy, not inside)** I feel like Legion’s base slash animation looks very clunky and out of place, especially when compared to how they slash during Frenzy. In Frenzy, it looks more like a lunge than a side swipe, so the regular M1 feels like a complete drop in quality. I Feel as if The side swipe animation outside of Frenzy looks pathetic and really ruins the
    1 comments 21 views last activity
  • I used to play Dead by Daylight on PS4 a few years ago, but after selling my console and moving to PC, I linked my account to Steam using cross-progression. Unfortunately, several of my killers lost all their progress in the transfer—specifically The Pig, Trapper, Spirit, Hag, Cannibal, and possibly Huntress. They were reset to level 1 or 2, with no perks or add-ons. I also lost ownership of Ghos
    0 comments 102 views last activity
  • SUMMARY OF THE ISSUE: After a match, when I leave EGC, the UI in general (specially the bloodweb) has its animations happening very fast. It's specially noticeable on the bloodweb, where you can quickly (and smoothly) buy stuff; it feels very good. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: After a match, go spend some BP in the bloodweb and notice how its spent very
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: The head piece on spirits ‘reckoning’ cosmetic does not display properly, despite flickering in the indented display before hand. Her hair is supposed to be long down her back but it is not visible from the front making it look weird. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: PLAYER LOGS: Playe
    1 comments 11 views last activity
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