Discussions

339,151 discussions.
  • Hello! As I'm sure most people would agree, Sadako's current kit is a bit on the weaker side and while I don't consider her to be unplayable or weak to the point of never being able to win, I certainly think her kit needs some polishing, her addons need tweaking and ultimately she needs some good quality of life changes to make her a better killer to play as. Obviously it goes without saying b
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  • Hello, what I would like to say is that Dbd is in bad optimization state where the game arent that graphically good. I would like suggesting these ideas to add quality of life and let them focus on these and consider this more important than DLCs. My opinion , I would rather have 3 months of just optimization than having new content because the game may be stable and playable. What I mean is PS
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  • Simple buff: let Sadako attack out of stealth. She already has a lullaby and isn't entirely invisible, so it won't really be hard to tell where she is. Adding a small movement speed buff for a second or two when manifesting would help. Giving a choice on whether you'll try to confuse the survivor or go for a tight lunge. This is only a work around off the top of my head so manifesting still has a
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  • There anyway to implement a search bar to find unlocked perks for the characters we have? Say if we have to do a challenge that requires a certain perk(s) we can use the search to filter out which of our characters don't have them instead of having to check each survivor/killer one by one. As more come out, the time to check them takes longer and longer if you don't have everyone maxed out.
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  • If you disagree, remember this is just my vision of what I would like Trickster to be. But obviously discussion is welcome, since you may all have even better/creative ideas than this: - When chasing an injured survivor, the chase music changes to become more fleshed out and melodic. This would fit in perfectly with the lore of the character. - 4.6m/s - Trickster starts the trial with 99 Blade
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  • What if Breakdown was a "one time use" like Adrenalin, you can only use it once and then it's gone. But, once you get unhooked, the hook will be broken forever. But you can only use it once. Would that be busted or abusable? Of course, it shouldn't work on Basement hooks or Scourge hooks. Breakdown When you are unhooked or unhook yourself, the Hook permanently breaks and the Killer's Au
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  • When being hooked for the first time and making it to second stage, after being saved from the hook it does not visually update how many times you've been hooked. It still will only show you being hooked once This has happened on every character I've played and when playing with friends they also notice this. This results in confusion since we think we have another hook state but we don't, so
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  • For 5 times match crashed giving me punishment.. 28min of punishment.. #########!
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  • Platform: PC I was just chilling on the hook, then suddenly I got sacrificed instantly on hook once I reached phase 2. I don't even know what happened or what caused it, maybe because the killer is Ghost Face? It only happened once so far but it was a weird bug. Edit: Oh yeah my game also crashed.
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  • So we know all about the entity's tendency to kidnap, or make deals with people/creatures from other realms to have them do it's bidding. We also know that The Entity has the power to revive people, as seen when The Entity revives Victor. I'm wondering how far The Entity's life giving powers go. It can restore life to dead beings, but can it create life from nothing? Or can it perhaps combine mu
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  • https://twitter.com/SeanzuTV/status/1524466895918936064/photo/1 i don't even know what to add to this what the ######### man
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  • I try lowering my MMR nothing I will do anything to just do that nope it's all high skill SWF like playing killer isn't fun at this point now.
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  • I was just wondering as it doesn't make sense since you would constantly think that you just know meeting people around the campfire, and it also brings up a question of how survivors teach each other skills, or how they know what to do in a match can somebody please explain this to me.
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  • Today, May 12th, I logged into my dbd to earn my 66,666 bps daily reward; however, I did not receive it this time. This confused me because yesterday, May 11th, I received the free bps. I have closed the game three to four times and verified the game's files. After doing this and opening the game, the confirmation of receiving the bonus bps did not pop up again. My total bp has not changed after
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  • You get send to Midwich by Survivor offering. You down you first Survivor, pick them up and then you see that another Survivor is allready there try to body block you and when you hit them they run to the closest hook ASAP and with toolbox start sabotaging it. Midwich has the worst hook spawn logic so if someones sabo one hook close to you, you are probably doomed. What do you do in these types
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  • Played on "The Game" against a Nemisis as Dwight. was running: Prove Thyself, We're Gonna Live Forever, Kindred, Borrowed Time I was infected and grabbed a vacine to cure myself. when using the action button to cure myself it showed the animation of curing myself but it didn't show any progress of using the cure. I also never lost the blue visual infection but i had stopped coughing like i had
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  • Is it just me that thinks iridescent shards are somewhat difficult to get? I started at the end of March 2022 and the gameplay felt really slow while I was trying to play the game to get my first 9000 shards, after I got my first 9000 shards I used them and it took forever to get another 9000. I know all you have to do is play the game and level up for shards but it takes to long to level up beca
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  • Also ich habe das berechnet. Eine fully windup hatchet fliegt mit 40m/s. ein surv läuft 4m/s wenn ein surv 2 meter vor mir steht und ich eine fully windup hatchet werfe dann muss der surv in etwa einen halben meter rennen zum ausweichen. das würde er in 0.125s schaffen. meine hatchet schafft die 2m in 0.05s wie kann das immernoch sein das survivor aus 2m entfernung ausweichen können obwohl sie
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  • On the post-game screen, the continue button is missing (nothing happens when I click on the grey "Continue") Character played : Cheryl Perks : IW, Self Aware, BT, SB Map played : Sanctum of Wrath (Yamaoka Estate) Frequency : Only happened once so far Screenshot : DeadByDaylight.log Edit: I've just seen it's
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  • It takes a long time for people to grind up the Grade ladder when you have work, family, school and other life activities. A player's time is valuable. Unfortunately, hackers and cheaters (and AI bots that are on the rise) make that process harder by unfairly resetting that progress and dragging it out longer. I just faced 3 AI bot Spirits in a row who instantly tracked survivors, walked throug
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  • Hey I had an idea to make things more fair for casual players, I think limiting matchmaking to controller only would help a lot of players be matched against survivors/killers of similliar skill, I say this because some examples to keep short: -Killers seem to be affected much more by wiggle on controller than on M+K -Killers can't turn as quick on controller to observe surroundings, sam
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  • if anyone wants to play with me on the weekends add me on discord this is my username cikerin1996#8236 need new friends to add on discord and on dbd please no dbd discord community due to the fact that my last account got hacked i will not be joining anybodys discord community anymore please understand
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  • I've never seen a game that has so many bugs in my life. Some of these bugs in this patch notes are literally basic programming knowledge and I'm just shaking my head thinking that these bugs should of never existed if they knew how to program a video game. The fact that they moved that big blob on the staircase that's supposed to solve the corner bug is now blocking hex totems. They're lazier th
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  • The entity thrives off of suffering and hope. Killers have the job of inflicting suffering. Survivors have the job of creating hope. Killers don't get enough points for slugging and letting survivors bleed out. Lets fix that to be consistent with the lore. Increase the BP gain for a bleedout 10x. Being slugged the whole game sucks. Killers don't get enough points for dcs. A survivor who dc
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  • So I was just watching some DBD gameplay videos and my chosen YouTuber was set upon by a Demogorgon long after it was removed from the store. I lamented, having never had the spare dosh to nab the killer before it was made unavailable, and began thinking of how the gameplay aspect of the Demogorgon could be made available to new players and unlucky ones such as myself once again.. Then it hit me
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  • Actually, the title says it all. I like playing Killer and Solo Q. I don't always feel like playing with other people (SWF). That's why I'm offline on Steam when I launch it. Especially when I've had a stressful day, I also enjoy some silence. But as soon as I start DBD, everyone can see that I'm online and whether I'm in the menu or in a lobby. And I get requests every time if I don't want to pl
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  • When using the Cenobite's Summons of Pain over, there is a chance that after missing the power the killer pov cam does not return to The Cenobite but is Bugged showing a black screen. According to Survivor Witnesses, even though I [The Killer] could not see, I could still move about the map, and they were able to interact with my hitbox, blinding and stunning me until all gens were complete and a
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  • Exhaustion is the only status effect in the game that is reliant on a survivor bringing an exhaustion perk for it to even effect them. If a survivor has no exhaustion perk, it literally does nothing to them. Isn’t this a design flaw? It would be one thing if exhaustion was only self-inflicted; but as we know, there’s a set of killer perks and add-ons that apply it to survivors as well. It does
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  • given the rework, when are they gonna add base susie/joey prestige cosmetics? it's heartbreking being a joey or susie main and knowing you cant have prestige 3 outfit, you already get a prestige 3 outfit for both frank and julie. i get they dont have a plain default outfit for them because they know frank and julie are boring and they want to make money off cosmetics, but i dont know why they did
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  • To Jump Right In -When Playing Killers with no Map Mobility (EX:PIG) the game should try & spawn the Gen close to one another while for Killers with Map Mobility (EX:NURSE) can spawn the Gen farther -When Playing Steath Based Killers the game will spawn random objects/tiles to block some views on Generator so that they can be sneaked upon -Range Killer may make the Map have more Wide Open
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  • Honestly, I think he was salty that I was running Left Behind and jumped his NOED ass instead of attempting to save the other last teammate who he was facecamping so close that any closer and there'd be a court case. Gotta find it funny when you run off meta and people still get pissed.
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  • Okay, hear me out! What if BHVR picked MORE THAN ONE community cosmetic submission and used them for the Amazon prime gaming cosmetics? So technically there'll be 12 winners! Win-win! Half the work is done for BHVR as far as the concept art and they would probably get more attention if they tied the hard work from the community to a third-party that would benefit DBD.
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  • So I just got another killer to level 50 (the Artist) and thought I'd get to work on Nemesis (who I only had at level 22). Got into my first game, loaded in at Ormond and chased a David King around for about a minute and tried getting out my Tentacle Strike but nothing happened (no animation, no text prompt, nothing). As a result I resorted to just hitting him and then knocking him down with my
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  • I know that the Legion already got one, Never-Sleep Pills, but that add-ons is actually really useful, with some other add-on actually one of his best add-on combos for chain downs or in general. So I'm gonna modify an older suggesstion from Tatariu that I really liked, but it wasn't added. Also let's say that the add-on is still Never-Sleep Pills, just so an add-on slot can be occupied. Nev
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  • I played as Nemesis on the Chapel (Clown's map) and I had no prompt to mori the survivor. While the survivors' locations are revealed when a gen is popped, the Obsession cannot be mori'ed when all the gens are completed. The Obsession in question was a Claudette. Update: Have been unable to reproduce the bug. Maybe it was just a fluke?
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  • Silent Hill Map. Cannot interact with glyph on corridor second floor
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  • I caught a cheater on video while recording for my YT channel. Where exactly can i submit this report? I have the steam handle and video as proof.
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  • so im a challenge grinder and like to complete every single challenge, a few minutes ago I decided to do the "EXPOSED TARGET" challenge were you have to hit 4 survivors with your weapon whilst that survivors is exposed, I remember that myers in tier 3 exposes survivors, so why doesnt it work?
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  • Of course you would run this with Artist's Hex perk for totems.
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  • I seriously don't get why it's there, if kobeing is a problem just remove it unless surv has a perk. It's basically DC but on command and without any penalty and frankly there is not even a good reason to keep it as is.
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