Discussions
339,151 discussions.
-
Came back to the game after a long break (since Onryo release, IIRC). Pretty immediately reminded why I stopped ; constantly running into builds or strategies that rely on being on a particular map and making a more general approach feel like a spectator in the game rather than a participant. And seriously, the counter-offering to stop it is still obnoxiously rare?18 comments 231 views last activity
-
Especially with Plunderer's Instinct. I mean I'm a survivor main, but I see it like this: Survivors no longer have to deal with useless keys (which you get so often from PI), and killers don't have to deal with the off chance you get blood amber or unlock the hatch. It seems like removing keys from chests would benefit everyone honestly. Thoughts?23 comments 331 views last activity
-
The Twins are probably the most disappointing Killers in the game due to the Power feeling extremely clunky to this day and them just not having something generally unique or lore-accurate to them. Now, considering there's supposed to be a rework to the Twins at some point in the future, I think that to no one's surprise, they need a good rework. They don't need stat changes to their Power li70 comments 991 views last activity
-
And i'm tired of pretending this shouldn't have been fixed years ago. Happens of every platform, steps to reproduce - load into the match, occurs every time, there are enough screenshots of shady huntress hits as it is, i don't need to provide them, everyone knows what i'm talking about. Please and thank you3 comments 51 views last activity
-
Killer belt skill: LIGHTBORN was blown up by skill: BLAST MINE, unable to see the location of the auSkill: LIGHTBORN Killer belt skill: LIGHTBORN, when blown up by Survivor's skill: BLAST MINE, the aura of the survivor who placed BLAST MINE cannot be seen. Survivors don't have any anti-aura skills or hide in cabinets, even if they squat at a very close distance (for example: just across a wall), but they don't have aura to report when they are bombed by BLAST MINE. In other ways for the survivo7 comments 211 views last activity
-
Is it just me that thinks that slapping the person on hook shouldn't be a successful basic attack. I care less for the fact that he can bm someone on hook and then grab someone straight after and more the fact I just had a demo screaming non stop in my ear from smacking me on hook at that stuff is way too loud. Genuinely hurt my ears.25 comments 571 views last activity
-
It's incredibly easy to do, requires to no effort and can provide an advantage whether survivors do it or not. If you take the time to look, the survivor you're after gains more ground. If you don't look you have to consider you're potentially letting survivors get away. It would be fair to add a notification, like a white aura around the killer's camera when a survivor is within less than a met13 comments 321 views last activity
-
Survivor's aura is no longer visible when the killer is equipped with Lightborn and is blinded by Blast Mine. In previous versions the aura was visible. When I was blindsided by Blast Mine, I loved looking for survivor auras to find the culprits. I am sad that I can no longer do that. Step 1 : Boot the game Step 2 : Play as killer in a public match or custom game Step 3 : In-game, kick t5 comments 171 views last activity
-
I seriously get confused because when facing legion I'm used to their arm up kind of feral frenzy and their basic running thing but with Hunk he more or less just lightly jogs better yet his feral frenzy and normal stance never changes. I know I can pay attention to the breathing but it's also somewhat muffled by the mask and chase music.1 comments 71 views last activity
-
Camping and Tunneling, while a tactic, fosters less interactive gameplay. However instead of outright nerfing those tactics, why not buff MultiHook gameplay? Perhaps create a "Rage Meter", something that charges up based on Hooks and Survivors being Injured while another Survivor is on Hook. And upon activation, buff the Killer in some manner. New Mechanic - Malice As Survivors are Ho2 comments 61 views last activity
-
i truly dont see a faster chest opening perk being overpowered in current dbd, so can you at least take out the requirement of being injured to activate the 80%? Make the green medkit only appear while injured if you want3 comments 51 views last activity
-
Step:1 load into lobby Step:2 swich loadouts with an item that has the same add ons but the add on positions are switched (i.e. Butterfly tape syringe to syringe then butterfly tape) Step:3 Disconnect from host. When switching loadouts to another item with the same add ons but the placement switched consistant disconects from host occur.1 comments 61 views last activity
-
I swear something is off about The Shape (Michael Myers). I had 2 games this week against him using the iri addon that makes tier 3 infinite (none of the games had tombstone) and the other add-on was either a green or a brown add-on. In both of my games he reached tier 3 way too fast (I would say in between 2 and 3 minutes) and I didn't even see him throughout the match. The second game maybe h4 comments 242 views last activity
-
Is multi-Purpose perks actually problematic? To better explain, perks can sometimes serve multiple functions which inherently overshine existing perks and make them not worth using, this heavily reduces the diversity on perks you see on either side whenever this happens. We saw this a few months back with Dead Hard, back when it could be used for distance and for I-Frames, leading to it being0 comments 71 views last activity
-
Not sure if right forum.. Killer main, playing as survivor I believe they need a quicker wiggle time as was carrying half way across the map to basement and didn't manage to get off Also believe there is an issue with the perk boilover when play as survivor..7 comments 131 views last activity
-
One use of Dead-Hard a game like DS. Survivors don’t deserve multiple second chances throughout the game. Ds gets one get out of trouble instance. Dead-Hard should be the same. deadhard is still OP even in its current state. I wait for it as a killer 9/10 times. ‘How many second chances do survivors really need. ps again CoH and other boons should have only 1 use per totem. Remember when p23 comments 321 views last activity
-
This happened all game today. As a survivor, when Spirit would phase walk on the other side of the map, I would hear the sound as if it was right next to me. But if she was Phase walking up to me it would be silent.0 comments 11 views last activity
-
Normally for events, we get reskinned items for said event, and some items also receive boosts for the duration of the event. I had the idea for a Christmas/Winter event medkit that has increased healing speed but only if you give it to a teammate. The medkit can even have a little bow on it so it looks like a present or gift you would give someone during the holidays. I just think it would be4 comments 61 views last activity
-
I was inspired by this video: https://youtu.be/AiiisyLerMQ I think this functionality should be removed, with only M1 basic attacks from the 'slinger counting for Forced Penance. Instead Hellshire Iron should be reworked to do the following. Survivors speared by The Redeemer are Broken for as long as the survivor remains speared. This effect lingers for an additional 45 s4 comments 81 views last activity
-
"the trapper" as for a translation. What looks very likely to be a newbie acc, he did the moonwalk on loops and placed his traps very smartly. Also tried to go for basement which even got him 2 kills. What do you all think? could this be an ex-stadia player? who just got a new acc on pc? Im just curious if that might be the case, i was very surprised3 comments 61 views last activity
-
Just had two games playing killer where two 3 man swfs flat out lied about being in a SWF. Usually if you ask if someone is in a SWF for end game only the solo(s) will say something. Is it something they are ashamed of to admit that they are using an unfair advantage over other players? Why lie at all?41 comments 621 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
It's the lack of proper structure to run her on most maps. The best places to have a chance against Nurse are dense HIGH LOS blockers (trees, walls etc.) with just enough length that a l unge can't reach around but you, as a survivor, can juke around it and gain distance. BUT, the newer maps are more or less wide fields in the middle, where you can only hide by crouching or standing sti18 comments 371 views last activity
-
…a killer that could infect a survivor unknowingly. Then at the killer’s choosing, mutate the survivor into itself wherever they happen to be and the killer then mutates into the survivor. Basically, they swap places. Go a bit further and state that the killer has no way of knowing where the survivor is but can hear what they’re doing such as working on a gen or whatever. It’s an odd thought. Not0 comments 31 views last activity
-
0 comments 1 views last activity
-
So I selected this challenge since I had a wesker daily to complete. I got the 4k which but I didn't get the challenge complete. I got 11 hooks, does this require 12 hooks?0 comments 21 views last activity
-
Basically: When survivors turning left or right they have such a complicated (realistic) turning animation, from upperbody to legs, but when killers turning left or right... Cough...Cough... Just watch: https://www.youtube.com/watch?v=MHQqkkIbGRA It looks like they're standing on a some sort of "Turning platform", it looks... Hilarious, weird and something that you'd exp11 comments 381 views last activity
-
Would you support Eruption's incapacitate effect functioning like Merciless Storm's blocking effect?So, when a survivor is downed, instead of automatically being hit with incapacitate, you are instead faced with continuous skill checks for 10 seconds. If any affected survivor misses one of those skillchecks, or stops repairing the generator each survivor on that generator are inflicted with 15 seconds of incapacitate. EDIT: The 10% regression is also applied when one survivor misses a skillche23 comments 471 views last activity
-
I see almost no posts or talking about the PTB changes. Strange. Also here is my quick thoughts: It's sad that the only thing buffed is the chase power part. He will be only viable dropping his guards on loops. No thoughts given, no strategy. You might as well want to change the "strategy killer" info since he is not that. He could be that, but using his power in any other way than just dropping35 comments 941 views last activity
-
If you are going to write an answer, please read what you wrote first, thx. Recently there is a reddit post and in the comments there is a lot of people defending Hag saying "Hag is fun" or "I'll miss Hag" or "Hag is fine" etc. I'm not saying Hag is op but she is the one of the most boring killer in DbD. I think players haven't played against a Hag for so long that they've forgotten how boring it29 comments 1,071 views last activity
-
This is the best info perk in the game,it gives you the location of the closest 3 gens at the start of the game,it works with a map so you can let all your teammates know as well,it also gives you 5% repair speed boost for a minute,and the same effects again after you complete a generator. I started using this perk and now I can play without it,its soo good,especially on awful maps like midwich22 comments 451 views last activity
-
It's way to common for a to survivor find themselves spawned right next to a lit totem, and with how the game spawns the players the killer runs into situations where they don't have a chance to stop it from being broken even if it's the first thing checked. The survivors are looking around the map at the start of a match for a generator, that's the time they are more likely to spot a totem or c5 comments 91 views last activity
-
Or one report and the video is enough? --- While I'm encoding the video : I was in a 45 minutes game where the survivors were just hiding. They may also have been cheating. (Noise and track-marks without anybody present, no aura when unhooking from a pain resonance, ...) I'm so glad I've recorded it. It was longer than my longer game against a griefing Pig.2 comments 101 views last activity
-
Because i run a "blind OR stunn killers 4 times" challenge. I was up against a nemesis, you know.. Before i could get pallet stunns he was alredy tier 2 so no pallet stunns for me. I run blast mine because every full moon i get killers who actually kick gens. And he did. 1 time. In the whole trial. it says 2/4 completion, i got a visual saying "blinded killer"-points. But i had completed prev6 comments 211 views last activity
-
Option 1: Buff the TR reduction from 4 Meters to 8 per hooked obsession Option 2: Rework the Perk, for example giving the Obsession debuffs, suggestions welcome5 comments 121 views last activity
-
Let's take a look at what this killer can do... He can teleport to lockers. He have a pretty solid anti-loop. He have a passive buildup ability. (Nightfall) In theory he is a pretty strong killer. He has mobility, anti-loop, map pressure. What could go wrong...? Now let's take a look in a practical way (counters to all his powers): You can lock the lockers to a nearby gens that you want47 comments 2,054 views last activity
-
Hello everyone, just a short one here. Can we all come together and appreciate this marvelous achievment design that is so intricate, that even after a full 3 month after its release still less then 0,1% of the player base have achieved this grueling grind, making it the one and only perk that is sitting at a global achievment stat of 0%. Thats something, I guess?13 comments 261 views last activity
-
BHVR announced that the 0.25s blind save buffer was going to be buffed to 0.4s. BHVR also admitted that the 0.25s blind save buffer on the PTB was fully bugged, allowing Survivors to save by getting a blind during any part of the animation. This therefore means any of the data from the PTB is null and void, completely useless and we have no frame of reference for the blind buffer being too stro15 comments 241 views last activity
-
Me and my friend (who is a streamer) were playing some match of survivor. And while we were paired together, I used the opportunity to get my Archive challenges done. In one of my matches, Kate, who I will be referring to as "crybaby" throughout this post, completely ruined our match. So my Archive Challenge was to search chests, I only needed a few more chests so I asked my friend to bring a c9 comments 251 views last activity
-
Workshop Grease -Increases the Charge speed of the Ambush Dash by +50 % . -Reduces the Cool-down time of missed Ambush Dash Attacks by -25 % . Last Will Increases Movement speed during an Ambush Dash by +6 % . Increases the Charge time of Ambush Dash by +33 % . so, do these 2 add ons pair together as well as i think it does? Because "last will" is nerfed by16 comments 161 views last activity
-
Killer: For me, hands down NOED. One of the most frustrating perks in the game. Just gives subpar killers free kills at the end of the game. Hate it as survivor, and i refuse to use it as killer on principle. I mean at least don't hide it. When last gen is done just show survs the exposed status. So they know not to go for yolo unhooks and can at least look for the totem instead of feeding the44 comments 641 views last activity
-
Ghostface reveal is so broken I m looking at him he is stalking me like myers but still cant reveal :D lmao12 comments 241 views last activity
-
Title. Its almost 2023 and this game does not have a replay option to see if a survivor is cheating or not. Subtle wallhack cheaters,that always know where you are and you can never catch them because they know where the killer and every loop is. Subtle repair and healing speed cheaters,that cheat just a little so you wont notice,subtle speedhack cheaters that speed up just a little. If ther13 comments 391 views last activity
-
killers once had a sound cue when a flashlight was aimed at them and it randomly disappeared in a recent patch. Can we have it back?6 comments 171 views last activity
-
Some of you may remember when I posted my buddies other Michael Rosen describes X videos from earlier. Well he's back at it again! New killer, new survivor. I haven't played it yet because BHVR doesn't love us console people :,( but I by default assume that these are all perfectly spot on! https://www.youtube.com/watch?v=yvs2sHAen8g and my previous threads if you want t0 comments 51 views last activity
-
Sacrifice 4 survivors, get 3 points of progress. Sacrifice 3, and you get 2 points of progress. Pretty sure that’s NOT how it’s supposed to work.0 comments 21 views last activity
-
I mean really, should I just send these people the VOD? This is the third or fourth time recently this has happened. And of course it's the TTV too. I guess they can't believe they got hit by a super long BBQ during nightfall when Dredge can teleport across the map in 1 second How do you typically respond to fake hackccusations?7 comments 132 views last activity
-
do you think trapper getting base kit deep wound seems fair since his power is pretty mid or should it stay an addon14 comments 321 views last activity
-
Just a short one to read for yall. There i am doing my daylies, but first i played trapper because i havent played him... i think litteraly in months! Then i did my pig challenge and guess what, trapper daylie shows up after i collected my reward XD guess ill be back at trapper again for the next one.2 comments 31 views last activity