Discussions

339,151 discussions.
  • Quando eu começo uma partida de sobrevivente com um amigo,logo após de apertar pronto,eu não me conecto a partida dos meus amigos então eu não consigo jogar com colegas, isso ocorre sempre que jogo com alguém .Sou de PlayStation 4,meu Nick é: DodoRCG#ad7c Obs:Quando jogo de killer não acontece isso
    0 comments 81 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • Theres a lot of discussion right now's on the gen and STBFL changes I feel it’s overshadowing the great work BHVR did on Sadako and Billy. A lot of their problems are fixed and I’m definitely picking them up once the patch comes out.
    17 comments 292 views last activity
  • Xenomorph's current kit is probably the best compromise that could have been made for it's power, however the lack of a wall-crawling or ceiling crawling aspect in it's kit just makes it feel incomplete. Given that the ability in of itself is very map dependant, the best way to include it without having to make changes to any map designs (current and future ones) would be to just make it an add-
    0 comments 11 views last activity
  • I think the reduced percentage of the perk is okay, maybe you can keep it at 5% but make the maximum amount of stacks at 7, or 8, doesn't really matter, my issue with the change is that it will encourage hitting people off hook even more, and make hook trading extremely effective like it is now. Plus, the way you can lose stacks is bad, because some people can abuse it. The obsession can use Plot
    0 comments 11 views last activity
  • DBD is not exactly famous for great map design. In fact, maps have even been ranked in the top 10 worst maps in video game history. In this list for example, Haddonfield was ranked #5 worst map of all time. Inreview I want to make the argument, that old Haddonfield is compared to Nostromo actually pretty good. With all honesty, i can not think off a worse map in any game i have ever played.
    53 comments 2,291 views last activity
  • The stacks (up to 3) you gain as a survivor when you are scanned by a drone (Skull Merchant's special effect: Lock On) should decay after a while when you're not being scanned - just like Trickster's Laceration Meter decays.
    7 comments 131 views last activity
  • Fine, decrease it to 4%, but why are you nerfing the killers that use it by making it lose stacks when the obsession takes any damage even from powers. Who does this really effect? All of the low tier killers that already need help.
    49 comments 891 views last activity
  • I know that the PTB hasn't gone up yet, but I can already see some issues with this new system. The new gen system needs to be made to where perks won't contribute to it because Ruin could be easily abused by the survivors by repeatedly letting their gen get damaged by Ruin so that it can no longer be damaged by anything and Surge can also potentially be annoying with this new system. On top o
    20 comments 541 views last activity
  • Shadowborn. A new reworked killer perk giving more haste opportunities for killers. But the moment a survivor gets a new haste perk, nerf it to oblivion. Can't have these pesky survivors running too fast in these trials. Matter fact. We need a perk that breaks these survivors legs altogether so they can't run at all. Yup. Make it happen!
    11 comments 221 views last activity
  • i get called disrespectful every time i post, so ill just put the perk names below with nothing else. read the perks then tell me what i have to complain about? Were going to live forever soul guard buckle up made for this.
    1 comments 21 views last activity
  • I avoid purchasing new Survivors and Killers because of the tedious nature of leveling them up initially. Please change it so that if I have prestiged at least one Killer or Survivor, that I get the automatic purchase on all Killers/Survivors. It's extremely frustrating when purchasing a new character and I have to go through click each individual item just because they are a newly purchased cha
    0 comments 11 views last activity
  • I was on The Game map when I was unhooked. I ran to a person to pick them up and I was hit while I still had endurance from being unhooked. I then picked the person up, and was hit and downed by the killer(Nemesis) while I had the perk Buckle Up.
    0 comments 21 views last activity
  • So, reading the PTB notes and I see the change to Deja Vu: We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3
    218 comments 7,405 views last activity
  • Obviously I can only make a comment about the patch notes, since the PTB is not playable yet, but just based on the announced changes the upcoming version of Sadako really feels like what a lot of Onryō mains always wanted from the original iteration of the character. All of what made the first Sadako fun came back, the changes that the community suggested during the first rework's PTB were taken
    8 comments 371 views last activity
  • buffing deja vu to make it a more appealing perk wouldve been a relatively easy fix to 3 gen issues. if more people used the perk and actively attacked close proximity gens from the start of the game, there’d be very little opportunity for a hostage end game situation. im no expert by any means when it comes to this stuff, but i think increasing the speed boost to 10% and making it stack with o
    8 comments 161 views last activity
  • I play on Switch so if another Switch player joins my lobby, I can see their play activity. So far today, I have been matched with people, who according to their profile: First played 53 minutes ago First played 5 days ago Played for 5 hours or more Played for 20 hours or more I dodge the lobby instantly, but since I already hit Iridescent I for Survivor this season, I'm wondering if I
    10 comments 241 views last activity
  • Just making this post to see if anyone has any suggestions, I prefer to play ranged killers in DBD such as huntress and trying to see survivors with such a bright backdrop / bloom and especially auras will build up a headache after about 5-8 minutes. I usually play the map as long as I can but when I feel pressure starting I have to go and chill in the shade. Just wondering if anyone has any
    0 comments 11 views last activity
  • My matches as killer have been incredibly difficult the past few days. P100 survivors every lobby, cracked survivors juicing me and removing my ankles. And look i completely get that its normal to suck especially when i dont run Meta .I'm used to this every 5 or so games but this has been an ongoing match after match. I feel drained...I want to know if something internally. If mmr has been crank
    7 comments 181 views last activity
  • In the dev updated for the 3 gen solution you say: "An indicator will show the Killer if a Generator can no longer be damaged ." Are you saying that the gen can no longer be regressed or that the generator cannot be kicked at all ? I understand regression, but if you cannot kick the generator at all then there are a whole slew of perks that will be heavily nerfed. Trail of Torment and Nowher
    2 comments 81 views last activity
  • I just wanted to write this to let the developers know that they have lost a loyal dedicated DBD player and consistent purchaser of content after my final straw and many years of just grief that this game has brought me. I’ve tried, TRIED, so hard to give this game the benefit of the doubt over the years and make excuses over and over for the game and its playerbase. From the toxicity from bot
    12 comments 262 views last activity
  • People don't understand and need to hear me very clearly. Grim embrace with other gen slowdown perks; be it DMS, pain res, etc will be unbearable. It will be the next eruption where you can't do anything or progress the game when another survivor gets punished. And I have a feeling especially for solo q players, it will be taken advantage of with proxy campers. 16 m is line where the anti face
    4 comments 161 views last activity
  • i think that wraiths speed after uncloacking does not make sense because if its even abit experiensed wraith it can almost always land one hit and after that all it has to do is cloack back again and i know that it might be easy for some people to counter it somehow but for very many people who might be just started playing or is not experiensed enough for something like that it makes no sense f
    1 comments 21 views last activity
  • I love the Billy changes, really feels like we were listened to and he sounds very fun to play now. But since we got numbers on everything else, can we have an estimate on how large the collision zone changes were for Billy? About the same as the brown addon Heavy Clutch (-30%)? More or less?
    7 comments 251 views last activity
  • I am begging to know know made the skin for the huntress in the Alice and Wonderland collection. If anyone can tell me I’ll be so happy!
    0 comments 31 views last activity
  • 22 comments 884 views last activity
  • Plot Twist and FTP I think it should just say Basic Attack/Special attack, because plot twist will become the most over powered perk when it comes to reducing stacks. Just run FTP to become obsession, 2 stacks gone, then plot twist 2 stacks gone. Let alone if a survivor runs into a zombie across the map on purpose. This change feels way more... bullyable. I think m2 should lose stacks, but n
    2 comments 21 views last activity
  • I feel like the 3 gen solution could have been better, the way I would have done it (and if you don't agree that is fine) was once the second gen is completed and 3 gens are to close to each other one powers on and one that's not super far away but not super close turns off and needs to be repaired.
    0 comments 21 views last activity
  • DBD is now out since 2016, and we still have this nonsense in the game. I dont even care asking why that is... just, fix it. If you dont know what i am talking about: When the survivor is repairing a generator and during that process leaves the generator, it blows up if a skillcheck appeares. The solutions to this are extremly easy and obvious: If you leave the generator and you would face a
    15 comments 471 views last activity
  • Yes, Im a Demo Main... How could you tell? I see a lot of people who play Killers who have an M2 power and only use that power to avoid losing stacks but never actually take the time to learn the power they are using, which eventually results in that player being stomped heavily once their MMR gets high enough since they just cannot keep up with the Survivors they are facing. Ive always been
    0 comments 51 views last activity
  • Me gustaría que se implementará el uso de giroscopio para un mejor apuntando con killer como el arponero o cazadora, pues con los mandos siempre será más complicado que con el uso de teclado y mouse.
    0 comments 1 views last activity
  • Platform: PC Description: Peanits confirmed in a thread earlier that Survivors triggering a failed skillcheck when leaving a generator early in the skillcheck is intentional, so I believe the feature is not functioning as intended. It is possible to have a skillcheck trigger within a very short period of you leaving a generator, causing the sound to play but the skillcheck to fail before the gam
    0 comments 61 views last activity
  • Short answer: The PTB isn't out yet, so I'm gonna see how things develop before making any concrete decisions. Long answer: Well this is certainly something interesting to look at. Mucho texto incoming, but I wanna put down a lot of my thoughts on the matter. The idea that the Obsession can run headfirst into traps all the way across the map and remove STBFL stacks whenever they wish is definit
    4 comments 151 views last activity
  • The 'disables when a survivor dies'? BHVR... Listen... Ruin would've been a slam-dunk if you had reverted the regression rate, as it would then be a powerful perk with notable effect that is broken by tunnelling. Now it's a bad perk that has regained its synergy with tunnelling. Reverting the regression rate but keeping the extra deactivation condition would've been better for killers and s
    3 comments 151 views last activity
  • The hinder was a complete non factor effect compared to instagibbing every pallet. I would be very confused if this was in fact the case. At least make c33 pallet break cooldown match the normal pallet break cooldown
    3 comments 91 views last activity
  • wish they could do something like if killers kick a gen (or regress it by any means) 8 times at 1 gen left it exchanges its progression with the furthest completed gen and the newly incomplete gen would be shown to survivors for a certain amount of time. or simply address problematic gen spawns on particular maps because these changes definitely will affect normal gameplay. can killers kick gen
    16 comments 421 views last activity
  • Behavior, I simply must ask. Will we ever get a rework or a buff to Myers? He is one of my favorite slashers and has been my main since day 1 of me joining DBD and it's wonderful world. But, in recent times, since I've gotten better and faced even stronger, more coordinated teams, Mikey has felt weaker and unbearable to play. I've tried Ghost face and Wraith, but they don't have the same feeling
    0 comments 61 views last activity
  • What I’m talking about is the random event where survivors let go of generators, get a skill check, and simply gets hit with a 10% gen regression out of dumb luck. This should have been removed a long time ago, but given the Jan 2024 patch notes: ”At least 5% of the Generator’s total charges must be repaired to stop regression, otherwise it will begin regressing again when the Survivor stops re
    3 comments 181 views last activity
  • 1 year ago, Otz ranked the maps. Looking at the kill rate of the maps that were the most survivor sided and reworked, most of them are still the most survivor sided maps. Relevant map reworks: Haddonfield Temple of Purgation Shattered Square Ormond Torment Creek Gas Heaven Garden of Joy Mother's Dwelling Rotten Fields Badham Fractured Cowshed Eyrie of Crows
    5 comments 341 views last activity
  • The billy changes. Excellent. He stays a extremely high skill killer that people who want to have a expression of their skill can use but he is now more rewarding for really skilled Billy's. Well done. Blight. Sure you butchered his addon's but meh. His basekit is still second strongest so I really can't be made to care. Onryo. Have to see but like every rework people think is crap and someone
    0 comments 31 views last activity
  • When on The Hag's character profile when she's not bought: Above the "BUY" button, the DLC chapter name says "Also available in @#DLC_HeritagePack1_NAME". This is a minor bug, but it's quite noticable.
    1 comments 62 views last activity
  • Can we please implement a version of the game which means we can vote on the following; Killer Elimination... 4 Survivors vote on a killer to ban - Survivors need to be able to rule out the opportunity of an OP pick due to game updates imbalance etc. I mean i understand people need to learn to play against new killers but i'll be honest, i haven't won a game against a chuckie yet... but that
    1 comments 51 views last activity
  • No, I don't play killer before you yell "KILLER MAIN COMPLAINING ABOUT A WEAK PERK". I'm tired to see my teammates going from pallet to pallet and when the match goes on there is no pallet left for us to use. They keep wasting it for absolutely nothing and it only kills us at the end and what for? This perk is extremely unhealthy. I hate to say it but I think this perk has got to go. Survivors ne
    83 comments 3,150 views last activity
  • Lord knows that Billy mains the few left have suffered, left to the dust a shell of his former glory. I’m so happy that he not only lost the overheat, but also gained a new ability and had his hitbox cleaned up, I can care less now that Save the Best for Last is dead(RIP Pig again) Hillbilly has returned.
    2 comments 51 views last activity
  • Hillbilly will receive some nice buffs when he overheats the Chainsaw. That's my main question here - it will be easier to overheat the Chainsaw with these changes? On Live Servers it's almost impossible to overheat the Chainsaw. If it's not changed I think these "buffs" during overheat have no sense. I really would love to see the answer from BHVR in here.
    0 comments 51 views last activity
  • Over the past few months, I feel like there has been a trend in "reworks" thats basically just like slapping on the haste status effect to make up for something (trapper rework, skull merchant rework, knight rework, shadowborn, furtive chase). I think haste is one of the most boring side effects, and i am so sick of seeing it😭 We havent had a new side effect or game mechanic since boons, and i wo
    2 comments 61 views last activity
  • solo gameplay wise is the best its ever been with survivor hud changes, anti camp, anti tunnel etc, but my god solo mindset wise is so god damn bad atm some days solo is legitimately unplayable because every single game atleast 1 person will give up, dc or afk and idek how you would fix this outside of fixing the playerbase (obviously impossible)
    31 comments 1,111 views last activity
  • the anti tunnel system only brought in MORE tunneling, the anti-camp system brought in MORE camping, im worried that the 3 gen "solution" isn't gonna fix anything and only make things worse. i guess it depends on how the system would work out, but if basekit borrowed time is only bringing in more tunneling, then how do we know the 3 gen solution will ACTUALLY fix the 3 gen problem? survivors sho
    92 comments 1,971 views last activity
  • In my opinion, hatch is a toxic mechanic that makes playing dbd not as enjoyable. It makes two last survivors to just stealth instead of repairing gens. How many times killer chased you for long enough time to repair gen, but instead last survivor stealthed waiting for you to fall down and be hooked? Same problem for the killer, usually if there is two survivors left you are just playing game o
    24 comments 601 views last activity
  • 0 comments 1 views last activity