If you could add ONE THING to the game, what would it be?

As the title suggests, if you were a DBD developer:

What would you most urgently add to the game? How would your gaming experience be significantly improved?
Or any skins or game modes? A killer suggestion or game balance adjustments?

Your personal most desired thing for the game.


I'm very excited to see what the community thinks and what kind of things will pop up here.

For me it would be server-side validation / useful cheat protection. I especially hate subtle cheating and constantly questioning your own sanity. In my opinion, this is long overdue.

Comments

  • Fortnite style emotes.

  • I don't know if it would count as one thing, but capped limits to speeds would be nice. I guess technically the code behind a cap would be one thing.

    Progression, regression, healing speeds, gen block timers, and anything of the sort would benefit from having a cap from synergies becoming too problematic and allow for perks to be at their peak strength themselves, or a max strength combined with something else.

  • Kb/m support for consoles…

  • Give HUNK voice lines and Looming Dread!!!

  • @BlightedDolphin said:

    Give HUNK voice lines and Looming Dread!!!

    cook

  • but in game proxy chat

  • @ChaosWam said:

    I don't know if it would count as one thing, but capped limits to speeds would be nice. I guess technically the code behind a cap would be one thing.

    Progression, regression, healing speeds, gen block timers, and anything of the sort would benefit from having a cap from synergies becoming too problematic and allow for perks to be at their peak strength themselves, or a max strength combined with something else.

    I agree. Gen rep speed in particular is ridiculously high if you also use the toolbox and various perks. But other things like healing are also problematic.

    Basically, II have to say that in this topic, killer perks are nowhere near as problematic here as they are with survivor.

  • @LordGlint said:

    Kb/m support for consoles…

    There is still no support for that on consoles? Didn't know that.

    As a mouse and keyboard player, I would also like an overhaul of the controls.

    I think it's happened to everyone at some point: Killer chase, you wanted to do a fast vault and then disappeared into the nearby locker because the same key performs both functions.

  • add a Admit defeat button since there no signs of mass suicides being address

  • Add their old lightening to reworked maps.

  • Change/rework/update any remnants of old DBD still remaining in the game.

  • scroll wheel for survivor callouts like the ones on dbdmobile

  • @NODD3RS said:

    scroll wheel for survivor callouts like the ones on dbdmobile

    This is the only thing left that Solo needs. And desperated so

  • Ping indicator in lobbies for all players? I don't know if it's still in the game, but I don't think so

  • A beer bottle opener. no project is completed without a beer bottle opener somewhere added.

  • A reminder that "If you're not having fun, consider taking a break" in the lobby screen. If even 10% of the people who saw it actually listened there would be so many fewer complaints because people would say "[other side] did [toxic behavior] to me? Guess games are gonna be bad today, might give it a rest" instead of "I'm gonna do [toxic behavior] to the [other side] in the next 20 games (against players who were not involved in my horrible experience) as revenge"

  • @Senaxu said:

    As the title suggests, if you were a DBD developer:

    What would you most urgently add to the game? How would your gaming experience be significantly improved?
    Or any skins or game modes? A killer suggestion or game balance adjustments?

    Your personal most desired thing for the game.


    I'm very excited to see what the community thinks and what kind of things will pop up here.

    For me it would be server-side validation / useful cheat protection. I especially hate subtle cheating and constantly questioning your own sanity. In my opinion, this is long overdue.

    New generator sounds with more effects. With the function to switch on and off, for those who want to play standard

  • More interactions (like to climb, jump over smtg or to slide below) with the environment.

  • A Mortal Kombat collaboration via inspired skins, charms and unique mori's.

  • Better graphics/character damage/gore.

  • A single click option to randomise perks in normal matches

  • @Senaxu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754475#Comment_3754475

    There is still no support for that on consoles? Didn't know that.

    As a mouse and keyboard player, I would also like an overhaul of the controls.

    I think it's happened to everyone at some point: Killer chase, you wanted to do a fast vault and then disappeared into the nearby locker because the same key performs both functions.

    It's really weird... I can hop on Warframe and play with kb/m, but not DBD. No cluewhy this isn't a thing yet.

  • Toggleable legacy feature for old things like the hud, map lighting, animations and some other stuff.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754495#Comment_3754495

    It's really weird... I can hop on Warframe and play with kb/m, but not DBD. No cluewhy this isn't a thing yet.

    According to an old AMA, they didn't have any interest in adding it.

  • … if i say ALL survivors topless i get bonked. … so i don´t say it.

  • Sever side hit validation.

  • More alternate game modes. This is a drum I have been beating for years. I'm happy to see them start implementing them in any capacity at all but I'd like to see more. Also each time they implement an alternate game mode then it should permanently be available on KYF.

  • @Senaxu said:

    As the title suggests, if you were a DBD developer:

    What would you most urgently add to the game? How would your gaming experience be significantly improved?
    Or any skins or game modes? A killer suggestion or game balance adjustments?

    Your personal most desired thing for the game.


    I'm very excited to see what the community thinks and what kind of things will pop up here.

    For me it would be server-side validation / useful cheat protection. I especially hate subtle cheating and constantly questioning your own sanity. In my opinion, this is long overdue.

    i'll give DRAWBACKS to iri (and styptic agent which is a purple one) addons for survivors… just like some killers have drawbacks for using those addons, the same logic should be applied for survivors too…

  • A button to instantly unequip all perks in your loadout.

  • UI that allows survivors to see one another's loadouts. A solid, indirect buff to a bunch of teamwork dependent perks.

  • Dynamic weather if the game would be more optimized.

  • @Pulsar said:

    Better graphics/character damage/gore.

    Such graphics would melt a Switch, and the gore would have it sliding onto the ground & oozing down a drain! 😂🤣

  • @Senaxu said:

    As the title suggests, if you were a DBD developer:

    What would you most urgently add to the game? How would your gaming experience be significantly improved?
    Or any skins or game modes? A killer suggestion or game balance adjustments?

    Your personal most desired thing for the game.


    I'm very excited to see what the community thinks and what kind of things will pop up here.

    For me it would be server-side validation / useful cheat protection. I especially hate subtle cheating and constantly questioning your own sanity. In my opinion, this is long overdue.

    Great topic!

    Different weather/time of days for maps.

  • Pre-rework Freddy, of course. To me, there is nothing more important.

    @versacefeng said:

    Toggleable legacy feature for old things like the hud, map lighting, animations and some other stuff.

    I love ya <3

  • More incentives that will affect your MMR (hook stages, chasetime, unhooks, stuff like that)

  • I understand the game engine can't really support these, but since I'm dreaming anyway:

    Replay feature and a gameplay timeline in the end game that shows chase lengths, health state changes, gen completions with timestamps.

  • id add fun back into the game

  • @bornagain234 said:

    id add fun back into the game

    bring lightburn back, i say. My opinion on Wraith being a boring killer coincides with Lightburns removal even though I agreed with it back then

  • Controlling the audio levels of everything that has a sound OUTSIDE of a trial (damn bloodweb for one) and lowering survivor screams when they get hooked/downed so I don't have to chronically tab out or deafen while playing just to not get deafened.

    Every single game allows you to control your audio settings, I understand that it cannot be done in-game for reasons, but do we HAVE to hear the killers hit you with the same sound effects non-stop while leveling up or the sounds of the BW? No.

  • Hello. This is a great idea to ask of. Here are some of my suggestions! Hope you'll like reading these.

    Btw I would have a bigger Input binding, so survivors and killers can devide at least actions. So one dosen't vault while picking up, or more critical, jump in a locker while trying to vault to survive.

    or recover on top of the hatch instead of escaping.

    @Nightram said:

    The Killer as Medusa/The Serpent, beautiful intimidating, with snakes as hair

    Snake tail as bottom part, or not. Cosmetics skin? Many potentials with unique skins!

    Powers!

    M1 killer with the power of turning survivors to stone/statues temporary.

    Power 1. Turning survivors to stone.

    Explaination: the longer the survivor is looking directly at the killer, they get hindered status until they look too long and turn into stone. (The killer can't injure survivors in the stone state. The survivor can break loose

    example 1: with hard skillcheks. (3 quick overcharge skillcheks or like a merciless storm skillcheks)

    example 2: or with the wiggle skillcheck/joystick to break loose.

    If the survivor survivor completes the skillcheks they leave the stone state with the health they came in with a haste for 3 secounds. If they fail. Leaving them with mending status.

    After breaking loose, no more hindered. But the killer can hit you out if the stone state, leaving the survivor with hindered 30 secounds)

    Power 2. The eye (a token/tower with a glowing eye on top) Like the eye tower from the lords of the rings.

    The killer can place up to 7 token/tower with the eye.

    The killer can put out a glowing snake eye on the ground to give survivors hindered until exposed for being seen for too long by the eye. "like the pink glyphs"

    Explanation: Medusa puts out a little tower/token that can see 360° with a fair long radius "can be addons to change or alter the eye's radius and power". Being exposed directly to the eye will give the survivor marked exposed status and the killer get killer instinct to chase the survivors (altered with addons).

    The exposed survivor will not be able to turn off the eye while being exposed.. Only a survivor that haven't been marked by exposed can deactivate/destroy the eye.

    Being exposed for around 60 secounds?

    If the survivor is exposed and getting stoned, it will not effect the exposed Timer. But can use this to avoid getting hit with the exposed, if they are lucky enough for the timer to run out last secound.

    change power 1? Turning survivors to stone.

    Example 1: Instead of looking at the killer to get stoned. Standing still long enough in the killer radius will turn you into stone?

    Medusas moris

    Mori 1 should turn the survivor into a permamently statue, and have a line to say something like :You're in my collection now darling. And leaving a survivor fully statued in the game in perfect condition.

    Mori nr 2 turning the survivor into a statue, and breaks it. Leaving ruins of the statue of the survivor. Having a line about not being worthy in her collection in anger.

    "The killer should be able to choose the mori type" between a twisted lovely mori, or a hateful despiced mori.

    The serpent/Medusa has normal walking speed with normal terror radius.

    I appreciate your thoughts! :D

    @Nightram said:

    Since we got Aestri and Baermar. I really love how they are kinda one and kinda two survivors. Kinda like legion as well.

    I thought about an endless way to Have a surivior, who can switch genders even with same cosmetic. But I want to take that idea to evolve it futher. If DBD Crew want to.

    We can have a more personalized setting to change color of their hair and eyes. Even change colorshade on the skin, lighter and darker.

    Change between races. And even change the voice pitch to deeper to higher.

    So I thought about a survivor Jane Doe /John Doe. Unidentified corpses where the entity claimed their body and soul. And they don't remember anything exept they have died before.

    In the pictures you see some example on how to change the survivor.

    And some example perks. I do believe nr 1 would be a game changer. nr 5 is a high risk with a high reward.

    These are just examples, and if this idea makes into the game, perks would need to change to be more balanced.

    https://us.v-cdn.net/6030815/uploads/3EZ7BGBJ01Y9/screenshot-20240619-233648-samsung-notes.jpg

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    https://us.v-cdn.net/6030815/uploads/U5SUHKZQ0WZX/screenshot-20240703-201702-sketchbook.jpg

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    https://us.v-cdn.net/6030815/uploads/JSRYOCN8TN6H/screenshot-20240703-201841-sketchbook.jpg

    @Nightram said:

    The Master is a former circus animal performer.

    The killer has a normal walking speed and a normal terror radius.

    Uses a whip as a base weapon.

    Base power: The Whip can injure survivors from a short and a long range. Being able to hit over pallets and windows.

    Or to be used to hit around corners for some special chases. "There could be a timer for that"

    Special power The Ring

    ●The Ring: Takes out a golden ring,(Acts like a portal) an animal will jump out to FIND or CHASE the survivor.

    ○Scent will be aquired when hitting a survivor with the whip. This way you can choose wich survivors you want to find or chase.

    ●FIND: A undeadly animal will be commanded to find a survivor, to follow them for a limited time. Killer get the killer instinct from the animals radius.

    ●CHASE: A deadly animal will be set to chase a survivor for a limited time. The animal can injure or down the survivor.

    ○Upon a hit the survivor have to mend after.

    ●Special Power: Over time the ring will get the ability to burn, and a lethal animal will jump out to have the ability to FIND and CHASE the survivors from a SCENT. (Can be used in direct chase or to find and down a survivor) Direct hit from this animal will down the survivor. After hitting a survivor the animal will patrol the body for a limited time ti give away the location of the downed survivor.

    Survivors to Counter The Animals:

    Coverage: Survivors can reset and change their scent. By finding perfume bottles around the map. Up to 2 usages per bottle.

    This will mask the animals scent trying to find and chase you.

    In chase: Jumping in a locker the animal will act like a finder and patrol your place until its time run out. Or injure you if you get out too soon.

    Stunning the animals by any means will end the chase.

    Animals getting stunned or the time run out. They will burn and fade away back into the ring.

    "Addons for the rings power can be adjusted to give animals more speed, or give different effections like Mangled,Oblivious,Exposed,Broken,Hindred,Blindness etc. For example. While patrolling/finding or Chasing."

    The idea for the Animal for Finding could be a Cool circus Bird. The Animal for Chase could be a Dog. The lethal Animal for the special power could be a Tiger.

    If you thing they all should be the same animal, I'm open to that. And also open for different ones, so survivors know wich power is in action.

    This is just the idea of the killers powers. I am open for things to change to make him balanced.

    A drawing of the Whip Master to get the idea visualized :3

    https://us.v-cdn.net/6030815/uploads/FP8PKQD0HI9X/36cc448e-69b6-4b7b-b404-480a9a934c22.png

    @Nightram said:

    Hunter Vs Prey game mode "hide and seek"

    Killers have no terror radius because all survivors are effected by oblivious status effect the whole match. To make this game mode more scary.

    The killer will be able to take hits and then mori.

    "For myers, he will have a basekit of judith's tombstone for this game mode." Should he spawn in game fully tierd up 3? Or let the players use addon's like scratch mirror etc for this?

    No hooking or doing gens

    Only 1 can escape through hatch, or killer wins by killing all. Killing three is a win too.

    Since there are no team playing. Should there be perks?

    Or base "perks"?

    Like Pebble that has 4 stacks to throw at another survivor, or get the killer to go another place.

    Any means necessary. To pick up dropped pallets. Can be used if two are in a chase, drop a pallet and use any means to hinder that survivor to vault.

    Limited iron will like the birthday event, maybe with the silent vaults and running. But with no power animation floating around the players.

    Bond to see other players close by.

    There could be limited perks for survivors to choose from for this game mode, to add up to their gamestyle.

    All generator perks and hook/hooking perks are disabled. And the rest of the perks are not. Since there will be no spawning hooks or generators.

    (Streetwise and fixated, and inner focus, light footed, light weight, dance with me, iron will, bond, any means necessary, lithe, balanced landing, quick and quiet, calm spirit, distortion, Alert, still sight. "Still sight has to work even if the killer is in undetectable", etc)

    For killers, there could be

    (Predator, bloodhound, spies from the shadows, alien instinct, bamboozle, dark arrogance, darkness revealed, nurse calling, dissolution, enduring, brutal strenght, hubris, I'm all ears, infectious fright, iron maiden, languid touch, shadowborn, spirit fury, stridor, superios anatomy, etc)

    Should lethal pursuer and object of obsession be in?

    Items: Toolboxes are disabled for this game mode, the rest of items is not.

    For this mode. There could be a rift challenge with cosmetic rewards for survivors and killers. Dark/black version of their bloody cosmetics with glowing red blood.

    Or dark/black version of their base cosmetics with scratch marks glowing on them. As a final reward of the rift. For 3 pages you get the cosmetics seperated for each page you complete.

    Some challengers could be based on throwing a pebble at another survivor. Be close by when a survivor gets moried. Sandbag another survivor. Escape through hatch. Close the hatch. Kill all. Etc.

    This is just an example.

    If you have any suggestions to add or have anything in mind, I'll be happy to read them down below!

    @Nightram said:

    https://us.v-cdn.net/6030815/uploads/PKXOSM3X7522/165d0b93-a0fb-4142-bec3-48f5a67a07a8.png

    Scratch marks on survivors that never leaves them, cursed to run forever. Mostly focus on their legs and arms for example ^^

    Burning clothes with glowing red ashes as cosmetics. Like they have run through a fire, maybe some burn marks?

    Glowing cuts on the body from hits from a killer?

    Prestige blood clothes as glowing blood? Or golden shiny blood?

    For megs deathgarden mask, some glowing splatter of something. Or glowing cracks in the mask?

    @Nightram said:

    https://us.v-cdn.net/6030815/uploads/IYEUCBS1EIV0/screenshot-20230607-035656-gallery.jpg

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    https://us.v-cdn.net/6030815/uploads/HSBL3581VQTI/53ef29cd-59ad-4a9f-baf9-d0fcede5a074.png

    For Claudette morel, I juggest this Adaptive into the wilderness outfit, wich is three pieces.

    (The poncho is moving with the character, like feng's purple jacket and like adam francis jacket too.)

    She is a selfcarer. And a mender, and use the nature to heal.

    We have never had a barefoot survivor, just spirit wich is the killer with that.

    If this can't come with barefoot. Just add some very worn shoes, plus muddy.

    If the ripped poncho should look different, to become a three pieces outfit. Leave the poncho like it is on the back. Adjust the front. ^^

    Made a version without the poncho just for an example on how it looks under.

    More idea suggestions "under here"

    I also suggest more outfits for survivors where they look very hurt. Like in game play outfits. Showing the survival from hits or traps, other special power the survivors have escaped like a outfit ;3 like blade hit in the back, or claw hit marks in the back, or trappers trap marks on a leg,

    Pyramids torments on the survivor

    Plagues puke over an outfit

    The pigs trap as a cosmetic? Or from the saw games as a cosmetic. Some kind of another trap from the movies. "Destroyed eye, BECAUSE KEY INSIDE THEIR EYE TO GET OUT"

    Hags trap rune as a tattoo?

  • After some thought, I'd love a theater mode to play back matches so killers don't have to relyon twitch streamers for replays.

    Also, an ability to link your game account to the forums that would show anybody here your stats such as most played characters, perks, items used, kill percent, survive percent etc.

    I only make that second suggestion because I used to be active on the CoD forums when Treyarch was using the official CoD website and they had all of this back in 2008 for the xbox 360 generatuon. Infinity Ward was too successful to care so only World at War had all this

    "As a Killer main at high mmr I think-"

    "Bro your most played killer is Trapper with 2 hours '

  • Brenda Meeks with the base ability to mori bad teammates.

  • After a killer slugs you. The survivor crawling on the ground could grab the killers leg and stall them from moving until the killer shakes them off.

    Maybe the killer could stomp, kick you and cause the survivor to bleed out quicker

  • Okay actually… Maybe I NEED Scully and Mulder in the game…

    I want to believe… 🛸

  • The evil within The evil within The evil within

  • Better coding

    More thought into perks

    More thought into add-ons

    More thought into base gameplay

  • 5 game match history, so I can see the perks used against me without having to wait to the end of the game.

  • I'm going to pick two things because I can't choose between them:

    Firstly, a better tutorial for new players. The current one is severely dated and explains very little about DBD's game play as it currently is. While it's great that Otz and others have produced some helpful guides for beginners, this really shouldn't be something that BHVR out source to some dude with a YouTube channel! It needs updating. New players are the future life blood of the game and they're currently being under served imho.

    Secondly, a single player custom mode for Survivors to practice looping and map exploration. They don't need to implement AI for the entire roster, just a relatively simple Trapper bot would be sufficient. I have no idea how difficult or costly this would be to implement, especially for a bot that could play a reasonably human game. Maybe they could look to Alien Isolation for inspiration or it could simply patrol gens, set traps and chase? I don't know, I'm not a games programmer so I don't know what is and isn't possible. I'd even settle for a mode to explore maps without a Killer present. There must be something they could develop.

  • Skill checks being coded like Overcharge so when if you get a skillcheck, it won't explode the second you get off the generator, you still will have to complete it instead even when off of it. So no more exploding generators the moment I get off of one.

  • A big stats screen so i can see my win/loss rate with each killer/map and perk.

    Also a replay function after the game where you can watch the game back from the perspective of all 5 players in the game.

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