SkeletonDance
SkeletonDance
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121458#Comment_4121458
Though this post was about stuff that made it to live and was later demolished, I really don't know how you can defend this one. It's completely rng based. Three skill checks on the whole gen? Sucks, I guess. Can't sit on a gen long enough to get the skill checks? Oh well.
I can't think of any reason to bring this when you can bring a juiced up medkit and have an easier time, or Inner Strength and just keep a totem in your pocket for when you need it.
This perk didn't just go from useless to useful to trash. It just went from trash to slightly less trash, but still inferior to other options.
Yeah, sadly this perk just suffers from the same issue like autodidact. And it's useless in end game
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121434#Comment_4121434
That's an absurd way to look at it. It doesn't prevent other perks from being buffed. It prevents other perks from being buffed in very specific ways because of how the perks interact. If that's your line of thinking, then all perks should be neutered. They factor in the interactions between all the perks when they're trying to balance the game. One fairly useless perk not getting a pretty useless buff doesn't mean there's a problem with Hyperfocus.
If you look at Nightlight's perk stats, Hyperfocus only has a 5% pick rate and a 35% escape rate. Nothing crazy.
Stake Out and Corrective Action also got nerfed because of this perk. If they want hyperfocus to not synergize with other person, they should give this perk a special skill checks.
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121425#Comment_4121425
Doesn't seem like you did. It doesn't give free greats anymore, which is the entire thing they want to avoid. Hyperfocus is fine. They also don't really interact with each other since special skill checks aren't great skill checks.
I wouldn't say it's fine if perks can't be buffed because of this one.
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121260#Comment_4121260
Maybe read the patch notes?
I read it. If the perks can't be buffed because of hyperfocus, then change hyperfocus. Just like @GeneralV said
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121388#Comment_4121388
This would make Hyperfocus stronger on it's own while massively removing it's skill ceiling.
Why Stronger? It can have the same zone as great skill check. It wouldn't just synergize with other perks
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Hyperfocus needs to have special skill checks so it doesn't synergize with perks that buffs great skill checks.
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121268#Comment_4121268
It's really not. Did you try it on the PTB? You not only have to be in the TR but also close to the killer, and the risk of losing 14% progress is not worth the 4% extra on the few tokens you might have.
I tried it out on PTB. I didn't know it also come with additional requirment with killer being also close to you. But honestly it's not that bad of a perk. It's definitely more viable than hyperfocus alone
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Hyperfocus should really get a stake out treatment. 2 perks got changed/nerfed because of it
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@MashedBroccoli said:
this is not happening and dark arrogance being worse than live is hilarious to me. More L’s.
Really disappointing. I was really hoping for a new builds.
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@SpyUA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121272#Comment_4121272
It is too easy to hit the skill checks with hyporfocus and an area that big, dark arrogance is basically only useful on M1 killers which are weaker than the M2 killers (with only a few exceptions). With shorter speed recovery, the was the biggest issue is 2 taps were too easy but you sacrifice the whole build for it and there's some set up to do that as well as nerf from dark arrogance and the requirement to injure the survivor as well on M1 killer so you basically have exposed.
Honestly hyperfocus should just have unique great skill checks that doesn't synergize with other perks
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121268#Comment_4121268
Old Stake Out even when used on its own was still pretty comparable in strength to the new one. While each individual token technically could be worth more now than the old version, the new version has the hard 24 meter requirement now (so killers like Wesker don't feed it as much anymore) and the old version also made every great skill check worth 2% instead of 1% regardless of whether you spent a token or not as long as you had at least 1 token (the description wasn't exactly worded that way, but it did), a benefit the new version will no longer have.
Oh I forgot that it also has an additional requirement. That makes more sense.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121268#Comment_4121268
It would certainly make more sense to change Hyperfocus if every great skill check buffing perk is going to get nerfed because of syngery with Hyperfocus. But I don't think Stake Out by itself will be meta. It's token limited which you gain from being in the killer's TR. It's going to be map and killer dependent which are factors survivors have little control over. Losing the ability to work with other perks will basically mean it will be passed over most of the time.
I know it's dependent from TR, but 4% of additional progress is still better than what we're gonna have. I mean let's be honest. There is really no option to pick anything for gen rush except new stake out. Hyperfocus is gonna be now less used, because this is not happening nerf which is okay fine. But as you said I don't like how they're nerfing an already weak perk at the cost of problematic one.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121260#Comment_4121260
Stake Out already got changed on the ptb and is going live where Stake Out now creates a special skill check that doesn't synergize with any skill check perk.
I know, but let's be real. Stake out is now gonna be a new gen rush meta. The skill checks are not that hard to hit. I'm just mad that we're nerfing an already weak perk, because of problematic design with hyperfocus. Like why not just rework hyperfocus already?
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This is not happening is a problem, but hyperfocus and stake out is not?
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A simple: "Sorry guys, we can't show you anything yet" would be enough
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I absolutely despise reddit and discord. I'm not a fan of those apps Steam forums is just meh. I have no idea what I'm gonna use later
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Well, that really sucks. One of the reasons why I liked official forums is because it was a great alternative to reddit and discord + patch notes or annoucements were easier to read here
Now we're gonna have a fewer choices.
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I was also taking the game too seriously to the point that I was raging when I didn't get kills or didn't escaped.
Now I just simply don't care if I lose or win a match, I just move to the next one and if I don't have fun or I'm tired, then I'm just simply closing the game and do something else.
I guess for me it's just simply come from age when I stopped taking the game seriously.
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118695#Comment_4118695
Right now Road Life can't be properly tested because of the bug with too frequent skill checks since 10.1.0.
Stake Out update is terrible, too difficult to activate and the extra progress is not worth wasting a perk slot for the very possible missed skill check and -14% progress. Stake Out was basically only used to help with Hyperfocus because of the faster spinning skill checks. Not everyone is good at hitting skill checks, let alone greats. Issues with latency, hardware (FPS, refresh rate, controller latency) etc all contribute to being able to hit the great or not. It would be much better if it kept its original design but if they must nerf it, make it increase the great zone to about 5-6% when the player has a token. Then it's not completely free.
I thought it was fixed in PTB? The skill checks weren't that frequent like on live servers there
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This rework is quite empty. One perk slot for just passive mending?
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Good that they listened and didn't butchered her
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117592#Comment_4117592
ah i see, so useless in endgame and importantly impossible to hold onto ad infinitum. has good synergy with one-two-three-four and can now be combo'd with healing others and yourself for a big group reset. i think it should be fine; thanks
Yeah, you need to pair this perk with something that gives more odds to skill check while repairing. On it's own it's RNG to get a value
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117494#Comment_4117494
im very interested in how it works (again, i havent been able to test it yet) - does self-healing consume all 4 tokens? and if it doesn't, what speed is the self-heal at normally? if it's a 16 second self-heal which doesn't consume the tokens, thus making it infinite, then it obviously needs to go; if it's a 16 second self-heal which consumes all tokens, then it'll still be strong but useless in endgame. likewise, if it's at self-care speeds but infinite with the option to consume all 4 tokens for a 100% healing speed boost then it's a sidegraded self-care. it's one of the few i'm iffy on (alongside new monstrous shrine on very high-mobility killers, like blight or billy).
It basically works like earlier. Hit 4 great skill check while injured - automatically spends 4 tokens and you get self heal option with 100% increased self healing speed. It's super fast. I think it's like 8 seconds? But like I said earlier it's still dependent on odds of the skill checks from gen. It's nice with hyperfocus and this is not happening
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For some reason, other people don't use it in my matches so I can't test it
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Road life is fine, but it's still dependent from RNG of skill checks
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@NotJared said:
These two perks do almost the exact same thing now except one is objectively better with a bonus effect.
(Yes, I know they technically have different requirements for use, but not much enough that they feel like different perks)
Or bonus downside if you play solo q. Honestly they could just slightly buff botany to 60%
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This is not happening + hyperfocus is a new combo, new stake out is also strong
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117110#Comment_4117110
It appears the perk deactivates for everyone once it is used. Frankly I think is overkill. Changing Exposed to becoming Broken is fair, but I am against the idea of your perks deactivating due to the actions of other players.
Yes, exactly that's how it deactivates. Translation from Japanese is kinda misunderstanding
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117106#Comment_4117106
Yeah Broken has more downsides than Exposed too. But once per match seems totally reasonable, in normal MMR you hardly ever see more than 1 Shoulder.
It also says that it only activates one per trial across all survivors. So instead of once per survivor it's once per all survivors. Not sure if the translation is correct
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@dangersmymidd1ename said:
The changes sound like they were made before Vigil was nerfed. Now they negatively impact all players significantly more. 2 minutes exposed for Shoulder?
From what I read the new shoulder gives you a broken status for 120 seconds and it injures you if you're healthy
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Japanese dbd twitter account posted changes to spine chill, distressing, shoulder the burden, thrill of the hunt, road life and nothing but misery
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I miss when they were making developer updates before PTB
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115702#Comment_4115702
Krasue is still an A tier killer bro. She's clunky and feels bad to play yes but she's not a bad killer. It's the same as twins.
I know she's still strong, but as you said the fact that everything she do is slow and clunky makes me not want to play her
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Every match is basically a chest simulator
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115702#Comment_4115702
They overbuffed every single killer for at least two years on release except I would say Unknown. Like why the actually hell is PTB there if they don't test these buffs in the PTB. Why the hell do they not test the buffs in PTB instead they are testing buffs in live server and make every survivor frustrated.
I just hope they will not overreact, this killer is really refreshing and fun to play
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Bro I do hope that they will not overnerf her like Krasue. She was overbuffed on release and then they did too much with the nerfs.
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I have a feeling that they made it too easy to gain MMR
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113559#Comment_4113559
Yeah there's not much of a point in it imo.
+ we will be playing matches quicker
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She has one, but it not always trigger
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I find her easier to play with prayer kneeler. It's harder to snipe at long shots with it, but at loops it's very good
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What % of sensitive do you use on her? Feels like 100% is overkill
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I hope we can eat that with fried breadcrumbs and butter 😋
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@Dokta_Carter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110967#Comment_4110967
The Short Visual Warning on the edge of the screen will not be pushed through, but increased range of aura reveal on divine light should according to how I read it
Thx, there's been a lot of changes lately 😊
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I have a brain break now. So does that mean that this indicator change will not be happening tomorrow?
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@Mandy said:
To be clear here, the Emblem system is not what we're going back to, its based around it…its not going to be a direct 1-1.
Hmm, but how do we gonna know if we gained or lost our MMR? Should we guess from emblems points at the end?
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Any other changes?
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No splitting the bodies in half 😭
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There should be also an addon for map or key that will reveal an auras of chests instead of only having to rely on plunderer's instict
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Silent Hill with Harry and Incubus
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@NAERUUU said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102861#Comment_4102861
Yeah, I mean, this one was largely created by the community; I don't see why we should have to grind for it. If the community designed it, we ought to be able to access it—it is a community chapter, after all. It should stand apart from the others a bit; they asked for input from all players, not just those with over 18k Iridescent Shards.
I doubt we will ever get a free dlc chapter again :/