About This Is Not Happening and Hyperfocus.
I know that recently the 10.2.0 PTB live changes has been announced and with it came a nerf to the perk This Is Not Happening. They are going to remove remove the Great basic Skill zone increase.
The developers said and I quote We noticed the concerns about This is Not Happening when combined with Hyperfocus, and as a result have decided to remove the great basic skill check zone.
Some how they made the perk even worse than it was before the buff, which is crazy. I have a suggestion to fix this.
- Keep This Is Not Happening the same.
- Make Hyperfocus only work when Healthy.
With this change the perks This Is Not Happening and Hyperfocus stays the same when healthy but is nerfed when injured. It is overall a nerf but not one that effects This Is Not Happening. Second idea I had is to add a condition to Hyperfocus. Such as a short cooldown when hitting a good skill check. Like maybe a short 5 second cooldown.
Comments
Hyperfocus was never the issue, it has very high skill ceiling that very few people can achieve and stake out compeltely purpose of this build with even providing more bonus than intended. I don't know where devs saw those concerns when there was single threat about this and it was massively downvoted. Hyperfocus doesn't need nerf it already does way less than other perks but I guess let's remove the only perk that makes doing gens somewhat different and interactive rather than just staring at the progress bar for more than minute. Stake out nerf was the way to go as that perk made many other perks way easier, including hyperfocus. On the other hand TINH isn't any problematic with hyperfocus and your suggestion makes no sense because if it was worth people would run that combo all the time and no one did.
Hyperfocus needs to have special skill checks so it doesn't synergize with perks that buffs great skill checks.
This would make Hyperfocus stronger on it's own while massively removing it's skill ceiling.
Why Stronger? It can have the same zone as great skill check. It wouldn't just synergize with other perks
Hitting "difficult skillcheck" is easier than hitting great. If it's smaller than ds/oppression skillcheck it would be a dead perk and only perk that reward hitting fast greats.