SkeletonDance
SkeletonDance
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@Mandy said:
There are no plans to have live design changes during new content release - history has shown us that this is more problematic in getting feedback on new content as well as the changes.
Can we expect a bigger balance changes then earlier since it's gonna be applied now only on mid chapters?
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081774#Comment_4081774
Without slowdown, any gen deffence or endgame perk combo or strong high tier killer or very strong antiloop killer with chase build to have 20-30 second long chases you will loose to teams that have way less skill then you if they sit on gens and dont go down in 20 seconds.
Thats just truth, but if you dont mind it its compleatly ok to play how you want if you dont break any games rules.
I know that ^^
I'm just taking 8 hooks and letting them go
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081725#Comment_4081725
If you win you will increase it annyway so unless you win/ loose 50/50 or just loose more you keep it.
I know, I'm losing the matches anyway ^^
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None. Slowdown perks are only useful if you want to increase your MMR
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081502#Comment_4081502
I heard 4.6 but I could be wrong
Update he's 4.4 I just watched Jason just get looped on a small rock
mmm let's see how strong he is for 4.4 today
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mmm considering by gameplay how unpredictable his teleport and projectile is, it makes sense
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What's his base movement speed?
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Doesn't Jason Universe own more than just mask for Jason? I think they have rights for most of the Friday the 13th movies except Jason X and first part?
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So I was right about the 10th logo looking very similiar to 13 from Friday the 13th 👀
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@Balrog said:
Popping some popcorn so I can read everyone's theories.
You can't give us any more clues, don't you? 👀
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@TheArbiter said:
Did we ever get official dev confirmation on why maps were boosted in the first place?
I think it was supposed to be "compensation" from nerfing map offerings
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+1
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079363#Comment_4079363
Ghoul just makes me miserable
This is maybe why his one perk is called nothing but misery lol
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@TamaraLatte said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078988#Comment_4078988
I don't know if I'm allowed to share the findings on here, cause I guess it's a spoiler. But I can send it to you if you like?
If you can, please send me in DM ^^
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@TamaraLatte said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078978#Comment_4078978
AI solved it already. It's Jason.
How AI solved it? I tried it several times with ChatGPT and Grok and it can't solve it at all. It only says about some pattern, but yeah it says that result is Jason but how?
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If we don't solve this, then I hope BHVR will show us the form of solution to this, 'cause I'm curious
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Idk why, but this cypher screams Jason to me lol
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@Mandy said:
These are not going to be for Prestige rewards…these are for the upcoming anniversary period, we just got a bit excited and and revealed too much too soon 😜
So instead of masquerade themed masks, we're gonna get bloody legacy outfits?
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Apparently people got banned for buying auric cells and accounts with dbd on websites. That's what I can think of
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Yes please. I would prefer to have 2v8 less occasionally, but releasing with bigger changes
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Why do they always put a long cooldowns on perks? 🤔
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@cogsturning said:
Steadfast is hilarious. That's the most troll perk I've ever seen. Right up there with throwing a pebble at your teammate to get the killer on them. How can they be serious? Please, everyone, run that in my killer lobbies. I've always wanted a 5th perk.
Bring it into my survivor lobbies and I'm leaving you on the hook.
Wait, you're actually right. This can't go on live servers like that
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Those perks are such cool concept, but failed in practice
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Bro, I gotta be honest I'm just so sick of 2v8 to the point that just by looking at this I just lose a mood to play
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- - Give her plaid funnel basekit
- - Let her see the aura of dropped pallets within 20 metres while charging a blink
- - Make her unable to blink through dropped pallets
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075469#Comment_4075469
This is why we react so intensely when PTB changes go into effect. I get the devs say PTB is for testing, but the majority of the time, BHVR completely ignores our feedback. We had an overwhelming amount of feedback regarding the minor tweaks to the weakest killers weren't enough and provided a deluge of suggestions to resolve it. Result? Completely and entirely ignored. PTB may as well just be a teaser of live changes.
You know maybe PTB is for what you said. Just a teaser of live changes and nothing more
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I'm still downloading update so I believe in word 🙃
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Also guys no additional buffs for weaker killers that we have asked from PTB 🙃
Literally nothing
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Not gonna lie. I prefered the PTB version. This one will just benefit swf only
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teamwork perks are such a terrible design
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@SoGo said:
The way I see it, diminshing returns' main goals are:
- Limiting stacking gen speed modifiers (root of Forever Freddy, Thana nerfs, restricting perks like Friendly Competition...)
- Limiting Haste stacking
- Allowing for more design freedom
This makes sense, but we're gonna most likely wait ages for weak perks to get buffed
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@cogsturning said:
I played against three Tricksters yesterday and they were all MiNas. It seems to be working out for them, financially. I'd be surprised if we don't see more variations.
Might be also because Mina can now be bought with shards
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But what would be the pricing for it be? 1755 auric cells again or 1080? 🤔
If it's gonna be 1755 auric cells aka 35k shards, then it's gonna suck
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@albertoplus said:
I'm pretty sure that people are mad not because the map is ugly but because how it is played.
Is the map visually good? I mean, the common answer is that it is one of the most impressive maps they have done, some even say the prettiest map.
Now about the gameplay portion? Awful map for killers. One of the worst maps (if not the worst) for killer.
Yeah, visually this map looks impressive and has a lot of details, but gameplay wise it's one of the worst maps for both sides. The pallets placement promotes the most boring playstyles in existence…Hold W + predrop pallets
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@Rick1998 said:
for sprint burst and lithe i think either make their duration 2 seconds from 3 to compensate for easier activation . Or make their exaustion 60 seconds . Dead hard is in a good spot . Dramaturgy is fine except that vigil basically removes the exposed status . That is more of a vigil issue over anything .
That would be the most reasonable. Nerf sprint burst and lithe and buff the weakest exhausted perks
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073020#Comment_4073020
Even if Balanced Landing could be triggered on all Maps, it would be inferior to many other Exhaustion-Perks. Dont get me wrong, it is stupid that maps exist where you cannot trigger Balanced Landing. Either because they dont feature any drops at all or because they might not feature drops because of RNG.
But aside from personal preference, there would be 0 reason to pick Balanced Landing over Sprint Burst or Lithe. Both have more locations to trigger (or dont need any at all). While with Balanced Landing you need to go to a specific location to get value out of it.
IMO they should buff it. Either make the Stagger Reduction permanent again. Some people will protest, because they like to parrot things, but 2026 DBD is not the same as 2019 DBD. There are almost no locations with windows which would trigger Balanced Landing without a drop nearby OR which are just too short anyway. You will get one round (because of the Speedboost) but not a second round, simply because the Stagger Reduction is not enough. BL would be fine with the stagger without creating infinites. At most it would probably make the Perk feel better to use.
OR they buff it to 4 seconds instead of 3. Simply because it is harder to trigger than Lithe or Sprint Burst and most of the time requires some travel to reach a location to trigger it.
The main problem with Smash Hit is basically that it does less against the strong Killers. It is way harder to stun a Blight, Ghoul or Billy than stunning some M1-Killer. Let alone Nurse. The idea to let it affect all stuns would be fine, but I think this will only make it relevant for very few select things like DS, so I dont think it would make the Perk more popular.
I mean true, Balanced landing should get a buff, at least a small one.
I agree also with Smash Hit, if the killers are playing too smart around the pallets, then you'll barely or almost never trigger this perk and again it's still only 3 seconds of haste in practice so basically it only offers a shorter exhausted timer.
I do also agree that those perks are harder and restricted to use than Sprint burst and lithe
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Balanced landing problem lies with the map design. Devs are making currently the same mistake as with old Shelter Woods with new maps. Those maps don't have ramps, hills, or any drops to trigger it. If those maps would have like a generic drops to trigger it, then it wouldn't be a problem.
And Smash Hit is just situational. It's not a bad perk, but I think it should trigger like parental guidance (Whenever you stun the killer by any means instead of pallet) but then i don't know if the synergy with perks like DS, last stand or blast mine etc. would be good.
And the reason why Smash Hit has 4 seconds instead of 3 is because this perk triggers when the killer is stunned, meaning when you're still in pallet drop animation. So it's still something like 3 seconds in practice.
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Look at some endgame chats. Do you really think it is a good idea to give people a built-in voice comms in game? 😅
Besides I don't think voice comms will change anything. The problem with solo Q is way more complex than just lack of communication
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Maybe after the release of their single player game?
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I don't want that event to end 😞
I got so used to 6x bps multiplier every match
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@Rulebreaker said:
...is this a thing now? Are people dodging just because a sable in lobby?...
@not_Queef said:
Is this really a thing?
Tempted to start quick switching to Sable just to annoy people if it is.
Kinda. Sable players have opinion of being bad and selfish in game
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Does Trickster mains are happy with this rework?
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071714#Comment_4071714
nah as a hit and run killer you need something that makes the sruvivors not work on gens
But as a hit and run killer you're the one that makes them not to work on gens ^^ Besides deep wound barely does anything to them.
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Legion would be way better to play against if they would replace deep wound from Frenzy with a new one that would buff Legion instead
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Maybe with a form of "event", basically a second q to test PTB. But that would mean a bigger size of regular updates
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070578#Comment_4070578
Would you mind elaborating on what you're not liking the looks of?
Hi, I would also like to point out that the current movement speed for Doctor while charging shock therapy is kinda outdated. It could use a buff there though
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I hope they will not end up on Blight and they will actually focus balancing the game around mid tier killers. Maybe we could finally see some bigger balance changes to both sides in future
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@DBD78 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069803#Comment_4069803
Is there a date for when we will see these patch notes buffs? I think they said these killers will get small number buffs but if it's in the right area it could help Doctor and the other weaker killers too. We have to wait and see.
I think they will just drop them on april 7th. I don't think they will share with us earlier
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Besides the doctor is getting buffs in the next update, so maybe they already looked at the issues that we have with him?
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His biggest problem is the slowdown while charging the shock therapy. You basically just extend the loops by yourself, even if you know what you're doing