SkeletonDance
SkeletonDance
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They really added her. Holy damn. The last thing I exptected to be in dbd
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748233#Comment_3748233
Well, to be fair, not everyone hates her, and I don't believe everyone who does is unreachable. There are people who actually listen when it's explained why common complaints aren't accurate, after all.
Still, like I said, I agree but I think calling for a rework is shortsighted. There's no reason to assume it'd work this time.
Either way, I hope it's not gonna be ignored, 'cause I bet this is only gonna get worse
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748223#Comment_3748223
They did already, clearly that tactic didn't work.
I agree with you that this is a problem, for the record, I just don't know what the devs could do to fix it and it's pretty provable that reworking her into an entirely fixed state won't work because it didn't work.
The only way forward I can see barring more irrational opinions that swing in the other direction would be like, community outreach that tries to change people's perception, and that call comes from inside the house. That's on us to do, not the devs.
I don't think anyone can change people's perception, even content creators. Community here is a power role here and if they just hate the killer to the point that they completely gives up in match, then the devs must look into the issue and decide what to do
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748218#Comment_3748218
As a former killer main, i think i had like 20% chance for a DC as soon as someone got downed on a failed first loop. (that is a lot if you can time your shock therapy with Doctor)
The situation with SM is different. When people already recognize that they're playing against skull merchant, they just run towards her and give up on purpose.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748214#Comment_3748214
If people are refusing to engage with the game, then report them.
For what? This is not something that is bannable
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748215#Comment_3748215
Right, but what would that rework look like?
You could say that they could radically alter the way her power functions to promote skill expression and counterplay in chase, as well as entirely removing passive cheese strategies and obnoxious unintended interactions… but they did that already, that's what her current power is.
What would stop everyone from hating and DCing on the next power rework too?
I bet devs have a lot of ideas about that. I just hope they will do something about it
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@[Deleted User] said:
btw… there is a thread on the subject already →
https://forums.bhvr.com/dead-by-daylight/discussion/410296/how-has-sm-not-been-nerfed-yet
Btw, I'm talking about people refusing to play against her. You wouldn't be disappointed when players would ruin a match for others?
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@[Deleted User] said:
Meanwhile Nurse is laughing from a distance while SM gets all the heat → oops, no shes next to you now.
I agree, nurse is worse, but I've never seen such an outrage in matches against any killer
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@jesterkind said:
To be fair, how would you propose fixing it?
As someone who'd like to play SM, I totally agree, but I don't know how you fix it when all the reasons people give for doing it aren't accurate. If the complaint isn't based in the killer's mechanics or balance, you can't fix it by changing the mechanics or balance.
I'd love to see this change, I just don't see how beyond maybe waiting for the fire to die down or something.
I don't know, maybe a complete rework? This is not something that must be ignored
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@Crowman said:
BHVR just needs to remove the ability for survivors to kill themselves on hook. The downsides of it existing far exceed any benefits.
That would fix nothing. I had yesterday at late night 3 SM in a row and people were just refusing to play. This is not normal. Even old Legion didn't had that many situations
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His teleport speed to lockers could be buffed. It's very slow like demo's.
I would even prefer nerfing a teleport speed to locker in nightfall and instead buff it normally.
And maybe faster exiting from a locked locker?
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You don't need that, but it's always useful
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I would honestly make his power less complex and exhausting to play and then balance him, but that's just my opinion
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Kindred, windows, open handed, lithe
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747171#Comment_3747171
if you use slice and dice just looking foward you are using wrong, you have to use to use his dash looking at the wall and aiming at the direction you want to dash, like hug tech
I know, but it's still easy to counter
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Killer sided, but I like it
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@OrangeBear said:
https://us.v-cdn.net/6030815/uploads/2VJLQW9T18PA/image.png
His cooldown is already confirmed to be getting increased in the near future.
RIP chucky
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@adam1233467 said:
You guys aren't realizing how strong his slash and dice is, I've seing an amount of pepole saying chucky is dead and etc
The answer is, you guys don't know how to use his dash, you guys just want to press space and scamper and have easy hits, i can guarantee, his dash is strong and having a 12 seconds cooldown is stupid, this conversation about chucky having his scamper back is just a skill issue
How? Slice and dice can't even curve. It's only good for Hold W players
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746427#Comment_3746427
Yeah, his turning is garbage, like Adrenaline Vial Blight, while he's dash attacking. It's why destroying Scamper was a bad idea, dumbed the killer down, and took away skilled play. They complained that Chucky could simply "slide under pallet 4 free hit," yet I did exactly that, and even at smaller pallet loops WITH the 2% Haste add-on, I usually couldn't catch them before they got back to the pallet, because Chucky is so slow. Now it's the opposite of what they accused Chucky of having before, because now survivors can just drop pallet and you're forced to break it and catch up* (not hit, but catch up) with his dash attack. It's worse than Hillbilly, Blight, and Wesker's in every way, and slower than Ghost Face and Sadako who have stealth. What is the actual point in playing Chucky? But there are those who still swear he's A tier. Madness.
I can only see him being good at stealth and maybe mobility, but otherwise I agree with you
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I was thinking:
Maybe removing an ability to control biopods and instead shooting a biopods at survivors so they could get slipstreamed would make him less complex and easier to balance?
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Applying Contamination doesn't grant speed boost since it isn't considered as losing a health state.
Faster gaining mutation
Addons rework
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Isn't Chucky terrible when it comes to curving at loops?
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And maybe removing map offerings so it wouldn't favor one specific group of role.
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A feature that if you played against one specific killer or specific players the next ones are guaranteed to be different in your next match
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I hope so. She's not fun to play as or against
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I feel like Legion needs a complete rework. Something different than deep wounds but with the same concept. Stabbing people with high mobility
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But what can be did about it? I mean this is just people's mindset about how they play a game
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I like this change
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@Marioneo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745400#Comment_3745400
When you hit an overclocked singularity with a pallet it breaks and his screen borders turns red and drastically slows down think that is overheat
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745407#Comment_3745407
Oh right, I completely forgot about that, you're right
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Hyperfocus + stake out + fogwise for survivor
Save the best for last + rapid brutality on M1 killer
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@BlackRabies said:
Hold up... overheat? Is that new thing they're adding to Singularity when stunned from a player perk. Only thing that comes to mind is Billy's overheat mechanic that his old chainsaw had and everyone hated it.
And does anyone have a link to all these changes? On mobile phone and I can't ever seem to find them unless they post the link/notice on YouTube.
I feel they typo and meant overclock mode
EDIT: Oh nevermind. Maybe by overheat they meant that it ends overclock mode?
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@HaunterofShadows said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745401#Comment_3745401
I wouldn't go that far. The skill checks, while difficult, are pretty easy to hit once you know the perk is in play
True, but sometimes it's 3 regressing gens if no one is working on them and that saves a lot of time from traveling and kicking gens
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This perk is finally getting buff! It's gonna be meta I feel
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Swamp - outdated
I'm still waiting for that rework
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@Backmon said:
I still cannot believe they buff already overpowered killer (singularity) and make all his best addons base kit. But for much weaker and harder killer -knight they make huge nerfs and microscopic buffs
Yeah. I would prefer if the devs would just made him more easier and less complicated to play
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The one thing I liked in the Knight was his versality when it comes to power and now this is probably gonna be gone