SkeletonDance
SkeletonDance
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- SkeletonDance
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Comments
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@Paternalpark said:
Specialist should be at 4 charges. 6 is excessive if you bring purple coin offerings no?
Specialist is just meh perk imo. Might be good for SWF, but for SoloQ this perk is just killer sided. Like it's better to do gen instead of traveling the entire map for chests
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@VolantConch1719 said:
Very disappointed that the UI changes are, even if slightly better than the PTB, going through, mainly because the Customization tab was so ungodly awful (and conveniently they're not showing any changes on that end, even though it's readily apparent that it will still show much less than what's currently live), but at least they somewhat listened. Not well enough, but it's SOMETHING.
I bet we can all agree with that π
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@TheArbiter said:
I'm surprised they are leaving babysitter as is, i thought the time could've been adjusted
I'm surprised that it didn't get a DS and OTR treatment π
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@Chocolate_Cosmos said:
Knight is bad now, no chase power, just stale the game with guards on gens or spam Assasin all over again on gens to get hit while being useless M1 in regular chase.
IU will be ugly in future too, just bit better ugly.
Rest is cool.
@Blueberry said:
Really disappointed in Knight changes. All the feedback..and that's it. Not even Call to Arms basekit.
Knight is gonna be painful to play as π«
All that feedback from PTB for one mediocre change π
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@MrT1412 said:
It's frustrating to see that instead of fixing Iron Will, they're buffing Stridor. Now instead of being a useless perk, it's just a bad perk.
I guess they just said screw it, let's just give stridor an iron will treatment π
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They just added one change and bye π
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Funny how this map became from the most survivor sided to the most killer sided
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I guess no. It mentions only stridor
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I hope devs will address this. SoloQ needs these improvements very badly.
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I find lightweight as killer perk since it makes scratchmarks easier to spot from far since they can occur more often on walls, ceiling etc.
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@Jacknalls_Paw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756894#Comment_3756894
GF and Legiond did get buffs
Well, it's not enough
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756894#Comment_3756894
Nobody asked for them in the first place as well.
Exactly
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I still don't understand why she did get a buff before ghost face, legion or freddy
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@AggressiveFTW said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756575#Comment_3756575
I always tab out of the game right before getting hooked to avoid hearing it lmao
Me too, windows key is godsent
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Honestly muting survivors screams on hook isn't bad idea
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Nurse, Karen Merchant and Hag
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Wraith should also give happy meals for survivors for being special
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@indieeden7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756536#Comment_3756536
STBFL was one of the most unhealthy perks in the game, putting non-ibsession survivors at a permanent disadvantage all match, all while the obsession can't force the killer to lose stacks outside of bodyblocking while the killer is carrying a survivor is not good design.
Well you can also say that current STBFL is also unhealhy since it forces you to leave completely obsession to get a value and focus on the 3 survivors which leads very often to tunnel them
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They should revert that change with special attacks losing stacks on STBFL
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And also by fixing tunneling, camping and slugging
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Yeah, we know survivors have an issues. We always ask devs for soloQ improvements and balancing maps by removing deadzones
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I think they forgot about him while creating a new maps
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@AggressiveFTW said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756107#Comment_3756107
There has been times where I've accidentally tunneled just because of it not being visible. I do agree with you that if a Killer wants to tunnel, they will regardless of it being visible or not. I can't help but only see this QOL improvement as something positive. I think many can relate to accidentally tunneling due to the non visibility.
I think this change would be good if we want the direction for this game to go in the hook incentivise and a healthier state.
Yeah honestly why not, killers are still gonna tunnel anyway with it or without it. Could be useful to know who wasn't hooked yet, especially when there is 4 man with the same survivor with skins so you can use pain res
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I don't know, it can make easier for killers to tunnel, but honestly without it they can still tunnel, so maybe?
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This is not happening, poised, pharmacy, up the ante, inner focus, hangman's trick, septic touch, all huntress perks, all wraith perks, overwhelming presence, genetic limits, deathbound.
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Haddie.
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Why not
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I face him very rarely, but I would definitely play him over myers
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I love Singularity design
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The new ones just look like fan made
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Yes. Whoever was responsible for old character portraits did an awesome job
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Ping indicator in lobbies for all players? I don't know if it's still in the game, but I don't think so
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@Blueberry said:
All of those make sense except Midwich, it's totally fine. Not sure why they're touching it.
Perhaps they want to do something about Holding W in corridors and make loops stronger for survivors? This is what I thought
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Eh I honestly don't know. It depends if he's gonna get a complete rework or buffs to his current power
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@Laluzi said:
I would be a lot more excited if they didn't consider what they did to Haddonfield a success. As it is, I'm rather scared. The balance on new maps and map updates lately has been a lot of Ls.
I do want to see Badham and Swamp reworked, though, so⦠fingers crossed? With a bit of pleading not to make them even worse thrown in?
I would give everything for Swamp rework. I just want this map to be at least graphically updated
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Finally! W!
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W badge!
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Freddy is getting an update. From the dev reddit answer it sounds like this is most likely gonna be in this year
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We're also gonna get a roadmap with planned changes! W!
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Never seen this skin before for Lara. Is it from Rise?
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Hot take, but imo map offerings should be removed
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mmmm yes, definitely not in the best ones but still very strong killer
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753518#Comment_3753518
yeah will do!
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753531#Comment_3753531
another one of those questions that are pretty much always asked and will likely end up in a βcanβt answer now but look forward for future updates!β
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753560#Comment_3753560
π (though I am not hopeful as something would have been surely mentioned in the anniversary steam if there was something planned for this year)
If not solo q improvements, then you can also ask if there are any plans about people giving up or refusing to play in early game :)
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@Mooks said:
I will be there!
Any important questions i should throw in for people that donβt have/wanna create a Reddit account?Any plans for SoloQ improvements if possible?
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Kate is around two items maybe?
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We need this post pinned
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Even with 10%, it is still very good perk
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@OrangeBear said:
I think at the least you should be able to vault over pallets that are being broken. That's the strongest thing about it in my opinion, is that it simply turns the pallet into a blockade for the duration it's being broken. I don't think it's technically possible for the game to allow 2 interactions on a pallet at the same time so maybe they could make it work like dissolution.
That's a very good idea!
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I forgot that they exist at all, but I'm also really curious. Didn't saw them on new maps


