SkeletonDance
SkeletonDance
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- SkeletonDance
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They said on their last Q&A that it's planned
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It's so bad for real
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I wouldn't even touch it without those requirements, medkits already do it way better and faster
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He's very underwhelming, completely unplayable on high mmr sadly
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Reshade works fine still
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Weak on high mmr
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The game looks better without it, but the worst is that blurry graphic effect in-game. I just can't stand it
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@doobiedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787416#Comment_3787416
Actually many high level and comp players say controller is superior for playing survivor.
How? Hugging walls on controller is a nightmare
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787386#Comment_3787386
Most of the playerbase is on the consoles. The PlayStations outnumber those on Steam for instance.
Highly doubt it, dbd isn't that great to play on controller
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787346#Comment_3787346
Stop cheating then?
What's next? Breathing is gonna be considered cheating? π
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I doubt that they're gonna ban 70%+ of playerbase
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Expensive DLCs killed this game imo
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Cooldowns are way too long
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Maybe not weak, but boring. Boy's power is just like Nemi's
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@DragonMasterDarren said:
I think adding a extra 5 would be a good idea, and running under the assumption that this would mean going in release order and with Licensed killers the next 5 would be Myers, Hag, Doc, Bubba, and Freddy
The main question is what buffs would 2v8 give to them, Hag is pretty obvious (Faster trap placement, Haste after placing a trap, basically just copy-pasting Trapper's buffs) but how would BHVR bump up Myers to be functional in 2v8?
Faster stalking speed around your mate, undetectable in tier 1 for both, reduced terror radius in tier 2 for both, increased lunge for both in tier 3, faster movement speed while stalking, faster vault speed for both, unlimited amount of drain stalking
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Don't blame you, there's only 5 killers available and playing against and as over and over again is getting quickly boring
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Sable is a new Feng Min. I bet she's the most popular and used survivor in game
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I was silently hoping for Friday the 13th π’π
Probably gonna wait some times for this to happen
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@CrimsonMothKing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773306#Comment_3773306
Probably something similar to Dredge where they reduce her noise. The voices and whispers during Corrupt Purge can be way too loud sometimes.
That would be nice βΊοΈ
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I wonder what devs want to change about Plague and Pinhead. Plague is completely fine as it is, but Pinhead could use some buff to his chain projectile
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From what I've seen Levarage, Crowd Control and Blood Rush are getting perk updates so those perks are getting more than tweaks possibly
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771614#Comment_3771614
can I just say, I'm so disappointed with myself for that answer, because I said "Fall" instead of "Autumn" - I'm losing my Britishness since I've moved out to Montreal :(
To be fair there was a lot of questions on reddit and some of the questions needed a more complicated and extended answers π
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That's a very good change. I hope demo will also get this treatment with faster teleporting
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Perhaps maybe bloodpoints offerings could be allowed in 2v8?
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@Jacknalls_Paw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771602#Comment_3771602
I didn't know, thanks!
Here it is:
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@Jacknalls_Paw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771587#Comment_3771587
Really, where did you read that?
Their last QA on reddit
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@Backmon said:
You forget to mention only survivors perks getting buffed including annoying blast mine
20 perks are gonna get updates in autumn, so we're gonna see more killer perks potential buffs
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I think it will change nothing
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770901#Comment_3770901
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771119#Comment_3771119
Not to be a party popper, but what exactly would these following drones do? Reveal the survivors location permanently until disabled? Zones a survivor or inflicts a wound?
One sounds like a far poorer version of her current power that you could acheive easier by just revealing survivors on her radar... the other sounds a bit like Knight offhand, which I don't think will address her popularity issues...
As much of a broken record as I'm sounding now, of all suggestions I've read on Skull Merchant, VomitMommy's suggestion is the one that appeals most to me:
- Nerf: Broken removed to encourage attempts from survivors to heal. This creates more macro decision making for SM to switch chase to a scanned survivor while they are still injured. Also allows survivors to decide to deliberately eat a scan to remove their stacks while SM is occupied to try and mend/heal.
- Nerf: Slow on clawtrap scan reduced to 5% hindered (was 10%) to reduce its obnoxiousness but still cause slow vaults.
- Buff: Speed standardised. While any survivor is scanned SM gains 3% bonus movement speed. While any survivor is claw trapped SM instead gains 6% movement speed. On average she moves faster to maintain her threat.
- Nerf: Drones that are disabled cannot be recalled. This allows fast drone hacks to be rewarded by disabling the drone over the tile that Skully can't undo, and also have a purpose in hacking drones to limit her drone availability.
- Buff: Auras of disabled drones marked in red. HUD improvement for Skull Merchant to make decisions.
- Buff: Drones recovery reduced to 35s. Offsets the fact she can't pull her hacked drones back.
There will be people who still don't like her, but it seems healthier overall to me.
I don't know, but wouldn't be cool if her drones would work like in her archive cutscenes?
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W
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Complete rework with the same concept of drones but instead of staying one place, they fly around looking for survivors
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<3
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@CountOfTheFog said:
The Weekly Gift π for this week, July 30, is 200,000 bloodpoints
https://us.v-cdn.net/6030815/uploads/3CBLC6N3ICKL/20240730-113914-resized.jpg
What would we have do without you? <3
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Knight is dead to me. Singularity changes are good
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I play only solo in dbd, so of course I will always feel lonely π
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769351#Comment_3769351
That goes for regular DbD too.
I mean it's even worse because there is 2 killers around and 8 gens to do + gens are very close to each other
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It is really bad. If your mates are not doing gens then the game is lost
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I'm having fun so far. The only issue I have is slugging with this mode, but overall I think 2v8 is quite balanced. I also thought that 8 gens is too low, but honestly seeing how close the gens are to each other I think it's fair
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Too weak.
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So you want a longer queues for killers? π
I guess you really like a lobby simulator
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More!
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Survivors don't wanna play in 2v8
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@Karth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767298#Comment_3767298
Indeed and I love it!
Both sides feel fun to play, I hope they will extend the duration of the 2v8 mode, its great :)Yeah, it's quite refreshing π
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I also had it. Now it works perfectly
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@Mandy said:
This is the first iteration of the mode, there will likely be more - more killers, more maps, more classes etc. Maps need to be bigger for the mode to accomodate all the additional things, so it does take some time to get those adjustments in as well, hence adding more each time.
Are there plans to add perks in 2v8 in future?
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Chaos
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For cosmetics or characters. I don't understand why people waste shards on shrine when they can easily unlock perks nowadays
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Covid is back π€£
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766395#Comment_3766395
Never tried the bot killer, so we're just going down the rabbit hole and assume they're upgraded as all hell and has auto lock~
I hope you're right π
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766376#Comment_3766376
Oh wow, I'm actually shocked. I really hope this means killer bots in custom games will be coming in the near future
I hope they will train with AI more, because right now bot killers are very easy to mindgame and loop

