SkeletonDance
SkeletonDance
About
- Username
- SkeletonDance
- Joined
- Visits
- 4,985
- Last Active
Comments
-
Nah, previous Onryo was more busted
-
@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3806171#Comment_3806171
Or Strength in Shadows, or Self-care + Botany, or Inner Strength, or even just a medkit.
I don't know what are they gonna change in pharmacy but I hope these tweaks are more meaningful so it's gonna be at least usable
-
Maybe The Entity is sick or something π
-
I don't see a reason to take this perk over Plot Twist π£
-
I'll take everything over lights out
-
It's so hard to choose, so many good outfits for killers this year
-
The ghost dredge and the one for singularity are my favourite
-
The problem with SM was that she took no skill to use. It was just using M2 to place a drone and that's it. Chucky on other hand needs to work for a downs
-
They should nerfed missed pounce attacks instead
-
OG Ruin was a real pain when the performance of the game back then was terrible
OG Decisive Strike was a massive time waster for killer
-
The easiest fix would be to regenarate tokens by hitting a good skill checks, so that way corrective action is no longer infinite for great skill checks
-
@Kaitsja said:
I think it would be better if map offerings were changed so that they work opposite to how they currently do.
So, for example, if you're sick to death of getting the same realm repeatedly, you put up a map offering to avoid that realm specifically.
This could be used by killers, too, to avoid survivor-sided realms like Badham Preschool. Survivors could use it to avoid Haddonfield. I think we have enough realms now that it wouldn't really present a problem if five players all put up five different map offerings.
This is the best rework idea for map offerings
-
@CountOfTheFog said:
It shouldn't be added. The Entity is close enough to a spider. Many people don't like Spiders and will dc as some do against Plague. This topic has been brought up countless times.
Well, many people are also afraid of Clowns, but then we already have one in game. Besides it's a horror game, it's themed around scary elements that makes you fear
-
I hope it can walk on ceilings, walls, pallets and windows freely
-
πΉ
See ya in the next year girl
-
@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801179#Comment_3801179
Map offerings should work opposite to how they currently do rather than be removed. Prevents being sent to Macmillan's for the 5th time in a row without an offering.
EDIT: Sorry I misread it.
I completely agree!
-
@adam1233467 said:
Honestly, there is no map reworks or a killer rework this midchapter so Iβm not excited at all, just a perks reworks/changes and a execution to skull merchant.
Yeah, a pity that we didn't had any buffs to M1 and underwhelming killers
-
@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801179#Comment_3801179
I'd say that Offerings are a good tool to see the sentiment of players on what is a "good map/bad map".
Short-term, yeah maybe. Long-term, the maps should hopefully be well-designed for everyone.
The maps will sadly never be a well designed for both sides. Either it will survivor sided or killer sided, even as slightly π
-
@Peanits said:
Mori offerings no longer grant the ability to mori Survivors in the middle of a match, but Perks like Devour Hope or Rancor do still allow you to kill additional Survivors.
That's a really good change, now we just need to remove map offerings π
-
Lore accurate Nancy and Steve
-
Yes, the grunts of pain will be at 50% volume if both stridor and iron will are active
-
@LadyOwO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799709#Comment_3799709
Make possessed chain less clunky to use and remove the ridiculous slow down you get afterwards
That would be nice
-
@LadyOwO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799676#Comment_3799676
That would be a horrible idea. Chain hunts are usually over before they start unless you run iri configuration because as soon as the match starts someone always gets the box. Iri configuration needs to be base kit as well as impaling wire and pinhead shouldn't break chains just by walking through them
What do you expect them to change besides iri configuration basekit?
-
I'm gonna guess they gonna slightly nerf his chain hunt and buff his chain projectile to compensonate
-
@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799184#Comment_3799184
woah. That seems broken
I thought at first that it was a fake with photoshop, but no it's real π
-
@Ayodam said:
I have not faced a Dredge yet (nor played as it in this mode) but it seems the tracker killers have an advantage.
This is against Dredge in nightfall during lights out btw XD
(From reddit)
-
Yes, please. Never ever this mode again π£
I would prefer if the devs would just focus on improving 2v8
-
Inner Focus might be now a great perk for solo players
-
@BLACKMENACE8086 said:
@SkeletonDance I don't think so since you'd be hard pressed to be healed 60 seconds after hook lol
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797990#Comment_3797990
no. it is only requirement is that you are unhooked and the perk is active for 60 seconds. if you touch gen/do regular actions, the perk disables.
Oh wow, that's actually pretty good, might come handy when killer is next to you with sprint burst
-
Does it still require from you to be fully healead in order to use it? I still can't figure out that rework XD
-
rel. God, I miss 2v8 π€§
-
I hate this mode π
-
@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797058#Comment_3797058
Yes, they do that now and I hate it. Hence I don't want to see an increase
That's something that needs a separate solution
-
@Nazzzak said:
Won't the Finisher Mori just encourage slugging for the 4k? It's going to make people not want to be part of the final 2 in a losing match. Slug survivor, find last one, hook them, then automatically mori the person you left slugged.
Well, killers can also do that now. Besides looking for the last survivor without any aura reading is painful
-
I'm so happy π
-
Hot take, but I like it
-
memento mori were also gutted, such a huge nerf for mori users π¨
-
Why can't we have such fun synergies in game? π
-
@Peanits said:
Not instead, our regular pre-PTB Developer Update is still happening later this week as always. These stats are just a fun bonus.
But you're not gonna planning on nerfing Vecna in future right? π
-
He's imo definitely better now than he previously was, but he could use some small buffs
-
Not gonna lie, this chapter's perks for both killer and survivor are terrible
-
some tweaks for chain projectile
-
Holding W is very effective against him, it takes him quite long to start moving after teleporting
-
Well to be fair, we also got a basekit buffs for a few killers. Besides there is gonna be an update for 20 perks in autumn and I bet there will be a killer perks into it
-
Weaaak, at best mediocre
-
Not really
-
I noticed a lot of stutters lately, especially from when some visual SFX are happening like gen getting regressed, singularity teleporting, billy entering overdrive etc.
-
I hope for the 20 upcoming perks changes that were promised to happen in autumn, but idk if it's too early
-
It's gonna be only painful for SoloQ. SWF will handle anything
