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BLACKMENACE8086

BLACKMENACE8086

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BLACKMENACE8086
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  • @jmwjmw27 said:

    If by #1 you mean his endgame add-on, I don't find that as much of a problem since it only works in endgame.

    Aside from that yeah he is riddled with bugs, all scampers under pallets (have not tested windows) will make him look and sound like he is ending his dash with a swing but he's actually scampering, so you can't tell unless you know to look for it. Additionally you can use your power AFTER hidey-ho ends and it will recharge mid dash (!!!) and be available faster after you finish using it.

    I mean his add on that reduces his power cooldown by 4 seconds or whatever.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805975#Comment_3805975

    There's already plenty that counteracts knockout. Pickup your tools and use them.

    Literally no one wants to their limited perks to counter other niche perks that might not wven be used. That's what balancing is for lmao.

  • @Alen_Starkly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798546#Comment_3798546

    I feel the opposite. I feel like the current Blood Rush is a really fun perk, but the hard limitations on its activations disincentivize people from using it. If you are out in the open, you need to get the timing right, and it's so satisfying when you do. And then the thrill of trying to survive the chase until you get fully healed from the broken state is so much fun. (similarly to Moment of Glory)

    I remember a Legion match where they missed the frenzy because I timed my Blood Rush (with Sprint Burst) perfectly. They still went after me, and I managed to auto-heal right before they hit me. And then they left me to defend the last gen. Very fun and satisfying perk that just needs easier activation.

    And now it's going to become an anti-tunnel perk. yay………. I find that so boring. The "thrill" of the new Blood Rush is going to be me hoping that the killer tunnels me, so I can have use of it? Meh… I never ever bring Off the Record, because I find it extremely boring. Yes, very useful, but sooo boring. I prefer fun perks. And the current Blood Rush is one of them. I'm really saddened that it's getting destroyed just so it can help against tunneling.

    This is exactly what I'm TALKING ABOUT!

  • @MrMori said:

    Why is it a problem exactly? Old Blood Rush was way too situational to any useful. Now it's a fun and useful anti tunnel perk. Also, I think the description is still pretty fitting, pushing through exhaustion and pain after being unhooked to get away from the killer.

    Let's at least see how it plays before we decide that it's bad. I think it'll be a fun perk.

    Blood rush is now limited to anti tunnel instead of the multitudes of ways it could've been used before. It could've been a clutch looping perk in endgame, a goofy double head on perk, a way to remove your exhaustion after using lithe to get iron will up. I'm just sad to see it lose that original flexibility. The original conditions were rough to achieve but it had FLEXIBILITY!

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797990#Comment_3797990

    no. it is only requirement is that you are unhooked and the perk is active for 60 seconds. if you touch gen/do regular actions, the perk disables.

    Which doesn't seem very in line with renato as a character and the perk description.

  • @SkeletonDance I don't think so since you'd be hard pressed to be healed 60 seconds after hook lol

  • @crogers271 said:

    I thought I was going to hate the idea, but I actually kind of like it.

    The problem is that I don't think the mechanics that are getting put in place to stop certain behaviors should be impacted by perks. Like a killer perk that gave more gen kicks would be a bad idea. But this might actually make the game more interesting.

    I think maybe perks like that could do a lot for the game, maybe even different modes where these perks are allowed. You can't say it doesn't add an extra never before seen level of gameplay.

  • Would work the same as anti camp where different evil's affect the speed or entirely disable the effect.

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/406389/gender-wide-eddie-shirts

    Same happened to me and I am a 2600h veteran player. I just didn't know that they would feature just one of the shirts and change it after every purchase. I don't know if the sequence is fixed, but I got Kate and Jeff, two characters who are associated with music and metal, so it kinda made sense that you could buy their respective shirts.

    Its a real bummer, but well, it is what it is.

    Yeah it appears to be in the same order for everyone. Really sucks.

  • @Crowman said:

    It takes a long time for Singularity's bipods to mark someone who was recently unhooked. So it's really not a big issue since you have more than enough time to get away before you get infected.

    This is simply untrue. He has 8 cameras or something and puts them all around the hook so anyone approaching gets gooped then he teleports and you're just screwed.

  • I wanna try out 4 v 8 mode where you play the knight and the twins to make things a bit more fair.

  • @sizzlingmario4 said:

    It is only intended to work with flashlights. It did work with other blinds on the PTB but it was a bug according to the patch notes.

    https://us.v-cdn.net/6030815/uploads/Z2DAC4ORZT0N/55e04498-3b5d-43b9-9ed3-5522091bb0b2.jpeg

    That's so silly, they really don't want much versatility do they. I wish they would at least say specifically that it only works with flashlights so people don't get their hopes up. Plus getting slowed after kicking a gen isn't even that bad or hurtful at all.

  • @MadameExotine you can do this on console, I never see a bindings menu or an option like that but that would be huge to be bale to change. Thanks for the tip!

  • That's fair in those situations, what do you think about adding it to deliverance? I think it would be a little strong, yes, but adding it would be a good solo queue buff and maybe they could add it to slippery meat too. It would be silly to bring an entire perk for the off chance all of your teammates leave you on hook and just to troll the killer.

  • @pizzaduffyhp90 said:

    https://us.v-cdn.net/6030815/uploads/3S7H3RGO8MR3/dbd.png

    This'll be a rant on why I uninstalled DBD.

    So I've finally decided to uninstall DBD. While it was great a few a years the game has become a very unfun and stale experience since the release of Hellraiser. Before Hellraiser, DBD was always a fun and entertaining game to open up and have a blast as Killer, Survivor was more chaotic, and it was overall just fun for most of the matches I played.

    When Hellraiser dropped I enjoyed Pinhead and I still enjoy him now he was one of my favourite killers but, what they included with Hellraiser was SBMM. Which started the drastic downfall of DBD and it's still probably the worst thing BHVR has added into this game. MMR doesn't work for a game like this and it's really hurt this games reputation.

    I know everybody says Solo Q sucks and no it doesn't suck I've won and lost many games in Solo Q just like any other Multiplayer game. Solo Q gets bad not because of gameplay issues it's because players will rage quit the match very fast if something goes wrong really quickly. SWF while it's fun to play with my friends on DBD the challenge isn't there a lot of the time unless we're against a strong killer.

    There's also hardly any variety anymore in this game. The majority of the matches are mostly the same builds over and over again either Killer or Survivor it's mostly the same builds and you rarely see any variety in perks, addons, Killers, or Survivor teams. How often do you see Trapper, Amanda, Hillbilly, Hag, Freddy, and a few other weaker killers? It's mostly killers who can handle the really good teams and while I enjoy playing against some of those killers like Wesker or Blight they can get pretty repeitive. The same with going against Survivor teams the matches a lot of the time end with maybe getting 3 hooks the whole match, 2 to 3 gens popping in the first 2 minutes of the match, and then having to try to get good results through endgame.

    The Community as well doesn't help as I can't go a full day without seeing a post that complains how Killer players play to win or how Survivor players play to win like Killer camps and tunnels or Survivors gen rush. Also how the community responds to some content creators and people who try to offer suggestions to how to maybe fix this or change that is just awful people get so much hate because they speak out about an opinion and just get backlashed for it. While DBD may have it's possitive side as well that gets quickly overshadowed by the majority negative energy that comes out.

    So with that this is me leaving the fog and going to enjoy some other games and I may comeback once and a while to see how the game has been doing but, as of this moment I'm going to go back to Freddy's Mega Pizzaplex and play the Ruin DLC of Security Breach while I await for TCM to release.

    https://us.v-cdn.net/6030815/uploads/C16EZ4T5QOOF/image.png

    https://us.v-cdn.net/6030815/uploads/IKX2XPZG5Y4A/image.png

    Dude I see all the comments ur getting about ur opinions not being valid. That ur just getting bored of the game. Or something else stupid. I just want to say to you even though you may not see this comment due to you blocking notifications over all the hate. This may be a goodbye or see you layer to the game but it is a heartwrenching story of how you loved this game so much but the developers weren't able to understand what the players needed. I wish you so much luck in your future gaming adventurers and I just want to say GGs to you and I will miss you out there in the fog.

    Stay strong, TheBLACKMENACE