SkeletonDance
SkeletonDance
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- SkeletonDance
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Comments
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Yeah, I have to agree with this one. I think this is the worst event this year. I can't force myself to play it at all. Feels like there's no point with how empty and poor rewarding the void is. The halloween event offerings needs some serious bp boost for everyone
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This is cursed
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I honestly think that basekit bbq and basekit pop was actually a good direciton to encourage to go for other survivors instead of tunneling and it was kinda a small help against gen rushing
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Can you walk through that hole?
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@Obscura said:
I think they don´t have ideas how to rework her. So they just tweaked a bit now.
I honestly think it would be cool if the drones would work as projectile and would explode in contact
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Does it mean that there will be mid chapter patch this year?
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I rarely listen to music, but I like watching Totally Spies on yt while I'm sitting in lobby lol
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And no nerfs to compensate for those buffs, finally
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Comp dbd is the worst thing that happened in this game. It makes the games more frustrating, sweaty and boring.
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@OrangeBear said:
Constant apologies, im sick of it. Should have seen it coming when the trailer obscures the skins so much, it's because there's barely any of them and they suck.
Barely going to be any incentive to play over the next few monthsI agree. We need actions not small talk
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This pallet density change didn't fix the core issue: removing dead zones. The maps can still spawn with a large grounds being completely naked, while some others are now overfilled with pallets. Like literally pallet next to pallet. They need to look again at those maps and fix it
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@vol4r said:
We really need some good things, releases, changes to keep going. We are getting flooded by negativity in this community.
Don't get me wrong, I am not satisfied with the game either - after 7 years being positive and somewhat happy about the game
I mean with the weird changes they've made lately, players has a rights to be negative about it, especially since they said TWO times that they hear our feedback and they're making a healthy changes. Well that's the problem: They don't.
Don't get me wrong, I also don't like negativity, but sometimes it's necessary to express the feelings about some changes that people don't like.
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@Kev19915 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011898#Comment_4011898
extremely disappointed…like what? This thread has 5 pages now.
It's basically like the same situation with change of rarity colors. Despite the majority of negative feedback about it, it still goes into the game.
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@Kev19915 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011784#Comment_4011784
they are back now, and they did not decrease the numbers…still as high as the last ones….
This aged badly
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I'm only buying skins and original chapters with shards. With the latest controversial use of gen AI I prefer to be careful.
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Would be cool if someone from dev team confirmed if the removal of milestones was intentional or not
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@Shirtless_Myers said:
40 seconds seems a bit weak; it should be at 60 seconds like Decisive Strike, otherwise you might as well run Decisive Strike.
Tha'ts not even worse. Other effects like blocking aura, scratch marks and grunts of pain also got reduced to 40 seconds for no reason
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They promised us a more healthy changes in the future, but what they're doing now is completely the opposite. The game is going in terrible direction
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If they're gonna handle him like OTR change in this hotfix then I'm scared
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@Mandy said:
Off the Record was always on our list for changes, even without the tunneling solutions tested, we were aware on how the perk was able to be weaponised and felt that 80s Endurance was a pretty long length of time, it's part of why when adding it back, we've halved the duration so it is still strong in a situation where a player is being tunneled but it will be in a healthier position which won't allow it to be weaponised in the same way.
All you had to do was just wait until you make sure that anti tunnel changes are going to hit a live servers and then nerf it. You nerf one of the anti tunnel perks during the tunneling massacre with survivors dc in almost every game? 💁♂️
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011558#Comment_4011558
Thanks for catching this. This was a mistake on our end. It's the entire perk duration (including aura reading and suppression) that's been reduced to 30/35/40 seconds. We're updating the patch notes now to fix this.
Amazing 🤣
I can understand endurance to be 40 seconds, but why other effects got nerfed since they weren't that oppresive at all?
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I have no idea why is it active during end game.All they needed to do was just revert this perk into it's 6.1.0 version. The devs has the most unlogical balance takes I've ever seen in gaming industry. I'm not even mad, this is just funny at this point 😂 -
From anti tunnel update to dead by tunnel 😂
The devs balance methods are very questionable 🤣
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I agree that some players are lowering their MMR on purpose, mainly because they want an easier matches.
To be honest I also started to lower my MMR on survivor, but not for an easy win, but because I prefer a more chill matches than a sweaty ones on high MMR. Thanks to that I can experiment with new builds ideas and actually not feel pressure to gen rush in order to win. At the end of those matches I die anyway and I honestly prefer to have matches as survivor like that. Lose at the cost of having more chill and fun matches.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009950#Comment_4009950
He throws his knife to teleport like an ender pearl
I know this is not serious, but that would be kinda cool XD
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@MrDardon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009920#Comment_4009920
Or he throws his knife.
And he's gonna be hiding in bushes 😁
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@Pulsar said:
Another Myers rework?
Now the rework is gonna be focused on teleports 🤭
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I find Springtrap extremely boring to play as
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@SpringMyTrap said:
so just give everyone map offerings basekit?
you do realize the first thing the majority of the totally not sweaty players will do is vote for the best map every game?
every game will be split between haddonfield and whatever 4 survivor sided maps people think there are right now.
if we go down this route, it's better to introduce a ban system. killer picks 2-3 maps, each survivor picks one map, they will not be picked for the trial. way less abuse potential because people will ban cringe maps instead of picking them.
I like this idea of banning the possible map spawns in lobbies
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@SpringMyTrap said:
roadlife should get nerfed to like 60-70% and unlock self care option so it's another self care sidegrade that you need to earn by hitting greats on gens.
It can be even self care at 100% speed and people would still take self care + botany/strength in shadows or even current boon circle of healing over that. There is way too many requirments for this perk. Injured, hit 4 great skill checks at gen and then heal hoping that killer will not found you or you'll lose value from this perk.
Also worth mentioning that inner strength is back into way better self heal perks since they nerfed pentimento
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Yeah, I tried it with self care, but even with 100% speed it is still too slow. Not even mentioning those ridiculous requirements for such a "reward".
You're better off running Strength in shadows
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009131#Comment_4009131
I'm still salty about this one because while yes, the live chase music is neat and all, the transitions in the PTB were way smoother, to the point where I feel like someone just decided to splice 2 different versions that Michel gave them together because they thought it sounded good (it doesn't).
Absolutely + the current one is way too spicy for Silent Hill
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009132#Comment_4009132
The current one fits PH better, as it has more of a Silent Hill 2 vibe to it, compared to the ptb one, which had more of a Silent Hill 1 vibe to it.
Maybe that's why I like it, It was way creepier and less rock and roll
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@Mandy said:
Often in the PTB we only use placeholders, so it's not the final versions…which is why it changes to Live.
Even the Pyramid head one from his PTB? It was way better than current one we have
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Don't forget about Pyramid head's one that we lost
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@ImWinston said:
- But why reduce the maximum number of mushrooms? Don't tell me that mushrooms are "too strong" against poor Krasue, because I'm really laughing.🤣
Honestly it would better if they just didn't touch mushrooms from PTB at all
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Glad that they listened to one of those changes☺️
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Now they need to give us a giant tambourine as a badge or banner
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@Mr_K said:
Tier 1 wasn't 4.4m/s. It was the same as it is now. On release Tier 1 was slower at 4.14m/s.
Also, people need to stop begging for reworks. They never turn out like you want and often turn out worse.
He was 4.4 m/s in tier 1 since patch 8.4.0
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If they don't want to change fog vials and maps offerings, then I hope they will at least remove them from game. I would prefer to buy some useful addon, item or 100% bp bonus offerings over those.
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@SoGo said:
I really think they should roll back the anti-go next detection system forever.
They proved twice by now that it does not work.
Honestly, I don't think that detection system is necessary now. People are much less giving up now in matches ( Not counting DCs)
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006692#Comment_4006692
Kinda. She definitely will be changed later
I still don’t like approach BHVR looking for. One person on this forum posted a video that shows that infection spit has some form of auto aim. Just imagine - the only reason why u got infected would more likely to be how server registered survivor movement. For high ping players they would be overcooked
I don’t want to call it power creep even. It’s like… we trying to help with everything in this game, but instead of fixing actual things and better prototyping making it more confusing through crutches. Catch up tool creating more problems rather than fixing older ones.
AUTO AIM damn it. I wasn’t that mad on ghoul even. Maybe it’s range killer main crying inside me. I can’t imagine phead having such “assistance”. On unknown. Huntress. DeathSlinger. That’s just ridiculous giving auto aimI also don't like auto aim. I prefer to have a full control over my power.
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006667#Comment_4006667
Oh yeah thanks. Now I understand when I didn’t have time to react and felt frustrated, they changed her wind up. I would call it charging ability tbh just because it sounds more simple. I thought making it m2 and not m1 able to fix it
Actually I also like the idea about her sliding, saw Puffalop stream and thought they finally made hug tech not a bug but a tech with some skill expression. But as I realised they just removed collision? If yes it’s… weird. Then it should be cancelled
Or maybe, just maybe, they can finalize this principe and also transfer it to Wesker, making Hug Tech finally not a bug but a feature :( I likes flicking and slides on killers a lot, just feel it adds extra micro and make it a lil harder to learn power. But now it’s too buggy or weird like on Wesker or Oni
I think if the ignoring obstruction change duration would match up the wind up time it would be a lot much fair and better
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I agree. This rework is a failure. Myers is now unfun to play thanks to new dash attack
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006647#Comment_4006647
English isn’t my native language, sorry. What do they meant by obstructions and wind-up? Translator doesn’t make a lot of sense for me, probably in my native language term is completely different
When you attack with your internal whip you're ignoring the hitbox of the objects. Basically you can just slide of the wall and land a hit. Something similiar to what Wesker can do but Krasue can do it with better control. This change makes it so you can ignore most of obstructions on the loop and hit survivor very easily.
Wind up is basically the start of the whip attack animation. In that case you do it quicker. This didn't really needed a change since it was okay in PTB.
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Imo these two changes needs to be nerfed:
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Remember the idea of the basekit kindred without aura reveal on killer? I think that was one of the good ideas without buffing SWF since they are already coordinated
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I hate this slaughtering strike too
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While the whip was clunky on PTB. I think they overbuffed it on live servers. All she needed was just a better turning when using it, not ignoring the obstacles 'cause thanks to that you can get a crazy hits while you would normally couldn't hit for example hitting through wall next to a door
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@SkeletonDance said:
I hope this just a mistake in patch notes. I need to test it in game
They really nerfed it. It doesn't give you endurance anymore

