SkeletonDance
SkeletonDance
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- SkeletonDance
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Comments
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@kidnamedfinger said:
road life is still pretty useless. i see 0 scenarios where youd wanna run it
I don't understand why this perk requires you to be injured in order to work… Doesn't make sense
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I hope this just a mistake in patch notes. I need to test it in game
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If you're very good at skill checks, then yeah sure.
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Maybe not reworks, but I remember that pinhead and plague were supposed to get tweaks
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002317#Comment_4002317
It won't be. Any M2 attack will be treated a special lunge and if you just want to play a normal M1 lunge Myers you'll have to equip tuft of fur.
😭
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Why do they always buff the parts where the power is already fine? I would prefer if they made it easier to infect survivors, it's so clunky and annoying.
The internal whip change is good though. The turning was so inconsistent. The rest mentioned on twitter completely unnecessary.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002312#Comment_4002312
looks like theyre listening wich is great to see.
I hope that strike will not be treated as M2 at least. Myers was the peak when it comes to perks synergies
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Looks like Myers rework is coming to live…
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@brewingtea said:
you should try solo q for a bit though
Woah, woah, you can disagree with someone without wishing them harm. ;)
XDDD
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@rvzrvzrvz said:
So whiny dude… everything got canceled and we don't know when it's coming back, probably never. All you have to do is complain/cry on reddit, one clip from Otz and updates are put on indefinite hold.
If you really stop killer you should try solo q for a bit though, it might give you a new perspective or help you understand where a lot of players are coming from
Didn't they said that it's gonna be back in the next PTB?
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Literally the killer skins that I wanted to win :D
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Yes XD
Until I find someone's video on yt about references form licensed perks icons and now I see only sadako's eye in it
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I think we can all agree that keys and maps reworks are pretty much failure. I haven't seen one person using either of those items in matches.
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I also think that every killer should get an unique rewards for hook. And to be fair killers that has no mobility like pig should get a way better and bigger rewards for hooks than killers like dredge who can in such a little time get to the other side of the map
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On discord they shown which perks changes are tied to anti-tunnel and anti-slugging update
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Only deerstalker from this I guess since it was tied to anti-slugging update
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I'm also really sad that the unique hook rewards are not coming in the next update. That was basically a huge buffs for killers that didn't tunnel like me. I was even planning a new perk build since pop and bbq was basekit XD
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@Flopkween said:
Even with the build in self heal I still think it would be terrible. Too many conditions and I would rather take strength in shadows or self care then this perk.
I think if they made this perk work when also fully healed it wouldn't be that bad, but you're right there are better self healing perks than this
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@tjt85 said:
https://us.v-cdn.net/6030815/uploads/TOEW9FB3I74C/milestones.jpg
I'm not past step 5 on any of my milestones yet. I think I managed to complete every single one except the escape milestone last time, but I'll be surprised if I complete even one for this rift. Definitely won't complete the Survivor ones when I go back on hiatus from the role when 2V8 is finished.
I'm not too bothered as long as I can still complete the free track of the rift. And I should with the remaining weekly challenges left (think I have about 10 levels to go). But surely we can reach a happy medium between the first rift milestones and this one? Are these milestones only for the players that play nothing else but this game?
I know what you mean. I'm right now on step 9 of survivors quests and barely on step 4 on killers. It's too much grinding and it feels exhausting. I don't think I'm gonna make it to step 5 on killers since the queues are so long to play on them.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998526#Comment_3998526
I mean that helps but in general this wouldn’t fix anything. There are many killers and times where they need to slug much longer than that. I don’t think there’s inherently anything wrong with slugging itself for pressure. The only thing I think is an issue is bleed out scenarios and that’s been basically already addressed with the abandon feature so I don’t think slugging needs any changes at all really.
Yeah, but the pause timer for that didn't have to be like 10 seconds. It could be like 40 seconds and then after that it could take 50 seconds to fill up a bar so survivor could recover himself from the ground. So it's still like 90 seconds, but way fair to killers who needs to pressure slug
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998429#Comment_3998429
You mean like if they killer hovers near them on the ground they can get up?
No. When a killer hooks a survivor there is a short pause when the bar is not filling up in order to give killer time to move from the hook.
I was thinking about it more as a pause before the anti-slugging bar is starting to fill up so killers like oni and twins could attack someone else before hooking the slugged survivor without getting penalized from that system.
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@Blueberry said:
The slugging feature was terrible as well. The goal is to punish toxic slugging which is trying to bleed people out, not punish pressure slugging, which is what that feature was doing.
And honestly since we already have the abandon on a 4 slug implemented slugging isn’t even an issue anymore.
I honestly don't know why they didn't implement that pausing timer feature into the slugging like they did with anti-facecamp mechanic
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I actually liked those rewards, but something was missing in them to be satisfying
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Something that I also don't like about his rework is the fact that he gets slowdown for basically anything he do. Stalking, activating tier 3, charging dash… It's painful. I hate slowdowns like this in the game.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997836#Comment_3997836
Oh yes, that was what made those of us who did not love it angry, however there still was a lot of killer mains that didn't care about those perks that were on board.
True, but a lot of people were not happy that their only option to mori survivor was only active once per match and only to one survivor.
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I also don't like that rework. Myers lost his uniqueness and his new dash attack feels so generic.
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+ worth mentioning that the memento offerings and some killer perks that granted an ability to kill were changed in this PTB and killers despise that.
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Killers were definitely not loving this. First of all survivors recovered way faster than with the current anti-slugging mechanic so it ruined killers like oni and twins even more. Besides this mechanic was promoting a slugging thanks to that feature that killed all of the survivors who were down or hooked. Absolutely not. It was terrible.
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Konami special event? Sandwich map for the 2v8 next?
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When he was working as a dev he nerfed legion and pig because they were too "overpowered"
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I don't know. She's good, but her transition from head to body is very painful (so slow and long) + she actually needs to work for head hits (not like Kaneki) and her whip hitbox is very inconsistent and weird to rotate.
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993460#Comment_3993460
Huh did they delay the preview
Yeah, it was supposed to be today
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Now suddenly the preview on discord is tomorrow, even though they said in dev update that it's today (2nd september)
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@HolyDarky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992690#Comment_3992690
Idk. Currently both can be true that either the developer update is wrong and they forgot to change it because they copied and pasted it - the PTB was postponed due to the QoL update. But the teaser could also be wrong and someone messed it up. The teaser could also be right and they had to choose the Wednesday due to different reasons.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992766#Comment_3992766
Yes, but the trailer says September 3rd, which is Wednesday. The only time a PTB was not on a Tuesday was the Houndmaster one but that was a shadow drop on a Thursday. Now we have two different time information- Tuesday according to the dev update and Wednesday according to the latest teaser/trailer.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992799#Comment_3992799
But that would make little to no sense because the developer update also says that we will get the patch notes for the PTB once the perk preview on discord is over. So, we would get all infos about the new perks, perk updates, killer power, and ew features but have to wait 24h until we can test it on the PTB. That would be so messed up.
It is so confusing because both are official information :/
Yeah, sadly we're just getting a numbers. No PTB tomorrow
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Tomorrow we're just getting a live balance preview on discord. It's Wednesday
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Nothing to worry about. Anything from gun media is a cash grab since they abandon games in like year
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985936#Comment_3985936
Uhh it does sometimes bug out, depends if you play fullscreen or borderless, tabbing in and out or having steam overlay and such or any overlay bugs out the game engine since the game is not intended to have fake frames.
Buut you will notice insane smoothness if you got 240-360-480hz monitor.
Your response and latency should remain minimal, the skill checks should feel smoother, slight input lag due to the added fake frames but way better than playing the game at like 60 fps or 120 fps lock.
My monitor sadly supports 144hz so I guess I'll be just staying at 120fps 😭
But thanks for the tips 🤗
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/454158/nvidia-smooth-motion
Having a native fps maxed out at 240 fps without a single drop, if you cant reach 240 fps native without frame gen you will get slowdowns and input lag.
So if your rig cant handle 240 fps at all times, cap it at 180 or 165.
Thanks! Glad it works. Gonna test it when I come back 😊
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983092#Comment_3983092
And then survivors are only sticking with medkits, toolboxes and flashlights and killer mains will keep complaining until those items are also nerfed lmao
Yeah. Sadly instead of giving survivors more variety in item pools they drastically lower it
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It's amazing how they made 3 survivor items completely useless in one patch 😆
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@Kev19915 said:
https://us.v-cdn.net/6030815/uploads/Z8DIW6MQ2I46/img-6155.jpeg
Level 4 is 500 hooks and, level 10 is 2750 for sure. Crazy
This is insane. Do they think that we're playing dbd 12 hours per day?
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979250#Comment_3979250
Same here. I was happy about them retiring some Map- and Key-Add Ons to declutter the Bloodweb, now we have Fog Vials and their Add Ons which are new Bloodweb Clutter which will barely be used. (Let alone that Keys and Maps did not really become more attractive to use, but this is a different topic..)
Not gonna lie I would prefer to take new nerfed maps and keys over those fog vials. It's funny that devs think that even the new rework for keys and maps are a buffs lol
It's so terrible thanks to new token system
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It's such an useless item now. I would prefer to get those items removed instead of trashing the bloodweb
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@CakeDuty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977649#Comment_3977649
I heard some players last Rift say it was too easy to grind and they finished it in a couple of weeks. I assume they increase the grind to please them.. or they wanted to increase the grind to get players to play more.
Sadly, this thread has been on the front page for a couple days now and devs have completely ignored it, so I doubt we'll hear anything from them.We force them to killswitch streetwise, we can also ask them to reduce the numbers on milestone quests
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Why did they increased it? It was good in previous rift. Imo they should have just futher decreased the numbers instead of increasing it massively.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969286#Comment_3969286
I've definitely gotten use out of it. I particularly like it when the perk sees the killer coming towards me when I didn't, but I feel like I do just as well with Empathy, Alert, or Fogwise, without the downside. It's also super annoying when your trying to heal or do a gen and you just keep screaming. I'd love them to rework it so you can scream and do actions. I intend to bring it back when the 7 presets go into effect but for now I'm being boring.
Yeah, that would be useful and less annoying if the screams wouldn't interfere in actions
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@cogsturning said:
The perk I always bring for surv is Empathy. Gives me fantastic map awareness, let's me heal teammates, know where the killer is, and also shows me when I have a useless teammate who's hiding in the basement or behind a rock cause they got hit.
I don't really have a go-to for killer that's really interesting. I bring boring stuff like Lightborn and Iron Grasp. I just want to get to the hook without issue.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969233#Comment_3969233
I love this perk and used to always run it. I find it hilarious but I have the opposite experience with it being useful and pretty much stopped using it. Not only would it get me found when I'm stealthing, but a lot of killers tend to take it weirdly personal, like your mocking them or something. It got me targeted quite a bit.
It's actually very useful in solo q when you don't know from which side the killer is coming or in chases to see if the killer is trying a mindgame
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Scene partner if it counts to non meta
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I'm all for the nerfs for Nurse, Blight and Kaneki and the rest killers should get a buffs. It's time for different killers to be meta
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Even Blight and Nurse has more counterplay than him. All matches yesterday I had was mainly a Ghoul. The more I play against him, the more I despise him. How can devs nerf Clown and Knight when Kaneki is making the game so unfun to play as survivor?

