Breaking down the facts: Killers are massively overpowered and the grim numbers aren't even telling

'll just drop the science right away so you get the idea. Killer is obviously overpowered. Overall, survivors only survive 40-43 percent, and killers kill 57-60 percent. Of course this is bad game balance that should be fixed, but the problem is much, much worse than the stats show. Let me explain...

The devs have admitted on numerous occasions that the DC matches are excluded from the kill-rate statistics. This is actually very misleading advertising strategy which artificially inflates survival rates heavily.

Survivors DC on a frequent basis, so this will have a huge impact on survival rates. But why do they DC? Survivors primarily DC because they will most likely lose the match, because the killer is winning, because killer is so overpowered. Most players, including survivors, will finish a match if there is a good chance of winning. This is just human nature.

This is also the same reason most survivors will suicide on hook - they do so when the probability of winning is slim. So most suicides on hook would be legitimate losses for the survivor team regardless, and do not actually inflate kill rate statistics. The amount of suicide-on-hook matches that would end in survivor's favor is very, very small. Since losing 1 survivor creates a snowball effect, most of the matches where that 1 survivor has slim chance of escaping, are also matches where the entire team would have a bad outcome, and the killer would "win" with a 3-4k.

Only a tiny minority of survivor DC's and suicide-on-hooks happen when the survivor/survivors actually has/have a good chance of winning the match. Why? Because most players want to finish games they believe they can win and won't DC or suicide-on-hook.

So what this means is that the game devs are leaving out a massive number of legitimate survivor losses from the statistics, which is actually inflating survival rates dramatically and deflating kill rates immensely. This means kill rates are actually much higher than the public stats above indicate. Of course the devs don't want you to figure this out, because it would spark outrage and protests from the survivor main player base. Of course, I see right through their ploy.

Public stats have kill rates at about 60 against solo Q. But if we adjust for the excluded DC's it is almost certainly closer to a 70-80 percent kill rate. This means killers are massively overpowered. It is already common knowledge at this point that DBD is killer-sided, but it is important to realize that it is far more killer-sided than the devs and killer mains have the courage to admit.

Why won't they admit it? Well, killer mains want to win, so they very naturally welcome balance changes in their favor. They also want to feel good about winning, so they will post hoc rationalize that their win is not because killer role is OP, but because they are just so good at DBD and the survivor mains are just so bad. This is called motivated reasoning, which prevents most killer mains from objectively assessing the actual fairness of the gameplay since it favors their preferred role. This is of course not their fault, it is just human nature.

But the far more interesting question is, why are the game developers hiding the real survival rates, that are far lower than the 40-43 percent above, and closer to a measly 20-30 percent? The answer is very simple: money. Dead by Daylight is first and foremost a business, and the developers have already shown they are willing to implement a pay-to-win model by locking so many essential meta perks behind a pay wall. Of course, for good PR they will give you the opportunity to grind your way to these perks just so they can technically claim it isn't pay-to-win, but they know damn well the average player doesn't have time for this. So the incentive to simply pay up for the competitive advantage in a game with skill-based matchmaking is enormous. You see, it is all part of their carefully crafted marketing scheme orchestrated by top executives.

Now, the game being so heavily killer-sided makes perfect sense. It is the killer mains that make the devs the most money. Why? Because killer DLC is far more appealing and interesting than survivor DLC. If you buy survivor DLC, all you get is a boring cosmetic change and unlock a few unique perks that you either don't care for or can grind for if a perk is really good. But if you buy killer DLC, you get this overpowered bad-ass new monster with unique abilities that make the actual gameplay itself fresh and interesting again, while allowing you to win more without needing much skill at all. This is basically a pay-to-win model, with some very shady and dishonest advertising PR to pretend that it is not.

So how do we fix this problem? Unfortunately it cannot be fixed. As a business, the devs primary motivation will always be money. They have to make a living after all, so they can eat at fancy restaurants, go on fancy vacations, and get intoxicated at fun parties while poor survivors are suffering miserably in solo Q. The killers' primary motivation will always be winning and so the devs will always give killer mains a ridiculously unfair advantage to keep them fat and satisfied and buying more DLC for more easy wins. It's a vicious cycle that goes on endlessly until the game itself is dead. I'd love to end this on a positive note but this is a horror game after all. So this story does not have a happy ending, well, not unless you're a killer main or a DBD dev of course.

Comments

  • @sinkra said:

    'll just drop the science right away so you get the idea. Killer is obviously overpowered. Overall, survivors only survive 40-43 percent, and killers kill 57-60 percent. Of course this is bad game balance that should be fixed, but the problem is much, much worse than the stats show. Let me explain...

    The devs have admitted on numerous occasions that the DC matches are excluded from the kill-rate statistics. This is actually very misleading advertising strategy which artificially inflates survival rates heavily.

    Survivors DC on a frequent basis, so this will have a huge impact on survival rates. But why do they DC? Survivors primarily DC because they will most likely lose the match, because the killer is winning, because killer is so overpowered. Most players, including survivors, will finish a match if there is a good chance of winning. This is just human nature.

    This is also the same reason most survivors will suicide on hook - they do so when the probability of winning is slim. So most suicides on hook would be legitimate losses for the survivor team regardless, and do not actually inflate kill rate statistics. The amount of suicide-on-hook matches that would end in survivor's favor is very, very small. Since losing 1 survivor creates a snowball effect, most of the matches where that 1 survivor has slim chance of escaping, are also matches where the entire team would have a bad outcome, and the killer would "win" with a 3-4k.

    Only a tiny minority of survivor DC's and suicide-on-hooks happen when the survivor/survivors actually has/have a good chance of winning the match. Why? Because most players want to finish games they believe they can win and won't DC or suicide-on-hook.

    So what this means is that the game devs are leaving out a massive number of legitimate survivor losses from the statistics, which is actually inflating survival rates dramatically and deflating kill rates immensely. This means kill rates are actually much higher than the public stats above indicate. Of course the devs don't want you to figure this out, because it would spark outrage and protests from the survivor main player base. Of course, I see right through their ploy.

    Public stats have kill rates at about 60 against solo Q. But if we adjust for the excluded DC's it is almost certainly closer to a 70-80 percent kill rate. This means killers are massively overpowered. It is already common knowledge at this point that DBD is killer-sided, but it is important to realize that it is far more killer-sided than the devs and killer mains have the courage to admit.

    Why won't they admit it? Well, killer mains want to win, so they very naturally welcome balance changes in their favor. They also want to feel good about winning, so they will post hoc rationalize that their win is not because killer role is OP, but because they are just so good at DBD and the survivor mains are just so bad. This is called motivated reasoning, which prevents most killer mains from objectively assessing the actual fairness of the gameplay since it favors their preferred role. This is of course not their fault, it is just human nature.

    But the far more interesting question is, why are the game developers hiding the real survival rates, that are far lower than the 40-43 percent above, and closer to a measly 20-30 percent? The answer is very simple: money. Dead by Daylight is first and foremost a business, and the developers have already shown they are willing to implement a pay-to-win model by locking so many essential meta perks behind a pay wall. Of course, for good PR they will give you the opportunity to grind your way to these perks just so they can technically claim it isn't pay-to-win, but they know damn well the average player doesn't have time for this. So the incentive to simply pay up for the competitive advantage in a game with skill-based matchmaking is enormous. You see, it is all part of their carefully crafted marketing scheme orchestrated by top executives.

    Now, the game being so heavily killer-sided makes perfect sense. It is the killer mains that make the devs the most money. Why? Because killer DLC is far more appealing and interesting than survivor DLC. If you buy survivor DLC, all you get is a boring cosmetic change and unlock a few unique perks that you either don't care for or can grind for if a perk is really good. But if you buy killer DLC, you get this overpowered bad-ass new monster with unique abilities that make the actual gameplay itself fresh and interesting again, while allowing you to win more without needing much skill at all. This is basically a pay-to-win model, with some very shady and dishonest advertising PR to pretend that it is not.

    So how do we fix this problem? Unfortunately it cannot be fixed. As a business, the devs primary motivation will always be money. They have to make a living after all, so they can eat at fancy restaurants, go on fancy vacations, and get intoxicated at fun parties while poor survivors are suffering miserably in solo Q. The killers' primary motivation will always be winning and so the devs will always give killer mains a ridiculously unfair advantage to keep them fat and satisfied and buying more DLC for more easy wins. It's a vicious cycle that goes on endlessly until the game itself is dead. I'd love to end this on a positive note but this is a horror game after all. So this story does not have a happy ending, well, not unless you're a killer main or a DBD dev of course.

    I agree that killers are too strong and that the stats are wrong when they don‘t count dcs, because DCs are still a very big part of the game, but they can go both ways. Either the killer has a easy 4K, he gives survivors the win or the unlikely case that they beat him.

    You said most money comes from killers, which makes from a business point no sense to me even when it is probably true, because no one would want to buy survivor stuff when it isn’t fun. I know recent survivors did only get bad perks, which gives me also no reason to buy them obviously. Killers on the other hand have a lot more to offer than survivors, which I agree with you.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758091#Comment_3758091

    Fair enough. It's more accurate to say they want a 60% kill rate and balance around that.

    My main argument is kill rate is not win rate as the designers and game have defined it. Not by some "sports logic", alternate personal definitions, or something else.

    The definition of "win rate" is pretty important to determining what's considered "massacring" the numbers to change it. I would argue changing the definition to count losses and draws as "partial wins" when they're not does the amount of damage you're accusing. As you're inflating the win rate by a significant amount.

    Idk if killers have a 50% win rate, afaik the kill distribution and win rate was never released. We just know that kill rate averages out to roughly 60%.

    Under the 3K+ is a win logic the kill rate needs to be over 50% for the killer to win (not draw or lose) roughly half the time. Under this logic you can't really have both sides be at 50%. The "draw" condition on killer and both sides having different win conditions skews the numbers.

    If the logic was different then sure. Under your theoretical system sure. But that's not the system we're in nor the logic this game uses.

    The devs don't need to share the win rate, because it's the SAME THING as killrate.

    You are correct that you can theoretically define a win as you want, but the devs HAVE defined what a win is, for survivors: escape = win, death = loss. So the survivor win rate is EXACTLY (1 - killrate) and then by symmetry, the killer winrate is EXACTLY the killrate.

    You also make the common mistake to think that the winrate formula is (wins / matches) but it's not. The formula is WINS PLUS DRAWS/2, divided by matches.

    image.png
  • @BalanceAroundComms said:

    They can nerf killer just as soon as booting the game with discord, ventrilo, teamchat, skype or any voice comms app immediately leads to an instant 30 day ban for cheating.

    Using communication methods outside of the game, is not cheating! As per our game rules, we have SWF for a reason and fully expect players to be matching up on Discord etc to play with their friends.

  • @tjt85 said:

    I don't understand why BHVR have seemingly decided that nothing can be learned from trials that include a DC.

    You'd think they would be more interested in finding out why such things happen with the regularity that they do and why such a large chunk of their player base is so unhappy.

    I'd be willing to bet that after a string of poorly matched up trials, the chances of players DCing out of frustration increases dramatically (many seem to frame this as a "Survivor problem", but I've seen plenty of Killers do it too). How could BHVR ever discover if this is true or not if they discard every trial with a DC? It's as if they don't see frequent DCing as an accurate reflection of the experience of playing DBD (we all know it is).

    In All fairness, alot of DCes are just from ppl being salty they didn't have a better start of the trial. I recently had a game as Wraith where I had 2 DCes from who I'm assuming was a 2 man SWF within 30 seconds of the match starting. Didn't even get to hook anyone before they dipped out. Should the game really be balanced around THEM or anyone else who DCes as soon as they get found first?

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757584#Comment_3757584

    In All fairness, alot of DCes are just from ppl being salty they didn't have a better start of the trial. I recently had a game as Wraith where I had 2 DCes from who I'm assuming was a 2 man SWF within 30 seconds of the match starting. Didn't even get to hook anyone before they dipped out. Should the game really be balanced around THEM or anyone else who DCes as soon as they get found first?

    Maybe not, but shouldn't those other players in the match be counted? Does their experience not matter?

    Perhaps you're a nice Killer and felt bad for them, maybe you let them get some BP and let them go, I don't know. A lot of other players would take early DC's as a way to an easy victory.

    Those matches still happen, they still affect the players within them. I don't think just completely discarding them is the way anymore.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758153#Comment_3758153

    Maybe not, but shouldn't those other players in the match be counted? Does their experience not matter?

    Perhaps you're a nice Killer and felt bad for them, maybe you let them get some BP and let them go, I don't know. A lot of other players would take early DC's as a way to an easy victory.

    Those matches still happen, they still affect the players within them. I don't think just completely discarding them is the way anymore.

    No, matches with less than 5 players should NOT be considered the same as normal matches. Whether I'm nice to the others or not, the kills and escapes don't correctly show how strong anything is.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758154#Comment_3758154

    No, matches with less than 5 players should NOT be considered the same as normal matches. Whether I'm nice to the others or not, the kills and escapes don't correctly show how strong anything is.

    But the matches happen, do they not? Regardless of whether or not they affect the strength of things, we should be able to see them because they are a part of the DBD experience.

    A DC after the Gates are open removes the match from being counted.

    A DC while getting mori'd removes the match.

    We need to be able to see stats for both.

  • This content has been removed.
  • "I like to player as survivor, because it's fun. But i think that play as killer is better. But i don't like to play as killer, because it's not fun. And i can't have fun with the survivor, because the killer is better. So, the survivor is not fun. But i think is fun. But what lies inside the black hole, anyway?"

  • This game is Survivor sided and nothing will change my opinion. There are not things that could do it.

    Today I played with my friends (not even that experienced players) without any perks & items. We won all 10/10 games. Even against Billy, Huntress or Blight.

  • @ays12151 said:

    This game is Survivor sided and nothing will change my opinion. There are not things that could do it.

    Today I played with my friends (not even that experienced players) without any perks & items. We won all 10/10 games. Even against Billy, Huntress or Blight.

    Well then, that's just irrational bias.

  • @ays12151 said:

    This game is Survivor sided and nothing will change my opinion. There are not things that could do it.

    Today I played with my friends (not even that experienced players) without any perks & items. We won all 10/10 games. Even against Billy, Huntress or Blight.

    I wonder whether it‘s true. Maybe if it’s true then you played against bad killers, because your friends are low mmr.

    The game is the easiest it‘s ever been for killer and some people still struggle.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758157#Comment_3758157

    But the matches happen, do they not? Regardless of whether or not they affect the strength of things, we should be able to see them because they are a part of the DBD experience.

    A DC after the Gates are open removes the match from being counted.

    A DC while getting mori'd removes the match.

    We need to be able to see stats for both.

    I'll agree that having a separate category showing the % of matches with DCes and when those DCes take place can be informative, but still think they should be seperated from normal kill/escape stats.

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757416#Comment_3757416

    The kill rate percentage is such a deceptive, crowd-pleaser argument. And it still doesn't work for what they're trying to say, and in fact it destroys their own argument. We're playing a game where the killer is trying to kill*, and the survivors are trying to escape*. Why would a 60% kill rate be ideal, even for people who were killer biased? It still means that on average, half the survivors escape, which is a draw not and not an imaginary subjective 'win' condition "because it's about fun" or some mumbo jumbo. If you cut out the matches where the survivors completely threw, it was a complete mismatch, or someone gave up, kill rate would be like 40%, and that's being generous. The things that survivors have to do to win, and the skill they have to employ, is so much lower than what the killer has to do, and that shouldn't even be up for debate.

    But yeah, the devs do what they want to do, even to the detriment of the game, and against the advice of the game's most experienced players. Somehow, the community has deemed them killer mains and survivor mains simultaneously. I think we know it's the latter, since (heck) is there actually a killer on the roster who hasn't been nerfed at some point? I'm really struggling to think of one. The devs are gonna continue to balance for, not survivor in general, but the lowest caliber of survivor possible, as in teams which fall apart the moment someone gets hooked or the killer uses a gen regression perk 1 time. If they balanced for high skill survivors, I'd have no issue, or at least less of an issue. But as I said, beginner survivor players, who still treat the game like a horror game, are their target audience, and the balance reflects that.

     It still means that on average, half the survivors escape, which is a draw not and not an imaginary subjective 'win' condition "because it's about fun" or some mumbo jumbo.

    That's not how this works.

    Even if the average kill count would lean closer to draws, the volatility in game progression has consistently made draws the least likely outcome across the board. I think the last time I checked it, there were only three killers for which a 2K was -not- the least likely outcome. And the difference with the second least likely outcome would be less than a percent, IIRC.

    A 60% KR is going to be overwhelmingly distributed among 0Ks, 1Ks, 3Ks and 4Ks. Which in turn means that there's just going to be more 3Ks and 4Ks than 0-1Ks.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757356#Comment_3757356

    If the devs wanted a balanced game they would aim for a 50% kill rate, not 60%.

    Well, we had kill rates like this and it showed on queue times.... So clearly not best approach.

    Fact is lack of killers is more noticable than lack of survivors, or at least way faster.

    Killers should definitely be a power role, so equal kill rate doesn't really make sense for this game.

    If you would aim for average 50% then most killers are going to be terrible to play.

    no role should be a power role it should be a game where both sides have in and out where the game can strive to be a better game for everyone

  • @Saiph said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758112#Comment_3758112

    The devs don't need to share the win rate, because it's the SAME THING as killrate.

    You are correct that you can theoretically define a win as you want, but the devs HAVE defined what a win is, for survivors: escape = win, death = loss. So the survivor win rate is EXACTLY (1 - killrate) and then by symmetry, the killer winrate is EXACTLY the killrate.

    You also make the common mistake to think that the winrate formula is (wins / matches) but it's not. The formula is WINS PLUS DRAWS/2, divided by matches.

    https://us.v-cdn.net/6030815/uploads/ZKV4UEYU7IFA/image.png

    Capture.PNG

    The devs HAVE defined a win. That's where the whole "a 3K is a win for the killer in the system" came from. I believe it was in their MMR live stream iirc as well as a Q&A soon after.

    That's why a win is defined in the wiki as a 3-4K as I posted earlier.

    DBD is not sports.

    I haven't seen the devs say they consider a draw "half a win" but if there's any clear clarification on that aspect I would like to see it. The vast majority of the community considers a 3K+ a win and a draw "not a win" based on what the devs have stated. If that was incorrect or they misspoke I would expect they would have said something by now.

  • That's right, OP is BREAKING DOWN THE FACTS:Wildly speculating, doomsaying, and spouting Us vs Them talking points again.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757584#Comment_3757584

    If the game would be balanced aroud people DCing, we would have no game.

    Some of the DCs i have seen :

    Other team is putting a map offering = DC

    Killer/SWF dont get the map they put as an offering = DC

    Fails at looping = DC

    Dont like the killer = DC

    Dont like the perks of the opposite team = DC

    And i forgot some for sure.

    Or put another way, we might have a better game.

    Like:

    A removal or rework of map offerings.

    Problematic perks being identified and addressed sooner.

    Over-buffed Killers getting a justified nerf.

    A functional MMR system.

    A means for Survivors to actually practice looping, just like the custom game mode for Killers.

    An apparent lack of curiosity as to why players DC will do the game no good in the long run. Of course, I don't know if this is truly the case at BHVR or if this is just my impression, but it sure feels like there's a lack of interest sometimes.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758147#Comment_3758147

    https://us.v-cdn.net/6030815/uploads/YA0NAWLUFQ0Z/capture-png.png

    The devs HAVE defined a win. That's where the whole "a 3K is a win for the killer in the system" came from. I believe it was in their MMR live stream iirc.

    That's why a win is defined in the wiki as a 3-4K as I posted earlier.

    DBD is not sports.

    I haven't seen the devs say they consider a draw "half a win" but if there's any clear clarification on that aspect I would like to see it. The vast majority of the community considers a 3K+ a win based on what the devs have stated. If that was incorrect I would expect they would have said something by now.

    A dev did say DBD is like Hockey.

    The problem is DBD isn't symmetrical so these comparisons always ignore the fact that DBD has unequal sides. A survivor can win by escaping via the exit gate and the killer can win by getting a 3K. On the other hand a killer can lose by getting a 1K and the survivor killed will also lose.

    Ultimately trying to balance around a winrate is a complicated mess due to the fact that players can individually win or lose and if the devs want the killers to have an edge or the survivor then balancing around 60% kill rate is perfectly fine.

    It's always funny to me how people complain how DBD is too competitive and it should be more casual, but everyone always wants the devs to treat DBD as a competitive game that needs to be completely balanced.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758135#Comment_3758135

    Using communication methods outside of the game, is not cheating! As per our game rules, we have SWF for a reason and fully expect players to be matching up on Discord etc to play with their friends.

    will we ever have in game communication as a option i would love it if ppl want to op out of it if optional so it can satisfies both ppl that don't want to engage with coms and ppl that want to use coms in solo queue

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758147#Comment_3758147

    https://us.v-cdn.net/6030815/uploads/YA0NAWLUFQ0Z/capture-png.png

    The devs HAVE defined a win. That's where the whole "a 3K is a win for the killer in the system" came from. I believe it was in their MMR live stream iirc.

    That's why a win is defined in the wiki as a 3-4K as I posted earlier.

    DBD is not sports.

    I haven't seen the devs say they consider a draw "half a win" but if there's any clear clarification on that aspect I would like to see it. The vast majority of the community considers a 3K+ a win based on what the devs have stated. If that was incorrect I would expect they would have said something by now.

    It's not specific to sports. The 0.5x factor HAS to be there otherwise the formula cannot work.

    Simple example. Say 4 survivors play 2 matches in a row against the same killer, and to simplify, all players start with the same Elo (say 1000), and say a win is +20.

    Question for you: what is the Elo of the players after the following result: 3K, 0K.

  • @TheSubstitute said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757993#Comment_3757993

    Are you of the impression there are only 2 survivors in a trial? That's the only way your comment would make sense. Also, do you think it's wise gameplay to just leave survivors on gens untouched and not disrupt them?

    Not at all lol by elimination if there are 2 very good loopers (which is common as the loopers back eachother up with flashlight) and 2 doing gens on opposite sides of the map then what I said does make sense... wouldn't make sense to go from one end of the map to the other to chase the other survivor when there is one right in front of me.... When that survivor is eliminated there is only 1 gen worker left because it's almost a certainty that the 2 loopers will continue to try bait the killer.

    Sometimes it is wise gameplay to leave the ones on the gens if the intent is to get 3 gens left close to eachother (another perfectly valid tactic) has worked for me many many times. Sacrifice a couple gens to be in a better position to protect the rest

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758210#Comment_3758210

    A dev did say DBD is like Hockey.

    The problem is DBD isn't symmetrical so these comparisons always ignore the fact that DBD has unequal sides. A survivor can win by escaping via the exit gate and the killer can win by getting a 3K. On the other hand a killer can lose by getting a 1K and the survivor killed will also lose.

    Ultimately trying to balance around a winrate is a complicated mess due to the fact that players can individually win or lose and if the devs want the killers to have an edge or the survivor then balancing around 60% kill rate is perfectly fine.

    It's always funny to me how people complain how DBD is too competitive and it should be more casual, but everyone always wants the devs to treat DBD as a competitive game that needs to be completely balanced.

    Yeah I understand that but the point of contention here is whether or not a 1K is a quarter win and a 2K is a half win in regards to win rate. As that would mean killer kill rate is equal to win rate. Because that's how it works in sports.

    Afaik that's not how it's considered by the vast majority.

  • @Saiph said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758210#Comment_3758210

    It's not specific to sports. The 0.5x factor HAS to be there otherwise the formula cannot work.

    Simple example. Say 4 survivors play 2 matches in a row against the same killer, and to simplify, all players start with the same Elo (say 1000), and say a win is +20.

    Question for you: what is the Elo of the players after the following result: 3K, 0K.

    You're conflating the amount of elo won or lost with whether or not the result of the match was a win or a loss.

    0-1 is a loss. Both are +1 loss.

    2K is +0 or +1 draw, so not a win either way.

    3-4 are both +1 win.

    The amount of elo you gain or lose varies between how large the win or loss was. But that doesn't change whether they were a win or loss themselves. They're two different numbers.

    It wouldn't be +20 wins for gaining 20 elo correct? No it's 1 win that got you 20 elo.

    In this system at least afaik and considered by most players based on what the devs gave said. Of course the sports formula doesn't work if you're not using the sports definition of the variables.

    You'd have to make an argument as to why the vast majority is wrong. "Because sports" isn't a good one when we're not playing a sport.

  • @devoutartist said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757360#Comment_3757360

    no role should be a power role it should be a game where both sides have in and out where the game can strive to be a better game for everyone

    Depends what you want from the game, if you want such balanced game, then go play some competitive game like Dota, or CS.

    DBD is far from that, if you want balanced competitive DBD, then you have to go play custom games with custom rule set. Funny is survivors are usually more limited than killers in competitive DBD. So you wouldn't like even that…

    It doesn't make sense for asymmetrical game, where it's 1v4. To reach balance of 50% in reality it's going to be in favor of survivors, because you have to expect 1/2 survivors are going to be bad and when you get 4 actually good survivors most killers are simply without a chance.

    What is most balanced we ever had are queue times (game overall too in my opinion). I don't mind playing either side, doesn't matter the BP bonus, queue times are good. That's what matters to me, I don't want to wait 6+ minute on your "balanced" 10 minutes game, that's simply huge waste of my time.

    I am all for soloQ QoL features, those are needed in my opinion. But base game buffs for survivors, or nerfs for killers? No

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758153#Comment_3758153

    Maybe not, but shouldn't those other players in the match be counted? Does their experience not matter?

    Perhaps you're a nice Killer and felt bad for them, maybe you let them get some BP and let them go, I don't know. A lot of other players would take early DC's as a way to an easy victory.

    Those matches still happen, they still affect the players within them. I don't think just completely discarding them is the way anymore.

    I mean I just dont see how this would ever be possible. As this forum and many endgame chats clearly show, the DBD community is a very emitionally loaded one with both sided being of the opinion that a lot of things especially on their side goes wrong which then in turn leads to many ppl suiciding or dcing cause they are fed up.

    People DC maybe because they had a bad match before this one, they dont like the map, they get the same map 4 times in a row, their map offering gets neutralised, the killer runs lethal and finds them instantly, they get teabagged, they get clicked at, they get sandbagged by a teammate, their teammate blocks them with a palette, survivor gets palette saved, they get hooked in the basement, etc. etc.... you could probaly continue this list far longer.

    How do you want to separate these people that DC cause of personal preference or cause they personally dont like killer, map, gameplay from those who actually DC because they think they get rolled to hard or the killer/ survivors are too strong? You cant exactly send them a survey on why they dced especially since dcing is oficially not approved by the devs.

    If you include data like this it would get things nerfed that are totally fine. For example I still remember the time after wesker came out. Most people agreed that he was fun and balanced but he was so overused that people started complaining in this forum and dcing on mass just cause they didnt want to play against him anymore. Following your logic this would get wesker nerfed even though he was perfectly fine and it was just personal preference that people found the matches boring and dced cause of that.

    I

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758202#Comment_3758202

    Or put another way, we might have a better game.

    Like:

    A removal or rework of map offerings.

    Problematic perks being identified and addressed sooner.

    Over-buffed Killers getting a justified nerf.

    A functional MMR system.

    A means for Survivors to actually practice looping, just like the custom game mode for Killers.

    An apparent lack of curiosity as to why players DC will do the game no good in the long run. Of course, I don't know if this is truly the case at BHVR or if this is just my impression, but it sure feels like there's a lack of interest sometimes.

    A removal or rework of map offerings.

    I feel like that's a nerf for survivors…

    Problematic perks being identified and addressed sooner.

    You mean like CoH was over a year, MFT 6 months or something like that? That's not really us vs them. That's a fact. Updates are simply slow..

    Over-buffed Killers getting a justified nerf.

    Killers are not getting nerfs? That's new to me.

    A functional MMR system

    We had that, it was terrible. Please no…

    A means for Survivors to actually practice looping, just like the custom game mode for Killers.

    Hell yeah and better tutorial. We be really good to have some quick tutorials of how actually each killer power works and what are limits → Vecna/Nemesis/Hag/Skully and how crouching works against them etc., so new survivors have at least some basic knowledge how to play against each killer.

  • @SweetbutaPsycho said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758154#Comment_3758154

    I mean I just dont see how this would ever be possible. As this forum and many endgame chats clearly show, the DBD community is a very emitionally loaded one with both sided being of the opinion that a lot of things especially on their side goes wrong which then in turn leads to many ppl suiciding or dcing cause they are fed up.

    People DC maybe because they had a bad match before this one, they dont like the map, they get the same map 4 times in a row, their map offering gets neutralised, the killer runs lethal and finds them instantly, they get teabagged, they get clicked at, they get sandbagged by a teammate, their teammate blocks them with a palette, survivor gets palette saved, they get hooked in the basement, etc. etc.... you could probaly continue this list far longer.

    How do you want to separate these people that DC cause of personal preference or cause they personally dont like killer, map, gameplay from those who actually DC because they think they get rolled to hard or the killer/ survivors are too strong? You cant exactly send them a survey on why they dced especially since dcing is oficially not approved by the devs.

    If you include data like this it would get things nerfed that are totally fine. For example I still remember the time after wesker came out. Most people agreed that he was fun and balanced but he was so overused that people started complaining in this forum and dcing on mass just cause they didnt want to play against him anymore. Following your logic this would get wesker nerfed even though he was perfectly fine and it was just personal preference that people found the matches boring and dced cause of that.

    I

    I said nothing except that I think we should be able to see those stats.

    Simply removing games that have DC's in them is, not fine, but understandable for balancing purposes. Like you said, it's hard to determine intent, unless it's SM lmao

    That being clairified, simply put those stats next to the others when we get a stat dump. "Here's the KR/ER without DC's and here it is with DC's included"

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758295#Comment_3758295

    I said nothing except that I think we should be able to see those stats.

    Simply removing games that have DC's in them is, not fine, but understandable for balancing purposes. Like you said, it's hard to determine intent, unless it's SM lmao

    That being clairified, simply put those stats next to the others when we get a stat dump. "Here's the KR/ER without DC's and here it is with DC's included"

    I mean it would be interesting to see but just an unnecessary headache from the pov of the devs I guess.

    If we stay with the wesker example who had a high dc rate cause of his overuse, how many threads would pop up in this and other forums pointing out the high dc rate and how many ppl would demand immidiate nerfs even though these numbers arent representative. There are ofc people in the community that know what these numbers mean and what they dont but at least as many that will just use stuff like this for the next big " us vs them" discussion.

    So from the point of the devs: why bother with that if not necessary

  • @SweetbutaPsycho said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758306#Comment_3758306

    I mean it would be interesting to see but just an unnecessary headache from the pov of the devs I guess.

    If we stay with the wesker example who had a high dc rate cause of his overuse, how many threads would pop up in this and other forums pointing out the high dc rate and how many ppl would demand immidiate nerfs even though these numbers arent representative. There are ofc people in the community that know what these numbers mean and what they dont but at least as many that will just use stuff like this for the next big " us vs them" discussion.

    So from the point of the devs: why bother with that if not necessary

    Because it's a part of the average match.

    Also, on that point, why even bother to communicate in the first place? People are just gonna use it as ammunition against them, no matter what they say.

  • @Prometheus1092 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758132#Comment_3758132

    Not at all lol by elimination if there are 2 very good loopers (which is common as the loopers back eachother up with flashlight) and 2 doing gens on opposite sides of the map then what I said does make sense... wouldn't make sense to go from one end of the map to the other to chase the other survivor when there is one right in front of me.... When that survivor is eliminated there is only 1 gen worker left because it's almost a certainty that the 2 loopers will continue to try bait the killer.

    Sometimes it is wise gameplay to leave the ones on the gens if the intent is to get 3 gens left close to eachother (another perfectly valid tactic) has worked for me many many times. Sacrifice a couple gens to be in a better position to protect the rest

    So what you're saying only makes sense if two of the survivors don't play the game as intended and nobody unhooks the one survivor you just hooked? Is that what you're saying?

    I'm unsure what exactly you're trying to argue. My position is that tunnelling should be eliminated and that would reduce the intensity of the issues the survivor role faces. What exactly are you attempting to argue?

  • Fixing DC is easy anyway, make the penalty different, like first 3 DCs results in one hour ban, then incrementing it up afterwards

    At least not 5 minutes, I guess

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758173#Comment_3758173

    I wonder whether it‘s true. Maybe if it’s true then you played against bad killers, because your friends are low mmr.

    The game is the easiest it‘s ever been for killer and some people still struggle.

    Some people still struggle? If it's easier to play Killer than years ago, does it mean game is Killer-Sided? You guys completely miss the right spots to talk about it… It's weird.

  • Posts like this really show who are heavily biased towards one side and don't understand other side at all.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758206#Comment_3758206

    Of course it should, it is scary killers hunting you (with deadly weapons and powers), not just a two-year older college student hunting first graders to bully.

    not really its a twisted god that's siphoning ppl's emotion as a source of food the more emotions he gets out of ppl the better the more hopeless some one gets the less he get out of it thematic wise there should be no power role if ether roles gets too much powers in actuality the less the entity gets out of it and the best way to get that is if both sides don't know if they get to kill of survive if too much ppl died he would get nothing out of it because ppl would lose hope and there would be no point

  • @Hannacia said:

    Posts like this really show who are heavily biased towards one side and don't understand other side at all.

    cook

  • @ays12151 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758192#Comment_3758192

    Some people still struggle? If it's easier to play Killer than years ago, does it mean game is Killer-Sided? You guys completely miss the right spots to talk about it… It's weird.

    The game is objectively killer sided. Killers have a 20% higher win rate than survivors. There is no way you can say without bias it is survivor sided.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758147#Comment_3758147

    https://us.v-cdn.net/6030815/uploads/YA0NAWLUFQ0Z/capture-png.png

    The devs HAVE defined a win. That's where the whole "a 3K is a win for the killer in the system" came from. I believe it was in their MMR live stream iirc.

    That's why a win is defined in the wiki as a 3-4K as I posted earlier.

    DBD is not sports.

    I haven't seen the devs say they consider a draw "half a win" but if there's any clear clarification on that aspect I would like to see it. The vast majority of the community considers a 3K+ a win based on what the devs have stated. If that was incorrect I would expect they would have said something by now.

    Is there any reason that we should NOT use that formula other than it makes your argument worse?

    The only reason it says it's a sports term is for most of human history sports were the only thing you could reasonably track winrate for, so it was a formula invented for that. Why shouldn't we use it?

    You say BHVR haven't said a draw is considered half a win, but possibly the most infamous thing BHVR have said was to compare DBD to hockey. Surely if we're going by what BHVR have said, we would then reasonably be able to use the sports formula for the thing they said is like a sport.

    Not that any of that matters. Even if we look at nightlight stats, any way of looking at the numbers puts killers on top

    Screenshot_20240712_045956_Chrome.jpg

    (Taken from nightlight, 12 July 2024)

    Killers win 55.5% of their games, lose 32.2%, and tie the remaining 12.4%, while maintaining a 60.4% kill rate. By any metric, the killer win rate eclipses the survivor win rate.

    Using the commonly accepted method, killer winrate is (12.3/2) + 55.5% = 61.65%.

    If you want to ignore draws, that still means the killer has a 55.5% win rate compared to the survivor team's 32.2%

    Even if you want to include survivor team draws as losses for the killer AND wins for the survivor (for some reason) that STILL puts the killer winrare above the survivor "non-loss" rate

    Also, if you compare the survivor individual win (escape) rate of 39.6% to the killer win rate, there's a gulf of difference there. (However, that winrate also includes hatch escapes in 3ks, which individually count as a draw, so that's still actually a survivor "non-loss" rate instead of a winrate proper.)

    Also, Nightlight is usually not 100% accurate, but whenever official stats drop they've always been slightly more killer sided so if there are any complaints about these numbers the reality is probably even more killer sided.

    So yeah that's basically it. There's no good reason not to use that formula, but even if you don't use it any reasonable metric you could choose to use paints a similar picture.

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758210#Comment_3758210

    Is there any reason that we should NOT use that formula other than it makes your argument worse?

    The only reason it says it's a sports term is for most of human history sports were the only thing you could reasonably track winrate for, so it was a formula invented for that. Why shouldn't we use it?

    You say BHVR haven't said a draw is considered half a win, but possibly the most infamous thing BHVR have said was to compare DBD to hockey. Surely if we're going by what BHVR have said, we would then reasonably be able to use the sports formula for the thing they said is like a sport.

    Not that any of that matters. Even if we look at nightlight stats, any way of looking at the numbers puts killers on top

    https://us.v-cdn.net/6030815/uploads/N11CE655K0PB/screenshot-20240712-045956-chrome.jpg

    (Taken from nightlight, 12 July 2024)

    Killers win 55.5% of their games, lose 32.2%, and tie the remaining 12.4%, while maintaining a 60.4% kill rate. By any metric, the killer win rate eclipses the survivor win rate.

    Using the commonly accepted method, killer winrate is (12.3/2) + 55.5% = 61.65%.

    If you want to ignore draws, that still means the killer has a 55.5% win rate compared to the survivor team's 32.2%

    Even if you want to include survivor team draws as losses for the killer AND wins for the survivor (for some reason) that STILL puts the killer winrare above the survivor "non-loss" rate

    Also, if you compare the survivor individual win (escape) rate of 39.6% to the killer win rate, there's a gulf of difference there. (However, that winrate also includes hatch escapes in 3ks, which individually count as a draw, so that's still actually a survivor "non-loss" rate instead of a winrate proper.)

    Also, Nightlight is usually not 100% accurate, but whenever official stats drop they've always been slightly more killer sided so if there are any complaints about these numbers the reality is probably even more killer sided.

    So yeah that's basically it. There's no good reason not to use that formula, but even if you don't use it any reasonable metric you could choose to use paints a similar picture.

    Infamous for a reason, because the game isn't like hockey. The problem the community had with that at the time was DBD is nothing like hockey or a sport so the comparison didn't make sense. Additionally they have said more about the MMR system than just 1 infamously bad thing 1 dev said 1 time. Leading to the majority consensus of wins and the game not being like sports, everything put together.

    Idk exactly what picture you're trying to paint with that lower part but I didn't say that killers win as much as survivors or that it's 50% if that's what you're getting at.

  • @Kjøttkaker said:

    I love us vs them posts. It amuses me. Keep it going!

    This time with a tin foil hat on top of it.

  • @sinkra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757353#Comment_3757353

    This is the exact kind of post hoc reasoning from killer mains I was talking about in my post. If you completely ignore stats by rationalizing them to support your view then all that's left is forming an opinion based on feelings.

    If the devs wanted a balanced game they would aim for a 50% kill rate, not 60%.

    Please stop fueling tribalism in the forum. We are currently on a good way to get rid of it.

    Just because someone has a certain opinion, does NOT mean, that you can just put them on one side of a spectrum. As already said by the person before, your assumption might not even be correct. Thx.

  • "I (killer) win alot because survivors are just bad at the game" is definitely something I see alot of, you're right about that. There are alot of folk who ignore that the game is literally designed to give them an advantage.

    Ultimately, how strong a killer is impacts my enjoyment of the game very little. For example, I die most of the time to decent Nurses or Blights, but I still don't mind going against either one. I actually really enjoy those games.

    What they should be overhauling is matchmaking and seeing if that makes the game feel better in general for survivor. I suspect though that matchmaking is entwined with kill and escape rates - ie there's a mix of skill levels in solo games specifically as a means of maintaining the kill rate. Especially as they're currently doing killer reworks with a goal of making them easier to use. This could push some MMRs high quite fast and leave them unable to compete if solo teams were all the same skill level, so having some lower skill survivors in there helps. But it makes the survivor experience miserable at times.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758499#Comment_3758499

    Infamous for a reason, because the game isn't like hokey. Also to clarify the misinformation further, they never directly said DBD was like hokey, they used hokey as an example for why they don't want to use hooks as an indicator of wins or skill with the "shots" being "hooks". The problem the community had with that at the time was DBD is nothing like hokey or a sport so the comparison didn't make sense. Hence the overwhelming general understanding of the game being not the sports formula.

    Idk what picture you're trying to paint with that lower part but I didn't say that killers win as much as survivors or that it's 50% if that's what you're getting at.

    I mean, sure, fair enough. Glad we're in agreement that the game favors killers.

    Kind of curious why you're able to correctly parse that DBD is not like Hockey, Specifically, due to the mechanics of hockey being entirely unlike those of DBD, but you're unwilling to see the ways in which DBD is like sports in the general sense: they're both competitions in which individuals or teams engage in direct competition against each other, attempting to use strategies to advance their own objectives while hampering the opponent's objective. Obviously you're not arguing against the fact the game is killer-slanted, so why the selective application of your reading comprehension and critical analysis skills?

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758503#Comment_3758503

    I mean, sure, fair enough. Glad we're in agreement that the game favors killers.

    Kind of curious why you're able to correctly parse that DBD is not like Hockey, Specifically, due to the mechanics of hockey being entirely unlike those of DBD, but you're unwilling to see the ways in which DBD is like sports in the general sense: they're both competitions in which individuals or teams engage in direct competition against each other, attempting to use strategies to advance their own objectives while hampering the opponent's objective. Obviously you're not arguing against the fact the game is killer-slanted, so why the selective application of your reading comprehension and critical analysis skills?

    At this point I don't believe this is going to get anywhere without a more concrete and direct answer from the devs themselves even more so than the information already given out. Considering DBD as a sport and using sports logic will leave you very much in the minority. When players are talking about "win rate" they generally won't be using the sports version as it makes more sense given the game and the information given that it's not that. So if you want to continue to do so to your own conversational detriment go ahead I guess.

    It didn't make sense then and it doesn't make sense now. Unless you're saying DBD is actually like hockey. Which virtually everyone disagrees with.

    The majority understood what the devs said differently and afaik the devs haven't corrected or clarified anything on that front as would be expected due to how many people would be incorrect. I will continue to use the majority version as I still have not been given any good reason not to compared to what says I should.

    There's more than just 1 infamously bad line 1 dev said 1 time.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758147#Comment_3758147

    https://us.v-cdn.net/6030815/uploads/YA0NAWLUFQ0Z/capture-png.png

    The devs HAVE defined a win. That's where the whole "a 3K is a win for the killer in the system" came from. I believe it was in their MMR live stream iirc.

    That's why a win is defined in the wiki as a 3-4K as I posted earlier.

    DBD is not sports.

    I haven't seen the devs say they consider a draw "half a win" but if there's any clear clarification on that aspect I would like to see it. The vast majority of the community considers a 3K+ a win based on what the devs have stated. If that was incorrect I would expect they would have said something by now.

    You can say 60% killrate is not 60% win rate. I agree, because it can reach to 80% win rate with 60% kill.

    In the end, survivors' average win rate is 40%. Four-ty. To make killers to have win rate that low, they never lose.

    image.png

    Green for escape, Red for death.

  • @sinkra said:

    'll just drop the science right away so you get the idea. Killer is obviously overpowered. Overall, survivors only survive 40-43 percent, and killers kill 57-60 percent. Of course this is bad game balance that should be fixed, but the problem is much, much worse than the stats show. Let me explain...

    The devs have admitted on numerous occasions that the DC matches are excluded from the kill-rate statistics. This is actually very misleading advertising strategy which artificially inflates survival rates heavily.

    Survivors DC on a frequent basis, so this will have a huge impact on survival rates. But why do they DC? Survivors primarily DC because they will most likely lose the match, because the killer is winning, because killer is so overpowered. Most players, including survivors, will finish a match if there is a good chance of winning. This is just human nature.

    This is also the same reason most survivors will suicide on hook - they do so when the probability of winning is slim. So most suicides on hook would be legitimate losses for the survivor team regardless, and do not actually inflate kill rate statistics. The amount of suicide-on-hook matches that would end in survivor's favor is very, very small. Since losing 1 survivor creates a snowball effect, most of the matches where that 1 survivor has slim chance of escaping, are also matches where the entire team would have a bad outcome, and the killer would "win" with a 3-4k.

    Only a tiny minority of survivor DC's and suicide-on-hooks happen when the survivor/survivors actually has/have a good chance of winning the match. Why? Because most players want to finish games they believe they can win and won't DC or suicide-on-hook.

    So what this means is that the game devs are leaving out a massive number of legitimate survivor losses from the statistics, which is actually inflating survival rates dramatically and deflating kill rates immensely. This means kill rates are actually much higher than the public stats above indicate. Of course the devs don't want you to figure this out, because it would spark outrage and protests from the survivor main player base. Of course, I see right through their ploy.

    Public stats have kill rates at about 60 against solo Q. But if we adjust for the excluded DC's it is almost certainly closer to a 70-80 percent kill rate. This means killers are massively overpowered. It is already common knowledge at this point that DBD is killer-sided, but it is important to realize that it is far more killer-sided than the devs and killer mains have the courage to admit.

    Why won't they admit it? Well, killer mains want to win, so they very naturally welcome balance changes in their favor. They also want to feel good about winning, so they will post hoc rationalize that their win is not because killer role is OP, but because they are just so good at DBD and the survivor mains are just so bad. This is called motivated reasoning, which prevents most killer mains from objectively assessing the actual fairness of the gameplay since it favors their preferred role. This is of course not their fault, it is just human nature.

    But the far more interesting question is, why are the game developers hiding the real survival rates, that are far lower than the 40-43 percent above, and closer to a measly 20-30 percent? The answer is very simple: money. Dead by Daylight is first and foremost a business, and the developers have already shown they are willing to implement a pay-to-win model by locking so many essential meta perks behind a pay wall. Of course, for good PR they will give you the opportunity to grind your way to these perks just so they can technically claim it isn't pay-to-win, but they know damn well the average player doesn't have time for this. So the incentive to simply pay up for the competitive advantage in a game with skill-based matchmaking is enormous. You see, it is all part of their carefully crafted marketing scheme orchestrated by top executives.

    Now, the game being so heavily killer-sided makes perfect sense. It is the killer mains that make the devs the most money. Why? Because killer DLC is far more appealing and interesting than survivor DLC. If you buy survivor DLC, all you get is a boring cosmetic change and unlock a few unique perks that you either don't care for or can grind for if a perk is really good. But if you buy killer DLC, you get this overpowered bad-ass new monster with unique abilities that make the actual gameplay itself fresh and interesting again, while allowing you to win more without needing much skill at all. This is basically a pay-to-win model, with some very shady and dishonest advertising PR to pretend that it is not.

    So how do we fix this problem? Unfortunately it cannot be fixed. As a business, the devs primary motivation will always be money. They have to make a living after all, so they can eat at fancy restaurants, go on fancy vacations, and get intoxicated at fun parties while poor survivors are suffering miserably in solo Q. The killers' primary motivation will always be winning and so the devs will always give killer mains a ridiculously unfair advantage to keep them fat and satisfied and buying more DLC for more easy wins. It's a vicious cycle that goes on endlessly until the game itself is dead. I'd love to end this on a positive note but this is a horror game after all. So this story does not have a happy ending, well, not unless you're a killer main or a DBD dev of course.

    I understand how you can think killers are op, if you have a 80% death rate. Do you know who has an eascape rate that low? Beginners. For Beginners the Killer always is overpowert and not becoming better at the game doesnt make you better. So stop complaining and start work on yourself to get better. I play both sides like 40 Survivor /60 Killer Its true, that I have indeed an higher kill rate than 60% Im at 76,61% at the moment, but guess what my escape rate is also on 61,96%. Now comes the funny part as killer I use the meta perks with good addons, but nothing higer than green. As survivor I use perks that give me somthing but are far from Meta. (Aftercare, Any Means, Leader and Alert) and no Items. If I would play the strongest every game I think I would deffenitly reach mutch higher escape/kill rates. If you invest more time you will get better.

    Also most of the survivors, that dc and give up dont do it, because they dont think they can beat the killer most of them are just salty kids, that cant think about there own mistakes that they made.

  • @ays12151 said:

    This game is Survivor sided and nothing will change my opinion. There are not things that could do it.

    Today I played with my friends (not even that experienced players) without any perks & items. We won all 10/10 games. Even against Billy, Huntress or Blight.

    "I played with my friends".

    Clearly soloq is overpowered by this proxy.

  • @miniwengsel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/419852/breaking-down-the-facts-killers-are-massively-overpowered-and-the-grim-numbers-arent-even-telling

    I understand how you can think killers are op, if you have a 80% death rate. Do you know who has an eascape rate that low? Beginners. For Beginners the Killer always is overpowert and not becoming better at the game doesnt make you better. So stop complaining and start work on yourself to get better. I play both sides like 40 Survivor /60 Killer Its true, that I have indeed an higher kill rate than 60% Im at 76,61% at the moment, but guess what my escape rate is also on 61,96%. Now comes the funny part as killer I use the meta perks with good addons, but nothing higer than green. As survivor I use perks that give me somthing but are far from Meta. (Aftercare, Any Means, Leader and Alert) and no Items. If I would play the strongest every game I think I would deffenitly reach mutch higher escape/kill rates. If you invest more time you will get better.

    Also most of the survivors, that dc and give up dont do it, because they dont think they can beat the killer most of them are just salty kids, that cant think about there own mistakes that they made.

    "I play both sides like 40 Survivor /60 Killer Its true, that I have indeed an higher kill rate than 60% Im at 76,61% at the moment"

    Anyone who thinks a 76% kill rate (which is common for killer mains) is fine should be never be in charge of balance in any game.

  • @miniwengsel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/419852/breaking-down-the-facts-killers-are-massively-overpowered-and-the-grim-numbers-arent-even-telling

    I understand how you can think killers are op, if you have a 80% death rate. Do you know who has an eascape rate that low? Beginners. For Beginners the Killer always is overpowert and not becoming better at the game doesnt make you better. So stop complaining and start work on yourself to get better. I play both sides like 40 Survivor /60 Killer Its true, that I have indeed an higher kill rate than 60% Im at 76,61% at the moment, but guess what my escape rate is also on 61,96%. Now comes the funny part as killer I use the meta perks with good addons, but nothing higer than green. As survivor I use perks that give me somthing but are far from Meta. (Aftercare, Any Means, Leader and Alert) and no Items. If I would play the strongest every game I think I would deffenitly reach mutch higher escape/kill rates. If you invest more time you will get better.

    Also most of the survivors, that dc and give up dont do it, because they dont think they can beat the killer most of them are just salty kids, that cant think about there own mistakes that they made.

    I had over ~72% kill rate as Myer, no slowdown, first kill at 9th hook.

    Should Myers get nerfed?

  • Guys do you really think every Survivor team or soloq that plays Public Games will play serious every game? Your stats don't matter at all. You can play 10 games against a Survivors that want to win and you will lose many of them.

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