OK so you want to nerf DH.

Then nerf anti-loop killers too. Would you agree? Asking to nerf DH when we have Nurse, Spirit, Blight, Artist, Nemesis. etc... Is not fair.

Also spoiler alert: After making DH useless, You all will complain about that everyone is using Spirt Burst.

Tagged: Mod

Comments

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952330#Comment_2952330

    Yes they all need nerfs expect spirit. Artist can make loops useless with her birds so that needs nerf. Nemesis can hit 10 miles away with his testacle that needs nerf. Blight is not counterable at all without dh and same with nurse so those killer should be just deleted if dh gets nerf.

    First not good if you’re relying on a single perk that badly to beat killers when others do it plenty of times

    Nurse you need to get good distance and be as predictable as the weather at most add-on nerfs

    Blight don’t go into open areas stay where it’s cluttered at most add-on changes

    Nemesis not really hard just hold w, crouch, and get familiar with tier 1-2 and 3 ranges so you know when to vault

    Artist beatable just a chore to do so by the magical W key maybe slight rework

    All beatable killers no Dead Hard necessary those who say they’re unbeatable without it rely on Dead Hard too much.

  • @Xendritch said:

    You could beat old Freddy too but his kill rate was so unbalanced they were nerfed, now escape rates with DH is too high and now that will be nerfed.

    It turns out nerfs happen on an as needed basis and no side needs to give anything in return like we're negotiating the Treaty of Versailles.

    Okay, so if the pre nerf Freddy is considered Old Freddy. Then whats the pre rework Freddy?

    I´m honestly confused.

  • Nurse and Blight yes, and nerf MDR/DCB for spirit. The rest no.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952729#Comment_2952729

    Okay, so if the pre nerf Freddy is considered Old Freddy. Then whats the pre rework Freddy?

    I´m honestly confused.

    The Freddy that time forgot.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952710#Comment_2952710

    Could you share those 75% kill stats for Bubba, please?

    I mean, the last dev stats i´ve seen where around the 50% mark. Some even below. In comparison, 2 Years ago, the kill rates where 20% higher across the board.

    I don't know where they are to show you but I do remember! They didn't show RED rank killrates last time, probably because they are still extremely high and didn't want to show them! There has only been several survivor nerfs since then so it would be impossible for the killrates to actually be lower.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952386#Comment_2952386

    It can be baited it out in many situations so why shouldn’t he/she say it?

    Also he never once said bait it out for distance, I think you’re just making stuff up now.

    FYI killers like Nurse (the good ones) don’t care about DH they will just blink again.

    Maybe stick to the topic.

    It's not even overpowered people just suck and can't accept it

    Is a general statement, it's not specifically talking about either dodging a hit or using it for (uncounterable) distance, and as using DH for distance is the more common use, aswell as the overpowered one, I assumed they were talking about that specific use of the Perk.


    Good Survivors don't even need DH against a good Nurse. Nurse has a ~50% kill rate against Survivors of equal skill

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952718#Comment_2952718

    I don't know where they are to show you but I do remember! They didn't show RED rank killrates last time, probably because they are still extremely high and didn't want to show them! There has only been several survivor nerfs since then so it would be impossible for the killrates to actually be lower.

    Well i guess they don´t show rank ranges anymore, because there are no ranks.

    @Botiz said:

    Here's the Kill Rate & Pick Rate Charts for All Ranks and Red Ranks Only from the Q&A Stream. Top percentage is Kill Rate, bottom percentage is Pick Rates.

    https://us.v-cdn.net/6030815/uploads/68NFHE5K59C2/image.png

    https://us.v-cdn.net/6030815/uploads/VV799GPBPFZF/image.png

    Here the old and new stats.

    @Dwight_Fairfield said:

    https://i.ibb.co/VS3VByW/killstats2022.jpg

    https://i.ibb.co/Scp6p6C/2022escapekillrates.jpg

    For clarification on the killer stats their kill rates are on the left and their pick rates are on the right.

    We´ll probably get new stats in 2 days. Along with info if DH will be even nerfed at all (doubt it).

  • @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952329#Comment_2952329

    This has a very easy explanation. This forum -does- have a majority of entitled killer mains, and the reason is, the moment the match doesn't go their way, they immediately rush to the forums to complain about it. It doesn't matter the circumstances, the situation, the cause of it. They will find an excuse as to why they lost (it's never them) . Of course there's entitled survivors here complaining as well, but comparatively speaking you can just see the disproportionately higher number of killer players that do this.

    I see a lot of survivors (myself included) complaining about the general state of solo queue for example. Not survivor in general. Even when there's valid reasons for it.

    On the other hand, you see killers whining about everything. The maps, the perks, the skins, the colors, teabagging, bodyblocking, rainbow maps (yes, they complain even about rainbow maps), keys, medkits, toolboxes, gens speed, windows, tiles.

    It's just an endless list of complaints one after another to avoid the number 1 reason you're not winning your games as often as you'd like: You.

    Does killers seriously complain about keys? It's the same as complaining about DS.... Any more nerfs to it and it will become useless.

  • @Viskod said:

    Overcome would be better for most people anyway. Just holding W, Overcome will give you 40 seconds on a killer before they can catch. up. You can literally run the distance of Red Forest, diagonally.

    I've never had a Dead Hard give that kind of advantage, even if they use it to close the gap to a pallet or a vault.

    Overcome becomes useless when playing with one health state or exposed, so it wouldn't mind against plague and tons of stuff that makes you exposed.

  • Ive seen plenty of good survivors run good blights and nurses. The reason dh needs to be nerfed is because it's literally uncounterable when used for distance which is worse design than what killers are currently like.

  • @Name_Unavailable said:

    Then nerf anti-loop killers too. Would you agree? Asking to nerf DH when we have Nurse, Spirit, Blight, Artist, Nemesis. etc... Is not fair.

    Also spoiler alert: After making DH useless, You all will complain about that everyone is using Spirt Burst.

    SB is far less powerful than DH, the only people who will complain are people who like complaining, every other killer will be celebrating

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952356#Comment_2952356

    It's not even overpowered people just suck and can't accept it

    Here this video explains exactly how it's op https://youtu.be/LNNtGyvAi_U. Or I guess I just "bait out the E key for distance".

  • @[Deleted User] said:

    PSA: when you nerf something, it's because you want to bring that specific thing to level of others. In the case of DH, it's because survivors with DH have way too much of an advantage to killers in chase. Nerfing a ton of killers just because of a DH nerf would make no sense as you'd just give survivors way too much of an advantage in chase again.

    Also can we stop with the Sprint Burst thing? It's obvious that you guys who say "b-b-but Sprint Burst is better and you guys will complain about it!!!!" are just salty DH users sad that your perk is getting nerfed, you're not fooling anyone.

    Yeah cause at least with sprint burst there's some setup to use it mid chase which if you really wanted to use it mid chase you would have to go to the killer to force chase with you. Thats the risk factor, if the killer doesnt chase you, you effectively wasted some time trying to force chase from the killer. And I find that fine unlike "press e for distance and I-frames on command while injured".

  • @Sumnox said:

    But then they will ask for Sprint Burst to be nerfed too. Do you think there's a logic or limit to it?

    Nobody cares about sprint burst bud. It's not oppressive.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952380#Comment_2952380

    It actually statistically does appear to be overpowered. Per datasets players have posted there is a much higher than normal correlation between the number of survivors who use Dead Hard in a match and escape rates. And the devs have also directly commented that they saw something similar in their data and weren’t happy with it which is why it’s expected the perk will probably see a nerf soon. It’s also the reason it’s apparently the most popular survivor perk by a fair margin (something like 40-50% of survivors use it).

    The reason it’s overpowered is pretty simple - it’s actually two effects in a single perk both of which are strong enough to be decent perks all on their own. You could have a perk that just lunges for distance with no invulnerability and a lot of survivors would still use it just for that, and likewise because hit validation has made it so you can 100% reliably dodge attacks based on animations the dodge itself could be a perk at this point in its own right. (And anybody who says the dodge never comes into play at high level are wrong, lunging for distance is more common but dodging to evade hits also comes up at least a couple of times a match from what I can tell. Plus the threat alone of dodging a swing often extends chases a few more seconds as killers try to bait or wait it out.)

    You can remove the aura reading of b&c and many killers would use it anyway. You can remove the higher speed of noed and killer will use it anyway. There are other perks that have 2 effects

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952487#Comment_2952487

    First not good if you’re relying on a single perk that badly to beat killers when others do it plenty of times

    Nurse you need to get good distance and be as predictable as the weather at most add-on nerfs

    Blight don’t go into open areas stay where it’s cluttered at most add-on changes

    Nemesis not really hard just hold w, crouch, and get familiar with tier 1-2 and 3 ranges so you know when to vault

    Artist beatable just a chore to do so by the magical W key maybe slight rework

    All beatable killers no Dead Hard necessary those who say they’re unbeatable without it rely on Dead Hard too much.

    Dead hard is best perk for survivors so ofcourse I rely on it. Nemesis testacle hits just from so far away countering that is very hard if he is any decent so dh is needed. Agains't good nurse and blight dh is only way to survive bit longer and extend the chase. Sb can work sometimes agains't nurse but agains't blight no.

  • I agree to an extent.

    I agree that something will take the place of "nerf dead hard". I'm pretty sure sprint burst will get the same level of criticism after like 6 months.

    I don't think all the anti-loop killers need a nerf. I do believe though Nurse and Blight will need looked at when dead hard is nerfed.

  • @Name_Unavailable said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952356#Comment_2952356

    It does. DH is only overpowered against M1 killers. But against Anti-loop killers is not. So deleting the perk without doing something about those killers in chase IS unfair.

    https://forum.deadbydaylight.com/en/discussion/comment/2952362#Comment_2952362

    To make everyone happy not just one side.

    https://forum.deadbydaylight.com/en/discussion/comment/2952393#Comment_2952393

    You also can win against 4 DHs. But still people wanted to be nerf because it is not fun/skillful perk to face. The same feeling to survivors when they play against those type of killers.

    https://forum.deadbydaylight.com/en/discussion/comment/2952400#Comment_2952400

    It is not about the strength of the perks. But this is the players natural in this fourms. Nerf something and they will go hunt the next.

    That's definitely not true about Dead Hard "only being useful against basic attack killers".

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952397#Comment_2952397

    You can remove the aura reading of b&c and many killers would use it anyway. You can remove the higher speed of noed and killer will use it anyway. There are other perks that have 2 effects

    But not two effects that are each independently something people would use all on its own. If B&C had no aura at all it's unlikely it would see much use. If all NOED gave was a 5% speed boost it would never get used. But if you split Dead Hard up into both a lunge for distance and a second perk that allows you to be instantly invulnerable for a short time then both those perks would see use.

  • Dead Hard is overpowered. As @dugman stated, there is a very significant statistical effect on escape rates with Dead Hard that no other perk comes close to.

    DS? Invaluable but it gives you one chance to escape a tunneling killer. Even if it were per hook state, which, incidentally, I'm good with it still doesn't save you as much as Dead Hard. BT? Great perk but not as good as Dead Hard. Unbreakable? Great perk as well. It can be clutch but it won't activate every match but, when it does, it can be great. Dead Hard is better than all of them.

    That's overpowered in an asymmetrical game. Survivors should not be able to 1v1 the Killer and, in a chase, the Killer should be able to catch them in a reasonable time given equal skill. If not, there's no point to have a Killer and we might as well just have a bot instead.

    Nerf Dead Hard. Break it up into two different perks or just remove either the iframes or the distance. I'd prefer removing the iframes because lag could lead to a lot of frustrated users but Dead Hard needs a nerf.

  • @Slowpeach said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952344#Comment_2952344

    The major reason why killers whine more is twofold.

    1. Survivors can usually vent to each other if survive with friends.
    2. The game is legitimately stacked against the killer. Simple math of average find, chase, hook time vs. how long it takes 3 people to do generators+escape proves that. That's acceptable considering survivor should be more appealing because you require 4 survivors for every killer but it's a bit too far at the moment and Dead Hard is the biggest contributor.

    Solo survivors have their own grievances for sure but I think if players were made to play solo (not a good idea just pointing it out) killer complaints relative to survivor ones would go down significantly.

    Also Dead Hard is as much a frustration and mental thing as it is an overpowered thing. It denies the killer their reward right at the moment they are about to get it and no amount of counterplay is healthy or even feasible in some cases. The arguments against Dead Hard at this point are overwhelming.

    I'm sure some WILL complain about sprint burst or overcome or whatever, just like some survivors complain about blood lust but the 'mental' thing of dealing with sprint burst is a lot easier. It's much harder to manage sprint burst then Dead Hard and when it happens, it's at the start of a chase not the end.

    Oh and btw, you can take any three or four killer perks for Dead Hard. You can nerf Blight or Nurse too from where I sit. I don't even play to win and I loathe Dead Hard.

    I play solo survivor exclusively and I still think the game is stacked in favor of survivors more than it should be. I don't actually have to try very hard to escape, and for a game like this that doesn't make escaping feel like an accomplishment. At this point you don't even have to worry about totems since those were nerfed to be almost useless to killers and more in favor of survivors.

    Eventually, the killer will need to fix gens and the survivors will beat the killer to death. That's the direction we're going.

  • That's completely fine. I absolutely hate every killer you just mentioned, especially Nemesis. Both DH and Nemesis completely negate game skill and they're extremely boring to go up against.

    Also I dont ever see killers complain about sprint burst. Its way easier to manage than DH since theres actual counterplay to sprint burst.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952386#Comment_2952386

    This is incorrect.

    But what really is uncounterable is Dead Man's switch and Scourge Hooks of Pain. Especially on Artist. Tinkerer, killer perks are way less counterable.

    Dead hard for distance is utilizing a perk like any other exhaustion perk, which is what perks are supposed to. Anti-loop have little to no counterplay and with kill rates as high as they are, as absolutely crazy as it sounds, the subject of nerfing dead hard should warrant drastic killer nerfs to compensate.

    The counter is paying attention and not mindlessly holding m1. No wonder you think its uncounterable <3

  • @Name_Unavailable said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952426#Comment_2952426

    The rest of killers will be happy. They wont deal with DH. I'm only asking to nerf/change chase powers of some killers.

    https://forum.deadbydaylight.com/en/discussion/comment/2952637#Comment_2952637

    I disagree. SB will be even more hated. Whenever you aproach any gen you will see Meg running in straight line far far away you won't even want to chase her.

    About the maps goes both ways honestly. have you ever got chased by Trickster or Nemesis in auto heaven? Yeah fun times.

    I mean gotta think about sb with more context. Dh used to rekt nurse, blight, twins w/e. Meanwhile when playing those killers and a survivor uses sb you tend to not even notice they have sb.


    :)

  • I don't want to nerf dead hard

    I want to delete it

  • Ok sure but then they would also need to nerf some loops cause an m1 killer would still take a long time on them even if the survivor doesn't have dead hard.

  • I still don't understand the dead hard hate. Simply because they dont also hate on the rest of exhaustion perks as much,

    THEY ALL EXTEND CHASE TIME. Its a matter of when, and i think dead hard being in your face, often making whiffs then it just feels worse.

  • @blue4zion said:

    I still don't understand the dead hard hate. Simply because they dont also hate on the rest of exhaustion perks as much,

    THEY ALL EXTEND CHASE TIME. Its a matter of when, and i think dead hard being in your face, often making whiffs then it just feels worse.

    Nope. No other Exhaustion Perk extends chases unless the Killer is bad.

    All of them end/deny chase all together, Dead Hard, and maybe Head On, are the only Exhaustion Perks that extend chases

  • @blue4zion said:

    I still don't understand the dead hard hate. Simply because they dont also hate on the rest of exhaustion perks as much,

    THEY ALL EXTEND CHASE TIME. Its a matter of when, and i think dead hard being in your face, often making whiffs then it just feels worse.

    Dead Hard is the only exhaustion perk that can be used with the press of a button, at any time, anywhere, on any map, with no restrictions.

  • @blue4zion said:

    I still don't understand the dead hard hate. Simply because they dont also hate on the rest of exhaustion perks as much,

    THEY ALL EXTEND CHASE TIME. Its a matter of when, and i think dead hard being in your face, often making whiffs then it just feels worse.

    You can see someone use lithe or sprint burst (unless it's 99'd) and decide to leave chase extremely early instead of spending 25 seconds chasing someone to get a hit, spend 10-20 more seconds to get within hit distance then getting E'd for distance. So you basically spent 45 seconds to get rid of 2/3 health states (this example is just of an average survivor that knew how to use dh for distance but isn't all that good at looping).

    Overall bigger loss in time than chasing someone when they use sb/lithe at the start of a chase.

  • @WishIcouldmain said:

    I’m sorry but none of those killers need a nerf, rework sure, add-on changes also, but not a flat out nerf, all those killers are beatable without DH and DH needs to be nerfed because of how devastating it is to lower tier killers and how it literally is a perk that is the most on demand easy exhaustion perk.

    What’s about blight addons ?

    please ;)

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952885#Comment_2952885

    But not two effects that are each independently something people would use all on its own. If B&C had no aura at all it's unlikely it would see much use. If all NOED gave was a 5% speed boost it would never get used. But if you split Dead Hard up into both a lunge for distance and a second perk that allows you to be instantly invulnerable for a short time then both those perks would see use.

    Invulnerable without distance it’s useless

  • In a fast-paced horror game where I'm playing as a horror icon, I really wanna swing at people and not wait the extra 4 seconds to wait out dead hard. That doesn't seem like something a psychotic killer would do.

    And at least sprint burst can have counterplay just fake going towards them so they waste it. Besides most survivors walk to save it.

    Most killers get punished. Trapper and his traps, Wraith and his speed boost, Billys saw, Nurse going into fatigue. Most abilities of killers are countered by a perk that gives you 4 or 5 meters of I-frames and a speed boost with little to no counterplay. I have nothing against Dead Hard, I use it myself.

    But a 100 hours play that can loop decently can loop for at least 2 and a half gens. You don't have to use any mechanics to use it.


    Just E.

  • @WESTBROOK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952326#Comment_2952326

    Literally nothing about sprint burst is even remotely as stupid as DH LMFAO.

    Just give it time. Suddenly, a lot of people will find Sprint Burst "uncounterable", "game breaking", "ruins my experience", "it has made killer unplayable".

  • @dugman said:

    Nerfing something that’s overpowered doesn’t require changing anything else to be “fair”.

    It kind of does though. First the killer assumptions. Almost every survivor is using dead hard, and it's use equals survivor victory. If these assumptions are true, why are the kill rates nearly perfectly balanced? And if they are balanced now, what would happen if you nerf the survivors strongest tool? The answer of course would be plummeting rates of survival which would REQUIRE meaningful nerfs to all killers.

  • @cburton311 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952356#Comment_2952356

    It kind of does though. First the killer assumptions. Almost every survivor is using dead hard, and it's use equals survivor victory. If these assumptions are true, why are the kill rates nearly perfectly balanced? And if they are balanced now, what would happen if you nerf the survivors strongest tool? The answer of course would be plummeting rates of survival which would REQUIRE meaningful nerfs to all killers.

    I want Dead Hard nerfed. After, I expect that there will be killer nerfs since survival rates will drop.

    However, those changes will be based on data that's actually representative of normal game mechanics and healthier for the game overall. Dead Hard needs to be nerfed because it's overpowered.

  • That’s one opinion.

  • @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953332#Comment_2953332

    Just give it time. Suddenly, a lot of people will find Sprint Burst "uncounterable", "game breaking", "ruins my experience", "it has made killer unplayable".

    Sprint burst has been in the game since launch. Hardly anyone cares about it. This fragile, cherry picked argument is just a deflection because DH is almost everything you just mentioned.

  • @cburton311 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952356#Comment_2952356

    It kind of does though. First the killer assumptions. Almost every survivor is using dead hard, and it's use equals survivor victory. If these assumptions are true, why are the kill rates nearly perfectly balanced? And if they are balanced now, what would happen if you nerf the survivors strongest tool? The answer of course would be plummeting rates of survival which would REQUIRE meaningful nerfs to all killers.

    It’s not an “assumption”, it’s statistics from data. For example, in a set of 400 games posted a couple months ago, the kill rates ranged from something like 70% to 48%depending on how many survivors used Dead Hard (i.e. around an 8% extra escape rate per Dead Hard in the survivor group.) None of the other tracked perks had that much effect on escape rates, including popular ones like Borrowed Time and Decisive Strike. Likewise multiple datasets have shown Dead Hard being used by something like 40% of survivors.

    And to answer your question, even if Dead Hard were nerfed it would still be quite good, probably something like a 3-4% increase in escape rates. And since 60% of survivors don’t even use it now the overall impact would be on the order of maybe 1-2% across all games, if that.

  • @Name_Unavailable said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952356#Comment_2952356

    It does. DH is only overpowered against M1 killers. But against Anti-loop killers is not. So deleting the perk without doing something about those killers in chase IS unfair.

    https://forum.deadbydaylight.com/en/discussion/comment/2952362#Comment_2952362

    To make everyone happy not just one side.

    https://forum.deadbydaylight.com/en/discussion/comment/2952393#Comment_2952393

    You also can win against 4 DHs. But still people wanted to be nerf because it is not fun/skillful perk to face. The same feeling to survivors when they play against those type of killers.

    https://forum.deadbydaylight.com/en/discussion/comment/2952400#Comment_2952400

    It is not about the strength of the perks. But this is the players natural in this fourms. Nerf something and they will go hunt the next.

    DH is insane against every killer in the game that is an insta down killer. And even then, if you're injured already from the unhook then you just become a survivor who has two health states against an insta down killer. Its good in every game and against every killer.

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952691#Comment_2952691

    The counter is paying attention and not mindlessly holding m1. No wonder you think its uncounterable <3

    https://youtu.be/LNNtGyvAi_U

    EZ

  • @Name_Unavailable said:

    Then nerf anti-loop killers too. Would you agree? Asking to nerf DH when we have Nurse, Spirit, Blight, Artist, Nemesis. etc... Is not fair.

    Also spoiler alert: After making DH useless, You all will complain about that everyone is using Spirt Burst.

    What? No. That's silly and basically just whataboutism.

    DH isn't just a problem because it's overpowered - it's a problem because this one ability dictates the meta at higher MMRs and it's just not healthy for the game as whole.

    @Sumnox said:

    But then they will ask for Sprint Burst to be nerfed too. Do you think there's a logic or limit to it?

    If they do, they'll be wrong. Stop trying to sidestep the issue.

    @dictep said:

    https://forum.deadbydaylight.com/en/discussion/323556/ok-so-you-want-to-nerf-dh

    This forum is full of campers, tunnelers and noed killers. What do you expect?

    I'm none of those things.

    I also think that DH needs a nerf.

  • @Zeon_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953452#Comment_2953452

    Sprint burst has been in the game since launch. Hardly anyone cares about it. This fragile, cherry picked argument is just a deflection because DH is almost everything you just mentioned.

    But it's not. It's clearly a you problem, game has been like this since launch and killer rates have always been sky high, the issue isn't that it's broken or overpowered, the issue is you want your matches even easier, being able to finally be an omegablink Nurse without a single counter.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/323556/ok-so-you-want-to-nerf-dh

    What? No. That's silly and basically just whataboutism.

    DH isn't just a problem because it's overpowered - it's a problem because this one ability dictates the meta at higher MMRs and it's just not healthy for the game as whole.

    https://forum.deadbydaylight.com/en/discussion/comment/2952326#Comment_2952326

    If they do, they'll be wrong. Stop trying to sidestep the issue.

    https://forum.deadbydaylight.com/en/discussion/comment/2952329#Comment_2952329

    I'm none of those things.

    I also think that DH needs a nerf.

    There's so many unhealthy things that shouldn't be in the game, but they are. You want to make it all about Deadhard because it's the one thing bothering you particularly. It's not the one thing that bothers me in particular, so you cry about that one, and I'll cry about different ones.

  • @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953562#Comment_2953562

    There's so many unhealthy things that shouldn't be in the game, but they are. You want to make it all about Deadhard because it's the one thing bothering you particularly. It's not the one thing that bothers me in particular, so you cry about that one, and I'll cry about different ones.

    Except that, again, this is nothing but whataboutism.

    We can talk about the other things that probably need a tweak - but jumping into every discussion of one thing and going 'oh but what about that other thing' is pointless.

    Dead Hard is just a problem ability that never should have stayed the way it is. The fact that you see it on literally every survivor you face after a certain point definitely indicates that it's too strong.

  • @WishIcouldmain said:

    I’m sorry but none of those killers need a nerf, rework sure, add-on changes also, but not a flat out nerf, all those killers are beatable without DH and DH needs to be nerfed because of how devastating it is to lower tier killers and how it literally is a perk that is the most on demand easy exhaustion perk.

    The Nurse is already way broken, you can't remove the only perk that can counter her. Also, DH is the only perk that allows survivors to make BT saves against face campers. On top of those 2 issues, there's also the one-hit-downs, that only DH can counter.

    As much as killer-mains want to remove DH, there's a lot tied to DH that would need to be addressed.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953593#Comment_2953593

    Except that, again, this is nothing but whataboutism.

    We can talk about the other things that probably need a tweak - but jumping into every discussion of one thing and going 'oh but what about that other thing' is pointless.

    Dead Hard is just a problem ability that never should have stayed the way it is. The fact that you see it on literally every survivor you face after a certain point definitely indicates that it's too strong.

    You seem to think you talk from objectivity (you don't, you are extremely biased) and that we have to make the thread about what -you- personally think it should be. Again, I don't see it the same way it you do. We can talk exclusively about Deadhard and whether or not it needs to change (it doesn't), because it is currently one of the only few counters to ridiculously broken and uncounterable mechanics (Omegablink Nurse, exploit Blights) and it's the only perk making solo queue playable in high mmr when you face those situations.


    Deadhard isn't any problem, and it is in fact a (possibly bad, but that's all we have) band-aid we need to make those matches playable. Just like DS is one of the few things we have against constant tunnelling and camping in solo queue. I'm not going to play a game just to be an excuse for you to feel like you can play, if I'm not guaranteed to have a chance to play the game.


    The fact you see it on every survivor isn't because it's broken, but because the alternatives are too weak. Big difference.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952330#Comment_2952330

    The Nurse is already way broken, you can't remove the only perk that can counter her. Also, DH is the only perk that allows survivors to make BT saves against face campers. On top of those 2 issues, there's also the one-hit-downs, that only DH can counter.

    As much as killer-mains want to remove DH, there's a lot tied to DH that would need to be addressed.

    At the absolute highest MMRs, or tournaments, a kitted out Nurse comes out about even with a kitted out SWF.

    She's also the only killer that can really do this.

    If DH is nerfed, Nurse will likely need to see a few addon tweaks...and maybe Blight's too. That's about it. But let's nerf DH and see how things look when the dust settles, because this game isn't balanced around the absolute highest MMR and the best killers - and DH utterly destroys a bunch of weaker killers (Trapper immediately comes to mind).

    @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953604#Comment_2953604

    You seem to think you talk from objectivity (you don't, you are extremely biased) and that we have to make the thread about what -you- personally think it should be. Again, I don't see it the same way it you do. We can talk exclusively about Deadhard and whether or not it needs to change (it doesn't), because it is currently one of the only few counters to ridiculously broken and uncounterable mechanics (Omegablink Nurse, exploit Blights) and it's the only perk making solo queue playable in high mmr when you face those situations.

    Deadhard isn't any problem, and it is in fact a (possibly bad, but that's all we have) band-aid we need to make those matches playable. Just like DS is one of the few things we have against constant tunnelling and camping in solo queue. I'm not going to play a game just to be an excuse for you to feel like you can play, if I'm not guaranteed to have a chance to play the game.

    The fact you see it on every survivor isn't because it's broken, but because the alternatives are too weak. Big difference.

    Nobody talks from objectivity - but that doesn't mean we shouldn't try to. Which is what I usually do.

    I'm just pointing out that if you have to resort to whataboutism, you're conceding the point. Yes, Nurse needs a few of her addons tweaked, as does Blight. But that's another discussion entirely - and one we can have after DH is fixed, and the dust settles.

    Know why?

    This game isn't balanced around Nurse and Blight. DH absolutely destroys a whole lot of other killers, particularly weaker ones. It can still eat killer powers, bypass Trapper traps and far too often operates as an extra health state for survivors.

    'Too weak' is relative. Survivors have plenty of good perks - but they are overshadowed by a handful of others so strong that not having them equipped is basically playing the game wrong. That's not healthy.

1 2 3 4 5