Puddles
Puddles
About
- Username
- Puddles
- Joined
- Visits
- 232
- Last Active
Comments
-
@Hilidaris said:
https://forum.deadbydaylight.com/en/discussion/comment/2945927#Comment_2945927
was a great game at the beggining, both for hunters and monsters then it went right downhill
It failed when they tried to balance for High skill gameplay.
In low/mid-low skill lobbies, Level 1 Wraith could spawn camp and end the match in 3 minutes.
Asymmetrical games cannot and never will be competitive games.
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2973208#Comment_2973208
It's a silly ask that's never going to happen. We're already used to survivors dc'ing trying to give last person hatch anyway. How much faster could it get?
I like when they slug for the 4K and the slugged guy DC, then the last one gets hatch.
-
No killers voting down for this?
Wow I'm surprised as a faster death would mean faster Hatch.
-
Just do like I do.
When you see a nurse, run to the killer and suicide on hook. Even my swf has this agreement.
Not worth trying to play against it as we're all high mmr.
It's the faster way to get to a match where we can bully killers and make them DC.
-
I don't DC, but I suicide on hook if the killer is a nurse.
-
Let me see.
Killers got one perk that counter all boon perks.
But they want it base kit?
Did I got it right?
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2954674#Comment_2954674
Until the new killer is low tier and everyone asks, "where are all the new killers at?"
Artist is pretty decent and very rare to find, at least in my experience.
-
@Sumnox said:
Don't you realise it's both? Why do you think those survivors play the way they play? And of course the killer who plays against them will also camp, tunnel and be generally toxic in return.
Who was first? egg/chicken scenario. We don't know who started it, probably back in 2016 because survivors were by far the power role (not anymore) they were the ones who made it their fun to ridicule the killer, especially SWF. From there, killers got more and more toxic as well, and the snowball effect started.
If I had to guess, it was SWF that started the cycle, and this is what we have now in 2022.
But it's not survivors lately. it's both.
I was there is 2016, before SWF launched.
I remember survivors teabagging wraith at coldwind farm in infinite loops (such as the tree one).
-
Just early match suicide in hook, I do it against nurses and legion as I dont want to play against these killers.
One is beyond broken/unbalanced, the other is just boring.
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2953710#Comment_2953710
Sprint burst is better because you can use it while injured and healthy
They removed being able to use overcome with endurance.
I agree.
But a Iron Will and Overcome build is pretty fun to use.
By the time the killer finds you, a green medkit probably did the job.
-
@humanbeing1704 said:
sorry fam but dead dawg saloon is a suicide from me
or in the event my teammates are trolling and not actually playing the game
Seriously? That's a map I actually like.
-
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2953549#Comment_2953549
Low priority/rotten apples queue on DBD already exists, its called Solo.
True hahaha
-
They nerfed coh, they will nerf dh, I would bet in unbreakable or prove thyself being the next victims.
People talk about SB too much, but I believe Overcome will get more complains.
"I hit the survivor and he disappears, it's not fair, he doesn't have to do anything besides hold shift+w", by the time I find him, he already healed with his green medkit".
-
This game feels horrible for new survivors.
This game feels horrible for solo queue survivors.
See? I won.
-
Terminator.
I want to bully killers as Sarah Connor.
-
@agonizing said:
Is this a bug, getting chained and interrupted when trying to solve the Lament Configuration?
Happened to me once, couldn't solve the box.
Not sure tho.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2953549#Comment_2953549
Do you want something like this for DbD?
I don't think it works completely in DBD, as killers play solo, so being in low priority queue would not achieve its result (at least for killers).
What I think they should do is to create two different matchmaking.
The current one, MMR based.
And a new one, just location based, for 'casual gameplay".
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2953504#Comment_2953504
https://forum.deadbydaylight.com/en/discussion/comment/2953514#Comment_2953514
Just earlier a match against Huntress. Has NOED 1 hooked, 1 downed (crawling away from the hook), 1 survivor instantly leaving. I still managed to find and cleanse NOED to get 1 of them out. If the other wouldn´t have left, we could have gotten a 4 man escape.
Did it ever cross your mind, that the devs could use a algorithm to sort out people that often dc/suicide/afk and match them against each other? So they could enjoy their playstyle and see how it feels, when others do it too.
That's how they do in Dota2 I believe.
It's called Low Priority Queue, once there, you need to play a specific number of matches and win to get back to regular queue.
Playing a match and losing doesn't count in your progress back to regular queue.
-
@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2953385#Comment_2953385
One minute actually it's likely not going well if your teammates can't save you before second hook stage. At that point consider me suicide'ed.
That's how a lot of my solo queue matches go lately.
Loop the killer for 3 or 4 gens. Get caught. Gens done, NOED sound. Teammates don't even look for Hex or try to save you.
But hey, MMR says they played better than me and they should gain MMR while I lose, right?
My games are mostly iri emblem in chase and brown in objectives.
-
@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2953453#Comment_2953453
Sad fact:
I for example played FOR new survivors: normal gameplay but definite avoiding of tunneling or camping and slugging only for survivor on deathhook to avoid an early death and room for pickup, so i speak from experience.
But survivor aren't appreciative of this playstyle. You either get no feedback or in rare cases slightly good or the whole spectrum of bad feedback.
Survivor make this playstyle way less enjoyable.
https://forum.deadbydaylight.com/en/discussion/comment/2953490#Comment_2953490
And then they will shackle nurse down so survivor will have more fun and DC less but the fun of the nurse player is left aside in the decision making.
Nurse should be deleted from the game.
Honestly, I would trade, delete my dead hard and delete nurse for killers.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2953491#Comment_2953491
Sadly, people do exactly this. I´ve seen it back in 2017, when Freddy was released on a free weekend with double bloodpoints. Everyone wanted to play Freddy and there was an epidemic of survivors disconnecting. In the short run it worked out for the disconnecting survivors. Freddy got a nerf. But this also started the process for the dc penalty system we have right now.
People are shooting themselves in their own foot with this. The devs will come up with something that most people won´t like. And all because some people just feel the need to ruin everyone elses match.
Whatever they do, won't fix it.
For eg, if they remove the possibility to suicide on hook (which would be another indirect nerf to Hatch).
People will just afk or worse.
I've rescued teammates that were trying to suicide and they've started to throw all pallets down, body block teammates...
And report function in this game is useless.
-
There is also another reason I suicide on hook.
When I get caught in the hook early and I see my teammates are spread arround the map doing nothing/hiding.
That is a big no to that match.
-
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2953482#Comment_2953482
I don't like play against Nurse but i am not suicide against her. You should stop.
Whenever i play Nurse, i have one dc/suicide most times. And i am not surprising anymore.
The devs here are all about stats.
I consider myself to actually be helping the community by doing this.
1: Nurse players will not have fun in matches if survivors DC/suicide/afk.
2: Devs will see Nurse kill rate and DC rate, so there must be a problem.
-
I suicide when the killer is nurse or legion.
Legion because I'm tired to play against it and I mostly solo queue.
Nurse because they are nurses.
-
Well, my average game is i loop the killer for 3~4 gens, killer downs me in the end (half of the times due NOED) and I my teammates escape without trying to help me.
-
If survivors are forced to do altruistic actions to pip, killers would just camp (even more) as it would almost certain result in getting a free hook on the unhooker.
-
Here we go.... Killers defending the appearance of afk crows near the hook they are camping.
-
@Viskod said:
Overcome would be better for most people anyway. Just holding W, Overcome will give you 40 seconds on a killer before they can catch. up. You can literally run the distance of Red Forest, diagonally.
I've never had a Dead Hard give that kind of advantage, even if they use it to close the gap to a pallet or a vault.
Overcome becomes useless when playing with one health state or exposed, so it wouldn't mind against plague and tons of stuff that makes you exposed.
-
@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2952329#Comment_2952329
This has a very easy explanation. This forum -does- have a majority of entitled killer mains, and the reason is, the moment the match doesn't go their way, they immediately rush to the forums to complain about it. It doesn't matter the circumstances, the situation, the cause of it. They will find an excuse as to why they lost (it's never them) . Of course there's entitled survivors here complaining as well, but comparatively speaking you can just see the disproportionately higher number of killer players that do this.
I see a lot of survivors (myself included) complaining about the general state of solo queue for example. Not survivor in general. Even when there's valid reasons for it.
On the other hand, you see killers whining about everything. The maps, the perks, the skins, the colors, teabagging, bodyblocking, rainbow maps (yes, they complain even about rainbow maps), keys, medkits, toolboxes, gens speed, windows, tiles.
It's just an endless list of complaints one after another to avoid the number 1 reason you're not winning your games as often as you'd like: You.
Does killers seriously complain about keys? It's the same as complaining about DS.... Any more nerfs to it and it will become useless.
-
@Yatol said:
don't feel obligated to stay if you dont find it fun, if playing the killer is unappealing to you then taking a break is the right decision. Legion got a rework very recently so a lot of players will be trying and practicing.
I just extended my nurse counter tactic to legion.
Suicide on 1st hook
This way I'm not obligated to stay in a match I don't want.
-
@Chordyceps said:
Literally just spread out and dont start mending immediately.
If only you could tell that to my teammates in solo queue...
-
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2951235#Comment_2951235
They are? why aren't they skillswitched then
They only killswitch bugs that help survivors, such as the school map.
-
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2951167#Comment_2951167
Hug tech is confirmed as bug and it is gonna fix. Not nerf, "FIX".
Blight is still strong killer with good base-kit & insane add-ons.
Good Blights never needed hug tech anyway.
Killers like to pretend bug abuse is actually part of the skill ceiling.
-
Nerfing dead hard would be a massive buff to killers, as a lot of survivors rely on this perk as a second chance perk, effectively a 3rd health state.
The devs should touch dead hard after nerfing bloodlust and certain killer addons related to moviment speed.
Bloodlust is a stupid mechanic that effectively rewards the killer for being bad and just pressing W (the same argument can be made for DH).
-
legion will be nerfed 100%
yes please.
-
@RenDesune said:
https://forum.deadbydaylight.com/en/discussion/comment/2950492#Comment_2950492
By the looks of how many hooks they received, the Feng was not tunneled. Strategically taking out a survivor who is on their last hook when only one gen is left is valid
OP said he was "try harding", hence I see tunnel and camping as possibilities as killers say "it's the only way to win".
-
Did you by any chance tunnel this survivor? If so, I'd say you deserved it.
-
@hatchetChugger said:
https://forum.deadbydaylight.com/en/discussion/comment/2947608#Comment_2947608
Just because a community manager said it doesn't mean its confirmed.
I think you are in stage 1.
Get ready to say goodbye to your little bug.
-
@Mandy said:
To stop the argument that is brewing here, "hug tech" is not intended and is classed as a bug and will be fixed.
Uh, killer mains must be in tears right now.
-
@hatchetChugger said:
Do you consider blight tech (ie. moonrushing, hug tech) exploits? If you do think they are exploits, why?
The forum majority is killer main, cuz killer mains don't have survivor friends to talk to (so they have to come to forums to be heard).
Most people here will say it's ok, it's skill related, etc etc.
-
@LazyClown said:
They are just going to make bt base kit at this point. I know these devs, their will be no nerfs to dead hard or ds. This game will just favor survivor. Even if they did nerf dead hard theyll just add a million pallets back again. This game is going to always favor survivor no matter what. 4 kids pusing that one old man out of the wheel chair, its always going to exist in this game. Gg wp all.
Game favor survivor? Look at solo queue state.
-
BT should be basekit only in if the survivor went straight from Stage 1 hook to Stage 2 hook and the killer was near the hook most of time the survivor was hooked.
-
@AshInTheTallGrass said:
I'm curious how DBD players feel about the new Evil Dead game that's coming out. A few people I've talked to have said they hope it's great because they're sick of DBD. The only reason they still play it is because no alternative has been better. What about you?
I would be playing Evolve if still had servers...
-
nice try
-
@Basement_Bubba420 said:
It just makes sense.
Two words for you.
-
@_AdamFrancis_ said:
It used to be a good perk but now it's useless because with hemorrhage it goes down almost immediately. Please make it to where resurgence counters it or something because now Resergence sucks.
Do you really expect this forums (where majority here is killer main), to ever acknowledge that something is survivors need a buff?
Haha, nice one.
-
BT basekit is only okay if its in the first unhook, not the second one.
-
@Warcrafter4 said:
Its simple:
Its a 4 v 1 and the killer seeing that types of items the survivors are bringing are one of the advantages the 1 killer gets over the 4 survivors.
Is this an official statement from BHVR or is it a community accepted excuse?
-
So... A killer can avoid a game they don't want to play...
I see the irony in killer complaining about first survivor suiciding on hook.
-
@Leatherface1990 said:
https://forum.deadbydaylight.com/en/discussion/comment/2937652#Comment_2937652
No HATCH escapes? You gotta pump them numbers up!
Usually I'm the one looping the killer while the team is busy opening chests or waiting you go down to decide to create courage to click on a gen.
