agonizing
agonizing
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- Username
- agonizing
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@UndeddJester said:
Showing all possible items to purchase/acquire I guess? Kinda like a "live" category.
I don’t think so cause I don’t see any other Ultra rare items such as DiaHype, in the shop as a possible item.
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yeah that makes sense, but it doesn’t answer why it’s in the shop (for sale) then.
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Bet you’re one of the killers who welcomed the bloodlust buff last year.
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Thats quite interesting. As a solo Q player who plays against a lot of tournament players in pubs, even I don’t get Nurse and Blight exclusively, much less for multiple days in a row.
Sounds about right with Solo Q, maybe it’s an issue with MMR if they don’t belong against these killers, why would they be paired with you?
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3090284#Comment_3090284
The thing is, people *should* be able to do other objectives. I'm seeing lots of people like yourself saying that if survivors want to survive more then they need to stop doing totems and opening chests etc. The game should not be at the point where you have to sit on a gen the entire time or risk dragging your team down. Doing totems and opening chests give emblem points and bloodpoints, and tome challenges break up the monotony.
Depends on the situation on whether people should be able to do these. The devs have long considered opening chest, searching totems, etc. to be secondary objectives. If I’m playing a Doctor with no slow down, sure break some totems and loot some chest, in fact bring Ace in the Hole.
However, if you’re “not surviving and solo Q is hell” like most post seem to say, then I would consider pressuring gens until you feel comfortable enough to pursue secondary objectives.
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I think what is making solo Q feel worse is the time challenges that cause survivors to basically throw games.
Solo Q is not that bad though IMO. I think a lot of survivors just relied heavily on meta builds and never learned to be efficient or properly learn to loop tiles.
Solo Q is still fun for me but I do get the occasional teammates who open chest and do totems first.
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Yeah something is off with MMR. I know it has to do with time of day but it feels extra easy as killer (like peeling potatoes all day) and as if my team is requiring significant longer changes from me as survivor.
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Laughs as we OG players drip in exclusives
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Necessary depending on the situation.
It has also been proven time and time again to be the most viable strategy to win, most people who play video games play to win by the way.
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Strange, so many new accounts asking for Nurse nerfs…
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I think they can’t do stuff like this because of players who hack or use save inject to add hundreds of items under the radar
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It’s so you don’t get a free Pentimento stack, it’s actually an indirect nerf.
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He’s fine, plenty of counter play. The only thing that needs tuning is Alchemist Ring and remove the hindered effect from C33.
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I wouldn't want legacy to come back due to the promise made by the devs. However, seeing as the main argument by the devs was to give legacy due to the reduction in grind, a similar exclusive cosmetic should be given due to the biggest grind reduction in history about to take place.
Big reduction in grind = Exclusive Legacy Pieces
Biggest reduction in grind history = smaller inconspicuous reward
For a company that prides itself on treating others with fairness, this doesn't add up with their beliefs or standards.
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yeah I’m used to about 40-45 ping and for some reason I’ve been getting hit from over pallets, vaults, etc. I go to check my ping and ofc it’s 80-100 ms.
I play on NA West by the way, Steam.
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She is fine, a good nurse can still be beaten.
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@[Deleted User] said:
Wow. Who pissed in your cornflakes. Just because you don't want them, doesn't mean other people don't. Ask for a delete button, that way you can continue to ruin your own fun instead of everyone else's.
Saying I don’t want them and saying I don’t want them to be unused are completely different statements. Please try to thoroughly read the post before commenting on false narratives.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/3002647#Comment_3002647
yeah but what you recommended is a cringe, controlly, unfun, unfair, unjust and overall no idea
If that's your opinion that's fine, that's what the forums are for. I would recommend using more relatable/realistic examples for future arguments though.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3002303#Comment_3002303
yes I would call it that. Your grind is no one elses issue except yours. You are trying to push to punish other players just because they wont share their offerings. Kind of petty
your right, my grind is my own, but the grind is everyone's. No one has better or faster ways to get to one bloodweb to the next as we all use the same currency (excluding bloodpoint events, multipliers, etc.). My case stands that saving cakes should still be a thing but only until the next event where more cakes can be earned and used.
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@JohnWick1654 said:
Ok, if there is an event at your Job,
and you work extra hours, and don't spend the money you got,
would you be fine if they reduced that money you made to atoms?
If I sign a contract that my employer can garnish my wages even after they are earned and deposited into my preferred banking method, than yes it would be fair, that is a contract i signed. Same goes with this game you play, you sign to allow the devs to limit or even fully revoke your right to play (this includes offerings) at their own discretion. FYI, the example you gave is not a realistic comparison as it implies my employer can control my entire existence much like DBD controls a players entire account of the game.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3002244#Comment_3002244
You can say “period” all you want, it doesn’t make your argument have any weight.
The devs have already implemented time-specific things. If they wanted a freaking bloodpoint offering included in this, they’d do it.
Your temper tantrum that others won’t stack with you thankfully doesn’t dictate game mechanics.
The reason they have not done it does not mean it is not planned or intended for the future. A simple "we haven't thought of it yet" also works.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3002288#Comment_3002288
so i called it. You're just butthurt people are hoarding
If you call hurting the grind by hoarding cakes, some which have gone on unused for 3 years and forward- instead of going to a better community cause "butthurt" then that's fine.
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@Naz said:
Of all things to pick at you want to come for the cakes? Come on Mr. Grinch, be more like Marie and "Let us have our cakes".
You will always have cakes, you have until next event to burn them. You will earn cakes almost simultaneously as the old ones expire.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3002114#Comment_3002114
Sounds like to me you're just spiteful people arn't using them so you want to take away their ability to do so
Believe what you want at this point, I stand by my decision to burn my cakes and my opinion that those that go unused for the year should be expired for said reasons.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3002072#Comment_3002072
I never said it only applied to licensed killers, I said their decision was probably based around that. And for the sake of consistency, they retired the offering as a whole.
Flans will last for 2 weeks whether people use them or not. Holding onto any offering/item/add-on/etc does not contribute to the grind. You've already obtained it, and it will appear in a future bloodweb regardless of what you do with it.
Yes I understand your point. However, at the rate they are burned and/or held in inventory unused, the amount of killers and survivors that come out every year require many bloodpoints to max-out even with the reduction in the grind. If they are eventually used is also in the question as there are third year anniversary cakes that sit in some inventories in the hundreds (3 years unused and counting).
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@Jb94 said:
https://forum.deadbydaylight.com/en/discussion/comment/3002034#Comment_3002034
So in a word... Spite?
I am not sure what you're referring to, but to keep in line with the game events and to remain consistent, I believe this would be the best for the community. This includes myself, if I don't use all my cakes they should retire since I have had all year to burn them and was unable to or refused to do so.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3002072#Comment_3002072
"Because they are the same people who complain about the grind but only further contribute to it."
Source please.
I can't say any specific streamer names, however, if you watch a good amount of streams over on Twitch, there are streamers big and small who will complain about the grind, sometimes everyday/night. When they are choosing their loadouts, you can see dozens sometimes if not, hundreds of cakes in their inventory. It's not just newer players complaining about the grind is my intended message, but also those with more experience/in-game resources.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3002081#Comment_3002081
It hurts nothing to leave them active. What you're saying is that people will willing not use them for the specific reason to make the grind last longer. Once again I dont see the logic
It is not that they will not be used, more so that they benefit no one by sitting unused for long periods of time, sometimes years (3rd year cakes are sitting around unused 3 years later). If and when they eventually get burned is not the question, but rather why they should be burned within a year to benefit all players until the next event occurs.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3002052#Comment_3002052
The gist I'm getting in your argument is "I don't have any logical reason for this, I'm just mad people are hoarding cakes/flans 😤"
Incorrect, I have hundreds of cakes that I will be using as I realize I am not helping anyone not even myself by hoarding these. Nowhere did I show any personal reasons for keeping or burning them. I myself don't need them (I am a Legacy player, have everything p3 lvl 50) so the offerings do not help or hurt me much, but there are others who are not so fortunate and would benefit from this usuage.
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@ArchAbhor said:
I see zero logic used here. If i want to use a year 3 anniversary cake now it literally hurts no one. Same for if I want to just hold onto them. So you want to disable them? What does that do? Except take them away from people intending to use them
Incorrect, my proposal would allow you to use anniversary cakes until the next year when the new cakes are available. This would encourage people to spend their currency and not contribute to the grind.
To counter your argument, I don't play Myers very much, but the devs have allowed me to sit on over 80 BBQ Invitation Offerings that have not been useable for years.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3002034#Comment_3002034
EDIT: misread your statement, I'm sure in that regard there's something surrounding licensed killers and content they had to pay for. Otherwise, I doubt it'd be retired.
Who cares if people hoard any offerings? If they're still functional, they don't need to be retired.
Not just licensed killers, I have a couple of Wooden Splinter Offerings that let you play as Hag.
Because they are the same people who complain about the grind but only further contribute to it. The cakes wouldn't have to be used until the next cakes arrive.
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@Crowman said:
I don't see the big deal why these offerings need to be retired.
They are just bloodpoint offerings. It's not a big deal with people chose to not use them immediately.
Correct, they do not need to be used immediately. My proposal was to have them available until the next anniversary event so you would have an entire year to use them and gather more cakes for future events almost simultaneously.
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@tippy2k2 said:
I mean...why does it matter?
If someone has no intention of using them like you're saying, they'll forever sit in the inventory. Whether they're expired or not, someone not using the cakes still means they just sit there.
You are correct. However, my point is that the cakes were made to be used in conjunction with others as it was intended for celebration of the anniversary event. Even if you are against the cake usage, they should not disappear, but just be held as retired if they really just want to "sit there."
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@scenekiller said:
No, they shouldn’t. They’re just bloodpoint offerings. The only things that have been retired have been event-specific offerings that change gameplay, or things based around features the devs took out (like the moonlight offerings).
What would be the reason to retire them?
Incorrect, if you've been playing this game long enough, you will have killer offerings (offering that let you play as a different killer) for the trial. These offerings were retired but still sit in my inventory.
The reason the cakes should be retired is that there are many people who hoard the cakes and never use them for the intended purposes but merely sit on them. You can look at other streamers showing off how many cakes they have from past events some in the hundreds place.
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just watch good survivors play against her like Knightlight or any comp survivor. They’re the best examples IMO because they’ve learned to survive well against a competitive nurse without the use of DH.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2963973#Comment_2963973
https://news.deadbydaylight.com/en/news/Prestige_Progression
From this website:
IF YOU’VE REACHED PRESTIGE LEVEL 3
If you’ve already put in the time to reach prestige level 3, we’d like to ensure that accomplishment is celebrated. Each prestige level 3 character on your account at the time of the update will receive a distinct reward, with specifics to be unveiled a little further down the line.
also some quotes from Mandy:
https://forum.deadbydaylight.com/en/discussion/comment/2960651#Comment_2960651
https://forum.deadbydaylight.com/en/discussion/comment/2958861#Comment_2958861
https://forum.deadbydaylight.com/en/discussion/comment/2958805#Comment_2958805
Awesome, this is fantastic. Thank you!
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@Mooks said:
you only have to have reached P3 level 1 to get the ‚distinct prestige reward‘ (which is not a cosmetic nor a charm)
if you have characters lower than P3 but leveled up high over level 50 there will however there will be some transfer happening so that you get to be higher prestige on them and unlock their perks on the other characters. But as far as I understood, the P3 reward will still not be given out in this case
Okay great, do you have source for this?
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@ThatOneDemoPlayer said:
Because that'd make every Boon useless
Not necessarily. Chances are that if you’re setting a Boon, you’re probably not being chased. If you set a Boon you and/or your teammates will get value from it unless the killer goes out of their way to actively look for it and snuff it. If they do, they would have to do so 5 times in order to remove it from the game.
In doing this, they would also negate a perk like Noed for themselves. In fact, many killers don’t have time to snuff Boons, especially those in hard to reach places.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/324270/can-nurse-stop-lunging-like-tier-3-myers
Doesn't Nurse have a smaller Lunge when coming out of a Blink?
I think she used to, like a long time ago. It should be the same as all killers now.
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@Mandy said:
If it's a Steam Inventory Item - this would be directly on Steam itself.
Bottom of your Steam app, Add a Game - then activate a product on Steam, follow the steps from there.
Please be careful with codes however, as unless you get them from official sources these can cause issues.
This worked, thank you! But what do you mean by “issues”?
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Sorry to hear that, but I’m having a great time. I actually have team mates who know how to play around his weaknesses and the perks as well. He Is one of the most fun to play against in my opinion.
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I’m assuming cause they can’t make a profit out of it so it’s a low priority thing at the moment.
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@fulltonon said:
Black bar appears.
Yeah but that’s not what I meant, pls read.
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You cannot. The top 0.0001% of killers with the most competitive builds WILL lose 99.9999% of the time to the top 0.0001% of survivors with the most competitor builds.
It’s the reason multiple DH, Unbreakables, etc. are banned in top tournaments.
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Forever Freddy:
perks:
Ruin + Undying (or PGTW)
Thanatophobia + Dying Light (or Tinkerer)
Add-ons:
Old Swing Chains (action penalty speed multiplied for every survivor in the dream world) + Jump rope (more slow down penalty) or Red Paint Brush
put these together and you have VERY long games for both sides.
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I actually like playing against Blight, I guess I’ve learned to counter play him at certain tiles quite well. He’s a very balanced killer IMO and probably BHVR’s most fair one with the highest learning curve at that.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2710944#Comment_2710944
I'm not advocating anything about DH but "not being fun to go against" always seems like the biggest cop out of an excuse and I hate when its used to justify nerfs/changes. Where is the line then? X killer is not fun to go against. Ruin is not fun to go against. Slugging is not fun to go against. Camping/tunneling is not fun to go against. Being hooked is not fun to go against. Dying is not fun to go against.
Not everything in an asymmetric game needs to be fun for both sides. I dont think its possible either.
I dont love the new changes to DH either but at the end of the day they can only use it once per chase, like every other exhaustion perk. At least this one gives them the least amount of distance from it. The only thing it really punishes is trapper.
In DBD history, It’s usually a general consensus that determines the nerfs. i.e. Old Ruin, Old Sef-Care, Old Spirit, Old Nurse, etc. With people who play killer more often, DH is very frustrating to go against.
Also it punishes any killer with animation slow down, hurts Nurse the most if you’ve ever played her.
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This isn’t about whether DH is the “best” exhaustion perk or not anymore. It’s about it not being fun to go against. It never was.
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Idk I kinda like only seeing Blight, Blight, Blight, Nurse, Blight, Blight, Nurse, Blight, Nurse, Huntress, Blight, Blight…
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Thanks everyone for the replies. I just thought they would stack if I used two different scourge perks.
