What would you do to make your main stronger in one patch note
Let me explain you have one change to make to your character. That change can be anything relating to their powers. However you cannot up their base movement speed, you cannot make them instadown with an M1, and you cannot change their TR or lullaby if they have them. So essentially no changing base kit things that do not relate to the power. And do try to be creative it makes for a better post ;)
Mine would go like this The doctor no longer slows down when he uses shock therapy. I feel this change would definitely buff him but in exchange make him a bit more brain dead
The only other thing I would do if not the movement speed would be to up how long survivors cant use things for after they get shocked with shock therapy to 3 seconds ( or 4 if Im feeling cheeky )
So lemme hear your changes and remember do make them creative.
Comments
Not my main, but I love playing michael. I think his tier 1 movement should be faster and you should be able to get out of tier one quicker and also be able to stalk survivors another 50% before they go red. games can take longer and if you hook after downs, you need more tier 3s. could be much like Oni and go away when you pick up. and based of what you didnt use, you are allowed to get that stalk back. or it stays at 70% or wherever you picked up.
I've always been an advocate that the stalking limit was stupid on people that are not the obsession. I understand why its there but I hate it.
Demogorgon - Holding Mouse 2 while looking at a portal will allow you to destroy it
Victor's successful pounce cooldown is two seconds instead of five. A missed pounce is still three seconds.
Victor can destroy breakable walls with crush immunity.
Lastly, either Victor's recall time is reduced to 10 seconds, OR Charlotte has no terror radius/red stain while Victor is latched on to a survivor (this is Blueberry's idea)
Pig: Since she has two powers I'm giving her a buff to each.
Dwight:
Also:
These flip-flops should obvious allow you to use Sprint Burst on demand when used, and permanently burn/injure the killer if they're in close proximity when used.
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These are just some modest ideas that I think are needed to improve the quality of life of Dwight players. I'm personally debating if the rocket launcher is too much, but it's important to remember that this game needs one and Dwight is the worthiest of recipients to use it.
Other than that, I don't see any issue with the above recommendations.
Yes yes yes I agree the rocket launcher should only be used by dwight. Now the real question can I kill the claudette hiding in the bush near my locker with the weapons I find in the locker?
The Shape
•Tier 1 speed increased to 4.6 m/s
That's a tough one, but I think the only fair answer is:
Yes, Dwight should be able to kill his teammates on a whim.
You might think I'm crazy, but you have to remember that these buffs, however slight, are still survivor-favored. Therefore, we have to even things out by enabling Dwights to kill their teammates so as to lower the overall efficiency of the team itself. This will benefit killers by giving them more time with generators.
If this change becomes too killer favored in the long run however, we can always let Dwight kill the killers later on too.
Huntress:
I don't know, that's the only thing I could think of.
Mods swinging away with INSANE IDEAS!
lol but no I second this. I've had to stop playing legion because his power feels so bad to use.
Friendshipality!
Pig can now instadown survivors with her ambush attack.
You said buff them, you didn't say don't overbuff them.
I'm a player of the game as well as bhvr employee, so I do have my opinions on certain things. But yeah this is what frustrates me the most whilst playing him.
Doctor: Madness hides the survivor HUD, and his Illusions now include hooking and hooked survivor illusions.
This I basically only use both cooldown add ons because 4 seconds just feels brutal
They fixed his fov.
I was joking with you...not trying to be mean
apologies!
I'm actually liking that the Legion players on this thread have pretty much agreed on fatigue tho.
It's what makes him not fun. Only other thing would be maybe up his movement speed in frenzy. When compared to a hit and run wraith now he just has so many drawbacks in comparision
mhm I could go for that as well.
Nurse now has a 32 meter first blink.
That's double range add-ons currently
Literally the best reply here. Dweet is a scared little bean and needs his alone time, so let him have it!
Bottle count for the Afterpiece Tonic and the Afterpiece Antidote are now separated.
Make it to where Oni can just run through dropped pallets to break them while in Blood Fury.
Not a huge change, but a definite catch-up to survivors if they drop pallets too early.
I dont really main them but I have an idea for ghostface.
They can now fly and throw instadown hatchets faster than trickster with no reload.
I don't main him, but...
Change to The Nightmare.
Once in the Dream World:
SPECIAL ABILITY: Dream Projection
Press and hold the Active Ability button to perform a Dream Projection and teleport to a Generator in view.
Releasing the button early will cancel the action.
For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by a stack-able 20%.
I think a stack-able 20% would be a little bit better. I mean, since you have to manually pull survivors into the Dream World, I don't see a reason not to increase the reduction.
Otherwise, perfect concept!
Yeah, now that I think about it, 20% seems better.
Glad to see that you agree :)
As long as the effects of Patch 1.8.1 do not apply (his first nerf), this is literally a perfect version of Freddy!
Rulset No. 2 is now Basekit.
Done.
-The key to unlock a Reverse Bear Trap will never be in the first box searched
Yeah I just kinda wanted to propose some changes, given the spirit of the thread. But really Blight just doesn't need any of what I said.
In the video you showed, had you tried to slam into the wall on the right of the door instead of the wall on the left you would have hit it. That side of the wall has better collision. Honestly I think the biggest problem in shelter woods are the tree stumps with no collision. Those can actually screw you because their presence can create dead zones where there's nothing close to bump off of because the game decided to spawn those stumps.
Overall I like slippery shack for the most part, and I don't trust the devs to fix collisions and no make everything have a way bigger collision than you'd expect, making it so that Blight can't navigate anywhere.
I mostly play without addons, cuz I honestly kinda hate the addon system and what it does to killers' powers, but fair enough alchemist ring is a bit busted.
You know what, I'll accept this.
Is it silly and dumb? Yes.
Is it balanced? Pfff!
... Totally balanced.
Trapper - Starts with 3 bear traps, no bag addons required.
Oni - Yellow and Brown versions of scalped top knot.
The buff he needed.
He need QoL improved, not increasing the number. Start with 3 traps (equal to Yellow bag) can make it so easy to do 3 Gen strats.
I would have him:
Rework the maps.
Hey that's actually not a bad idea, what if the survivor that fails the skill check gets their hand trapped, gets injured, and gets the Incapacitated status effect?
Get trapped mean he cant do anything anyway.
Disarming skill check should be easy, can only get harder with Unnerving presence and Coil add-on (instead of longer to disarm, make skill check smaller)
I agree with this! This would make main event a much more viable and needed thing for him. I want him to be ridiculously cocky, so having that tumble would also be great.
Bubba my main feels really good in my eyes. Love em, Nemesis is too new so I can't decide. Deathslinger feels pretty neat as well.
So let's go with Trapper.
Trapper: Bear traps now have a quick time Event to leave, but no greats, just like hook struggling, or snap out of it. You get skills checks that pop up, neglecting these checks INSTANTLY drop the bar down to zero.
It's still a chance as well to escape, so not guaranteed. It might be too strong, but I think it would be a nice buff for him
I was gonna do a Doc change, but i just came to the realization that im a Wraith main now... so i'll do both
Doc: Basic Attacks apply half a madness tier.
Wraith: Green Shadow Dance basekit.
Extend the demogorgon's shred by 3 meters, that or make it so that you can take a portal back without survs having to break it.
Legion.
Survivors in deep wounds also suffer from the oblivious status effect.
Change addons
Franks mixtape: removes any sound from cancelling frenzy
Makes mending less boring as you actually have to pay attention and will let survivors think twice about mending instantly instead of running to a safe place first
Oni: camera bug fixed (after almost 1.5 years...)
That's fair enough, didn't mean to be a party pooper. You're probably right but I personally think it's kind of dumb that sometimes, walls just don't exist according to the bump collision. I think it's mainly annoying for me because the game clearly recognizes there is an object or wall (He slides off it rather then just phasing through it) but the game just decides '######### you, man. You ain't bumping off that wall, lol'. I do understand though that if they made a huge fix to his collision then it might make some maps more bearable, but would likely make indoor maps like Hawkins a nightmare. Not really sure what the correct answer here is. Unfortunately, the Developers clearly never intended for a Killer like Blight to be added to the game as evidenced by how indoor maps were designed. I'm happy to agree to disagree on this. At the end of the day, we both want what's best for the human pinball.
I'm the same, I prefer to just play a Killer's base-kit (Unless they're a killer who really needs add-ons to be good e.g. Trapper). Besides, I don't really like add-ons that kinda mess with muscle memory i.e. Speed add-ons. However, I've seen some good Blights use ring and 9/10 it's a slaughter, lol.
Apparently the spatial hitbox for objects is different than the hitbox the object has to detect when a killer is hitting them, which is the one Blight uses to detect his slides. I think it's silly.
Honestly, I think Blight was alright having his own hit detection separate from the basic attack hit detection... But the devs decided to just scrap that and use basic attack detection, thinking that would solve all problems...little did they know basic attack hitboxes on objects are just as busted as Blight's old hitboxes used to be XD
Either way, it does indeed seem they never expected a killer like Blight in the game. Hopefully he just gets better to play overtime.
I absolutely detest addons that buff a killer's power. Addon's that change how they work are interesting. Addons that buff the killer's power are just cancer. Cuz then they make the killer's power less interesting and more lackluster compared to using addons. Like...using Ghostface without recharge addons is painful, and using Deathslinger without reload addons is annoying...it just makes you use your power less.
Ace Visconti
Luck
I probably over buffed Luck, but Idk.