What would you do to make your main stronger in one patch note

Let me explain you have one change to make to your character. That change can be anything relating to their powers. However you cannot up their base movement speed, you cannot make them instadown with an M1, and you cannot change their TR or lullaby if they have them. So essentially no changing base kit things that do not relate to the power. And do try to be creative it makes for a better post ;)

Mine would go like this The doctor no longer slows down when he uses shock therapy. I feel this change would definitely buff him but in exchange make him a bit more brain dead

The only other thing I would do if not the movement speed would be to up how long survivors cant use things for after they get shocked with shock therapy to 3 seconds ( or 4 if Im feeling cheeky )

So lemme hear your changes and remember do make them creative.

Tagged: ModTrusted

Comments

  • I'd like it if slinger could pull people over pallets for 75% of his chains durability

  • Nemesis: Tier 3 allows you to hit multiple targets with the tentacle attack instead of just one thing at a time, with a bit faster recovery

    Each tier up slightly increases zombie's detection range and movement speed

    Instead of mutation on hit, each infected survivor slowly increases mutation meter over time, more infected = faster rate (you can still hit zombies for bonus)

    The idea is that he has a slower and steadier buildup but is more impactful on his power and zombies both of which are kind of lacking in mutation bonuses currently. It would also make people want to cure quickly and avoid infection rather than staying infected forever like it's no big deal

  • Trapper now starts out with all traps in hand and is able to carry all at once throughout the trial (= there is no restriction to how many tryps you can hold at once other than the maximum number of traps in the trial. he still has to recollect already set down traps if he wants to move them)

    oh look, he is no longer absolutely horrible and, at least partially, up to the standart every other Trap based Killer is on.

  • I wouldn't call him my main but GhostFace really needs an addon pass and / or a 5-10 second reduction on his power cooldown.

    Pig could use a reduction to crouch / uncrouch speed.

    Twins i'd revert the nerf and maybe make MISSED pounces more punishing but right now twins are being both objectively punished for hitting a pounce on Victor and even if there are no survivors nearby to kick there's like an audible CLUNK between downing a survivor and spamming the button trying to get back on Charlotte. Really breaks flow

  • @CheeseAnton said:

    Ace Visconti

    • Open-Handed received buff
      • Aura readings now linger for 3/4/5 seconds
    • Up The Ante received number tweaking
      • Luck increases by 3/4/5 for each survivor

    Luck

    • Luck has received some new buffs in hopes of making it actually useful
      • Luck has a chance to make great and good skill checks give more bonus (i.e. if hit a great skill check, instead of 1% progress, it could be a 2% to 3% progress bonus)
      • Luck has a chance to not make you alert crows
      • Luck has a chance to temporarily remove your scratch marks and/or blood trails (only for like 5 seconds at most)
      • Luck gives you a more better chance to self-unhook than it previously did
      • Luck is more likely to get you a date with that special person you have a crush on

    I probably over buffed Luck, but Idk.

    Nono, you've got a point, I would love to see that in game!

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