BBQ should be a HEX perk or nerfed

It doesn't take long to notice the elephant of all perks on either side: BBQ. A pay-to-win perk on a licensed DLC. Used on every killer for the tremendous advantage and value. This perk is literally spammed in every game. It should be a HEX perk or nerfed to lose the aura reading.

BBQ was released when survivors were much stronger along with maps. Maps were also easier to hide. Survivor perks are always nerfed only when considered being used on a good SWF. The same logic and fair balancing should apply to killers. To beat a good killer you must work on gens for every second possible. You cannot spend your entire match looking and hiding in lockers because the killer will have a huge upper hand as this is the only counterplay provided to stop the aura. He most likely has Ruin so the gen is losing progress when you leave it. Too much advantage for a perk.

There is another reason why being a HEX would be an excellent change to BBQ. A killer that camps can still be awarded BBQ stacks if he uses NOED or when saves occur. He is awarded for the thing the perk was originally designed to prevent in the first place! If the perk is a HEX perk the killer will be in a race to hook as many different survivors as possible before the totem is destroyed. This will create pressure on the killer to guard totems, gens, and hook survivors in the process instead of camping and being awarded for it with a perk.

If it is not a HEX perk it needs to lose the aura reading because it gives too much value for one perk alone. This perk has been overpowered and abused by high mobility killers way too long.

Comments

  • Because it gives me an excuse to spam more cow pictures

    f387df8fff134c215c286f033a919642.png


  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2004116#Comment_2004116

    The aura is still shown to the killer. Too much advantage for one perk as auras are shown throughout the entire match.

    https://forum.deadbydaylight.com/en/discussion/comment/2004226#Comment_2004226

    That would be constantly avoiding objective to workaround a perk. Way too much. Like I said, a good killer you don't have time to do those things, that's too much advantage for having BBQ equipped, nothing else compares to it. This perk needs balanced with good killers in mind, but also not rewarding bad killers that camps.

    While it is not as strong for some killers, it is extremely overpowered on killers like Freddy for sure, Oni, Billy, Spirit, Nurse, Blight, Huntress.

    Well gens are your primary objective so it shouldn't be difficult to move to a different side of it. And we shouldn't judge a perk of killers or maps then we might as we say Stridor is OP because it's so great on only Spirit. And old balanced Landing was fine but got nerfed because of Haddonfield.

  • How dare killers get bp easier

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2004057#Comment_2004057

    It's not stronger. Knowing where to go next is critical for killers. Bbq auras are invaluable. Wglf healing is strong, but entirely dependent on the killer slugging. Which you can't predict or rely on.

    Killers learn where to go next through experience, it's why you don't see BBQ being run in tournaments. It's also not very effective on a lot of low-mid tier killers as wandering the map back and forth only gives the survivors more gen times.

    WGLF meanwhile destroys one of the only things killers can do to stop genrush.

    I've tried both and I think WGLF is much more powerful, unless we're talking about Nurse or Billy in which case yeah it's probably BBQ.

  • @Retromind said:

    Easily countered by being near the killer or hiding in the locker. Killers use this perk for the bonus BPs most of the time than anything else. NEXT.

    Yea just for the bonus bp xD I you are serious then you are in serious state of delusions

  • Hex BBQ does almost nothing on most killers, ppl use it for extra BPs it's not OP and it will never be op

  • @Sluzzy said:

    It doesn't take long to notice the elephant of all perks on either side: BBQ. A pay-to-win perk on a licensed DLC. Used on every killer for the tremendous advantage and value. This perk is literally spammed in every game. It should be a HEX perk or nerfed to lose the aura reading.

    BBQ was released when survivors were much stronger along with maps. Maps were also easier to hide. Survivor perks are always nerfed only when considered being used on a good SWF. The same logic and fair balancing should apply to killers. To beat a good killer you must work on gens for every second possible. You cannot spend your entire match looking and hiding in lockers because the killer will have a huge upper hand as this is the only counterplay provided to stop the aura. He most likely has Ruin so the gen is losing progress when you leave it. Too much advantage for a perk.

    There is another reason why being a HEX would be an excellent change to BBQ. A killer that camps can still be awarded BBQ stacks if he uses NOED or when saves occur. He is awarded for the thing the perk was originally designed to prevent in the first place! If the perk is a HEX perk the killer will be in a race to hook as many different survivors as possible before the totem is destroyed. This will create pressure on the killer to guard totems, gens, and hook survivors in the process instead of camping and being awarded for it with a perk.

    If it is not a HEX perk it needs to lose the aura reading because it gives too much value for one perk alone. This perk has been overpowered and abused by high mobility killers way too long.

    I really don't like you.

  • @Sluzzy said:

    It doesn't take long to notice the elephant of all perks on either side: BBQ. A pay-to-win perk on a licensed DLC. Used on every killer for the tremendous advantage and value. This perk is literally spammed in every game. It should be a HEX perk or nerfed to lose the aura reading.

    BBQ was released when survivors were much stronger along with maps. Maps were also easier to hide. Survivor perks are always nerfed only when considered being used on a good SWF. The same logic and fair balancing should apply to killers. To beat a good killer you must work on gens for every second possible. You cannot spend your entire match looking and hiding in lockers because the killer will have a huge upper hand as this is the only counterplay provided to stop the aura. He most likely has Ruin so the gen is losing progress when you leave it. Too much advantage for a perk.

    There is another reason why being a HEX would be an excellent change to BBQ. A killer that camps can still be awarded BBQ stacks if he uses NOED or when saves occur. He is awarded for the thing the perk was originally designed to prevent in the first place! If the perk is a HEX perk the killer will be in a race to hook as many different survivors as possible before the totem is destroyed. This will create pressure on the killer to guard totems, gens, and hook survivors in the process instead of camping and being awarded for it with a perk.

    If it is not a HEX perk it needs to lose the aura reading because it gives too much value for one perk alone. This perk has been overpowered and abused by high mobility killers way too long.

    Silly Sluzzy!

  • I can't believe bait got 5 pages of comments

  • @onemind said:

    I can't believe bait got 5 pages of comments

    5 pages for me to show off some cows

    image.png

    you're all gonna be so sick and tired of me by the end of the week

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2004114#Comment_2004114

    Did you check their steam profile. When I faced them in a game last week (they suicided on first hook), I checked their profile after the game and they have like 73 pages of comments of people -rep them for suiciding or d/cing.

    I saw some of the comments, apart from the dcing/letting go on hook complaints there's a lot that relate to facecamping, tunnelling, slugging for the 4k, moriing off first hook, noed nurse...

    "face camped me with iri head because of post nerf DS"

    "facecamped a poor survivor then complains about gen rush"

    People love to do the things they complain about in this game...

  • @Sluzzy said:

    It doesn't take long to notice the elephant of all perks on either side: BBQ. A pay-to-win perk on a licensed DLC. Used on every killer for the tremendous advantage and value. This perk is literally spammed in every game. It should be a HEX perk or nerfed to lose the aura reading.

    BBQ was released when survivors were much stronger along with maps. Maps were also easier to hide. Survivor perks are always nerfed only when considered being used on a good SWF. The same logic and fair balancing should apply to killers. To beat a good killer you must work on gens for every second possible. You cannot spend your entire match looking and hiding in lockers because the killer will have a huge upper hand as this is the only counterplay provided to stop the aura. He most likely has Ruin so the gen is losing progress when you leave it. Too much advantage for a perk.

    There is another reason why being a HEX would be an excellent change to BBQ. A killer that camps can still be awarded BBQ stacks if he uses NOED or when saves occur. He is awarded for the thing the perk was originally designed to prevent in the first place! If the perk is a HEX perk the killer will be in a race to hook as many different survivors as possible before the totem is destroyed. This will create pressure on the killer to guard totems, gens, and hook survivors in the process instead of camping and being awarded for it with a perk.

    If it is not a HEX perk it needs to lose the aura reading because it gives too much value for one perk alone. This perk has been overpowered and abused by high mobility killers way too long.

    BBQ is mediocre at best. Everyone runs it for the extra bloodpoints. Thrilling is better than bbq on almost every way.

  • Good thing everyone just laughs at rank 20 survivors like you

  • BBQ? Are you even serious? The perk that incentivises the killer to go and chase someone else after HOOKING someone, meaning they have to work for it and that needs the survivors to be farther than 40 metres, not in a locker and not using Distortion(lol)? Get real. BBQ helps both sides and rewards the killer with information after a chase, making them leave the hook for you to rescue your teammate. It is a perk that keeps the game flowing and active at all times after the first hook. If this perk needs a nerf then God forbid what doesn't. What next? They should nerf Thrilling tremors as well because it blocks gens while the killer carries someone? Great plan!

  • @CornHub said:

    https://forum.deadbydaylight.com/en/discussion/comment/2003834#Comment_2003834

    I'd still run it as that's double of the double amount, that's triple the bp.

    Quadruple. 2 base bp x2 =4

    4 Bp (base bp+ bonus) x2 =8

  • @Sluzzy said:

    It doesn't take long to notice the elephant of all perks on either side: BBQ. A pay-to-win perk on a licensed DLC. Used on every killer for the tremendous advantage and value. This perk is literally spammed in every game. It should be a HEX perk or nerfed to lose the aura reading.

    BBQ was released when survivors were much stronger along with maps. Maps were also easier to hide. Survivor perks are always nerfed only when considered being used on a good SWF. The same logic and fair balancing should apply to killers. To beat a good killer you must work on gens for every second possible. You cannot spend your entire match looking and hiding in lockers because the killer will have a huge upper hand as this is the only counterplay provided to stop the aura. He most likely has Ruin so the gen is losing progress when you leave it. Too much advantage for a perk.

    There is another reason why being a HEX would be an excellent change to BBQ. A killer that camps can still be awarded BBQ stacks if he uses NOED or when saves occur. He is awarded for the thing the perk was originally designed to prevent in the first place! If the perk is a HEX perk the killer will be in a race to hook as many different survivors as possible before the totem is destroyed. This will create pressure on the killer to guard totems, gens, and hook survivors in the process instead of camping and being awarded for it with a perk.

    If it is not a HEX perk it needs to lose the aura reading because it gives too much value for one perk alone. This perk has been overpowered and abused by high mobility killers way too long.

    I disagree with you on this but a slight nerf to it does need to be made . For as long as the killer sees your aura the survivor should see the killers aura would make it a little better

  • @Da_tater said:

    https://forum.deadbydaylight.com/en/discussion/233303/bbq-should-be-a-hex-perk-or-nerfed

    I disagree with you on this but a slight nerf to it does need to be made . For as long as the killer sees your aura the survivor should see the killers aura would make it a little better

    How is that needed? Should killers see survivors auras when they use kindred? But hey sure thing buddy, nerf bbq, but don't come crying about how killers camp....

  • No it's triple, double the bp 3 times.

  • So Correct me if I am wrong please but I don't remember being told my aura is read by the killer at the beginning of my time playing. I played quite a bit of survivor this weekend to finish up some rift challenges and a icon appears in the bottom right cornor anytime your aura is red by the killer. This allows you time to adjust and tells you the perk they are using. Icon appears after a hook? that's BBQ, Healing? Nurses, etc. ZSo besides the counters to BBQ there is this new icon that says hey killer knows where you are run or hide. Was this a new hud thing? Or did I just not notice it before? Either way you want a nerf as well with all the counters and being told your aura was read?

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/233303/bbq-should-be-a-hex-perk-or-nerfed

    BBQ is mediocre at best. Everyone runs it for the extra bloodpoints. Thrilling is better than bbq on almost every way.

    Yea location reveal is nothing xD I love how for killers all their perks are mediocre, what do you even consider good? I wonder If bbq additional blood points would be added instead to some weak perk, spoiler alert, it wouldn't be played

  • @onemind said:

    I can't believe bait got 5 pages of comments

    Well, 5 pages of cows... And I am not complaining.

  • Only cowherds are afraid of bbq and chili


    (There I merged the two topics)

  • Even if it did get nerfed I bet it'd be an uproar. Did a poll where 90 percent said it was balanced. So not enough people to get it nerfed.

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2004848#Comment_2004848

    That's only because noob Bubbas only have three perks to choose from and bbq and franklins are always top of the list

    Oh no this is full load out Bubba's.

  • @LeatherFeather said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005570#Comment_2005570

    Yea location reveal is nothing xD I love how for killers all their perks are mediocre, what do you even consider good? I wonder If bbq additional blood points would be added instead to some weak perk, spoiler alert, it wouldn't be played

    That is a good point. If double-bp was on a weaker perk they wouldn't use it, because they would use puddings if they wanted double-bp. It's an excuse because the aura reveal is game changing. If a survivor perk was this powerful it would have already had the nerf hammer, probably multiple times.

    @BlindMole said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005595#Comment_2005595

    How is that needed? Should killers see survivors auras when they use kindred? But hey sure thing buddy, nerf bbq, but don't come crying about how killers camp....

    Killers still do camp even with BBQ. And that is what is very bad about the perk, they are rewarded for camping (getting more stacks). But my main issue is that it is too strong for a high mobility killer. It's too OP on Freddy.

  • @IWasLeft2Die said:

    Only cowherds are afraid of bbq and chili

    (There I merged the two topics)

    We are not afraid. We stand proud in the face of adversary.

    image.png

    You'll never scare us with your BBQ and Chili.

  • If BBQ is going to be a Hex Perk then it should be more powerful imo. Every 30 seconds every aura outside of 40m is revealed, and then every aura is revealed on hooking.

    3 seconds of aura reveal outside of 40m that is hard countered by locker is not worth the potential hex being cleansed in first 30 seconds of game.

  • You'll never take us down.

    image.png

    (if i could have a second name change i think id make it King of the Cows ngl)

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005686#Comment_2005686

    That is a good point. If double-bp was on a weaker perk they wouldn't use it, because they would use puddings if they wanted double-bp. It's an excuse because the aura reveal is game changing. If a survivor perk was this powerful it would have already had the nerf hammer, probably multiple times.

    https://forum.deadbydaylight.com/en/discussion/comment/2005620#Comment_2005620

    Killers still do camp even with BBQ. And that is what is very bad about the perk, they are rewarded for camping (getting more stacks). But my main issue is that it is too strong for a high mobility killer. It's too OP on Freddy.

    You can't nerf perks because it's stong on one killer. Pop is too strong on freddy to. Oh so is tinkerer, disco, hell I'll tear your arms off using gearhead with fred (ive done it) lets nerf gearhead Oh wait forgot they did. Still stong on fred lets nerf again. Not good argument.

  • Just sat through all 5 pages of this thread and the only thing that I skipped was OP BBQ is not a issue you can tell if someone is using it then begin the counters or play it safe and assume all killers have it.

    Also love the cows can we remove this thread and just dedicate a thread to cow pics pls.

  • @DecisiveDwight said:

    Just sat through all 5 pages of this thread and the only thing that I skipped was OP BBQ is not a issue you can tell if someone is using it then begin the counters or play it safe and assume all killers have it.

    Also love the cows can we remove this thread and just dedicate a thread to cow pics pls.

    I support this decision

    image.png


  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005789#Comment_2005789

    You can't nerf perks because it's stong on one killer. Pop is too strong on freddy to. Oh so is tinkerer, disco, hell I'll tear your arms off using gearhead with fred (ive done it) lets nerf gearhead Oh wait forgot they did. Still stong on fred lets nerf again. Not good argument.

    Freddy is my go to killer for messing with random perk builds, because his base kit is strong enough to carry even weak builds.

  • BBQ is a amazing perk with no needed nerf, it rewards killers for good work, and is perfectly balanced

  • @Da_tater said:

    https://forum.deadbydaylight.com/en/discussion/233303/bbq-should-be-a-hex-perk-or-nerfed

    I disagree with you on this but a slight nerf to it does need to be made . For as long as the killer sees your aura the survivor should see the killers aura would make it a little better

    Why would you need that? You know where the killer is. He's at the hook that your buddy just got hung on. I'm not against it really, just seems pointless.

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005789#Comment_2005789

    You can't nerf perks because it's stong on one killer. Pop is too strong on freddy to. Oh so is tinkerer, disco, hell I'll tear your arms off using gearhead with fred (ive done it) lets nerf gearhead Oh wait forgot they did. Still stong on fred lets nerf again. Not good argument.

    Why not? Look at balanced landing. It wasn't all that great most of the time, it happened to be a little better on one certain map, killers moaned and about it and the devs took care of it promptly. This kind of balancing should apply to BBQ too if they should be consistent. Too OP on fast killers. Tinkerer is also too strong.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005806#Comment_2005806

    Why not? Look at balanced landing. It wasn't all that great most of the time, it happened to be a little better on one certain map, killers moaned and about it and the devs took care of it promptly. This kind of balancing should apply to BBQ too if they should be consistent. Too OP on fast killers. Tinkerer is also too strong.

    Gonna take the bait and say that no one has ever complained about Balanced Landing

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005806#Comment_2005806

    Why not? Look at balanced landing. It wasn't all that great most of the time, it happened to be a little better on one certain map, killers moaned and about it and the devs took care of it promptly. This kind of balancing should apply to BBQ too if they should be consistent. Too OP on fast killers. Tinkerer is also too strong.

    a little better

    *Made Haddonfield into a literal infinite if you ran it correctly*

    *Made a load of loops on Hawkins insanely strong with little to no counter*

    *Gave Springwood a pseudo-infinite*

    Forgive me for saying it was slightly more than a little better on some maps.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005806#Comment_2005806

    Why not? Look at balanced landing. It wasn't all that great most of the time, it happened to be a little better on one certain map, killers moaned and about it and the devs took care of it promptly. This kind of balancing should apply to BBQ too if they should be consistent. Too OP on fast killers. Tinkerer is also too strong.

    Sluzzy everyone is aware you run noed on nurse now, the joke is kinda over

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2006000#Comment_2006000

    Gonna take the bait and say that no one has ever complained about Balanced Landing

    That is not true, killers always complained about balanced landing on Haddonfield. So it was hardly average on most maps but it still got nerfed hard.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005806#Comment_2005806

    Why not? Look at balanced landing. It wasn't all that great most of the time, it happened to be a little better on one certain map, killers moaned and about it and the devs took care of it promptly. This kind of balancing should apply to BBQ too if they should be consistent. Too OP on fast killers. Tinkerer is also too strong.

    That should've been Haddonfield changed not Balanced Landing. And we shouldn't say that perk on this killer makes it OP. If so we gotta nerf Iron Maiden and Stridor.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2006006#Comment_2006006

    That is not true, killers always complained about balanced landing on Haddonfield. So it was hardly average on most maps but it still got nerfed hard.

    You sure they weren't complaining about Haddonfield? One of the problems with Haddonfield is that it can be abused for ridiculous infinite loops with Balanced Landing, and even without BL it's ridiculous.

  • One day you're going to give up on DBD and we'll miss your hilarious biased opinions.

    You always manage to provide good entertainment, keep it up.

  • KEKW, imagine nerfing a good desinged perk with many counters. i thought you were a little bit more serious, i see u arent.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005686#Comment_2005686

    That is a good point. If double-bp was on a weaker perk they wouldn't use it, because they would use puddings if they wanted double-bp. It's an excuse because the aura reveal is game changing. If a survivor perk was this powerful it would have already had the nerf hammer, probably multiple times.

    https://forum.deadbydaylight.com/en/discussion/comment/2005620#Comment_2005620

    Killers still do camp even with BBQ. And that is what is very bad about the perk, they are rewarded for camping (getting more stacks). But my main issue is that it is too strong for a high mobility killer. It's too OP on Freddy.

    Killers don't camp as much as people pretend, i know this because i also play survivor. If a killer camps with BBQ he'll camp without it, so i you want even more reasons to camping? While we're on the subject, killers play how ever they want to, getting pretty sick of survivor made up rules. I know, i KNOW it can be unfun, but when survivors have huge loops with a toon of safe pallets, they don't run away for the killer to have fun now do they? And they shouldn't, they are playing a game and use what ever strategies that are given to them.

    And pushing for a nerf on a perk with so many counters is just ridiculous, and non sense.

  • It boggles my mind that with all the complaints about tunneling and so forth you'd want to nerf one of the few perks that encourages people to spread out the pain. Especially one who's aura-reading can be effectively counterplayed with minimal foresight and awareness.

  • @hiken said:

    KEKW, imagine nerfing a good desinged perk with many counters. i thought you were a little bit more serious, i see u arent.

    theyre about as serious as this cow

    image.png

    (yes ive posted at least 1 cow on every page thusfar and i dont plan on stopping)

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