Feedback and Suggestions
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Why does Jane sound like a 50 year old white man that smoked a carton of filterless cigarettes daily since he was 7? She's supposed to be this head strong daddy's girl from New Jersey, who not only won an oratory contest her Senior year, but went on to be the spokeswoman for products in TV commercials, radio stations, and eventually a career in the spotlight co-hosting a live, daytime talk show a5 comments 91 views last activity
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i have played maybe 15 games today, and i'd say at least 10 of them killers ran pop, pain res, and ultimate weapon. 13 of these games would have had a killer face camping and/or tunnelling straight off hook. this game is becoming less and less fun and more unbearable every time i get on and play, resulting in my friends and i taking breaks from playing the game for somewhat long periods at a time2 comments 31 views last activity
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Poised is an interesting Perk, but it heavily relies on what you're doing, being chased or finishing a gen when the Killer is approaching? Useful! Sitting on a gen or just running around or to your next objective? Useless or not that useful... Let me say that I do not enjoy the latest trend of the Haste Status Effect spam, but I think Poised is a Perk that deserves it, since it can only activate5 comments 41 views last activity
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The Problem I know I'm gonna potentially stir up a hornets nest here, but the Singularity is extremely hard to play on console... I've played every single killer now, and you can always do something to make the killer work to some degree on console... but for the Singularity, I'm at an absolute loss. Even people on PC have complained making use of his power is too hard, but the steps to make i7 comments 433 views last activity
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Fair and simple here's what they need. No more wallhacks when looping, it's unfair. Stop looking so badly for items, in a previous match a bot had a empty item, dropped it, moved 2 steps, went back to it, picked it up, dropped it, left, went back to it, and picked it up, at least 5 times. STOP MAKING BOTS NEEDING A ITEM THEY WASTE TIME LIKE CRAZY. Make bots have more spine and will come hea0 comments 11 views last activity
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It can keep the "disappears when someone dies" thing if you want. But 100% is just too little for it being a hex.29 comments 491 views last activity
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We had a good event with the last sale week for the chapter. But it would be nice if BHVR would give us all of the cosmetics for free since it’s out of the store for almost 3 years or so. All of us would be happy if they would give it to us since how long it has been like they did with Meg’s death garden mask.9 comments 191 views last activity
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Trickster is by far the most effective at short range, but hitting longer range shots is pretty satisfying and more difficult. Would it be a good idea for him to get some sort of a reward for going for these harder shots, such as a bonus to Laceration if the knives travel a certain range? Something like 1.5x-2.0x? I think it would be a nice touch to his kit, and would spice up his gameplay a lit3 comments 31 views last activity
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Ive Seen the term gen rushing thrown around, mostly on Reddit and I personally think gen rushing is a myth and its just the survivors purely just being efficient and majority of the time as a killer you should expect 2 gens to get done at the start of the game but I do think when survivors are being efficient which only occurs against good players it is a tad bit unfair because they get it done v2 comments 41 views last activity
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Where you can punish the killer for sniffing out boons totems10 comments 102 views last activity
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I only know that Hit Validation exists in some cases, but I remember pallets being one of them. When the feature was added, it was said, that the server would reject unrealistic hits. But what happened here then? This is a situation which happened to me recently against this Bubba. The icon shows the killer has over 200 ( or even 250ms ping; can't remember the numbers). I checked my connection an45 comments 981 views last activity
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This trend started around the time of the Red Forest rework. I don't know exactly why, but there seems to be a philosophical shift towards putting an obscene amount of random junk and clutter on newer maps. Garden of Joy is guilty of this too, and obviously Nostromo+Toba Landing are huge offenders. This takes so much away from killer gameplay. Almost every killer power in the game is affected by2 comments 161 views last activity
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I really liked the instant teleport to the TV’s. As I played her and I could chase someone without worrying about losing all gens in a min. You could just teleport there instantly and now everybody disables the TVs, because if the survivors don‘t, the condemned just makes them moriable. Now when I play her, I have to run and injure one, than go away and repeat it until everyone is injured. T0 comments 11 views last activity
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Plain and simple: one of the things that survs need to do in the match is finding gens. As far as I remember now every perk that let's them see gens has a cost or condition to activate and Maps have charges, but the way Deja Vu is now gives survs a significant advantage. It's perfectly ok to always see the INITIAL trigen and gain boost on it's gens for the entire match, but having 5% on "all" ge12 comments 223 views last activity
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Had a few games like this you chase someone they run up a certain spot in main an no matter how fast you pick them up you can't get them to hook while others do gens you can't leave them slugged nor hook them. They also pear it with flip flop an breakout, They also willuse an offering to choose the map i notice. What can be done about this?9 comments 81 views last activity
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Nerf blights add ons and fix his collision so hug tech isn’t a thing5 comments 71 views last activity
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What if there were a brown add-on that gave Spirit’s phase-walk unlimited duration but the downside would be that she moves at 110% M/S? There would be an upside but a meme one where you’d get 100% more bloodpoints for post-phase hits. This add-on would also help Both new and experienced Spirit players further improve their listening skills and memorize each survivor’s breathing sounds when the0 comments 21 views last activity
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EDIT: Im not suggesting we have a minimum amount of required totems like with generators? just a counter to show how many are there. You dont have to cleanse any if you dont want to and I'm not intending to change the aim of the game, you still have the option to cleanse or not, the only difference is you would know how many there are. Noed was just a POTENTIAL example but my point wasnt about th31 comments 241 views last activity
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Blast Mine has one when it triggers and you get to hear the explosion globally (for the person who used it). Chemical Trap is just missing that notification that it went off.4 comments 31 views last activity
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Do you know how Killers have the Hex Perk Haunted Grounds which does nothing until it's cleansed? I think it would be cool to have something like that for Survivors aswell! Boon: Inconspicuous Trap A boon that benefits from it's demise. Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. When the Boon T9 comments 71 views last activity
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since it does not increase the endurance effect it gives a extra speed boost with aura reading and no scratch marks/blood, but it only last 8 seconds, could it be increased to something like 15 or 20 seconds? this would help the survivor that got unhooked to be able to get away more from the hook and if you could also make it so they make no sounds of pain it would be a great perk to help the ant0 comments 1 views last activity
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Hi all! I want to discuss survivor BP points and how they are distributed, or mostly, how the person who kites the killer for the entire match gets lower points than others who just sit on generators. In my matches lately, I can kite (or loop, whatever it's called, same thing.) the killer for 5 generators usually. My teammates do little to nothing to help me, which is...whatever. However, I've1 comments 31 views last activity
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Here me out here Shia LaBeouf as a killer in DBD. Though comedic in many ways this IP could be incredibly meme worth and there is basically 0% chance Shia says no. The popular meme song associated with him gives plenty of room to play with chase theme abilities and perks eve. I have no suggestions as to what this killer should do other than it being awesome..............."JUST.......DO IT! DON'T0 comments 11 views last activity
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T-Virus gives survivors more than it gives to Nemesis. Wesker has a stronger virus when compared to Nemesis and is better at covering ground and looping. Not only that but both zombies and Nemesis must hit survivors 3 times because of his T-Virus. It literally acts as a shield for survivors rather than a deadly disease ! Right now the only downside of T-virus is occasional coughing. Zombies f7 comments 161 views last activity
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The pig can be a frustrating character to play and face against at times. Whether it's because the pig is playing a mean play style to make your head pop or just dealing with the m1 struggles and a character who almost doesn't have power until the first down. First, I will start off with the frustrations of playing against the pig (survivor's struggles) The pig's head traps can be some of the7 comments 71 views last activity
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In the lobby, if a player has not pressed the "ready up" button at the 15 second countdown, kick them from the lobby. This will reduce AFK players at the beginning of the match. If a player has not moved from a spot (moved; not simply turning their camera) in X seconds, begin a countdown of X seconds until they are kicked from the game. The countdown will stop if they move during the time.7 comments 101 views last activity
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The duration is really short to make any use out of it in a chase and the cooldown is quite long, I think if we changed these values a bit it would be a really decent Perk! Increased the duration to 7 seconds across all tiers. (from 4/5/6 seconds) Decreased the cooldown to 60/50/40 seconds . (from 45 seconds across all tiers) Now works on all rushed actions. (works with Lockers now)4 comments 41 views last activity
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With all the new Perks that hide Scratch Marks, Dance With Me is the only one that is basically completely useless while injured, has a long cooldown and may not even work if you don't have any LoS blockers. I think it deserves a touch up, it's not the worst Perk in the game, but it could be better. Dance With Me When performing a fast vault or leaving a locker in a sprint, you leave no Scr2 comments 102 views last activity
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While in theory killer's collision box being a bit bigger that a survivor's, hence not allowing them to hug loops as tightly, should be countered by their faster speed, in practice the relatively small speed difference, along with haste perks making survivors faster can make for some ridiculous scenarios where you will need to go around a rock (not a loop with a rock and pallet, actual mid-sized13 comments 374 views last activity
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Currently whenever a teammate is hooked while you have Kindred equipped, there is no way to know if the hooked survivor also has Kindred. Knowing if the other 2 teammates have the same information as you while the 3rd teammate is hooked is vital when deciding whether or not to go for a save. Suggestion: Make it so the small icon only appears when being affected by the perk of someone else.0 comments 21 views last activity
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The status effect is such a cool game mechanic, but the haste is kinda losing its purpose. To go against a survivor or killer with multiple haste perks and add-ons over and over sets up such stale matches. You just feel like you need to run something of the sort to keep up with it. It reminds me of that Economics expression "race to the bottom" which means reaching a counterpoised symmetry by g3 comments 71 views last activity
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Perhaps an odd title but let me explain. Everyone loses, sure. It shouldn’t be something to be avoided. I lose in a BR game, it’s quick and I move onto the next match. Even as Survivor you can die on the hook to get out quickly unless Meg saves you when it’s clear you want out. Losing as Killer is a drawn out process. You know it’s over way before the score screen pops up. That said you have to51 comments 1,053 views last activity
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Just a couple variable changes, no need to change how he works. Remove pool summon slowdown. Give him 3 or more blood pools. Make the pools of blood prevent quick actions like the loading screen tip says it should. (which as of right now, it doesn't) /or just increase the slowdown time, which would be much quicker to change a simple variable again. Simple variable number changes. Nothing com0 comments 21 views last activity
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I don’t really need to make this post long, this perk is going to be atrocious to play against in coordinated teams. with pick up time being roughly 3-ish seconds, that allows a second survivor to stay at an atleast EXTREMELY safe 20 meters away. Meaning if the survivor being picked up on pallet is guarenteed to get to safety with basically nothing the killer can do about it. the perk was fine20 comments 481 views last activity
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I get that playing with your friens is super fun. But on the killers side it quickly can become a nightmare. Dead by Daylight already has a lot of information for survivors. (HUD) Perks and maps/keys can further enhance this. I think the amount of information a party of 4 talking via discord is way out of the range. With discord teams perks like for example ko and hex: the third seal become co34 comments 441 views last activity
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Hello everyone. So, one of my favorite niche and underused perks is Aftercare. It provides some really nice, constant info and really gives everyone a tangible efficiency boost during the lated parts of the trial, when you got a really good idea what's going on ... until you get hit and it gets all taken away in one fell swing of the blade/club/claw. And here lies the double crux of the perk:5 comments 101 views last activity
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What if flashbangs were 1 or 2 per gen, that can be crafted from interacting with a completed gen (like a scrap pile or something) so that way if you get on a gen with 3 people you can still have a chance at getting one. Might be an interesting way to tweak the perk. It’s fine as is but if it were to be changed this could work, what do you think?2 comments 21 views last activity
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I created a Reddit post about changing The Nightmare's Add-ons. It's not a post to be taken seriously as suggestions and was just something I did for fun without really having the pressure of commitment, but I do personally believe that his Add-ons need an overhaul, in many ways. I simply wanted to add context to why the flair is Feedback and Suggestions . Hopefully whoever reads it ge0 comments 11 views last activity
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What killers will do is M1 survivors that isn't the obsession and will use their power to hit the obsession, that way they do not lose stacks and always stay at 8 stacks, unless the obsession take hits while the killer is carrying a survivor. So the way to fix this..."abuse" of the perk is that no matter how you hit your obsession you will lose stacks, other than locker grabs and vault/gen gr9 comments 91 views last activity
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What do you guys think of this new killer idea? The Devastator The Devastator is a quick and ruthless killer that is able to knock away multiple survivors that are in his presence. The Devastator has 3 personal perks, “Area of Effect”, “Stealth is Wealth” & “Hex: PostPoned” which allows him to take advantage of survivors around him and to get rewarded for hooking survivors.0 comments 11 views last activity
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Because really? Let's translate this challenge... "Complete this challenge by the killer choosing not to do their job at all or have the matchmaking put you in a match way below your mmr." This never should have made it past initial thought processing. I'm all for challenging challenges but this isn't challenging, it's purely luck based and needs to start5 comments 71 views last activity
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If Distortion can get Tokens while in a chase, then Stake Out should be able to as well. It's not a super popular perk and this minor change would make it more appealing.2 comments 21 views last activity
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First of all, Singularity is one of the best Killer designs in the game. Along with Nurse, Wesker, Blight and Doctor, he stands out in his own, very unique way. But alas, that is not the topic for today. I have been practically worshipping Singularity since PTB, and even at the time where i didnt know you could teleport to infected survivors with your pod gun and just by using cameras, i loved0 comments 21 views last activity
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Some great changes to the antiface camp, but there is still a glaring problem. Survivors do gens. Killer downs someone near the gen (there's a reason jolt is reliable - happens a lot). Killer hooks the survivor on the nearest hook (often next to the gen). The killer at this point "isn't allowed" to protect the generator? Just has to walk away and let survivors work on it simply because the game i12 comments 231 views last activity
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This is a QoL change I'd love to see both as a survivor and as a killer. When you load into the match and see everyone, it would be nice to see how many of the players were in a group that queued up together. As a survivor, when the match starts and you see a lot of weird behavior from one person and know the whole group is in a voice call, there is no reason to risk yourself to get involved. S77 comments 877 views last activity
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With the upcomming patch facecamping will be impossible (or at least not effective) as the survivor then can simply unhook himself. This change is pretty good as many got pretty tired of invisible basement bubbas. There are a lot of perks and ways to prevent tunneling (borrowed time, dead hard, off the records | bodyblocking, stunning with flash bangs etc). We can agree tunneling and camping6 comments 122 views last activity