Feedback and Suggestions

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  • Gens are boring. How is it fun to hold m1 90% of the playtime for yall ? unbreakable 3 gen, wow so fun. everyone forced to play made for this. killer still tunneling and camping. How are so many people still playing this game. Everyone is teabagging cuz thats the mentality you have to have to play this game. And then tomes are so anti-consumer for casuals. Forced to grind to get any value o
    0 comments 31 views last activity
  • I don't mean like crowd control no I mean a perk that can full on destroy windows because there are some maps that have god windows and no breakable walls near by so to counter this make either breakable windows or a perk that can break windows/permanently disable them. "But won't that be OP?" Simple the token system you have X amount of tokens that you can use on windows to block them off the ne
    12 comments 152 views last activity
  • The game has been out for 7 years and Oh boy have we been through a lot, loads of events, loads of things so I was thinking if it was possible to make a system to unlock a Cosmetic or charm from the Past which you don't own every year in the future during the holiday season? I mean I love the exclusive cosmetics I have, but my love for having those dont get stronger because people who want them
    1 comments 11 views last activity
  • I've seen the idea thrown around before, I think it would work. We can't really call scooby doo too silly for the game when nicolas cage is in dbd.
    1 comments 131 views last activity
  • Its unfortunate that switch players are left out of the twitch drops and wont be able to get rewards. Once again, we are just lucky to be invited to the party since there are a few of us. I do hope there will be some way for us to get something out of it.
    0 comments 21 views last activity
  • For the most part I do believe Ultimate Weapon is a good and balanced perk and gives the killer good information throughout the trial, but the main issue is that once your the only survivor left you pretty much stand no chance. The killer can simply open a locker and know exactly where you are, and its duration is 30 seconds, which means he can go around the map and guarantee you to reveal your
    25 comments 712 views last activity
  • Helloween Last Year and the Year before we got Collabs with two other Live-Service Games, Pubg and For Honor. This Year, we sadly don't get a Collab with some other Live-Service Game it seems. But would it be possible to bring the Pubg-Outfit/Charm and the For Honor Charm back this Year?
    0 comments 11 views last activity
  • Hi BHVR, Love what you've been doing recently with Killer reworks and add-on passes, great stuff! I do have a question. Will Sea-Soaked Cloth be changed sometime soon on Sadako or is this intentionally kept? Don't get me wrong, it's fine where it is right now, I suppose, it's just Yoichi's Fishing Net was reworked to give Blindness when at 4 stacks of Condemnation now. Two Blindness add-ons seem
    0 comments 11 views last activity
  • Xenomorph would be perfect for this. Its movement modes already make it like a feral animal. Maybe you could even do a Werewolf: The Apocalypse thing where runner mode transforms it into a quadrupedal wolf and cancelling runner mode turns it back into two-legged werewolf. No flashy lights or particles needed. Just make its body contort unnaturally when it changes modes. Maybe the turrets could
    3 comments 51 views last activity
  • I really don’t like that prestige levels don’t show up in lobby for me, but it does for my duo. We’re both on PS5. I understand it’s a test but make it an option in settings to ‘Hide your prestige level’ instead of just making it happen to a random half of the players. Bring it back please
    6 comments 71 views last activity
  • Greetings! TLDR: Luck is an outdated mechanic, whose only purpose is for a SWF to abuse Slippery Meat and luck perks/offerings to create a Kobe build. While this was kinda cute and clever... it sucks to play against, no one would be unhappy to see the back of this. Any normal person wanting unhooks will use Deliverance. It's commonly mistaken by new players to affect item rarities, so why n
    0 comments 21 views last activity
  • can we please do something about tunneling wesker with 8% Hindred effect. You come of the hook with half infection then few seconds later.... Boom try looping the wesker while slowed and injured. Please dont go off the rails in the discussion, this is about tunneling wesker problem and none can convince me its fair to be slow while being tunneled. Normal Wesker is fuuuuun <3
    62 comments 1,641 views last activity
  • I get that you want to try new things, but giving killers outfits like this is the weirdest set I've ever seen being released in this game. Isn't this game supposed to be horror themed? This skinline is just not. We are at a point where community skins or fanmade material is just better.
    3 comments 131 views last activity
  • The crossover was a massive and wonderful surprise. Ever since the event ended I have been craving an Oni skin for Shugoki. A Shugoki skin for Oni would also be outstanding. Both games love their crossovers so I could see it happen. Please, BHVR, open your hearts and minds!
    0 comments 11 views last activity
  • I liked to play this killer before, and I'm looking forward to play her after the rework, but her new chase music is just irritating to hear. It's just a random loud banging drums without any motif. I got a headache after the first chase already. Killers hear their chase music for more than a half of a game, and I do not want to hear... this. Her terror radius music is amazing, and I love it wit
    4 comments 111 views last activity
  • Her drones shouldn't disable when she walks underneath them. If you try using it at a loop but keep walking back into it, you screw yourself over. I don't know why this isn't already the case.
    3 comments 61 views last activity
  • Or do you think that would be too op?
    20 comments 281 views last activity
  • Due to the absurdly long cooldowns and many requirements, these Perks will not get much use, especially in soloQ, so here is an idea on how to change them! Teamwork: Collective Stealth When you finish healing another Survivor, this Perk activates. While active, yours and the healed Survivor's Scratch Marks are hidden for as long as you both stay within 6/7/8 metres of one another, when on
    3 comments 71 views last activity
  • I play a lot of killer games where there seems to be no "right" options. Usually it's after a relatively tough game, and either I tunneled in late game to try and get some pressure as a last resort, or have been chasing all game with almost no hooks. Yes, while I'm aware this is more a skill issue than anything else, I feel like I shouldn't have to wait the 3+ extra minutes waiting for the surviv
    12 comments 231 views last activity
  • Could you please rework the hair? it's so bad and ugly I have no idea how the skins artist thought those hair were a good idea, could it be possible to rework the hair? it's way too bad.........
    0 comments 51 views last activity
  • This update has really thrown the balance against killers. Face camping is rarely a good strategy, but at times it is. I have three gens next to each other and I hook a survivor in the middle. Obviously I'm gonna facecamp while I watch my gens, don't let yourself get 3 gen'D. Its often good to make a big loop also, the killer should see the progress of the hook, and recieve updates about it. But
    1 comments 61 views last activity
  • It feels like now that Skull Merchant re-work is coming, Deja Vu should receive some slight tweaks again. As it stands it removes the entire process of not only locating gens, but also locating the best gens to complete, with map-wide permanent range. On top of this the 6% speed is kind of nutty, and with all the gen speed perks that exist right now it seems like Deja Vu has come out on top as th
    6 comments 2,031 views last activity
  • BHVR plan to increase the duration of the sprint burst to 5 seconds, which will be the same duration adrenaline has, but it doesn't help the perk to be valuable much at all, simply because sprint burst exist. Sprint Burst will do what Background player does but truly on demand and can be used way way way more often with extremely more value than background player will ever have, extending it's s
    23 comments 552 views last activity
  • For one, the squelching that was added with all of the skins was a nice touch How ever what would be great, is if the Hallowed Blight theme from 2018 would play with these skins equipped :)
    0 comments 11 views last activity
  • Every time I try to start a game in the costume lobby it takes 2min to load and then the game ends before it even started, leaving me with the message „GAME CANCELED, Unfortunately, something went wrong with your game.“ and it’s really frustrating!
    0 comments 1 views last activity
  • Legit the nail in the coffin I played a bit today to see how it would feel and yeah im just done, I unistalled today and I feel way better like a giant swamp has been lifted off my shoulders. Dont want to be camped run deliverance reassurance kinship but noooooo, ontop of that we are going to give them a basekit deliverance on any hook state, and to the idiots saying just dont camp, y
    10 comments 231 views last activity
  • ...while nobody else does any. Because f- those locker-hiders.
    0 comments 11 views last activity
  • We wait forever for Plague skins while other killers get loads of them with detail and to fit their theme meanwhile Plague gets a fish and a jeepers creepers looking trashfest. I'd say I won't bash other peoples hard work and effort but her skins clearly had none so whoever made them should probably hand her skins to a competent artist who actually read the lore, played the game or has more than
    4 comments 51 views last activity
  • I'm going to skip what's wrong with the perk (since we all pretty much know it's bad) and simply show what corrective action needs to be done for this perk: {Corrective Action} You quickly analyze problems and correct your own work when a mistake happens. You start the Trial with 1/2/3 Tokens and gain a token each time you succeed at your initial Skill Check, up to a maximum of 3 Tokens .
    1 comments 21 views last activity
  • I'm so happy that you guys are giving Plague cosmetics, as a Plague main you can imagine how excited I was that she was getting yet ANOTHER today........... I hate insulting other peoples' artwork...but this cosmetic is trash. What are you guys even doing? What are we even looking at? Her head looks like it's in the middle of a cat's butthole, and the longer I stare at it, it doesn't make any
    5 comments 121 views last activity
  • I really like the addition of being able to change the drone's rotation as it opens up new possibilities to controll survivors movement. However I think it can be sometimes very difficult to figure out if you changed the drone's rotation successfully and in which direction the drones are rotating (especially at a distance). Would it be possible to add some kind of audible or visual feedback in o
    0 comments 11 views last activity
  • Not gonna make a lengthy post because I don't believe these change anything but anyway The change is useless, Warden's Keys might be nerfed but it still brings the reload speed to 2.25s, the speed at which this cooldown feels comfortable. -0.15s on the basekit speed is pretty much nothing and there are still no other addon worth running over Warden's Keys. The better way to go about it is to ju
    1 comments 41 views last activity
  • https://reddit.com/r/deadbydaylight/s/O5kw1VIzpR Game is becoming more and more impossible to play as the weaker m1 killers. Exactly how on earth are you expecting killers to play around this kind of crap? It's getting ridiculous.
    1 comments 91 views last activity
  • Not sure why this stopped happening after Never Stop Slashing, but it's incredibly disheartening to miss out on community-based content. This used to be available to all players, but for years now they've stopped doing it. Why is this content locked behind a pass that doesn't exist anymore?
    1 comments 51 views last activity
  • I really love the Skull Merchant rework, she feels a lot more like a Hunter now and a lot less like a Generator Guardian. The tweaks from the PTB were really nice and make her feel leagues better to play but there's a couple of small things that immediately jump out to me as things that should be changed. First: Stealth Mode It still has a huge indicato
    2 comments 61 views last activity
  • How in the world you make a update when you use anticamp, when we need to get stage 2 to get deliverance? Killer is camping me, but to get 100% escape from hook i need to get stage 2 ######### is this update, vault is the same as always.Dont just buff killers, buff survivors too, we dont need killers only game
    2 comments 41 views last activity
  • I'm not going to bash the development/balance team for these changes. That's not what I'm here for. What I'm here for is to point out that these changes ( specifically after the Warden's Keys nerf ) are not good for the sole fact that they don't tackle why the add-ons aren't being used in the first place. I want the balancing team to understand why these
    2 comments 61 views last activity
  • 32 comments 401 views last activity
  • I have played this game for over 3000 hours, and currently, I am dissatisfied with the balance patches from the Dead by Daylight team. A game is supposed to offer a simpler sense of accomplishment compared to the real world. However, recent updates have imposed an unfair balance system, heavily favoring the survivors. Killers are now forced to kill all survivors and hook each survivor more than 9
    29 comments 991 views last activity
  • Okay let's rip the band aid. So we all know how grabbing players off the hook was made to help prevent facecamping hooked survivors. Very nice change at the time. However if Behaviour plans on adding the new self unhook system, (I'm not a face camping killer just because it sounds hella unfun to do instead of just playing the actual game.) then I think it would make playing killer an absolute
    2 comments 51 views last activity
  • I’ve played this game for years. I didn’t start genuinely grinding until recently - I’m by no means a strong player, plenty of skills/strengths to build. But all I’ve learned is that this is impossible with dbd. I don’t have friends to play with and I’ve had little luck finding any, but I also like to play solo. Either way, this game clearly has insanely low capacity to ensure that solo playe
    24 comments 261 views last activity
  • If this were to happen in a real life scenario they would be stabbed. There shouldn't be anyway the killer misses unless they are no longer in the fov that close.
    12 comments 221 views last activity
  • No offense to anyone, I was just curious cuz since DBD version is male, in the movies there’s male and female killers. Legion has male/female. So it begs the question. Why isn’t there one for ghosty? DBD ghosty isn’t licensed is it? If not, why haven’t they added a female? Imagine if they made a pink rhinestone mask with demon horns for ghosty plus a feminine outfit. We love Ghostface don’t get
    6 comments 421 views last activity
  • Do you guys think that the last Buckle Up buff made WGLF (We're Gonna Life Forever) kind of a useless perk? WGLF: you heal downed survivors twice as fast -> being slugged is very situational, so a lot of times you won't be getting this value if you have a token from unhook or protection hit, then the picked survivor gains endurance -> has the prerequisite of having to have a token, plus
    5 comments 61 views last activity
  • Yes, from the Jurasic Park movies, this killer has over 20 human kills over the movie series! (Or Dino Crisis , that old video game!) Powers: Basic attack: snap at survivors with her huge, teeth. Powering up for a lunge attack gives her a longer range, naturally. Special Abillities/powers: Tail-Swing Attack! - Spin around and hit multiple survivors that are in range of her very
    23 comments 181 views last activity
  • This perk shouldn't be in this game. Every clever player of Dead By Daylight should know this. I wouldn't nerf Endurance Effect from this perk. (To make Endurance Effect viable we should change Buckle Up a little bit) Survivor can get 2% (nerf from 3%) speed while injured only if he is on death hook. Thank you.
    1 comments 31 views last activity
  • Make A Nun Killer
    1 comments 11 views last activity
  • I don't think I need to go into a ton of detail regarding why exactly the current Blindness status effect is a little bit lacklustre, to put it mildly. It rarely does anything of note, and when it does do something, it's very frequently preying on a team of solos having no way to communicate with one another. I would like to address this with a hypothetical change, both in terms of making the s
    2 comments 51 views last activity
  • Alright, so this doesn't need to be super drawn out or winded: There's nothing wrong with the occasional white flash of invincibility blocking the killer's pressure, it can be a "healthy" thing, but it can't happen too much due to quick gen times. It is my opinion with over 8k hours, that after the buckleup buff, there is now too much extra safety provided by endurance perks. To whomever is
    4 comments 71 views last activity
  • I propose that this tome challenge be altered so that when you hook survivors in the basement as the challenge indicates, you actually gain progress and eventually complete the challenge.
    0 comments 11 views last activity
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