How I would balance the whole “gen rush” thing if I could
Ive Seen the term gen rushing thrown around, mostly on Reddit and I personally think gen rushing is a myth and its just the survivors purely just being efficient and majority of the time as a killer you should expect 2 gens to get done at the start of the game but I do think when survivors are being efficient which only occurs against good players it is a tad bit unfair because they get it done very quickly while chasing and you simply just don’t have enough time as killer making the game stressful.
So my proposed change is to simply increase how long it takes to do generators and to increase basekit regression
Generators take 100 seconds to do instead of 90, and base kit killer regression is now 125% from 100%
But in turn of buffing killers generator defenses and generators taking longer I would like to see more underused perks buffed on the survivor side like Flashbangs, Blood rush, and among others that can be used to try and combat the killer in chase.
Comments
Just increase the regression of generators and make it dynamic-the more progress the generator failure has taken, the less regression and so on to the old values.
You also need nerf toolboxes, especially a new detail, in exchange for this, you can revise the nerf of healing.
Add a new chip on the likeness of someone else's turrets that will be in each match and force the survivors to use them-say, close the path to the generators, for example, you can make the entity more self-sufficient and give her the ability to block the generators if she thinks they are being repaired too quickly, thereby forcing them to look for something. In return, you can also take something from the killer during such a period, if necessary. And reduce the number of generators on the map + distance them from each other in order to completely eliminate the triangles, since they may no longer be needed as a game mechanic.
I personally call genrush the moments when survivors repair 2 or more generators with a difference of a couple of seconds, which happens often in games on a good mmr, so for me this is not a myth-it's still an extremely fast transition of the game from the initial phase to the pre-final when the only chance for victory remains a triangle because there are 4 and if they will not make much mistakes /there are good constructions and pallets left on the maps, the killer has little chance of defeating them if it is not one of the strongest killers who can quickly finish the chase / have good mobility
There will be request for yet another and another generator slowdown until kill rates go above 80% (and even then low-mmr killers would not be satisfied). The game used to have 60s per generator and BNP used to outright fix single gen. But now gens fly like never before? Please just stop it with permanent gen slowdowns