Feedback and Suggestions

Our team will be happy to read these!
  • I've been playing this game for a half a year now but I still don't want to buy any cosmetics even though I bought all the killers and grinded like 50,000,000 bp or more. (80% perks unlocked) Almost every killer looks perfect with his original items and the cosmetic options available are either low quality, outdated or just ugly, especially weapons which are really the only items that matter cau
    9 comments 191 views last activity
  • There's no point in having the "Secret" part to offerings when: Survivors (mostly) will tryhard to get generators done since most of the Killer's secret offerings are Moris and they, for some godforsaken reason, take that as "I'm going to play super seriously" now. It just doesn't make sense for most offerings with it applied to them. Survivors' "secret" offerings are bad and Killers' "secret"
    0 comments 21 views last activity
  • Per title. I understand they cannot reply to every post on here, nor do they need to. Put if multiple posts are made on the same topic or it is a very popular topic some reply may be welcome knowing you have actual received the feedback and get some sense of what your thoughts are on the matter. Right now it feels like talking to a brick wall.
    15 comments 191 views last activity
  • Instead of the crows that end up circling you when you go afk, could you maybe turn idle players into bots? Cause they're just as problematic as people who DC.
    4 comments 81 views last activity
  • so is the removal of the hay stack beside the tractor permenant? because if it is then i think that map needs another rework. theres a whole 1/4 of the map which is just a vast nothingness, including the area the tractor occupies. i played a game and a ran there thinking i could use the tractor (as it is the only loopable thing in the area) alongside a rock (lmaooo), and i went down as there was
    1 comments 41 views last activity
  • My suggestion is to add a new functionality to Insidious: The killer begins the trial Undetectable. Much like how Corrupt Intervention and Lethal Pursuer are roundstart perks, this would work in a similar way. The question is, for how long should it last and should it have any conditions? I have three ideas for that: The Undetectable lasts for a time limit, preferably something like 30 ~ 60 se
    0 comments 11 views last activity
  • I'm sure I'm not the only one who feels like this is an issue; when trying to use a styptic agent or anti-hemorrhagic syringe, you have to stop, let go of shift, and then wait a moment before you even see the prompt to use the med-kit. This is problematic when attempting to use these add-ons... It's either way too obvious that you've just used it because you have to full stop, and then you crouch
    0 comments 11 views last activity
  • Seriously, it baffles me how medkits are still like this, why are there rarities if they have all the same function? Why would you take purple over brown if you only use it to heal yourself? Why would you take green or yellow if you want to heal others? Something needs to change, give variety to them like have slower healing for more charges? Have faster healing for only a 75 or 90% of a full he
    18 comments 311 views last activity
  • I think DBD would look really nice on unreal engine 5 and updated skin textures would make the game feel more immersive it currently does. Is there any such plans for this?
    10 comments 993 views last activity
  • This toolbox can be used to sabotage a hook without using any charges, and can be used to sabotage a hook when it has zero charges. This add-on is consumed the first time a hook is sabotaged with this toolbox.
    0 comments 11 views last activity
  • Implementing bots was a nice step towards reducing the impact caused by disconecting survivors. However, it can't do its job when survivors choose the other way of giving up and abandoning the game: just killing themselves on hook. To make it worse, the game incentivizes people to choose this method: disconecting leaves you with no bloodpoints, experience (needed to get iridescent shards and rift
    4 comments 91 views last activity
  • When the knight utilizes a guard for someone on hook, why does that not count against the camping meter? It seems to be utilized has a form of camping, at least in the matches I have had.
    3 comments 41 views last activity
  • One idea I thought of was the ability for two survivors in the "dying" state if they meet to be able to heal and just be injured. I tried to simulate this in the games I played by observing snow ball situations, and it appears to be very situational, as it depends on whether the killer wants to leave the survs on the ground or have another surv in the"dying" state nearby, in certain situations p
    36 comments 751 views last activity
  • I just played a game of killer and wanted to add the person after the game but i forgot to do it in the post game lobby and now i try to get the name of the player so i can add him/her. Is there any way i can still see who i player with? And i think a match history would be verry cool for not only reporting / finding new players to play with but also to look a couple games baak and rewatch some b
    0 comments 71 views last activity
  • With the rework of the skull merchant, I have had 5 games where players take advantage of the positioning of drones on the stairs and entrances of the basements. If a healthy player comes in to pick up, he is injured on the way up by the lasers and is knocked down by the killer. If the unhooked person leaves, he is slowed down by all the lasers and can be caught again by the skull merchant. It
    6 comments 131 views last activity
  • Everyones always talking about how BHVR needs to stop nerfing meta and start buffing the 90% of perks that aren't good, but people rarely give suggestions. I'll start: Quick Gambit: Range limit is now inverted. Survivors who are 24m away from you get a repair speed bonus. Bonus is increased to 10%. has no effect while injured. Head on: applies 3 seconds of exhaustion but isnt stopped by it. h
    4 comments 51 views last activity
  • Please read to the end before you boooh. Default gen time: 120 seconds 2nd Object: 4 more or less randomly placed control cabinets. The survivors can see the auras of those cabinets in white color. Every survivor can see the aura of other survivors who are within 5 meter radius around control cabinets. Survivors activate control cabinets by solving a mini game. Every activated cabinet
    20 comments 471 views last activity
  • It prevents me from using chat or pressing continue to next match for an extra 5s which might not seem like a lot but it adds up when you play a lot of matches per day and it's extra frustrating because after a match I always either want to type something quickly or move onto the next match quickly. I believe there's also an overlay when you load up the game that prevents you from searching for a
    1 comments 11 views last activity
  • I am not talking about the damage it does, but more so about the radius. Especially on bigger maps (most of them) you hardly get any value from the perk (32 meters). The 8% is not that much, I wouldn't mind them increasing the range.
    12 comments 241 views last activity
  • Killers should be able to push up or whatever and taunt laugh rour screem say something xeno running round hissing freaking survivers out be fun
    0 comments 11 views last activity
  • For three decent ideas: Grim Embrace, Forced Penance, and Shattered Hope. The reason I believe these should be added is that they aren't even underused. Because they have to be good in the first place to be used. I haven't yet thought of how these perks would act as if you were to bring them with them now being base kit. For example borrowed time now extends the endurance and haste, but I don'
    30 comments 501 views last activity
  • I'm wondering why DBD decided to make the new Meg cosmetic look like Helen Tasker, Jamie Lee Curtis's character from True Lies. Meg: Helen Tasker: She's supposed to be a high school senior / college freshman age character yet she looks like she's in her late 30's or maybe 40's with that cosmetic. I was hoping t
    10 comments 371 views last activity
  • I love the longer hair that y'all put on Thalita's Day of the Dead Rift skin! Hoping for more versions of it (minus the facepaint)!
    0 comments 21 views last activity
  • Does anyone agree this. Prime used to give cosmetics, bp, rift pass, rift points. But now it only gives bp. I am bored from this
    0 comments 11 views last activity
  • It’s a hollow construct now. Why not tie rewards to Devotion? Example, every time you go up one Devotion level you’ll receive 1 million BP or 5000 shards.
    1 comments 41 views last activity
  • There should be environmental hazards and saves to make chases more interesting. Things like rolling a piano down some stairs, or the killer having a trap tile that if they throw a switch can get you. The maps are too stagnant, make areas and corridors open or close with switches, or have some items on a map that let you do access it more broadly. For example, your at gideon's, let there be a key
    5 comments 61 views last activity
  • Make it function more like Guardian but with pick-ups. They see the killer's aura and are given Haste to run away from them faster. It even fits the perk's name better. We're Gonna Live Forever and Made For This are already healing-based Endurance perks, we don't need a third one, especially one that overshadows WGLF as strongly as it does now. We don't need perks that are just better/worse vers
    10 comments 111 views last activity
  • I was on who was affected by the selective test in which prestige levels were hidden in the lobby and only visible after the trial ended. I honestly preferred it that way. The test seems to be over, as I can see prestiges again and I already miss not seeing them. There so much less perceived pressure when you don't see the prestiges. Sure, prestige doesn't technically say anything about that pl
    2 comments 61 views last activity
  • 0 comments 1 views last activity
  • Hello people. I have been playing Dead on Playstation for many years, but currently I only use PC and I only keep the PlayStation to play Dead and I would like to know if at some point it will be possible to transfer the account from PS to PC. Since I have all the characters unlocked with many skins, and I wouldn't like to lose everything. And start from 0. I have read things like not current
    Mod
    1 comments 11 views last activity
  • After playing a few times in this map (besides the good artwork with the map), I can surely say that this map is unnecessarily big. As an adiction to how hard is to play in it we have the completely bizzare shapes of loops (pretty unique) and as Pinhead I found myself alot of times cheated by the sounds of the map making think that are my cube on the floor.
    1 comments 81 views last activity
  • Some killers have add-ons that let them see the progress on generators. I think this would be an interesting feature to also add to Visionary, where the auras of generators are colored lighter or brighter depending on their completion progress. It adds more info to a somewhat limited info perk, especially since Deja Vu overshadows it these days.
    3 comments 41 views last activity
  • Its really annoying when the gates are opened and as a killer you might have ended up at the wrong gate and you have to walk across to hopefully get someone as they try to leave (which is extremely rare considering they hide and heal easily when they open then have a perk that makes them move faster than Sonic the Hedgehog on top of getting hit makes them even faster) so that you can get their ta
    23 comments 371 views last activity
  • Wouldn't you all like this as a variety in weather? I think it would be scary as hell having Ormond at night and seeing Myers in Tier 1 when lightning strikes. I'm surprised this isn't a thing in a horror game 🤔
    60 comments 1,081 views last activity
  • I thought of a more dynamic and challenging way to obtain perks: Instead of selecting advantages in advance before the match, why not create a way to procedurally generate perks during the match? This will create a chance to balance the game in time real and combat toxic builds For example Starting karma for all 200 Perks that have not been unlocked will not be available To obtain the advan
    0 comments 11 views last activity
  • I run head on and it usually doesn't cause me any problems outside of my own stupidity and bad timing, however lockers seem to be broken for me. Ive gotten into lockers twice, each in two separate games, and haven't been able to get out. The exit button just doesn't exist for me and no others buttons work.
    0 comments 1 views last activity
  • After the past updates the tail attack has been unable to hit over certain short loops like it used to, such as over cars and sometimes over vaulting locations or pallets making it almost useless at anti loop and allowing survivors to camp pallets again with no consequences other than crouching. also I think the tail attack was hit a little too hard by the nerfs, reason being because it origina
    0 comments 21 views last activity
  • In my opinion you should not be able to repair the gen when the killer is stunned due to Blast Mine. The single purpose of 99ing a gen and putting Blast Mine on it is to finish it in the Killer's face while they can't do anything because of the stun. This is usually done with the last gen to finish as well. You are put into a loose-loose situation when finding a 99ed gen. Either ignoring the
    35 comments 681 views last activity
  • To self unhook at phase 1 is 4%, and is intended as a last ditch Hail Mary to escape when all other allies are downed and all hope is lost. I'm a firm believer in DBD mechanics like Kobe and Hatch are necessary to avoid scenarios where all hope is absolutely lost as much as possible, because if there is truly no way out, then there is no point in playing. The elephant in the room is this mechan
    19 comments 201 views last activity
  • For the next 7 s after the 3 s stun ends the killer cannot use his power
    22 comments 481 views last activity
  • So yesterday I played against a hacker. he/she made it so hook times were paused infinite head on collision from a locker couldent be picked up and infinite res I mean downed got back up without anyone agen and agen and agen and flew I stood there and watched him fly and revive himself in mid air then I had a power cut so once I got back on the game I tryed looking for him/her in search for frien
    2 comments 91 views last activity
  • To prevent survivors switch to p100 and flashlight at the last minute there should be a fix. When you hit ready it is permanent and cannot be removed. Also you cannot edit your loadout or change characters. Killers nor survivors cannot lobby dodge anymore. They have to play the next match-up or face timeout. This fixes lobby dodging and quick switches before the match. There are no downsides.
    3 comments 61 views last activity
  • Let me make a point. There should be CONCEQUENCES when killers Tunnel AND camp. Getting tunneled out within 3 minutes of the match is not a "skill issue" with the survivor. It's a killer going after them, and staying nearby to make sure to get a survivor out as soon as possible. I have to say, Survivors keep getting nerfed, while killers keep getting buffed. Longer to heal? Longer to repair a gen
    23 comments 361 views last activity
  • I am impaired with hearing in my right ear (hear about 40% in that ear hehe) and often times than not, I never hear the whoosy hatch sounds when im near, especially when the killer is chasing me with its blaring chase music. Call it, background noise. Are there any plans on maybe change/increase the sound a bit so I can hear it better? And before you say "just equip left behind" ur probably rig
    0 comments 31 views last activity
  • an idea for a knight skin can be really cool with a différent mori should be a knight Napoléon
    1 comments 11 views last activity
  • Seeing there is some chat amonst the community as to "Exit Gates 99%" seems to be an unfair advantge toward the survivors. My suggestion to this issue would be to treat the Exit Gates as if you would a Totem. If a surviror breaks contact with the gate it could restart. Just a suggestion from a loyal fan! best Wishes, Josh
    9 comments 161 views last activity
  • I don't even remember when I made this report, so please add "Date of Report" to the feedback that way we can remember which account was banned (or which report was taken action)
    3 comments 41 views last activity
  • Make Decisive Strike base kit for survivors. Last for 60 seconds after unhook basekit. Revert the nerf from 3 second stun to a 5 second or even 7 second stun. Keep the Exit Gates powered deactivation/conspicuous action deactivation. And like Borrowed Time, rework the perk to increase the stun time. Maybe tier 1 = + 2 seconds / tier 2 = + 3 seconds / tier 3 = + 4 seconds This can't be abused
    32 comments 532 views last activity
  • I have an idea, because Dwight Fairfield could have gothic clothes and black makeup eyes, wearing a gothic necklace, black beard, piercing, goth glasses, body hairy and black hair .I like it😍.
    3 comments 21 views last activity
  • There is not a single reason the Hillbilly should still have this feature now. He is already punished for missing chainsaw sprint heavily, why punishing him even more? If your argument is that it needs to be there so he can't face camp by staying 99% revved up the whole time... THERE IS BASELINE ANTI CAMP FEATURE IN THE GAME now. It doesn't matter if you camp the hook, survivor will jump off it
    0 comments 11 views last activity
1 … 384 385 386 387 388 … 1367